DMummy's Mask

Game Master Elmdorprime

Evil Looms. Cowboy Up. Kill It. Get Paid.

Slave Trenches


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Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

1d20 + 8 ⇒ (1) + 8 = 9 sm


Map Undead M Railroad Engineer 13

A one on a social roll! The greatest of treasures for a DM.

Sebti is clearly irritated at the Maze Minders in particular. You're not exactly sure what you've done to draw her ire but the House of Pentheru is no honor, you're sure of that.

In fact you may have been sent there specifically to expire.


Map Undead M Railroad Engineer 13

Did you guys want to purchase anything? Holy water, torches, ladders, more rope?

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor will buy a few things (rope, holy water, oil of bless weapon, a silver dagger)

"Well, are we ready for this next place? Didn't sound like no prize tomb for the pickin', that's fer sure! Best we get it over with..."


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Azubah perhaps you should purchase with party funds a few scrolls of Bless weapon for this occasion...

Rameth will also buy 2 holy waters and a scroll of bless weapon. He also took the time to sharpen all his bladed weapons.


Map Undead M Railroad Engineer 13

Azubah, for your first post you can let me know what you want to purchase before heading out, but I want to get moving on the new area.

You make your way through the Necropolis unaccompanied by Ibrahim's men, and you hear a noticeable change in the atmosphere already with explorers and their entourage making more noise as they move through the dead portion of the city than it has seen in centuries.

Eventually you come to the House of Pentheru, the map drawn gives you more than enough information to reach the abandoned home.

Sandstone walls ten feet high enclose this estate, affording those who once lived inside some privacy. A two-story stone house is visible beyond the walls, adjoining the rear wall of the property.

In the center of the estate's southern wall stands a pair of tarnished bronze gates hanging partially open. A pair of statues flanks the gate. Dusty hieroglyphs are carved into the wall at eye level to the left of the gate.

You can roll linguistics for the heiroglyphs. As an asideI thought I threw up the new maps on Dropbox but they're not there, I'll get them up at lunch.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

1d20 + 7 ⇒ (20) + 7 = 27 Rameth pauses and checks the Glyphs

Someone check the gates for any traps while I translate... I suspect there are none since they are open but we can never be to sure. Rameth says spinning his cane around.


Map Undead M Railroad Engineer 13

Found the map after all!

The heiroglyphs read "House of Pentheru" and the statues, which depict two men with a regal bearing and dressed in loose, short robes and traditional Osirian head cloths.

Underneath each statue you see the figures are denoted as Pentheru the Elder and Pentheru the Younger


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

I will buy the scrolls of Bless before we head in. How much will they be each? I can't check the PRD right now.

"Hmmm, a grandee's mannor will surely be well-guarded. More caution on our part will be needed" Azubah says to no one in particular.

"I wonder if our lisping friend and his men will be waiting for us to emerge bloody and weakened so that he can 'renegotiate' terms to us."

DMummy, do the lottery rules explicitly say that we cannot spend a night in the tombs?


Map Undead M Railroad Engineer 13

No, but it's typically a good idea to be out of the Necropolis at night.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

scrolls of bless and bells weapon are 25. I paid for a bless weapon for me


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth checks the door and leads the way in

1d20 + 8 ⇒ (19) + 8 = 27 +9 vs traps

He moves up to T17 sword can in hand.


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Sorry, RL got in the way of posting this week. Will we split the CLW wand? I vote for yes. I will buy some mundane stuff like holy water too. When I get home I will Post it in the duscussion.

Back in the tavern.

DMummy wrote:


Sigrun pointedly ignores Velriana and continues talking to you about the tomb.

Albus, I have a confession to make. I'm writing an account of the exploration of Wati and your adventures were by far the most interesting.

I don't suppose you'd be interested in meeting me here again after we come back from our next exploration?

You got yourself a date lass. The half elf says smiling.


