Dark Heresy High level 40k game (interest check)


Recruitment

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Considering running a game for DH 1.0, high level, possible Ascension campaign, experienced players preferred, but someone not familiar with DH but has played other 40k games would be able to catch up. Obviously you'd need the books. Starting level 9 if its an Ascension game, depends on what people have access to book wise. I can help if you don't, but best if you got books.

Any class and background good. I'd like some Radicals as I hope to tempt my players with all sorts of things. I prefer deep PC development that I can work with, if you don't have any background packages chosen, then I'll help come up with some for you. I'd prefer a mix of classes, but its all open.

If people are interested and have the books/experience to play then I'll set up more and we can discuss it. If people don't want to start at Ascension level, then we could work up to it from say a Level 5 DH game, up to the players. Radicals and Heretics welcome, so are the faithful.

For those experienced few, and capable of doing it yourself, I will consider classes from other books with good reasoning. If you wanted to play a marine or Rogue trader for example, and use anything from those books, then I'm up for it. Pretty much anything you could imagine and support, I'd allow, as long as it doesn't go against the fluff and isn't insanely impossible to imagine.

Feel free to post or ask questions here or PM me if you'd like something kept secret. It'll be player driven and some sandbox. I'll have options and missions, but what you decide to do, where you decide to go, and how you decide to achieve objectives will be up to you.


This sounds cool, dotting for interest.

Sczarni

Dotting. Funny thing is, I actually never played Dark Heresy, but I've played Only War, Rogue Trader and dabbles in Black Crusade.

I'm interested, but I honestly don't know what I'd be playing yet. I have extensive experience with psykers and melee combatants, may try the Scum.


I'm interested. I'd like to go Secutor Tech Priest or a Psyker, maybe. I own...well, all the books, or almost all of them, so that's not an issue.


Would be interested. My dice luck will tell me what concept I can rock.
Luck aside I have an idea for a bio/telepathy psyker who has a concerning desire to punch things I the face.
But thats going to require good weapon skill, will power and strength.

I ha ve most of the books


Anyone have the ascension book? That would be ideal, as it takes pcs beyond lvl 8 of DH xp limit and opens another world of choices. Pc creation will probably be stat buy or roll by the book, your choice. Didn't think I'd get such interest so quickly, I'll try and put out some intro but many things depend on what level we begin with.

If you got the Ascension book or not, let me know and whatever the majority has or doesn't will decide.


I do. And I'll probably go for Secutor Tech Priest onto Magos if we go for Ascension. Which I would definitely like to do.


^^Good to know, I really got my heart set on ascension, would enjoy some high level play with pcs and npcs. Fighting and investigation, running from or catching up to who knows what. Xenos, Daemons, heresy, occults, mutants and whatever else I can think up or you guys wanna explore. I'll look into your choices so far and start coming up with something more concrete.

Radicals or faithful? Both are fine, just need people to get along or at least be willing to work together. You're free to make choices and become one of the other later and your Pcs can react accordingly. Don't feel bound to one way or another, I'll give you plenty of opportunities on both fronts to carve out your character and legacy in the universe.

Will go with latest time line of 40k, so the future is yours mold.


Sounds interesting, I have most of the original books (including Ascension).


Hi again Bayou, this is Wilhelm Shieldbreaker. I am really interested as i've been itching to play this again, (even considered gming for the first time and running my own) since a previous thread died and high level sounds interesting. I have most of the books including Ascension (Ebay is a wonderful thing)
I would probably look to refresh and level this guy, my verispex adept as I never really got to use him. Obviously he will need some tweaking, as the last GM had given me a few bonuses (to balance the need to reduce a rather lucky roll set!) and also with a love of knowledge i can see radicalism calling.


I have ascension, PDF format.

I pretty much have every DH book in PDF form excepting the last few. The Arbite book and the Tech priest book I think.

We might also want to establish some ground rules on power cap for the game. Ascension is rather famously imbalanced. It was a book in DH that never gained a published adventure expecting players of that level to participate in.
Think Epic level 3.5 DnD and you are not far from the balance point needed.

Radical Ascension Psyker.... Mmmm.. dangerous and highly intriguing.

