CampinCarl9127 |
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Welcome to CampinCarl’s Character Creation Guide for Pathfinder PbP gaming!
If you’re here, you’re either a new player who wants to get his feet wet on the boards, an experienced player who wants to get better at formatting and resource tracking, a GM who wants to benevolently dictate his players make a more readable profile, or a critic to tear me apart. Any and all are welcome!
First, a little about myself. I have played Pathfinder for about five years now, and I’ve been around the boards for a little over two years. In my time on the boards I’ve played in dozens of games and am currently involved in nearly twenty, including running my own homebrew game. Throughout this entire process I noticed something. Almost nobody makes their character profiles the same, they are often hard to read and understand, and some are just downright illegible. After I ran a game or two on the boards, and when I got a little more used to the boards and started checking other people’s builds, what began bothering me was that almost every profile style has a learning curve to it. Most of the time all of the information was there, it was just hard to read and you had to do a fair bit of detective work to really understand where all the numbers were coming from.
So after some experience and experimentation, I designed my own standard for creating and formatting my PbP characters. It has inspiration from how stats look in bestiaries, but other things are more fleshed out and broken down, like special abilities and skills and equipment. The endgame of this formatting is so that when anybody looks at a character, they should be able to find what they’re looking for and understand it completely in seconds, no detective work required and no questions necessary. I’ve had numerous people praise my profile style and eventually I decided that for the good of gamerkind I would write this guide.
Now while this guide is a catch all for all races and builds (in Pathfinder), different builds will look differently. For instance, a Human Fighter will look vastly different from an Elven Wizard, mostly due to the increased complexity of the wizard class compared to the fighter. Similarly, a low level character will be different than a high level character due to the massive increase in complexity as the levels raise. While you can easily document everything on a low level character inside their profile, a 20th level character has too many options and abilities to be compressed down to a readable length, which is why hyperlinking some of your abilities/feats/etc. can be beneficial.
So, without further ado, let’s get to breaking down how to go about this PbP Character Creation guide!
Strength CMB, CMD, Carrying Capacity
Dexterity AC, Touch AC, Reflex Save, CMD, Init
Constitution HP bonus (we’ll add class HP in a minute), Fortitude Save
Intelligence Bonus Skill Points
Wisdom AC (if you’re a monk), Will Save, Perception
Charisma Nothing right now
I’m going to start with the stats Str 14 Dex 12 Con 12 Int 14 Wis 12 Cha 16. Now I need to sneak ahead a little and pick a race before I go in any further, because racial modifiers will be changing my ability scores. Let’s say you go with Halfling, so now my stats are Str 12 Dex 14 Con 12 Int 14 Wis 12 Cha 18. Remember that I’m not at racial abilities yet, so I’m only worried about the ability score modifiers. So now I distribute the effects of my ability scores throughout my sheet, and it will look like this and my formatting will look like this.
Now as a small race I have a few extra things to make note of. I’m going to have to change my speed to 20 ft., add a +1 size bonus to AC, subtract -1 from CMB and CMD, add a +4 size bonus to Stealth checks under the Non-Standard Skill Bonuses area, and lower my Carrying Capacity (round to the nearest whole number). Also take note of any special types of vision you have. A Halfling doesn’t typically have darkvision, but for the sake of this guide I’m going to add the ability to show how to document your Senses. Since my special Halfling has darkvision, not only do I note it in the special abilities section, but I also add it to the Senses section at the very top of my sheet. This helps GMs to quickly check what your senses are.
Next you add traits/drawbacks which you will add the exact same way as racial abilities, except you also mark them in the Traits section in the Statistics spoiler. If your campaign is not using traits/drawbacks, you can skip this section. Let’s say my Halfling takes the Reactionary trait and the Oblivious drawback. I document the existence of them at Traits and Drawbacks, then I put their written effects just after racial abilities, and finally distribute the effects the same way as before. My init bonus will increase by 2, and under Non-Standard Skill Bonuses I mark my drawback penalties. With racial abilities and traits/drawbacks added, your sheet should now look something like this with a formatting like this.
Add your BaB. Some classes have a BaB of +0 at level 1, but others have a BaB of +1, which will affect their BaB (base attack bonus), CMB (combat maneuver bonus), CMD (combat maneuver defense), and later their attack bonuses under OFFENSE.
Next we add your base saves. Bards have the base saves Fort +0 Ref +2 Will +2, so I will increase my character’s reflex and will saves by 2.
