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![]() This was me Superstar entry humor today. Ring of Stealth Rules Clarity Aura faint transmutation ; CL 1st
Description This obsidian ring, although barely magical, is valued by stealthy adventurers for the peace of mind it grants through its ability to distort shadows. The wearer's map square counts as Dim Light if at least half covered by shadow. Within line-of-effect of the ring combat counts as "distracting" and adds a 5-point penalty to Perception skill use. A five-foot step is sufficient movement for the wearer to use Stealth if the other requirements apply. When the wearer hides, the actions that end his or her stealth are those that would end invisibility. When the wearer moves stealthily, creatures he or she encounters must make a Perception check to notice the wearer. Darkvision does not interfere with the wearer's stealth, except that the light condition of Darkness then does not itself provide cover. Creatures from whom the wearer is hiding treat the wearer as invisible (they lose their Dexterity and Dodge bonuses to AC, the wearer has +2 to hit, and the wearer is immune to extra damage from sneak attacks and being a ranger's favored enemy). When attacking from hiding while making multiple attacks, only the target receives a Perception chek to notice the wearer, and the wearer applies any sneak attack damage only to the first attack unless he or she is using Pounce. Construction Requirements Forge Ring, darkness; Cost 250 gp ![]()
![]() Do both! Human or Half-Elf or Half-Orc with that FCB use Racial Heritage to poach Samsaran Mystic Past Life. Legal to do at third level? Neither Feat nor MPL say first level only. (Yes, number added set.) ![]()
![]() A Man In Black wrote:
Flawed. All assume critical threat auto-hit. Only 20 auto-hit. combat rules wrote: Sometimes your threat range is greater than 20. That is, you can score a threat on a lower number. In such cases, a roll of lower than 20 is not an automatic hit. Any attack roll that doesn't result in a hit is not a threat.
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![]() Battlemap positioning promote family harmony. Try Holy Tactician Paladin. Third level share teamwork feat Outflank all time! Three-Fourth BAB Oracle Rogue hit more. Smile big. Thanks mom! Maybe all three take Precise Strike and Wild Flanking too. ![]()
![]() Sigh. Me share secrets. How troll clerics do domains. Fix choices beyond first level. Fix more flavor. Fix all domain spells off-list. Yea trolls! Save DCs usual. Look close! Every or exclusive! Troll clerics spend "domain points" equal CL. {price} below. Exists feat "Two extra domain points" can be taken lots. When re-spend?
Ancient Troll Lore wrote:
Your turn. Do Fire/Arson/Ash/Smoke. Be awesome. ![]()
![]() HenshinFanatic wrote: ...there doesn't seem to be quite enough to support a melee build even with the awesomeness that is Mammoth spirit. Be Samsaran. Add Divine Favor (1st), Blessing of Fervor (4th), Righteous Might (5th), Greater Forbid Action (5th). Enjoy +2 WIS, +2 INT, cry about -2 CON. Trait Fate's Favored. Play like Reach Cleric. ![]()
![]() boring7 wrote: Caster level isn't actually a prerequisite, it's just how the DC is set. Of course,that means you have to make a DC 25 spellcraft check or fail Heh. Item create DC is 5 + caster level. Fail DC by 5 or more make cursed item. By FAQ/Errata can pick caster level. "He can set the caster level to whatever he wants (assuming he can meet the crafting DC)" Pick caster level huge. Fail DC. Useful for beguiling gift. Fuss fun. Not useful. Educational! Hope Unchained learns. Even more fun is 7gp magic item can destroy a city economy. ![]()
![]() Madwand wrote: all prerequisites other than the feat itself can be ignored for +5 to the Spellcraft DC. False for staves. "In addition, you cannot create potions, spell-trigger, or spell-completion magic items without meeting its prerequisites." But caster level choice neither requirement nor prerequisite. Easy extra credit lawyer homework: prove requirement = prerequisite. ![]()