Sczarni

I also have all the books. I'm now definitely set to play the scum, as a 'Rogue Trader reject' of sorts. Radicalism or not, fine by me.


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Everyone begins with atleast 13,000xp, which is Beginning level 9. Maybe go 15k for flexibility and to allow for backgrounds etc.

Follow rank structure of Ascension pg. 10.

Prefer PCs are built ground up. Work your way up from a class and background(s) in DH and then buy advances until you get to level 9 of Ascension, at which point you’ll choose transition packages and more there in the new book. You’ll be an Agent of the Throne.

Someone could take an Inquisitor, only 1, rest will be other things, would like a diverse team. Xenos, Daemons, Tech-Heresy, Occult, and general rebellion will be grounds that should be covered by at least a single class, overlap is cool, but you’ll need each other’s skills and talents to survive. You will have resources and people at your disposal, but no one will be as powerful or capable as you. Trust no one and assume nothing. (except your Inquisitor and Cadre) You are used to getting things done yourselves and getting your hands dirty, hiding a few secrets, and doing whatever is necessary for your masters and Ordos as you’ve risen. Now, you will break out into your own and carve your own path, free from, or nearly free from, restriction and authority. You are the Inquisition and its Throne Agents, you kneel to no one and decide the fates of billions now. Your self concern is warranted, but your responsibility is greater than to yourself. You have a purpose and higher calling, how you achieve your goals remains to be seen.

Note, the table described above is for DH players, if you are wanting to take something from RT then we’ll have to work it out. If you want a marine, then I suggest the Grey Knight, but if you really want another Chapter, then we can work something out, but you’d better have a good reason and story to support it.

As you work with your PC and build them up, try and have a story or narrative for me of your encounters, perils, choices, alliances, influence, mistakes, nemesis, etc, all those things give me a better idea of who you are and what you want. It will allow me to craft a world that engages you instead of just leading you along. The more you give me to work with in a background, the more you’ll enjoy the game and what I offer. Up to you, but a strongly advise having a minimal history and story of how you ascended to the rank of Throne Agent.

The more I’m reading of rules set up, the more I’m thinking of doing rolls for it. It should provide some individuality and you’ll have plenty of xp and freedom to make up for whatever you lack. You will be Gods among men, just not perfect ones..(unless lady luck is whispering to your dice)

Rank 9 FP (fate point) additions will be determined later, after I see your character and quality of background and story. Were you heroic and fearless? Sneaky and sly? Careful and calculating? Depending on how you ascended and what your path entailed, I will award with an additional 1-3 FPs.

Maximum Wounds will be 25, if you can go over that then we’ll need to work out details, but maximum will be that.
Insanity and Corruption can be dealt with according to Ascension book.

Starting Influence will be 40, but I’ll allow a certain number of free items to be obtained. I’ve yet to come up with it, but the better your story and background, the more likely I am to allow that special unique or near unique item you’ve always dreamed of playing with in WH. If its too much, (and that’s doubtful) then it’ll be something I know you want and can work that into the story and challenge your PC so you can obtain it. This goes for Armor, gear, weapons, powers, talents, traits, etc. We will have some cool stuff, but well still be in need of more and will encounter great things only limited by our imagination. Books are good, but they are a starting point for creativity, so feel free to create and dream. That’s what this game is about. I got tired of waiting for someone to run a game of this or ever let anyone play a Grey Knight or Crimson Guard, so here it is for you.