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Maybe that Ibrahim fellow is just a really nice guy. But I never met a really nice guy in my life until now and I dont think that have changed. Fellow creeps me out. Albus says while Rameth work the heiroglyphs.

Azubah buy some armor and shield mate. Even Urgathoa cant protect you if you go adventuring in your undershorts :P


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

I have a mystery power that gives +4 to AC for two hours. Now stop thinking of me in nothing but my g-string.

Was it this AP or Skull & Shackles were we received a bonus feat from the DM?


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

This one


Map Undead M Railroad Engineer 13

Rameth, was that Disable Device or Perception?

Dust and sand cover the gound of the small courtyard. To the east and west stand pairs of columns, once brightly painted and now bleached painted and now bleached from the sun, which support stone archways leading to the other section of the property.

Tarnished bronze gates hang open under both arches. To the north, a small flight of steps leads up to a pair of ornate doors in the south wall of the house between another set of clumns.

When Rameth enters the courtyard, a noise begins to build behind you and you hear the sound of a mob chasing towards you in the courtyard.

A voice rings out near you.

Ancient Osiriani

Spoiler:

Hold the gates! Don't let them inside the compound!

As the voice rings out you can hear and see the gates behind you vibrating as something beats on them, trying to drive the gates, which swung closed behind you, open.

Please make a Will save vs. fear.


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

Fear Save
1d20 + 6 ⇒ (14) + 6 = 20

Azubah's faith in Aroden steels him against the surge of fear that momentarily passes over him.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Percep to my knowledge there was nothing to dd

1d20 + 5 ⇒ (14) + 5 = 19 will


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

CLW: 1d20 + 3 ⇒ (13) + 3 = 16

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

will : 1d20 + 3 ⇒ (4) + 3 = 7 +4 if magical affect... So 7 or 11


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Clw roll above = Will save. Typo, srry.


Map Undead M Railroad Engineer 13

I sort of figured!

The wave of terror that passes over you abates after an initial moment of panic and you're all still standing together. The experience must have been some vestige of the chaotic fall of the city.

The Necropolis itself was formed when the Plague of Madness swept across the town, either killing the city's inhabitants causing ordinary Osiriani to turn into raving monsters willing to kill anything they come across.

You appear to have triggered some sort of echo of the house getting attacked by the crowds during the fall of the city before the Necropolis was set up.

You can roll Knowledge (Religion) or Knowledge (Spellcraft) to determine what exactly is causing the event.

The courtyard you're in has windswept sand that shows no sign of passage in the courtyard, leading you to believe that the site has been undisturbed for years.


Something appears in Azubah's peripheral vision.

The specter of a man appears next to you, faintly transparent and hovering above the ground.

His form is drapped in the tattered remains of a Taldan court outfit, with a waxed mustache and goatee and he has manacles dangling broken chains around his wrists and ankles.

I say, it really is depressing to see the same scene day after day. Sooner or later you'd think they'd get through the gate, what?


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

Knowledge (religion)
1d20 + 6 ⇒ (13) + 6 = 19

Spellcraft
1d20 + 6 ⇒ (13) + 6 = 19

"Is it always the same, even when no one disturbs the grounds?" Azubah replies to the phantom. The others have heard Azubah mutter to himself before. This time he is clearer but it is little different than his occasional ramblings.

Odd that my rolls were identical, probably because I copied and pasted "1d20 + 6 ⇒ (5) + 6 = 11" for the spellcraft roll


Map Undead M Railroad Engineer 13

The phantasm appears to be a haunt, a localized disturbance caused by traumatic spiritual events.

Typically haunts can be banished either by powerful spells or removing the cause of haunt.

Based on the way the gates were shaking you think that repairing the gates and trying to bless or cleanse the gates with holy water could dispel the haunt for good.


The spirit appears to be surprised that Azubah can see him and turns towards him.

Good heavens! I haven't had anyone to converse with in ages.

He peers at Azubah more closely, his eyes narrowing.

