Boosting int boating skill ranks retroactively.


Rules Questions

Scarab Sages

So, let me get this straight: stat bonuses that last longer than 24 hrs permanently improve everything related to them until the bonus goes away? Makes sense for permanent boosts (like raising int at lvl 4), but if I put on a headband of intellect +2, After a day I know ancient Thassalonian and calculus, until I take it off? That seems abuseable. Like, all you have to do to learn a new language is to take the headband off for a day, pop it back on for a day, and choose a new language.


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

That is why headbands of intellect have the skills already chosen -- you do not get to choose them. Look up the item for details.

The permanent vs. temporary distinction is primarily of importance to intelligence based casters who can prepare more spells if their intelligence is higher. The bonus needs to become permanent for them to prepare spells at the higher intelligence value.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

I would say the first time you put such a headband on, you choose the language that you learn. That WILL be the language you learn every time you put on a +2 headband from now through eternity.


Headbands comes with a pre-determined skill. It gives 1 skill rank in that skill for each HD.
And are you really able to learn a new language each time you take it of and put it back on? That's up to the DM. I wouldn't allow it.


Many GM's will be somewhat permissive & allow you to choose them the first time, but after that they are meant to be static, every time you put that headband on it will be calculus & Ancient Thassalonian

Grand Lodge

Abuse alert:

Carry around multiple headbands, each keyed to different skills and languages.

Gonna go to a party in the dwarven city? Headband with Bluff or Diplomacy and dwarven language.

Traps in Kobold town? Headband with draconic and Disable Device.

Back to OP question, when you first get that headband from the crafter, it comes with the language and skill you ordered. Keeping those 2 choices no matter how often you take it off and put it back on. As a GM, I would say you could repick the skills and languages if you upgraded it, from +2 to +4/+6. (you are messing with the magic in the headband already)


Dafydd wrote:

Abuse alert:

Carry around multiple headbands, each keyed to different skills and languages.

Gonna go to a party in the dwarven city? Headband with Bluff or Diplomacy and dwarven language.

Traps in Kobold town? Headband with draconic and Disable Device.

Abuse? Hardly. You're much better off spending that gold on stuff that always helps you out.


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Abuse? No, that's a 4000 gp for ONE language. I'd rather buy a 750gp wand of Comprehend Language.


Rub-Eta wrote:
Abuse? No, that's a 4000 gp for ONE language. I'd rather buy a 750gp wand of Comprehend Language.

Definitely, or if you're going to splurge, 2510 gp for a casting of Comprehend Languages followed by a Permanency.


The difference between comprehend languages and having a language is the ability to talk and/or write the language.


Dafydd wrote:

Abuse alert:

Carry around multiple headbands, each keyed to different skills and languages.

Gonna go to a party in the dwarven city? Headband with Bluff or Diplomacy and dwarven language.

Traps in Kobold town? Headband with draconic and Disable Device.

I agree that it's not abuse, and it is handy to be able to gain different skills for different situation. You never have enough skill points. 4000gp is below the price of a "+7 to a skill" item (per pricing guidelines = 4900). So after a certain level it's cheaper to buy a headband than a skill item.


Valandil Ancalime wrote:
Dafydd wrote:

Abuse alert:

Carry around multiple headbands, each keyed to different skills and languages.

Gonna go to a party in the dwarven city? Headband with Bluff or Diplomacy and dwarven language.

Traps in Kobold town? Headband with draconic and Disable Device.

I agree that it's not abuse, and it is handy to be able to gain different skills for different situation. You never have enough skill points. 4000gp is below the price of a "+7 to a skill" item (per pricing guidelines = 4900). So after a certain level it's cheaper to buy a headband than a skill item.

And don't forget that the headband also comes with a predetermined language aswell... And it also improves your int modifier which could help out on several skills. The headband definitely trumphs skill items in price/use but they do stack so the skill item isn't useless.


Linguistic gives 1 language per rank, so wouldn't a headband (with linguistic as chosen skill) give 1 language per HD?


Rub-Eta wrote:

Headbands comes with a pre-determined skill. It gives 1 skill rank in that skill for each HD.