We need to decide if the Inquisitor is going to be a PC or an NPC. We also should address the Cadres’ background and trust levels so we have some starting cohesion to work with.
From Wiki:
Such disagreements are often presented as a conflict between radical and puritan philosophies, but the truth is much more complex. The distinction between the two positions is not absolute, but relative, formed solely around the observer's subjective opinions. Few Inquisitors consider themselves either radical or puritan, though they are swift to label others as such. A member of the Ordo Malleus might be quick to decry a colleague as radical for using forbidden lore to bind a Daemon to his will, little recognising that others of his Ordo consider him just as dangerous for daring to consult a tome of blasphemous lore, even though he has no intention of employing the knowledge contained within. For some members of the Ordo Xenos, even learning an alien language is considered dangerous, whilst others think nothing of hiring xenos mercenaries to fight their wars. In the Inquisition, truth is relative.
The nature of the Inquisition means that there can be no appeal to a higher power when an Inquisitor believes that one of his fellows has strayed irrevocably from the proper path. Perhaps, if enough evidence can be gathered, it can be presented before a conclave, and a judgement of Excommunicate Traitoris be sought. More commonly, an Inquisitor is left to take matters into his own hands. Given the shaded distinctions between needless and necessary evils, few Inquisitors willingly involve themselves in a quarrel between their fellows. Every disagreement has the prospect of sowing division throughout the Inquisition, and it is better for all if these matters can be kept at the level of a personal quarrel. Most of the time, such disagreements burn themselves out or are superseded by genuine threats, but sometimes they descend into outright conflict between the two Inquisitors and their agents.
The ideological struggle between radical and puritan is not a battle between right and wrong, for such facile definitions seldom apply to an Inquisitor's work. Radical methods can serve as the salvation for millions, just as the close-mindedness of puritans can doom them. Alas, there is no way to see the outcome until it has occurred.

With that in mind, I’ll leave it up to players first to decide and if you can’t or don’t want to, then I’ll intervene. I want to play the game you want to play, I want to keep your interest and engage you as much as possible, so don’t be afraid to ask questions, share ideas, complain about something, or point out mistakes of me and others. Keep it fun and honest. Lets be honest now what we’d like to do so we can all play around some common expectations.

Options for Ordos:
Ordo Malleus - Known as the "Daemon Hunters"
Ordo Xenos - Also known as the "Alien Hunters
Ordo Hereticus - This Ordo is also known as the "Witch Hunters", or the Order of the Heretics
***Or any of their Militant Chambers.

There are plenty more origins for your PC, don’t let the above limit you. If you got a good story, I’m willing to discuss it. BUT, as GM I do reserve the right to disagree, rewrite, or not allow some things that would be too contradictory, overpowering, or detrimental to my story. Also I might say no NOW, but yes later, giving you something to work towards and challenging you on your path .

From BOOK:

While some NPC inquisitors trust no one, have no close confidants, and make bonds of friendship with no one, the Inquisitor that is part of a Cadre in a game of DarkHeresy is not such an inquisitor. The Inquisitor character in the group has a Cadre of other characters that he works closely with.
Those playing the characters that make up the rest of the Cadre are playing characters that have a relationship beyond mere service with the Inquisitor. They are, to an extent, valued by the Inquisitor and have a relationship of respect and trust that goes beyond being issued commands and obeying them. This is a fact worth being clear about before anyone rolls the dice, and it is vital that as a GM you discuss this fact with your group of players. The best way to ensure that all players come to the gaming table with the correct idea is to explain this to them, and explain that if one of them is going to be playing the Inquisitor, it is best if he is the type of Inquisitor who has close and trusted servants.

So lets put our heads together and work out something now that we all wanna play and invest or time and energy in. This will a long game, but I think everyone here already knows that. I'll run it as long as its got players. Some may come later, but I wanna get it off the ground with 4-6 players. I had envisioned less, but with interested and experienced players around, I believe I can allow for some extras.

Looks like we got 5 now. Gonna leave one slot open and maybe a few alternates should more applications come in. Everyone has Ascension, so thats decided.

Lion Cleric
Movin
Gaius
Ellipsis
JonGarret
Boggbear--maybe???

Feel free to look at all the classes, alt. ranks, any and all backgrounds, I'll allow multiple ones, just depends on your pitch. I would love deep characters I can work with for the story. Got a good basic plot and shell now, but I wanna fill it in with things form your history, past actions, and future aspirations.

Starting equip might be someting like this:
1 unique
1 near unique
2 Extremely rare
3 Very Rare
Anything else below is fine. Everything would be best craftsmanship.

Not sure if I want to work in Salary and micro manage the economy..Probably not, but if any have strong feelings on that..let me know. Otherwise it'll be influence test and I'll be nice on those modifiers for population/location/time, etc. Won't leave you hanging for ammo and essential gear on diff. missions...Remember there are af ew extra multipliers for Ascension to tests, so you can get stuff for a mission or permantly, with relative bonus/negative multipliers.

