Blinded by the light!


Advice


Help!

I am unfamiliar with what the critter was but my party just ran into some CR12 thing that had a 60' radius of permanently blinding light. We do not appear to have an easy means of blindness removal. We are fairly stuck by ourselves without a solution.

The party:
Zen Archer 3/Fighter 3/Sorcerer 1 Empyreal Blooded with Eldritch Heritage to gain Sylvan bloodline and a Roc Animal Companion that he rides (No debate on that here, please. There has been no official ruling and it is moot as our DM allows it.) that will be going into Arcane Archer. This is my son's character and the one who is blinded. His Roc is also blinded.

Barbarian 1/Alchemist 6 - Hyde type. Going high hit points tankish with the Diehard and Deathless line of feats and Lingering Spirit. His alternate personality is a doctor (chirugeon archetype) and a backup healer. This is my character.

Witch 7 with Animal Patron - Improved Familiar for a Quasit that spends most of its time in Hyena form. Hexes taken: Flight, Prehensile Hair, the healy one and Slumber.

Gunslinger 7 - Pretty much a generalist gunslinger, not a lot to mention here.

The Witch is generally annoying for how the player role plays her (male player, female character). She tries to parlay with many enemies in the middle of battle even when it is clear that they are not interested (or often not capable of) diplomacy. No exception here. She is borderline evil in an overwhelmingly good campaign and has a quasit as a familiar. He sees no problem with this. Mostly though, the character is wildly ineffective. Despite being a witch which (oo, a pun!) should be an excellent debuffer he has chosen to ignore what that type of character excels at and pretty much resorts to being a blaster and terrible melee character. She is also the group's primary healer.

...despite being the group's primary healer she is fairly subpar at that as well. Point and case, she never picked up Remove Blindness. She also doesn't carry any of the other remedy types spells. I have 4 scrolls of Restoration on my character for this reason. She has no Break Enchantment, Remove Paralysis, etc. Even if she didn't keep them memorized I would think she would at least have them copied to her familiar to memorize them when needed. Or at least have scrolls of it or something.

My character as the backup healer does not yet have 3rd level extracts. Even if he did I could not share it with a party member. I can only do that with cure spells. I do not have Infusion and honestly do not plan on getting it.

I have no solution for our archer's malady that I can think of. We have a Harrow Deck but we are very reluctant to use it. I would honestly rather just throw the whole deck in a lava river somewhere. Other than that I believe our witch has a way of using Lesser Planar Ally (scroll or a staff, I do not recall). I couldn't find anything he could call that would have spells or spell-like abilities that would help. The spell is too high level for a 6HD creature to have on it's list if it had character levels and I couldn't find a critter that is capable of removing it with spell-like abilities.

That leaves either my character leveling up or his character doing spell research without access to a library to do so to help. Unless someone else has ideas?

Worse yet we didn't kill the thing. It flew off. We are likely going to have to face it again and it is pretty grim for our CR. It was telepathically yelling at us about something about a locket and a well so it is likely there is some kind of RP story thing going on that we are expected to figure out. My character hasn't had the time/money to invest in a means of reliable flight yet (he has a goat of travail figurine but it is on cooldown right now). Normally he doesn't need to as we have the skies covered with a flying archer and have ground artillery with our gunslinger so ranged combat isn't a big issue. But with our archer taken out that takes a big chunk out of our damage dealing. And a blind archer isn't very effective at anything else either. ... at least he has a ridiculously high perception check.

So... ideas?

Maybe with Lesser Planar Ally we could call a being that has a scroll of remove blindness or some means of doing so with equipment it has? I'm grasping at straws here. I suppose it is possible that the blindness is actually a curse. I have scrolls of Remove Curse on me.


I should mention we are in a post apocalyptic Golarion. We actually have been doing a bit of Star Gate like hopping around as our base of operations is on the moon. It is one of the only places to have survived the cataclysm completely intact. We do not have an easy means of transport back and forth and have to use this very sparingly. The current mission we are on doesn't allow for us to travel back to base without completing the mission.