![]() Madwand wrote: It's a nice trick, but not broken. Apparently nice trick for test reading comprehension broken. Golarian need LSAT question? ![]()
![]() Segovax wrote: Also, a Crossblooded Rager picks the bloodline ability from one or the other bloodline, they don't get both. You might be able to stack the Long Arms spell and Abnormal Reach though. Can. "He can instead select a lower-level bloodline power he did not choose in place of one of these high-level powers." ![]()
![]() Lipto the Shiv wrote: 8000 gp. You don't divide by the charges the staff has... Read better. "Divide the cost of the spell by the number of charges it consumes to determine its final price." ryric wrote: Craft Staff requires level 11 to begin with, so him friend no make magic staff after all. He multi-classed, have trait. ![]()
![]() Me friend Staff Magus tenth level, have Staff Weapon (Su) ability. He make magic staff. Yes, can pick (see FAQ/Errata) use caster level twenty for +5 craft DC. Make staff with one first-level spell cost ten charges. Cost 400 gp x 1 spell level x 20 caster level / 10 charges per casting = 800 gp. Ta da! ![]()
![]() This work? Crossblooded Bloodrager with bloodlines aberrant and black blood get two abilities both named "abnormal reach". Cast long arm and enlarge person. Threaten 25 feet! ![]()
![]() PCs named A, B, C, D. All have Spirit of the Corps. Spirit of the Corps wrote: Benefit(s): Whenever you are within 10 feet of an ally benefiting from a spell or effect that grants a morale bonus on a particular type of roll, once during that effect's duration, you can apply that morale bonus on a roll you make of that type. For instance, if an ally with this feat is benefiting from heroism, once during the duration of the spell you could gain a +2 morale bonus on one saving throw, attack roll, or skill check. You can use this feat only once per round, and only once per spell or effect. Cast rally point. Rally Point wrote:
Round 1 A moves through, get +2 by spell. B, C, D get +2 through feat. Round 2 B moves through, get +2 by spell. A, C, D get +2 through feat. Round 3 C moves through, get +2 by spell. A, B, D get +2 through feat. Round 4 D moves through, get +2 by spell. A, B, C get +2 through feat. Not bad for first level spell. Round 5 use saddle surge for biggest morale bonus in game. ![]()
![]() The Indescribable wrote:
Me not suave enough Conan take drink otherwise. ![]()
![]() Injured townfolk go town hall share Runewell Amulet. Not realize heal from cannibalize greed souls. PCs arrive, know this. Quest get Boots of the Earth for town before destroy evil amulet. ![]()
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![]() Mordo the Spaz - Forum Troll wrote: Look look! Me ask important question for gestalt. Answer no. Fooey. ![]()
![]() About Metamagic Rager... Bold me emphasis not in rule book wrote: At 5th level, a metamagic rager can sacrifice additional rounds of bloodrage to apply a metamagic feat he knows to a bloodrager spell. This costs a number of rounds of bloodrage equal to twice what the spell's adjusted level would normally be with the metamagic feat applied (minimum 2 rounds). Refer: (a) all spell from Bloodrager spell list
Example: Metamagic Rager 5 / Sorcerer 15 -- can use rage rounds on Color Spray cast from sorcerer spell slot? ![]()
![]() Undead domain great! see look me quote Rogue Eidolon wrote:
Now can damage foe heal self same time. Death Domain wrote: Death's Embrace (Ex): At 8th level, you heal damage instead of taking damage from channeled negative energy. If the channeled negative energy targets undead, you heal hit points just like undead in the area. Huzzah for independent clauses sentences! Undead Lord archetype still inferior. But so flavorful! And make good Hangover Cleric. Me want archetype shares teamwork feats with undead minion each. Why hunters inquisitor get all that fun? ![]()
![]() Ed Reppert wrote: Do away with classes. Make everything - feats, skills, class abilities, whatever All feat no classes Pathfinder here. ![]()