Well, you don't look dead.

He seems to ponder for a second.

Oh, you must be one of those mediums I've heard about. A poor lad named Mustafa told me about one back in 3689.

Well, it doesn't happen every day you know.

He gestures towards the gates.

But you'd be surprised how often things come through the Necropolis and through those gates.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor looks at Azubah
"well, what do we need to do with this ghost gate spirit thing?."


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

1d20 + 8 + 1d6 ⇒ (18) + 8 + (4) = 30 spellcraft


Map Undead M Railroad Engineer 13

Rameth, you're able to devise that a make whole spell would be the best option to restore the gates via magic.

Haunts, as the magically inclined call these occurrences, are typically natural phenomena drawn to both terrible events and unnatural or magical forces or objects.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

A make whole spell...well that is a bit out of the pay grade isn't it? Rameth mutters

is only azubah able to see the ghost?


Map Undead M Railroad Engineer 13

Yes, currently only Azubah can see the ghost because he's a cursed oracle. Not to let too much out of the bag but eventually you'll all be able to see him.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor's first inclination is to start wailing on the gate with his axe. However, listening to Rameth...

"Is it make "a hole" or make whole? I was about to try to make a hole in it. Better make sure we are clear on direction here."


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

No it is a spell to repair the gate. Smashing it with your ax probably wouldn't help much... Rameth is puzzled so to help him think he takes out his flask and takes a hit.[/b]


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

K Arcane: 1d20 + 6 ⇒ (6) + 6 = 12
Spelldraft: 1d20 + 6 ⇒ (5) + 6 = 11

Spell? Dont have that one. Albus says shruging.
Cant we just "reinforce" the gate by piling some trash against it?


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

"Why, yes, I can see and hear you. How did you come to be here? Did you die here? And what is it that comes through the necropolis at night? Are the Pharasmins not vigilant against intruders, as they seem to imply?" Azubah shows some excitement at this last question.

To the others "The fear phenomenon might be stopped by washing the gates with holy water and then blessing them with a suplpication to Aroden. I don't know if we could cover the whole of the gates with the holy water that we have, though."

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor sets aside his axe and pulls out his vial of holy water.

"Just say when"


Well, I wouldn't say they're not vigilant, at least they were in my day. Bit hard to patrol a whole city of undead though, wouldn't you say?


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

"Yes, I suppose that is fair to say. How long have you been here? And what have you seen come through the gates recently?"

At this point Azubah has put his morninstar against the ground and is leaning on it casually. His speech is very lucid, as if speaking to someone unseen.

Suddenly, he reacts to Dwalindor. "Oh, I suppose we could just do it now. But it should not happen again until the next dawn, so there is no duress about it."


Oh, usually you see the odd porter or religious zealot wandering through. Never seen a group this large come through the gate however.

-Posted with Wayfinder


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

"I am Azubah, a priest of Aroden. My companions likely can neither hear not see you. I am attuned to spirits, however."


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Looking around a little worried Angel Eyes steps away from Azubah.


Well that's a bit of a how-do-you-do. Is there anything else you can see that they can't?


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

"No. The remains of other spirits do cling to me, though. Are you bound to this place?"


Well, I thought I was but as you can see, he holds up one spectral hand with a broken manacle, something seems to have changed?


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Azubah what are you babbling about?

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor to Rameth..."Methinks our friend had a bit too much to drink last night. He's seein' things."


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

"A ghost is here. He is speaking to me. I can see him as clearly as I can see you. This has happened before. After all, your friend Cant remember her name lead me to you."

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor looks at Azubah while holding out his vial of holy water.

"What does yer imaginary, I mean ghost friend say? How about splashin' a bit of this water here and um here?"

He looks puzzled and waves the vial around and points at the hinges and lock with a stubby finger.


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

"He appears to have been shackled here. But something that we did freed him, I think. He says that stragglers and religious fanatics sometimes wander the necropolis at night."

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