Of course all that is outside your normal starting gear or anything you might aquire in packages or alt. ranks. After all is said and done by the book, you'd get an extra number of items to reflect your past experience and actions, roughly 1 item per level..

Anyways, I know its a lot, but I got excited and decided to flush out some ideas and jumpstart the discussion. No rush on sheets or anything, we'll give it a week or two max while we discuss things and if its sooner, cool. But read the book, I've never ran an Ascension game, so don't hate if I make a mistake. Questions you can find an anwswer to try and find them yourself, while I memorize most, its been a while since I've played DH and the psyker rules are diff than my usual RT and DW games, so I need to go back and review those.

Anything else, just ask and we'll work it out. Welcome to the game.


Definitely interested and I have most of the books including Ascension.

I would like to play a Radical Inquisitor looking for forbidden power to execute a master plan.

At the moment I am sick in RL so my brain isn't working too good so it might take me a minute to put together a character sheet but I have lots of character ideas.


Yuugasa wrote:

Definitely interested and I have most of the books including Ascension.

I would like to play a Radical Inquisitor looking for forbidden power to execute a master plan.

At the moment I am sick in RL so my brain isn't working too good so it might take me a minute to put together a character sheet but I have lots of character ideas.

No probs Yuugasa, hope you're getting better, looking forward to continuing your story. Take your time, that last slot is yours for sure if you want it.


Also, if everyone wanted to be from the same Ordos or a majority did, that'd be fine too. We dont' have to make it like a RT Ascension game where everyone has a seperate ordos/class...kind of seemed that way to me when I reread the post. It's reall up to you and I'm down to host anything. We will initially be dealing with the Dark Mechanicus, but that is pretty broad and could mean any number of things.


Extremely High-Level I assume.

Multiple-Inquisitors possible???


BayouSnowman wrote:
Yuugasa wrote:

Definitely interested and I have most of the books including Ascension.

I would like to play a Radical Inquisitor looking for forbidden power to execute a master plan.

At the moment I am sick in RL so my brain isn't working too good so it might take me a minute to put together a character sheet but I have lots of character ideas.

No probs Yuugasa, hope you're getting better, looking forward to continuing your story. Take your time, that last slot is yours for sure if you want it.

Awesome, I definitely want the spot ^_^

I'll send you a PM with some ideas.


Ulf Second Sight wrote:

Extremely High-Level I assume.

Multiple-Inquisitors possible???

Please reread the long post, it explains level and number of Inquisitors allowed. There are similar packages of importance and power in transition packs of Ascension book. But we as a group need to decide on THE Inquisitor being npc or pc (one of you).


I would like to play the Inquisitor if you all are willing.

I make for a good Inquisitor, I'm a facilitator not a boss and rely on the teams expertise for us deciding the decisions we make.

Basically I play it as just another team member though storyline wise my character would be the Inquisitor=)


If someone cares to take on the responsibilities of taking charge I welcome them to do so.


Hmmm, I might be interested in being an interrogator, that gives you a lot of freedom.


I'm fine with that, going for more of the learned advisor (bit radical and needs reining in) type anyway.

Also happy as to Ordo, I can make my work for any i think. As he will be a knowledge centred character, he may have a bit of all.

When you say roll characteristics, I assume that is and then choose which roll for which characteristic? Otherwise it can be a bit limiting.


I don't really have a preference as to what Ordo we would be, but I am less interested in Ordo Xenos than the other two.

Sczarni

I see no reason why not to let someone be The Inquisitor, especially if they volunteer.

AS for the Ordo, considering the fact that it's going to be more sandboxy than the usual, I'd be happy with any, probably the least with Ordo Malleus.


Ok, Yuugasa will be our Inquisitor, unless anyone objects. I like your idea you sent by PM, got a few ideas on how to present but I didn't have time to reply yet. Will reply today.

As for ordos, up to you, Same or different, I can work out a story connection for any or many. Need to flush out connection to the Inquisitor, perhaps you have served him or with him in your ordos, chamber, or conclave.