And are you really able to learn a new language each time you take it of and put it back on? That's up to the DM. I wouldn't allow it.

Where can i find this at? Had a player ask this a couple of weeks ago but we couldnt find the info.


Redneckdevil wrote:
Rub-Eta wrote:

Headbands comes with a pre-determined skill. It gives 1 skill rank in that skill for each HD.

And are you really able to learn a new language each time you take it of and put it back on? That's up to the DM. I wouldn't allow it.
Where can i find this at? Had a player ask this a couple of weeks ago but we couldnt find the info.

It was a discussion on this forum some time ago... I can't remember if it was simply a dev that chipped in on it or if it was something bigger. But bottom line is that it is the most sane solution to let the headband have predetermined language aswell as skill ranks (or no language if you prefer that).


Bacon666 wrote:
Linguistic gives 1 language per rank, so wouldn't a headband (with linguistic as chosen skill) give 1 language per HD?

A headband increases your Int, which would grant a language that would be determined at time of casting. The creator of the headband would need to know the language.

If you create a headband of int with linguistics it would grant additional languages based on your HD. Those languages should be chosen when you level up and never change.


(Looks at the title) why do you want to retroactively boost your "boating" skill. I guess if you are abut to make a 'three hour tour'.

Seriously though, I've always had the int bands have set languages and set skills. Just seems to both make more sense and work more smoothly.


Incidentally, linguistics really is kinda almost silly once you get past a certain point ...


VampByDay wrote:
So, let me get this straight: stat bonuses that last longer than 24 hrs permanently improve everything related to them until the bonus goes away? Makes sense for permanent boosts (like raising int at lvl 4), but if I put on a headband of intellect +2, After a day I know ancient Thassalonian and calculus, until I take it off? That seems abuseable. Like, all you have to do to learn a new language is to take the headband off for a day, pop it back on for a day, and choose a new language.

If you have issues with very common situations from the core book, maybe you should check the FAQ.


Lifat wrote:
Redneckdevil wrote:
Rub-Eta wrote:

Headbands comes with a pre-determined skill. It gives 1 skill rank in that skill for each HD.

And are you really able to learn a new language each time you take it of and put it back on? That's up to the DM. I wouldn't allow it.
Where can i find this at? Had a player ask this a couple of weeks ago but we couldnt find the info.
It was a discussion on this forum some time ago... I can't remember if it was simply a dev that chipped in on it or if it was something bigger. But bottom line is that it is the most sane solution to let the headband have predetermined language aswell as skill ranks (or no language if you prefer that).

Relevant info:

JJ on skillpoints
Quote:

We wanted it to also grant skill points, since that's what increased intelligence scores do. What we DIDN'T want was a situation where you get an item that grants an INT bonus and put it on your head and get to pick where those extra skill ranks go there and then...

So the solution was to "hard code" the skill ranks into each item.

FAQ on Int increases

Quote:

Intelligence: If my Intelligence modifier increases, can I select another bonus language?

Yes. For example, if your Int is 13 and you reach level 4 and apply your ability score increase to Int, this increases your Int bonus from +1 to +2, which grants you another bonus language.
Technically, Int-enhancing items such as a headband of vast intelligence should grant a specific language (in the same way they do for skill ranks).

[italics added]

This FAQ implies all Int boosting items behave this way, not just headbands. [I.e. that Crimson Sphere Ioun Stone.]

/cevah

Liberty's Edge

RDM42 wrote:
Incidentally, linguistics really is kinda almost silly once you get past a certain point ...

Well, AFAIK, in real life there was at least 1 person that did know 40 or so languages and something like a hundred dialects.

This wikipedia page includes people that know one hundred languages and several people that know more than 20 languages.

Rare? Sure, but we are comparing them to 20th level characters with 20 levels in the linguistic skill. Those 20th level character will be unable to learn 100 languages.


Well, I did say "almost" And something to bear in mind is that some of these languages are probably way more diverse than any two languages on earth ever will be. I've toyed before with assigning different skill rank costs to certain languages for linguistics.

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