There are also no real "towns" to go to in order to buy magic items or procure the aid of spell casters. So these options are - at least for the time being - not possible. Basically, we have to make due with what we have. This is something we all went into this campaign knowing and have tried to have a fairly self sufficient party. Well... except the witch. She refuses to conform and adapt. I have tried to offer the player some advice on ways to be effective but she doesn't believe that the staples of an effective witch are actually effective. Further they don't seem to match his character concept. Other than being a dark skinned human female witch doctor type, I'm not sure what his concept is from a mechanics perspective.


First, use Heal skill to determine if the blindness is permanent. Second, if it is, get used to being blind for a while.

Summon 4 won't work, even if your witch can call up good-aligned critters (they won't like her) none of 'em have remove blindness.

Remove Blindness is a level 3 spell for alchemist, (he's 1 level short) and your witch, eeeh...no one should be obligated to play a role or obsessively optimize, but being flat-out useless is a problem.

It would be a severe stretch, but you could see if anybody has darkvision to act as magical prosthesis.


Yeah, I was thinking of suggesting he use Detect Magic as a form of prosthesis as well being that he has it at will.

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Step 1- get healed by someone and pay for it (its a sad necessity based on what you have mentioned.)

Step 2- get some tinted goggles see it that helps.

Okay had to be done

couldn't help it:
Lit up like a douche bla bla bla in the night... sorry couldn't help that.

I feel better now.


Its ok, I was waiting for the song reference. ;)

Can't buy stuff though. Covered that in the second post.

RPG Superstar Season 9 Top 32

Too bad you can't retain a tumor familiar then you could see from the tumor.


Alchemist isn't the one who is blinded. The archer is.

Also, I just figured out what we were fighting. A Shining Child. Yeah, I am fairly certain we can not beat that thing what with the permanent Insanity and all. It didn't even use a fraction of it's power against us. If my character can manage to get ahold of it and keep raging until we kill it then maybe, but I don't see how I'm going to do that with it flying about and shooting lasers and all.

Also, another item of note. We are in Turtleback Ferry. I'm not looking for spoilers and I doubt many would be relevant anyway but apparently there is some module that took place there. Not sure if my DM is pulling anything from that or just using the basic map or what. If something there survived the cataclysm perhaps we can find something in that town that could help. It is half flooded right now.


So question on this: if we manage to use Lesser Planar Ally do you think it would be possible to summon an Aasimar with class levels that has a scroll of Remove Blindness on him? I mean... I guess there is nothing that says you can't summon native outsiders, right? And since it is deity's choice and presumably they are trying to do the best for their following to help their request it seems feasible.

I dunno... what do you think?


Seems to me all you have to do is take infusion and remove blindness. I don't see the issue other than you not wanting to.

The witch doesn't GET a lot of those restoration type spells, unless they took healing as a patron, in which case they get them automatically. So you may have needed to take them anyways.

Basically, you are trying to find a really round about way of not taking the solution yourself. The answer is pretty evident, to me.


Additional. Throw the harrow deck into lava, your instincts are correct.


As an option:you can take the infusion and remove blindless, deal with the current major issue, and then use retraining rules to replace both if desired.

Alternately, Craft? Both witches and alchemists can easily Brew Potion


This is why there is still no substitute for a real Cleric. Tell the witch player that if his "healer" can't do her job she can retire and he can play a cleric.


Best case is as an alchemist to learn the cure and then brew potions of it. You don't need infusion if you make it a potion.


Brew potion requires you actually have the spell.

*looks up Shining Child*

Yep, you're boned.

There is technically nothing I can see stopping you from doing the Aasimar (or random celestial petitioner) cleric trick. It's all up to the DM's twisted mind as to what the price is, though.