More later.


Sounds good, I have a couple ideas I'll start working on.


Updated the Camp. Tab with some information we've all agreed on and are working out from my previous posts. Let me know if I made a mistake, wasn't clear, or you still have questions. Everyone should be working on their story for submission to the Dream Team.

Its a work in progress, so something might change and/or update depending on what we discuss. Feel free to to brainstorm and throw out ideas, and I'll bounce some back.


May I use the The Lost Dataslate and have my Homeworld be Opus Macharius? It trades out 5 perception points for the Bulging Biceps and Nerves of Steel traits, essentially. I'd also like to grab Cranial Armour from the same.

Do you have access to the Lathe Worlds book? I'd like to use several of the toys listed in, mainly Integrated Weapons, Enhanced Potentia Coil and a few others bits and bobs.

Also, Imperial Divination - 1d100 ⇒ 85 - “Thought begets Heresy; Heresy begets Retribution.” Increase Strength by +3


Having terrible luck and being highly likely to choose the point buy I feel that being only at a ten point deviation from the mechanical average of the game is a bit low power for a member of the "dream team" .

It is workable but encourages min/maxing scores being that we have nine abilities in this game to drop points in.
Think we could bump it up to 110-120 with the assumption of no dump stats? Effectively means we would have thirty points to actually spend.


All books welcome, I love the data slates and any Magos not pulling from that is missing out. Post what you want equipment wise, should be fine, history planet fine.

I'll double check point buy in DH. May increase. I'm also reviewing the mastery talents, those are a bit OP, so that might take some tweaking and balance. You're a dream team but not really. You will be eventually, but for now you just entered a new plane of power and existence. Room to grow and still fallible. There's enough in backgrounds, xp, alt ranks, and ability to purchase 2 more +5 advances. I think the roll creates some roundedness instead of everyone being above average in anything. If you wanna dump or max/min it's up to you and your history should reflect that weakness(es).


Cool and shiny. Let's roll some stats up.

2d10 + 20 ⇒ (10, 9) + 20 = 39 -
2d10 + 20 ⇒ (8, 7) + 20 = 35 -
2d10 + 20 ⇒ (5, 2) + 20 = 27 -
2d10 + 20 ⇒ (5, 1) + 20 = 26
2d10 + 20 ⇒ (3, 1) + 20 = 24
2d10 + 20 ⇒ (6, 6) + 20 = 32 -
2d10 + 20 ⇒ (8, 1) + 20 = 29 -
2d10 + 20 ⇒ (2, 9) + 20 = 31 -
2d10 + 20 ⇒ (10, 8) + 20 = 38 -

Reroll: 2d10 + 20 ⇒ (8, 8) + 20 = 36
Reroll: 2d10 + 20 ⇒ (7, 2) + 20 = 29

So that's a starting statline of, taking into account + 5 for intelligence, -5 for Weapon Skill and +3 for strength;

Weapon Skill (WS) - 30
Ballistic Skill (BS) - 32
Strength (S) - 32
Toughness (T) - 38
Agility (Ag) - 27
Intelligence (Int) - 44
Perception (Per) - 24
Willpower (WP) - 36
Fellowship (Fel) - 31

Wounds: 1d5 + 7 ⇒ (2) + 7 = 9

Fate Points: 1d10 ⇒ 5 - 2 fate points


I'd disagree that anything but the best make it to the heights of Throne agent.
A throne agent is supposedly on par with a space marine so you are already in the top .001% of a civilization of trillions.

As to mastery it just means you don't need to go hunting for the various level ups from your experience jumps.


Meh whatever, lets see what comes.

Stats: 2d10 ⇒ (10, 5) = 15
Stats: 2d10 ⇒ (4, 6) = 10
Stats: 2d10 ⇒ (9, 4) = 13
Stats: 2d10 ⇒ (10, 1) = 11
Stats: 2d10 ⇒ (10, 9) = 19
Stats: 2d10 ⇒ (7, 2) = 9
Stats: 2d10 ⇒ (2, 6) = 8
Stats: 2d10 ⇒ (9, 7) = 16
Stats: 2d10 ⇒ (7, 10) = 17

RR
Stats: 2d10 ⇒ (10, 9) = 19

...
Well alright then.
Will have something up soon.

wounds: 1d5 ⇒ 3

Fate: 1d10 ⇒ 3


Nice rolls


OK, I feel I should double check before going ahead with this, because it's a little...nasty.

