Rogue shenanigans, how to make a better rogue


Advice


I am running a kinda weird session right now with some friends where the GM started with Rise of the Runelords and then we kinda derailed the books storyline due to our choices. He's kinda new and we also had to start changing some things since we all aren't on the same semester at college and have to skype in. The point I'm getting to is, everyone's found a niche in the group except for me. We got a rogue sniper who just pours arrows into our enemies, a rogue thug orc who has decided his role is to punch everything to death so he's going multiclass monk with ascetic rogue, and an inquisitor who just joined a few sessions ago. I am running a rogue acrobat and he's got really good dex but I can't seem to find my comfort zone on the battlefield. Any good multiclass choices that would make the rogue more fun to play?
(And charisma was my dump stat so casters not an option)


So... This party is composed entirely of Rogues?


Lemmy wrote:
So... This a party composed entirely of Rogues?

Pretty much it started with two of us choosing rogue and then someone had the bright idea that when we got to a high enough level that we could just make a thieves guild and go crazy on all the nobles and other rich targets.

So other than the inquisitor yeah all rogues


What level are you guys? What's your Rogue's race? Are you allowed to retrain feats/Rogue Talents?


Well I think your problem about combat is you're a rogue, next I think is that you're an acrobat. Really I feel your best option at this point is to use weapon finesse and try to set up a rogue for sneak attack by acrobatics into a flanking square. Any rogue is hard to make for combat, and an acrobatics one just lets you have a better chance making it to the correct square to flank from. Other than that, try for CMB like dirty trick, or teamwork feats. Have I said rogues are hard to make to feel useful in combat?


Here. Your job now is to get enemies flat-footed so that everyone in the team benefits from Sneak Attacks!


Secret Wizard wrote:
Here. Your job now is to get enemies flat-footed so that everyone in the team benefits from Sneak Attacks!

Awful feat with awful prerequisites... Just flank.


Dazzling display does similar in an area.


We are at level 7 but i haven't picked my next level yet. I am playing a custom race elf race

Cave Elves: Back story: Instead of joining the drow in their hate filled quest these elves fled deeper into the under dark and formed their own society. They have spent enough time away from the surface that they have completely lost their eyes, also their skin color changes depending on how deep underground their tribe is from and the regions they are close to. Due to their blindsense they are highly agoraphobic. The Drow have a deep hatred for them and seek their destruction constantly. Because they are more like their brethren above ground in their values they have developed excellent sneaking skills to avoid combat.
medium size
normal speed
Weakness: +2 to wisdom +2 to dexterity and -4 charisma
Blindsense 30ft +4 to perception
cave dweller +1 to knowledge dungeoneering and survival checks underground
Sneaky +4 stealth
Weapon familiarity:elf weapons
Camouflage: Underground +4 stealth
Climb: climb speed 20ft, +8 climb checks
a little to stealthy: -2 constitution or battlescarred: -2 charisma
freakish: -2 on diplomacy and bluff checks
Linguist

So yeah its a little different and yes i know rogues aren't great for combat but like i said we are focused on thieves guild stuff not on beating the crap out of every enemy we come across. I just want to know if there are any specific builds i can do to make him more fun to play


Add a lvl of Monk: Maneuver Master. Choose Improved Trip as your bonus feat. Also grab Vicious Stomp. Pick up a seven branched sword. Use your bonus maneuver each round to trip and make your target flat footed with your Seven Branched Sword, then use your normal maneuver to trip him when he is denied his dex. When he falls prone you will get a free unarmed attack with your SA against a target that has no dex and -4 to their AC.

When you get combat reflexes and Greater trip, this will allow you to make 2 or 3 SA's against a solidly debuffed target.


Bladelock wrote:

Add a lvl of Monk: Maneuver Master. Choose Improved Trip as your bonus feat. Also grab Vicious Stomp. Pick up a seven branched sword. Use your bonus maneuver each round to trip and make your target flat footed with your Seven Branched Sword, then use your normal maneuver to trip him when he is denied his dex. When he falls prone you will get a free unarmed attack with your SA against a target that has no dex and -4 to their AC.

When you get combat reflexes and Greater trip, this will allow you to make 2 or 3 SA's against a solidly debuffed target.

Cool idea thanks! Now to find a seven branched sword......


Happy it helped. Good luck out there.

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