Currently reading the Harrow Deck, delightfully worse than the Deck of Many things. I recommend pulling 6 cards when you're in such dire straits that it's pull a miracle or retire your character, that way it doesn't sting so bad when it goes terrible.

Dark Archive

As stated, you should be able to brew potions easily enough. If you want magic item fixes(as you are in post-apocalyptic Golarion) you could get the cybertech eyes or demon eyes.


Atarlost wrote:
This is why there is still no substitute for a real Cleric. Tell the witch player that if his "healer" can't do her job she can retire and he can play a cleric.

I play the main healer witch for my party of 6 and never felt second fiddle. I assure you it is a fine substitute. The fact I can heal from (literally) a mile away helps.


Cavall, Rathendar : Did you miss the part where I do not have 3rd level extracts yet?

boring7: I think the GM feels sorta bad throwing that CR12 at us so early and screwing the one player so bad.

Did I mention that the witch specifically is putting ranks into UMD to shore up the spells that she can not cast? ...and then didn't get scrolls for the healy type spells either? Not a single Restoration spell (I got those), Remove Curse (I got those), Remove Blindness (neither of us got those, Break Enchantment (neither of us got those). At least he has a wand of Dispel Magic. Too bad it wont help with the blindness. :(


Cure Disease, Neutralize Poison, Remove Curse, and Break enchantment all take caster-level checks anyway. You really want a proper caster to deliver those when possible.

I mean, obviously it's better a scroll than nothing...

On the bright side, if you DO get a scroll of remove blindness, the witch learns it by feeding the scroll to her familiar (it's a whole thing). Honestly though, you and your witch should just re-roll as a cleric and a half-orc Scarred Witch-doctor. You'll probably both be happier.

Edit: I looked up Turtleback Ferry, its population before the flood(s) was 450, so its resources will be limited, but you might get lucky with a potion in the Duchess' manor or the flooded general store's secret stash. Assuming there IS a secret stash and assuming it hasn't been raided by other murderhobos.


Try and get the witch a staff of healing? It would give her access to cure serious, remove blind/deaf and remove disease. I think you could also use it for the lesser restoration as well. Might be a worthwhile investment for your group. Assuming you can find/buy one somewhere.


boring7: I bet the Dutchess' manor is where we are headed. That sounds like it is likely the large building at the center of town and as none of us are familiar with the place that seems like the most likely place for us to go to start.

While the Scarred Witch-Doctor is a strong class it doesn't fit the concept of what my character is going for at all and doesn't really fill the role of a tank (even with the high HP) which is what my party needs out of me. But you are right, we truly need to compare notes more about who needs to cover what for healing. I have plans for this. ...it may involve murdering his character and feeding it to his Quasit and blaming the whole thing on the Quasit. Or perhaps something slightly more constructive.

Tarantula: There are no shops. That was stated. Moon Base Alpha has limited supplies and we can check there when we get back. You are correct, though, it does look like a good item for us.


I should mention that our current mission is to find a settlement location for the Moon Base Alpha people to setup at. Major requirements are a source of fresh water, a defensible location and verdant area for growing crops. I think the region around Turtleback Ferry should deliver in spades, though the town itself we will likely leave with little interest. Probably we are just going to scan it for valuables and leave. There is a fort to the north that might be more promising and perhaps some mountains that would provide a more defensible area to setup a new town.


Pathfinder Adventure Path Subscriber

Did the GM give any advice at the campaign start or did he make it clear he would adjust to campaign to fit the player class choices?

Wish I had better news but as others have said it doesn't look good.

At 7th level with no way of removing most status effects because of player choices in class, level dipping, general build options (looks like heavy damage focus), and the GM's campaign setting your options are pretty slim.
Unless your GM allows retraining or spell research you are currently stuck unless either a GM goody bag comes your way or as you stated your alchemist levels up and grabs both infusion discovery and remove blindness.

