Kobold AP (Interest check)


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Right now I am running a Jade Regent game weekly IRL.
I am thinking of Running an all kobold pbp.
JR would be the most easy as I am running a game IRL of it. But what other AP's would people want?


Any AP would be fine with me, though I'm not sure what all you can play with just kobold characters. I am willing to give it a try, though!


Pathfinder Adventure Path Subscriber

Kingmaker or S&S, anything would be cool. An all kobold AP would be fun.


Personally, I've always wanted to see a Rise of the Runelords with kobolds. Just a bunch of kobolds turning into unlikely heroes. I think that would be hilarious.

I've seen Iron Gods and Wrath of the Righteous pulled off with all kobolds, so if those can be done, I imagine any AP could.

Shadow Lodge

I'd love a chance to teach those wretched, two-legged paint blotches a lesson in any AP!

Dark Archive

I would give it a try to, I think kingmaker would be particularly amusing, however any AP would work.


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Kobold Kingmaker could be hilarious, yeah.


An awesome idea!


I need to remember this thread for later. Anything that gives me an excuse to play my favorite race of character has my support!


Any AP that could be recast for underdog kobolds would be pretty cool


I'd be willing to do any AP with Kobolds. Kobolds are amazing little buggers.


If we go the Jade Regent route, I vote that all kobolds start out under the care and tutelage of a ratfolk named Master Sliver, who hatched them, raised them, and who teaches them ninjitsu and martial arts. We also each have a unique weapon and bandana color.

Just tossing that out there...


Kobolds rule! Goblins drule !!


I like the sound of this. Count me in!


Depending on when it starts, I could be up for this. Kobolds are second in my heart only to goblins. As for which campaign could suit it, well I think Iron gods or RotR


Part of me really wants Kobolds vs. Carrion Crown. The fact that most Kobolds are at least a little cowardly makes me think that the horror campaign would be a great fit.


Kobolds are awesome. I'm interested.

Grand Lodge

I am trying to imagine a Kobold Kingmaker... I think that this could be hilarious, though.


Koboldmaker... or Chiefmaker? Yep, I'd be cool with that. Kobolds are a pretty amazing race for anything. Having them try to make a new nation for themselves would be both hilarious and inspiring. They deserve a homeland.


Nah, nah, Iron gods. Kobolds will all-powerful technology.


Wrath of the Righteous: Mythic Kobolds!


I'm with Deko. Mythic Kobolds.


If you do go through with this, will there be any restrictions? Such as Paizo-only, or only certain classes?


Or Council of Thieves... Council of Kobolds? Heck, if one tactic defines kobolds, it's rebellion and underbelly tactics.

Or kobold Reign of Winter. That would be kickass too.


Second darkness is another kobold-y option. All that darkness is in a kobolds favor.


Have a kobold guy lying around from a previous campaign, so i'm interested


DekoTheBarbarian wrote:
Wrath of the Righteous: Mythic Kobolds!

Okay yeah that sounds amazing too.


Anybody heard anything from Hokina since the thread posted?


I am still here. Just looking into each of the APs people pointed out.

I am going to stay away from Kingmaker. As I am in a (on hold) Kingmaker game. I will ask the GM if he will really be starting back up in a few months.

ROTR is nice and has a classic feel, but that could also make it boring (unless the kobolds do goblin levels of chaos).

I don't know about Wrath of the Righteous. The idea is nice, but I keep hearing bad things about mythic. I know a group that tried WOTR and quit after getting sick of mythic. The party would beat each battle easy, or would be TPK'ed. There was not any middle ground for them. I think they quit in book 3 or 4.

Iron Gods - Kobold cyborgs. This and Second Darkness are the ones I know the least about. As I don't know anyone in RL who has run it.

Second Darkness would be aided by Kobold dark vision. Nonetheless, like Mummy's Mask I don't like how it starts.

Skull & Shackles - Pirate Kobolds. Running all over the deck. Being dragged under the ship to repair it. Attacking ship at night; thanks to dark vision. So I could see a game of this.

Carrion Crown - I like this idea. Kobolds running around in fear one moment. The next moment they are standing up to it like dragons (one kobold is, the rest are behind him/her).

Council of thieves - Overthrow a city and makes the new leaders the kobolds? :)

Reign of Winter - The area is more open to odd races. So the kobolds would deal with less racism (why can't the other races be more like kobolds and see that kobolds are the better race).

So likely would be one of the below:
Skull & Shackles
Carrion Crown
Kingmaker (if RL game stops)
Council of thieves
Reign of Winter
Wrath of the Righteous

The 1st two I like the most.
Kingmaker is well loved. So if my GM does drop the game, then I will pick Kingmaker.
Council and Reign of Winter look nice, but I don't get the same feel. I would be willing to run them if that is what others want.
Last, WOTR. It is odd. I like the idea, but wary of mythic. I know that it can be ran without Mythic. Nevertheless, I don't know if people would still want to play it that way. I know Mythic is not till near the end of Book 1. So there would be time to think about it.

