VampByDay |
So, let me get this straight: stat bonuses that last longer than 24 hrs permanently improve everything related to them until the bonus goes away? Makes sense for permanent boosts (like raising int at lvl 4), but if I put on a headband of intellect +2, After a day I know ancient Thassalonian and calculus, until I take it off? That seems abuseable. Like, all you have to do to learn a new language is to take the headband off for a day, pop it back on for a day, and choose a new language.
David knott 242 |
That is why headbands of intellect have the skills already chosen -- you do not get to choose them. Look up the item for details.
The permanent vs. temporary distinction is primarily of importance to intelligence based casters who can prepare more spells if their intelligence is higher. The bonus needs to become permanent for them to prepare spells at the higher intelligence value.
Dafydd |
Abuse alert:
Carry around multiple headbands, each keyed to different skills and languages.
Gonna go to a party in the dwarven city? Headband with Bluff or Diplomacy and dwarven language.
Traps in Kobold town? Headband with draconic and Disable Device.
Back to OP question, when you first get that headband from the crafter, it comes with the language and skill you ordered. Keeping those 2 choices no matter how often you take it off and put it back on. As a GM, I would say you could repick the skills and languages if you upgraded it, from +2 to +4/+6. (you are messing with the magic in the headband already)
Tarantula |
Abuse alert:
Carry around multiple headbands, each keyed to different skills and languages.
Gonna go to a party in the dwarven city? Headband with Bluff or Diplomacy and dwarven language.
Traps in Kobold town? Headband with draconic and Disable Device.
Abuse? Hardly. You're much better off spending that gold on stuff that always helps you out.
Valandil Ancalime |
Abuse alert:
Carry around multiple headbands, each keyed to different skills and languages.
Gonna go to a party in the dwarven city? Headband with Bluff or Diplomacy and dwarven language.
Traps in Kobold town? Headband with draconic and Disable Device.
I agree that it's not abuse, and it is handy to be able to gain different skills for different situation. You never have enough skill points. 4000gp is below the price of a "+7 to a skill" item (per pricing guidelines = 4900). So after a certain level it's cheaper to buy a headband than a skill item.
Lifat |
Dafydd wrote:I agree that it's not abuse, and it is handy to be able to gain different skills for different situation. You never have enough skill points. 4000gp is below the price of a "+7 to a skill" item (per pricing guidelines = 4900). So after a certain level it's cheaper to buy a headband than a skill item.Abuse alert:
Carry around multiple headbands, each keyed to different skills and languages.
Gonna go to a party in the dwarven city? Headband with Bluff or Diplomacy and dwarven language.
Traps in Kobold town? Headband with draconic and Disable Device.
And don't forget that the headband also comes with a predetermined language aswell... And it also improves your int modifier which could help out on several skills. The headband definitely trumphs skill items in price/use but they do stack so the skill item isn't useless.
Redneckdevil |
Headbands comes with a pre-determined skill. It gives 1 skill rank in that skill for each HD.
And are you really able to learn a new language each time you take it of and put it back on? That's up to the DM. I wouldn't allow it.
Where can i find this at? Had a player ask this a couple of weeks ago but we couldnt find the info.
Lifat |
Rub-Eta wrote:Where can i find this at? Had a player ask this a couple of weeks ago but we couldnt find the info.Headbands comes with a pre-determined skill. It gives 1 skill rank in that skill for each HD.
And are you really able to learn a new language each time you take it of and put it back on? That's up to the DM. I wouldn't allow it.
It was a discussion on this forum some time ago... I can't remember if it was simply a dev that chipped in on it or if it was something bigger. But bottom line is that it is the most sane solution to let the headband have predetermined language aswell as skill ranks (or no language if you prefer that).
Lifat |
Linguistic gives 1 language per rank, so wouldn't a headband (with linguistic as chosen skill) give 1 language per HD?
A headband increases your Int, which would grant a language that would be determined at time of casting. The creator of the headband would need to know the language.
If you create a headband of int with linguistics it would grant additional languages based on your HD. Those languages should be chosen when you level up and never change.Pupsocket |
So, let me get this straight: stat bonuses that last longer than 24 hrs permanently improve everything related to them until the bonus goes away? Makes sense for permanent boosts (like raising int at lvl 4), but if I put on a headband of intellect +2, After a day I know ancient Thassalonian and calculus, until I take it off? That seems abuseable. Like, all you have to do to learn a new language is to take the headband off for a day, pop it back on for a day, and choose a new language.
If you have issues with very common situations from the core book, maybe you should check the FAQ.
Cevah |
Redneckdevil wrote:It was a discussion on this forum some time ago... I can't remember if it was simply a dev that chipped in on it or if it was something bigger. But bottom line is that it is the most sane solution to let the headband have predetermined language aswell as skill ranks (or no language if you prefer that).Rub-Eta wrote:Where can i find this at? Had a player ask this a couple of weeks ago but we couldnt find the info.Headbands comes with a pre-determined skill. It gives 1 skill rank in that skill for each HD.
And are you really able to learn a new language each time you take it of and put it back on? That's up to the DM. I wouldn't allow it.
Relevant info:
JJ on skillpointsWe wanted it to also grant skill points, since that's what increased intelligence scores do. What we DIDN'T want was a situation where you get an item that grants an INT bonus and put it on your head and get to pick where those extra skill ranks go there and then...
So the solution was to "hard code" the skill ranks into each item.
Intelligence: If my Intelligence modifier increases, can I select another bonus language?
Yes. For example, if your Int is 13 and you reach level 4 and apply your ability score increase to Int, this increases your Int bonus from +1 to +2, which grants you another bonus language.
Technically, Int-enhancing items such as a headband of vast intelligence should grant a specific language (in the same way they do for skill ranks).
[italics added]
This FAQ implies all Int boosting items behave this way, not just headbands. [I.e. that Crimson Sphere Ioun Stone.]
/cevah
Diego Rossi |
Incidentally, linguistics really is kinda almost silly once you get past a certain point ...
Well, AFAIK, in real life there was at least 1 person that did know 40 or so languages and something like a hundred dialects.
This wikipedia page includes people that know one hundred languages and several people that know more than 20 languages.
Rare? Sure, but we are comparing them to 20th level characters with 20 levels in the linguistic skill. Those 20th level character will be unable to learn 100 languages.