It appears it is pretty much up to the GM to accommodate or the players to adapt with most options not available before next level.

A witch with animal patron is at best a backup healer. Not a primary. An alchemist, esp. one who dips into a martial class is also at best a backup healer.

Your party chose to have no primary healer in a setting where based on what you have stated it's not possible or very difficult to purchase healing. At the level you are at it is inevitable that you are going to run into encounters where you are going to be hit by a variety of debuffs/status effects.


Lune wrote:

boring7: I bet the Dutchess' manor is where we are headed. That sounds like it is likely the large building at the center of town and as none of us are familiar with the place that seems like the most likely place for us to go to start.

While the Scarred Witch-Doctor is a strong class it doesn't fit the concept of what my character is going for at all and doesn't really fill the role of a tank (even with the high HP) which is what my party needs out of me. But you are right, we truly need to compare notes more about who needs to cover what for healing. I have plans for this. ...it may involve murdering his character and feeding it to his Quasit and blaming the whole thing on the Quasit. Or perhaps something slightly more constructive.

I meant you be the cleric and an actual healer because witch-player is incompetent. Witch player becomes a scarred witch doctor which is better at wandering into combat like a foob. I mean I know you like your character, I'm just saying that might be what it comes down to.

As for the town, from what I understand the forest and hills in the surrounding areas are infested with giants and trolls. But that was before the cataclysm and after(?) some adventure path did a bunch of work fighting those same giantoids. Did you bring your ogre-slaying knife?


Rerednaw: GM stated specifically that he is not pulling punches. There will be encounters that will exist that we are not supposed to win by fighting. There will be times that we will encounter CRs higher than what should be challenging for our APL. This was all expected. The difficult part of this encounter is we didn't attack it, it attacked us unprovoked. But I guess that is kinda what these things do. *shrug*

Even when I take my next level of Alchemist and get 3rd level extracts I will not have a feat available to spend on Infusion. I could, however, make a potion. It is true we do not have someone primarily dedicated to healing but we mostly have it covered. Everyone in the party has some means of healing. Even the Gunslinger has the Heal skill and stuff he can do like cauterizing wounds. Our archer is Empyreal blooded and has the positive energy ray. He also has the heal skill and even with a single rank has a higher check than my Alchemist due to having a stupid-high Wis score. (28) Between the Witch and I we have been able to handle most things. ...just these status ailments are a bit beyond our abilities for the level. That is the long way of saying you are right.

boring7: Oh. I don't want to be a Cleric this time around. I'm sure we will survive, just looking for a way of easing us past this rough point.

From the sounds of what our GM told us that adventure happened. We are here after that happened and after a Cataclysm. The amount of time that has passed between the two though isn't much. Maybe just a year or two at most. There are probably still some giantkin still about. If we encounter them we wont need an ogre-slaying knife, I can beat them down with my bare hands. They are +9 vs ogres! (actually more than that by a fair margin) ;)


Hirelings.

Lots.

Without insurance policies.


From.

Where?

No towns, post-cataclysmic.


Quote:
I'm sure we will survive, just looking for a way of easing us past this rough point.

If your GM is competent, the "rough point" has a purpose.

For example...

The Shining Child was a Big Boss who was supposed to whomp you now, so that once you were more experienced and prepared the victory would feel great.

The archer has a prophetic dream the next night. When he wakes up in the morning, he discovers that some higher power has temporarily replaced his Zen Archer and Fighter levels with six levels of Oracle with the Blind curse. He knows from the dream that once the blindness is healed, his class levels will return to his original character plan.

Of course, a sixth level Oracle can normally pray and prepare Remove Blindness/Deafness any morning. But there must be a reason for the situation, right? Better to stay an Oracle at least a day or two, right...? Would the mysterious higher power even grant use of that spell?

It is nice to know someone high up is watching over you. It is less nice to realize you are their pawn. Hm. Maybe that hints at the larger campaign plot...