Now onto class abilities. For some classes, like fighters, this is a very short step that only takes a few seconds. For bards and other more complicated classes it’s quite a bit of work. However you will tackle these nearly the exact same way as racial abilities. You add each ability under Special Abilities, then distribute them throughout your sheet where necessary. For a bard, the only thing I have to make special note of is their bonus to knowledge checks, which will go under the Non-Standard Skill Bonuses section. Other than that, the rest of it is about copying over all of their performance details into the Special Abilities section.
Next we move onto Skills and HP. Look at the hit die of your character and how many skill points they receive from their class. Typically, most games start you out at max HP so you can probably add your full hit die to HP. Then go to the Skills section and add how many skill points you get from your class. I get 6 for being a bard. Also this is the time to remember your favored class bonus, which is either +1 HP, +1 skill point, or a special one taken from your race/class combination. If you choose the unique favored class bonus, document it and distribute it just like a class ability. If you choose +1 HP, simply add 1 HP. If you choose +1 Skill Point, put it in the Skills section. I’m going to go with the +1 skill point, so I would mark it under my Skills section to add to my overall skill point pool. At this point you should have your total number of skill points, do distribute them amongst your skills as you see fit. Don’t forget about all of your miscellaneous bonuses you took note of in the Non-Standard Skill Bonuses section, as well as the +3 bonus for putting a rank into a class skill. Also put a * next to each skill that has your armor check penalty applied to it.
Let’s look at Feats next. This section will be pretty quick. Most level 1 characters have one feat. Humans get a bonus feat and certain classes (like fighter and monk) grant bonus feats, so once you determine how many feats you have you pick which ones you want and record them under your Feats section. As always, once you select your feat and record it, distribute the effects of it throughout your sheet where applicable. I’m going to pick Spell Focus (enchantment). At this point your character sheet should look something like this with formatting like this.
Once you purchase gear, you (guess what) distribute the effects of it throughout your sheet! My character bought a longsword, dagger, and shortbow, so under the OFFENSE section I need to add the attack bonuses and damage for each weapon. If you have different ways to attack (such as power attack or rapid shot), feel free to add an extra line to show the different ways you can attack if you don’t want to do the math every time. Then add your armor bonus in the DEFENSE section if you bought armor, including the ACP (armor check penalty) by your Skills. Don’t distribute the penalty to the applicable skills, just keep it in mind when you’re making your skill checks. Your sheet should now look something like this with formatting like this.
Congratulations, you’re now done with the crunch for your character! You still need to do fill out your stat lines, but that should be a cakewalk now that the rest of your profile is done. Also you need to write a background and describe your character’s personality and appearance, as well as choose an avatar, but that’s fluff stuff and I’ll leave you to figure that out for yourself ;)
Let me know what you think either on the thread here or with a PM. I believe I’ve checked it over enough times so there’s no silly mistakes like spelling or grammar or bad links, but let me know if I’ve forgotten something important or should add something else to the guide. Thanks for reading, and happy gaming!
N. Jolly |
Few things here
A: This would be better as a google doc since you can't really change anything here. In that respect, it's kind of hard to suggest anything for this guide since you can't change the first post.
B: Just like I was told, and I think it stands true, class is EASILY more important than racials, and you should pick your class before you pick your race or stat.
C: Charisma is used for a lot of skills, as well as opposed charisma checks that aren't entirely uncommon.
Aside from that, there's pretty solid info here.
CampinCarl9127 |
@N. Jolly
A) I'll consider doing that.
B) You should have your entire character idea in mind before starting. My guide just applies their abilities in a certain order.
C) ...yes? If you're referring to when I say charisma isn't used for anything, I do say "right now" because we hadn't gotten to skills yet.
N. Jolly |
Nah, we gotta do this big, can't leave any of it not sprawled with anime garbage. /sarcasm.
And yeah, sometimes you have talent some places and not in others, and it's always fun to collaborate on something. If you've got a skype, mine is n.jolly (butler PA), hit me up there and we'll work something out. If not, feel free to just message me through the board so we don't just end up filling your thread up with conversation.
CampinCarl9127 |
This is great. Thank you. Dotting for use later.
Thank you! I hope you find it useful!
Also I have some good news. I'm finally done with the school year so I will be sending the fantastic N. Jolly a PM to start collaborating on a Google Docs version of the guide, and hopefully I can get a Paizo employee to edit my original post to include a link to it there.
Rennaivx |
bookrat wrote:This is great. Thank you. Dotting for use later.Thank you! I hope you find it useful!
Also I have some good news. I'm finally done with the school year so I will be sending the fantastic N. Jolly a PM to start collaborating on a Google Docs version of the guide, and hopefully I can get a Paizo employee to edit my original post to include a link to it there.
