ARG Errata discussion thread


Product Discussion

101 to 112 of 112 << first < prev | 1 | 2 | 3 | next > last >>
Sovereign Court

2 people marked this as a favorite.
Castarr4 wrote:

Vanaras climb slower. Tieflings/Aasimars/Dhampirs age at human rates. A lot of wizard/oracle/sorc favored class options are 1/6 progression instead of 1/2.

Um... I'm having trouble finding any other "big" changes in this one.

Wow, my dhampir's entire backstory was just blown to smithereens.

EDIT: Holy crap! According to the PRD, which says it was updated with this errata, a dhampir from a Trained class will average with an Old starting age, and could conceivably roll starting out dead from old age! That's some fine game design there Lou...


thejeff wrote:
ZZTRaider wrote:
Totes McScrotes wrote:
Depends. If the Alchemist with mutagens and buffs starts outshining the Barbarian in melee combat all around then yes, there's a problem. But for the most part it's nothing you can't solve in-character, through roleplay. Hawkeye and Black Widow were perfectly valuable members of the Avengers even if they were outshined at every turn by the rest of the team.
Hawkeye and Black Widow do have writer fiat in their favor, though. They essentially have a DM taking extra care to make sure that they get to shine, too.
Nor do they actually have players to get upset when they can't keep up with the big boys.

Wasn't Hawkeye mind controlled and ended up becoming the BBEG's b**** for half of the first movie? He is hardly a good example. I seriously doubt that players are going to be happy when they spend 5 sessions of a module listening to the things a vampire made their dominated fighter do to random neutral/good aligned NPCs.


Hawkeye and Widow are aided by a lot of plot convenience and the fact that they never take on the bigger villains. In fact neither of them actually fought Ultron in the last movie, while all the other Avengers had a shot at facing him, even Cap.


uh, did the errata change anything about the aasimar's weird 'I can push undead around with light by using my Strength score' (Channel Force), or the weird 'I qualify for a feat at a level I can't take it' thing (Angelic Wings)?

Shadow Lodge

Who says channel force has to be used with positive energy? I've got an aasimar cleric negative channeled well into that feat chain, and he's lots of fun.

His sister the life oracle however... Well, let's hope pfs lets me do a rebuild

Shadow Lodge

1 person marked this as a favorite.
Just a Guess wrote:

And the stonelord paladin, too, doesn't work as written and would have needed an errata.

** spoiler omitted **
Earth channel does nothing if you do not have channel energy, it only changes what happens when channel energy is used. So instead of removing channel energy they needed to clarify that it can only be used for earth channel.

And as is the stonelord can not take any channel related feats or use channel related equipment, because he can't channel energy.

Apart from the above clarifying how the stone servant works as has been requested in several threads with many FAQ requests would have been good because it is often used wrong.

But again, this errata was just done to nerf not to correct mistakes.

The fact that the errata didn't fix actual mistakes in writing frustrates me.

Sovereign Court

Serum wrote:
Just a Guess wrote:

And the stonelord paladin, too, doesn't work as written and would have needed an errata.

** spoiler omitted **
Earth channel does nothing if you do not have channel energy, it only changes what happens when channel energy is used. So instead of removing channel energy they needed to clarify that it can only be used for earth channel.

And as is the stonelord can not take any channel related feats or use channel related equipment, because he can't channel energy.

Apart from the above clarifying how the stone servant works as has been requested in several threads with many FAQ requests would have been good because it is often used wrong.

But again, this errata was just done to nerf not to correct mistakes.

The fact that the errata didn't fix actual mistakes in writing frustrates me.

That's the polite way of putting it!


Wiggz wrote:

There's no such thing as a 'needed' nerf.

Hi, What?

If something is unplayable because of how good it is (Hello simulacrum) it seems like a nerf is needed


So I just noticed the errata show up on hero lab. Just got to say this NERF if mostly crap. the 1/6 thing was already fairly useless for rogues. Even still I'd say 3 extra talents (2 of them advanced) is far more powerful then a whole +3 to one single revelation at 18th level. WTF!!!

Not to mention that an absolute maximum +10 level count to one revelation at 20th level really did not make that much of a power difference.


It was changed because hyper levelled animal companions were pretty dumb


2 people marked this as a favorite.
CWheezy wrote:
It was changed because hyper levelled animal companions were pretty dumb

Yep, why fix the issue by capping the animal companion level when you can nerf the whole FCB into the ground...


I think 1/4 instead of 1/6 would have been more appropriate, oh well

101 to 112 of 112 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / Paizo Products / Product Discussion / ARG Errata discussion thread All Messageboards

Want to post a reply? Sign in.
Recent threads in Product Discussion