It would likely be a month or two before the game would start.

DekoTheBarbarian wrote:
If you do go through with this, will there be any restrictions? Such as Paizo-only, or only certain classes?

I am thinking Paizo-only, but give bonus. Like free teamwork feats. Maybe some other bonuses based on Classes.

I would like to see a mixed party of class types.


I've been in a couple of Mythic games before, and it wasn't bad as long as the GM takes the power boosts into account, and the players remember what all they have. (Was in an evil campaign and my character turned on the rest of the party and performed a TPK twice while solo because the other two players didn't help each other and forgot to factor in their Mythic abilities.)

That said, I'm already in a Runelords game, so not really looking for another one of those. Anything else would be fun for me to play as it would be new. My old home game GM never used any APs, so it's all good to me.

Dark Archive

Anything works, however I also have a distaste for mythic. I am in a slumbering tsar campaign with mythic added and anything but the baddest of bads is a initiative roll away. Mythic breaks the action economy, allowing you to do things you should not be allowed to do in combat. That is my own personal opinion, but if that is chosen I will comply.


If I could cast a vote, I'd say go with Skulls and Shackles. It'd be awesome. Jade Regent too (lol kobold Samurai). Third place for Council of Thieves. :)


I vote for council of thieves followed by Reign of Winter


My top three would probably be Council of Thieves, followed veeeeeery closely by Carrion Crown and Reign of Winter.

I do love the idea of kobolds running away from danger, only to have to come back and face up to it like the little dragons they are. Has a very Monty Python kind of feel to it, and definitely seems like something kobolds would do.

"Attack! Get it!"
*3 rounds later*
"Run away! Retreat!"
*next day*
"Are we seriously going to try this again?"


Skull and shackles,then council,then carrion crown

Shadow Lodge

Reign of winter, because it's freaking cold and we want whatever is doing that so we can make more traps!

Or

Skull and Shackles! As long as we aren't like the Kobolds from Yet Another Fantasy Gamer Comic we should do marvelously.


Skull & Shackles is one of those games where kobolds in the party naturally make sense, so I'm not sure if it would have the same level of absurdity (and as someone who's in an S&S game, the party is all-but required to have a bunch of human NPC mates running around, which might ruin the "all-kobold" feel). Changing the plot a bit (for the first book, at least) might make more sense.

I'd say some of the fun of such a game might be to put kobolds in a location where they're just generally absurd. Jade Regent or Winds of Winter might work for that because they go to places exotic enough for kobolds to seem like regular outsiders (while still playing out very differently).

Kingmaker would be interesting mostly because putting kobolds in charge hugely changes out how diplomacy and such plays out—doing a modified Kingmaker where the party starts out as, say, the Sootscale Kobolds trying to build a kingdom for kobold refugees. Though that might also require extra work.

I briefly played a goblin with a hat of disguise in a Carrion Crown game, and it (or really any other AP) could probably play out well as a party of disguised kobold adventurers trying to pose as human heroes (maybe everyone starts with a free Cap of Human Guise)


Agreed, thunderbeard. The fact kobolds are just really out there in a normal setting makes them interesting, which is why I thought RotRL would be fun.

Another thing is that pride is one of the few things about kobolds that isn't small, which is why a game like CoT would suit them well, I think. As I understand, it's basically taking part in a rebellion and becoming the face of change... lord knows, that change would look a lot different if it belonged to, say, a kobold sorcerer. Being sneaky, underhanded and wrecking house from behind the scenes sounds like their hallmark.


CaptainFord wrote:
it's basically taking part in a rebellion and becoming the face of change...

Well, this would also suggest Hell's Rebels, which is a lot more epic in the scope of its rebellion (and features a surprise unknown book 6 ending!)

So that's probably my vote, then; Hell's Rebels could combine the rebellion of Council of Thieves with the diplomacy of Kingmaker.


Hell's Rebels could be fun, just wish they had the Player's Guide out for it. (At least, they didn't the last time I looked. Should go check it out.)


Hell's Rebels Player's Guide

Your welcome.


wicked_raygun wrote:

Hell's Rebels Player's Guide

Your welcome.

Many thanks, comrade. I shall put this to good use at some point.

Silver Crusade

Skulls and shackles with kobolds.. there has already been a wotr with kobolds run on this board .. not sure how it went.


totally dotting for interest. would play any AP as all kobolds. Giantslayer would be hilarious.


I also would love to throw down a dot :)
Gobos are my favorite (and I have a horde of them...) But kobolds are also pretty neat :)
I'm indifferent to the ap tho.

Sczarni

This sounds really cool. My vote is on Skulls and shackles.


I have been wanting to play a kobold shaman with the life spirit as a divine caster for a while......


This is a sweet idea Skulls would be fun or razor coast if thats an option. I would try to bring a Kobald Swashbuckler or gunslinger lol.


Man a all kobold pirate team would be a lot of fun


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Cleric of Pun-Pun!

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