...are you my GM?
(seriously)


no

Grand Lodge

davidvs wrote:
Of course, a sixth level Oracle can normally pray and prepare Remove Blindness/Deafness any morning.

Oracles are spontaneous casters and do not prepare spells.


TriOmegaZero wrote:
Oracles are spontaneous casters and do not prepare spells.

Duh. My bad. You know what I meant, though.

Grand Lodge

It actually makes your story even more plausible. ;)


Hm. You share a similar name to my GM. ... I think you are trolling me. ;)

The archer (and my character) did just change religions. We are now worshiping an ancient goddess that was recently rediscovered. Diana. Basically the setting here is that ancient Golarion is actually Earth.

Anyway, perhaps this new goddess shall smile upon him. I'll bring it up as a possibility. Tongue and cheek at first but I will gauge his reaction and if he seems open I will push it on him. ;)


Level-inappropriate encounters are generally either cut scenes or a DM screw-up, so it's a 50/50 prediction.

No, I tell a lie, sometimes it's both a cut scene AND a DM screw-up. Don't give a disrupting weapon to the kamikaze halfling barbarian and then have a lich do his Evil-guy speech. He will find a way to make the fastball special.

Lune wrote:

Hm. You share a similar name to my GM. ... I think you are trolling me. ;)

The archer (and my character) did just change religions. We are now worshiping an ancient goddess that was recently rediscovered. Diana. Basically the setting here is that ancient Golarion is actually Earth.

Anyway, perhaps this new goddess shall smile upon him. I'll bring it up as a possibility. Tongue and cheek at first but I will gauge his reaction and if he seems open I will push it on him. ;)

Is Diana a warrior princess?


Pathfinder Adventure Path Subscriber
Lune wrote:

Rerednaw: GM stated specifically that he is not pulling punches. There will be encounters that will exist that we are not supposed to win by fighting. There will be times that we will encounter CRs higher than what should be challenging for our APL. This was all expected. The difficult part of this encounter is we didn't attack it, it attacked us unprovoked. But I guess that is kinda what these things do. *shrug*

Even when I take my next level of Alchemist and get 3rd level extracts I will not have a feat available to spend on Infusion. I could, however, make a potion. It is true we do not have someone primarily dedicated to healing but we mostly have it covered. ...

First question: How did the party get away?

Yes I'd agree CR+5 attacking unprovoked is a bit more than simply not pulling punches. A mob with a Shining Child's movement abilities is really hard to run away from once you realized (hopefully monster lore) what you were facing. Though he's actually beatable depending on party makeup and optimization at 7th.

You do have a feat available, you'd have to retrain and swap one. :)
Blind beats dead I suppose. I feel it's either a roleplaying challenge or a snooze-fest for the player depending on the group and GM.

Maybe ask the GM what his plans were for next session and advise him that you are looking for retraining if he's not going to allow for the ranged character being blind.

Hopefully that next town/fort you'll gain access to a cure. Or there's an adept NPC among the villagers.


boring7: Sorta. More like the Roman/Greek Diana. A goddess of the wild regions. My character relates particularly to the survival of the fittest, birthing specialist, perfection of the gene pool through genetic manipulation aspect of the goddess. (well, maybe he added that last part)

Rerednaw: We didn't get away. It just left, thank Diana!
I dunno, if my character could have got his hands on him we had a chance but he out maneuvered us and we had no current means of a darkness spell to decrease it's AC either. Not that we would have definitely thought of that either. One hit from it took nearly half of my character's HP and I'm the tank so I think we were pretty well beat to be honest.

I doubt there will be any villagers in this town. It has been ravaged by a cataclysm.


Pathfinder Adventure Path Subscriber

@Lune, he left? Well that's something at least.

I think even short term magical solutions (echolocation/polymorph spells) are higher than you folks have access to.

If I come across anything else I'll post, otherwise looks like he may have to rough it for a while.

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