Basically, with an upgraded Potentia Coil and integrated weapon I can have an infinite ammo, never needs to reload las-weapon. The two I'm thinking of lugging around, thank to Bulging Biceps, are a Man-Portable LasCannon or a Multi-Laser.

Not exactly subtle toys...


Yeah that took me by surprise. Now I just have to decide how much will power bonus is too much. Taking the right combo can start me with a 35 before a modifier.
And with upgrades that is a rather silly amount of psyker power.

At least it is unsubtle until you ask your psyker friend if he would pretty please bond with a Las-cannon so as to be able to summon it with a snap of his fingers.
I'm deliberately trying to avoid the more potent Psyker powers for exactly that reason.
Overchanneled Force storm pastes literally every monster printed.

Though eventually I will be getting rank two ascendant telepathy power and ghosting someone in the group. Giving them all my taste-y Bio powers at the low low cost of having me in their head.


@Jon- You can hook up any energy weapon, not just las I believe. Other weapons could be equipped with that and that's fine, but much will depend on your background. Also they give enhanced power and damage to melee weapons with power fields and chain weapons I believe, just double check that and stat it properly.

I know there are some crazy combinations of stuff to be done. Be powerful and all, I'll scale and slowly learn everyones PCs, so it won't be too easy, but don't break the game and have nothing to fear and take the fun from others. Cool?

As for psy stuff, I trust your experience means you know how to build a balanced PC without destroying the fun. You'd get bored perhaps of always doing the same things and always being successful. I will challenge people and throw in enemies and environments/npcs/penalities to evenly match you and make this fun. I don't want it to be a walk in the park so prepare.

As to Throne Agents being all that.....Yea and no. Look at any of their starting equipment for the classes in Ascension and most of it will be junk when compared to what you've gotten over the course of your levels and with what I give you to start with. I think they are leveled well and provide some good starting points for level 9. Anyone think I'm giving too much in terms of what I said for starting items?

If need be, I can create a limit to the number of free attachments to weapons, implants/cybernetics, etc. If you're reasonable and not too over the top it should be fine. Just be sure to make clear what you start with or get through your tree and what additional things you want.

I plan to throw out a template for PC sheets, it'll be divided and spoilered like the Aliases in my profile. WHY?

With such deep PC creation, lots of equipment and access to non-core stuff, and this many players, with such a diverse range of powers and talents and backgrounds/alt ranks from dozens of books, it will benefit YOU and ME if we put most of our info into our Alias.

That way we can both quickly access our stats and things beyond the standard stuff can be easily described for myself, you, and/or others for gameplay. At the least, give a book and page number if you are slow to putting it into your profile. That way we can easily reference it and not pause gameplay while we wait for replies and figure out what talent/skill/ability does what exactly. Thanks!!!

Also remember that you guys are going to be mingling and moving on planets and through worlds where you may not want to draw attention. Sometimes showing up as the Inquisition can cause people to tremble and hide, sometimes restraint and disguise could be called for..UP to you.

SOOOOOO.....SHIP?????????

You guys want to decide on your ship? Should I? Much depends on Inquisitor, but we are still shaping his story and background with everyone elses, so we need to think of a ship(s) that will be appropriate. Could be as complex as building a custom one or as easy as choosing a template, OR we could just choose a class and not worry to much about the details, I don't plan on initially having some space combat, but what you jump around the galaxy in does matter and will affect those and the environment around you. Cruiser spells inquisition and alerts everyone too you. Cruiser means smaller and more vulnerable and less resources. We can discuss it, something to keep in mind while we develop our PCs, but its not that important and if its undecided by the time we begin, that's cool. We'll get there, but won't let it slow us down, just getting or PCs at this level built is a task and worthy of reward and gameplay, don't want to bog it down and throw ship building into the mix....