Woohoo! I'll keep eyes out. :)
John Woodford |
One addendum I recommend--for ease of auditing, basically, I'll give each feat, skill, and trait its own line. For feats, I'll include the meat of the description and the level I picked it up or reason I have it, like this (for a Wiz3):
Scribe Scroll (wizard L1 bonus): Can create a scroll of any spell known.
Spell Focus (Conjuration) (L1): +1 save DC for conjuration spells.
Scholar (human bonus): +2 on Knowledge (arcana) and Knowledge (planes) skill checks.
Augment Summoning (L3): Each creature you conjure with any summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it.
For skills, I'll break down where the skill bonus comes from (from a life mystery Ora4):
Healing +12/+14 (4 ranks, +1 WIS, +3 class skill, +2 healer's kit, +4 revelation bonus)
Spellcraft +7 (2 ranks, +2 INT, +3 class skill)
Knowledge (Nature) +6 (1 rank, +2 INT, +3 class skill)
Knowledge (Religion) +9 (4 ranks, +2 INT, +3 class skill)
Sense Motive +8 (4 ranks, +1 WIS, +3 class skill)
Perception +7 (4 ranks, +1 WIS, +2 racial)
Craft (Textiles) +7 (2 ranks, +2 INT, +3 class skill)
Profession (Spy) +7 (3 ranks, +1 WIS, +3 class skill)
Diplomacy +8 (2 ranks, +3 CHA, +3 class skill)
Linguistics +3 (1 rank, +2 INT)
For traits, I'll just include a short description.
It adds some length, though that can be hidden behind spoiler tags, and it does make auditing for accuracy much easier.
CampinCarl9127 |
Hello John Woodford, thanks for your feedback!
I don't like the idea of spreading out my feats like that. As you can see from the skills section, it has a very particular look it it and it takes up a lot of room. For some it may certainly be very useful, especially if your feats are complicated. If that works for you, go for it! Any modifications you think that can help you out more you should go for!
As far as hyperlinking, I tend to avoid it until things start getting really complicated. High levels, complex feats, abilities that interact weirdly with each other, etc. Partly because it's hard for some people to access and they have to go to multiple pages to read what they need to, but also because it is darn time consuming to do. You should see the formatting for the high level wizard I linked, it's a bloody mess.
Mook Burley |
I completed the profile form and created an alias, but I can't seem to add the profile to the alias.
Mook Burley
N Medium Humanoid (Human)
Init +0; Senses Perception +0
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DEFENSE
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 dex, +0 shield)
hp 10+3con
Fort +5(2fighter,+3con), Ref +2(dex), Will +3(+1wis,+2feat)
+1 Will vs fear (total +4)
------------------------------
OFFENSE
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Speed 30 ft.
Melee Longspear +4 (+3str,+1attack bonus) (1D8+3) X3 Brace, Reach(10feet)
Club +4 (1D6+3) X2
Ranged Heavy Crossbow +3 (1D10) 19-20X2 Range120
------------------------------
STATISTICS
------------------------------
Str 17, Dex 14, Con 16, Int 7, Wis 13, Cha 8
Base Atk +1; CMB +3(Str); CMD +5(+3Str,+2Dex)
Traits
Drawbacks
Feats +1 fighter, +1Human
Quick Draw(draw weapon as a free action)
Iron Will(+2 on will saves)
Skills (1 points; 2 class, -2 INT,+1 race)
Profession farmer 1 point
Perception 1(Wis)
ACP -2
*ACP applies to these skills
Non-Standard Skill Bonuses
Languages Common
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SPECIAL ABILITIES
------------------------------
------------------------------
Spells
------------------------------
0th (at will)
1st (0/day)
------------------------------
GEAR/POSSESSIONS
------------------------------
Carrying Capacity
Light 0-85 lb. Medium 87-173 lb. Heavy 174-260 lb.
Current Load Carried 78 lb.
Money 5 GP 0 SP 0 CP
Starting=175gp
Longspear-5 {9lbs}
Heavy Crossbow and 20 bolts-52(123R) {10lbs}
Chain shirt-100(23R) {25lbs}
Backpack-2(21R) {2lbs}
Bullseye lantern-12(9R) {3lbs}
Flint and steel-1(8R)
Bedroll-1sp {5lbs}
Winter Blanket-5sp {3lbs}
4 flasks of oil-4sp(7R) {4lbs}
Hemp rope 50 feet-1(6R) {10lbs}
Waterskin -1 {4lbs}
Club {3lbs}