![]() @ElementalXX Heh. Animal Companion feats: level 1 Cosmopolitan, level 2 Nature Soul, level 5 Animal Ally, level 8 Boon Companion Then pet's pet take same feats! Then pet's pet's pet take same feats! Then pet's pet's pet's pet take same feats! ![]()
![]() Actual problem -- teamwork not required. First Edition: Fighter usually kill
Fighter usually protect Wizard
Mandatory teamwork! Good teach pimply youth. Pathfinder: past tenth level even sorcerer do all while flying invisibly No teamwork needed. Problem not spell list. Problem mages not like Raistlin coughing frail lungs out. ![]()
![]() Brawler, Level 8 have 3 bonus feats, four normal feat, race qualify for Arcane Strike. Have Martial Flexibility, Unarmed Strike 2d8 Feats:
use Martial Flexibility for
One mega-punch can do:
Deliquescent Gloves adds corrosive property small boost. Can pick Enforcer shaken trigger same punch sicken from Cruel Body Wrap? Me know not fit in Weapon Focus (Unarmed Strike), Dazzling Display and Gory Finish. Seem weaker. Also ignore Draining Strike. Fatigued? Meh. Yes, actual character dole debuffs throughout day not nova. This silly theorycraftingstuffs. How can we design better? ![]()
![]() Me love this new feat! Look! Ape riding ankylosaurus. Which druid? Uh-oh. Feat wrote: Undersized Mount - You can ride creatures of your size category, although encumbrance or other factors might limit how you can use this ability. Not Feat wrote:
(Answer: neither druid. Two druids wild shape as earth elementals under you as both pets charge.) ![]()
![]() From here discussing Sacred Geometry... DominusMegadeus wrote: I think it's clear by this point that Pathfinder Campaign Setting: Occult Mysteries was intended for wizards who have the same Int score as their wizard IRL. At least Arithmancy doesn't requires potentially 20 dice rolls. You can calculate all spells ahead of time. Me heartily support new trend. Player want powerful PC? For game of pretending role in fantasy? Of course reward Player for his or her actual ability! Other classes need this love. Me suggest more feats. Barbarian - Player add +1 to die rolls when face flushed with anger. Add +2 if nose flared enough fit die inside. Bard - +2 Diplomacy while Player speaks in iambic pentameter. +4 if speaks Shakespearean sonnet. Cleric - See Arithmancy feat for define "digital root". When cast spell, as swift action for PC, Player has six seconds cite verses from real religious texts with digital root match spell name digital root. For each cited, up spell DC one. Fighter - First combat round Player arm-wrestle other person in room. Win, get +1 damage. Subsequent combat rounds must pick new person and bonus damage increments +1. Once lose, stop until next combat encounter. Monk - Player add +2 all saving throws while halving own pulse. Rogue - Player add +1 to die rolls with dice stolen from GM. Add +2 if GM not know dice belong GM. Alchemist - Player gain free Empower for extract if in one minute make GM obscure mixed drink GM requests. Cavalier - Player add +1 to die rolls when on horse. Add +2 if horse rearing and pawing air during die roll. Gunslinger - After turn, Player stand tall with hand by hip and silently glare at GM with beady eyes. If maintain pose motionless until start of next turn, +10 to initiative. Use once per combat. Oracle - Before each die roll Player may predict number rolled. If predict correctly may change die to any desired value. If predict same number twice in same encounter loses spellcasting until encounter ends. Witch - Player add +1 to die rolls if cackling frightens GM. Your turn... ![]()
![]() Spontaneous casting fueled by me grit "Vampiric" spontaneous casting fueled by foe failed saving throws Instant temporary ally item enchanting fueled by me sacrificial ability drain "Vampiric" ally item enchanting fueled as ally does sunder Rage fueled by damage me deal "Vampiric" healing fueled by damage ally deals
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