Lord Phrofet |
So I was wondering if there was any way to get more attacks a round with a rapier without TWF or haste? Want to replicate the archetype of the rapier fighter who hits hundreds of time a second you see in some movies/animation. Anyone have any recomendations? I prefer magic items, spells, feats over class abilities unless the class abilities are easily dipped into.
BadBird |
The Hurtful feat will let you deal an extra swift-action attack with a successful Intimidate check, so Power Attack > Cornugon Smash > Hurtful will get you an extra hit on top of a charge or full attack - assuming you can succeed at intimidate.
It's possible to use flurry of blows with a rapier with the Crusader's Flurry feat; even one level of a class with flurry will add one strike per round, which is a major advantage for a martial character. Using a class based on flurry like a Monk, Sacred Fist or Brawler can get multiple extra attacks. For example, by level 10 a Sacred Fist can use Ki (or Hurtful), flurry of blows, and Divine Power (or Haste) to make 7 strikes with a full attack.
Both the Swashbuckler's Opportune Parry and Riposte ability (which can be picked up with the Amateur Swashbuckler feat) and the Crane Style feat chain will give you a potential counter-attack, possibly adding up to two strikes per round if you're attacked.
kyrt-ryder |
One thing that will help you reach the '100 hits' visual is flavoring your attacks such that every point of damage is a separate hit that got through in a rapid assault- these hits being so fast and close together that they affect a creature's damage resistance as a single strike [missed attack rolls result in that entire lunge missing as normal.]
BadBird |
Sacred Fist Warpriest 4 is a very effective way to add a bonus flurry attack to a martial character, since the Sacred Fist levels also bag you a +3/+3 swift-action self-buff and other very useful stuff.
Hurtful is the easier feat-based solution, assuming that you have charisma, or strength, or intelligence and the Bruising Intellect trait, or wisdom and an Inquisition that bases intimidate off of wisdom.
Lord Phrofet |
Yeah I am building a swashbuckler/duelist focusing on riposte/parry and had a couple more feats left over so was hoping to get some extra attacks.
My build is currently Swashbuckler 5/ Master of Many styles unchained monk 1/ Duelist 5. I could do Crusader 4 after that if the campaign keeps going past lvl 11.
I have two feat slots open before lvl 11 so it would be hard to do the hurtful. Unless there is a way to get the menacing swordplay deed down to a free action...
My only question is if the Crusader Sacred Fist would work since I have already replaced Flurry of Blows from monk?
And of course any more recommendations are welcome.
BadBird |
My only question is if the Crusader Sacred Fist would work since I have already replaced Flurry of Blows from monk?
Not without flurry and channel energy from somewhere else; Sacred Fist 4 can do it by 15 if you really want to go that road. I guess dipping one level of Cleric and one level of Sacred Fist could do it, but that's messy and not likely worth it. In general, Extra Attacks aren't easy to get - if they were, everyone would do it. Stuff like rapier flurry or Hurtful is better off planned from the start.
Doomed Hero |
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One thing that will help you reach the '100 hits' visual is flavoring your attacks such that every point of damage is a separate hit that got through in a rapid assault- these hits being so fast and close together that they affect a creature's damage resistance as a single strike [missed attack rolls result in that entire lunge missing as normal.]
^ this
Damage is abstract. Just describe how you deal damage as "a whole bunch of small hits" instead of one big one.
My Self |
If you are willing to sell your soul, you can get another attack a round with two levels in this class.
Granted, you'll be selling your teammates' souls, too.
My Self |
A wild rager's rage functions as normal, except that when she reduces a creature to 0 or fewer hit points, she must attempt a Will save (DC 10 + 1/2 the barbarian's level + the barbarian's Constitution modifier) or become confused. For the remainder of her current turn, she attacks the nearest creature other than herself.
So you need to save or murder your teammates. Additionally, the tougher/stronger/higher level you are, the harder it is to make this save. And you need to make this save whenever you kill somebody- killing people is mostly what you'll be doing.
My Self |
Figurative sense. "Selling your soul" as in, "be an evil player".
Not just an evil player, but a bad player. Nobody likes that guy who tosses down fireballs in the middle of the party. Same thing goes for the player who almost deliberately neglects his will saves. Unnecessarily endangering your party is bad form.
Kobold Catgirl |
Kyrt-ryder isn't wrong, though. The rage can be managed. Confusion has far, far less than a 1 in 4 chance of hurting a teammate. You have to fulfill several conditions.
1. You must fail the Will save, of course.
2. No enemy still alive can have attacked you this round. Outside of boss fights, this will be a rarity. Barbarians tend to attract attacks.
3. Nearest conscious entity must be an ally. Guys, this isn't hard to avoid (especially considering a rapier isn't going to kill anyone very quickly). Just don't be too near the barbarian and let him get swarmed.
4. You must then roll a 4. This will result in some damage being inflicted upon an ally—probably not much, unless they were dumb enough to get within 5-foot step range.
Next round, you get to start the entire cycle over again.
I kind of miss Frenzied Berserker. ;D
Lord Phrofet |
Shroudb: I am already doing crane style, hence the dip into MoMS unchained monk. I do not know what you mean by "wind". Also Crane riposte would only let me do TWO AoOs vs the first parry unless I am taking the total defense action which would limit my offensive capability dramatically.
And Fortuitous does not work with the swashbuckler's riposte because you spend an immediate action to attack them back not a AoO although it does work with crane style and possible shenanigans of combing swashbuckler parry with duelist riposte.
When Thanael said nifty rapier AoO shenanigans I though there was something specific to rapier that I didn't know about and could use.