Sorry for typos and such, off work, need to eat, so speed was focus, hopefully you get he gist of what i'm saying if I make a mistake in my haste.


Heh.. Tank-priest with a noisy cricket. That could be amusing.


Yeah, I'm planning on taking the Factor of the Lathes advance as well. Essentially I can take off some of the more obvious extras, and most of the rest won't be easy to spot. But when we go loaded for bear, the bear is going to eat a whole lot of las-bolts. Or one really big, tank-killing lasbolt. Still undecided as to which I should use.

My plan at the moment is that my Magos was a factor who drew the attention of the Inquisition in some way, and was recruited partially because he's more personable than your average Tech-Priest. Thanks to his status as an Acolyte he ended up developing a distinct interest in the Omnissiah in his incarnation as an Engine of War, combined with coming from a planet that likes to build Titans.

As a result of being removed from other Tech-Priests for some time he's become far more pragmatic than usual and less ritual bound, possibly even going for the Calixian Malatek alternative rank as well, if I can work out how to fit it in. He's therefore borderline Heretek.

That's the rough plan, anyway. I'll see how it comes together.

As for ship, I vote for something big, ancient, armed to the teeth and entirely available for me to play with. Nothing like calling a Nova Cannon shot down on your foes.


Factor of lathes isn't gonna be so war oriented. Enhanced coils and integrated weapons don't make much of a diplomat... Malatek better suited for magos. If you're gonna look human need to play part... I had a similar idea too but needs to be balanced and history sensible.

We'll work it out.


OK, I'll drop Factor and work on it a little more.


Just brainstorming outloud here:

Inquisitor has worked with each of you at some point, you have been assigned to him or sought his help in some matters or by order of your Ordos. Or from militant core, or from the Mechanicus, (whatever makes sense, conecpt is same for whatever class you have) He's proved himself and you to him. Saved your life, given key information or insights, assistance, lore, etc. He's help to elevate you and calls on you for his own missions, maybe some of you together, maybe all of you together before. Regardless of you feel about each other your loyalty to the Inquisitor is unwavering and you trust each other if for nothing else because he does.

Something like that above can be included in whatever else we decide, just kind of how you guys should be with each other in my mind.

Also, no one can be from Ordos Chronos. I'd like to keep that option for play later. Any other minor Ordos is cool to have ties with etc. If you were already considering the Ordos Chronos then PM me. Still need to clear some things with Yuugassa on his PC, so it may not even really be an issue.

As for ship, I'm thinking of someting small and not to crazy for the first mission, something you guys could have in addition to something bigger later when the stakes are higher.


JonGarrett wrote:
OK, I'll drop Factor and work on it a little more.

Jon, you could consider the Genetor rank in rogue trader. It's more human, trades the flesh is weak talent for more human things (mutations) that you create. Would still fit with other stuff you got so far. If its not available in the DH then I can work out an XP price with you on the stuff you'd want. The RT stuff is a bit higher than DH prices, we coudl figure it out more if you're interested, just wanted you to know that's a cool option you might not of considered.

Thats from the Into the Storm book of Rogue Trader. Don't know if its in any DH books.


Also if you're wanting the talent to remove mechandrites I'll let you purchase that without taking the advance, just have reasoning in your history and RolePlay it well.


Rereading Ascension to refresh myself. Though I haven't worked out the details with BayouSnowman just yet my Inquisitor will be more of a support and research character than a combat specialist.


Regarding the ship I vote for something smaller that will pass beneath the notice of any causal inquirys. I vote in general we should keep our investigations as secret as we can. Aim for blending in over overpowering.

No matter how strong we are the enemies may be stronger and we can prolly learn much more if we tend towards subtle investigations over dropping the hammer of the Emperor first thing.


Haha, we are not taking a page out of Inquisitor Eisenhorn's book and getting a gun cutter then?


Hehe well unless I am mistaken we are talking about a warp capable vessel right now, we could have a guncutter on our disguised Rogue Trader merchant looking ship=) (or whatever we end up with)


Huh, I must re-read the books, I thought I remembered it being warp capable.
Ah well, in my defence, it was a few years since I read them.

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