| J.M. Perkins |
| 9 people marked this as a favorite. |
Well hello there;
My name is John and I write as J.M. Perkins. Here's the one paragraph pitch for my Kickstarter:
The Ultimate Adequate Commoner is the first, the only gaming book designed to facilitate playing a commoner or extremely low powered character in Pathfinder; adding more tactical thinking, tension, and encouraging a guerrilla warfare approach to gameplay. The 130+ page supplement provides an overview and unexpected use for existing material in addition to expanded options for nearly any character. Do more with less, never fight fair, and survive and thrive in a world that expects you to fail. Your characters will level, you’ll level as a player, and you’ll never have a better, more challenging time rolling dice.
In addition to my work, we're including a bonus adventure from the guys who did Pure Steam, complimentary books from Misfit Studios, as well as stretch goals for even more from Avalon Games, Christina Styles Presents, and Skortched Urf publishing.
Bump the thread because 'WTF, Commoner Adventurers?!?' click through for the amusing video, and pledge because it's awesome.
The Ultimate Adequate Commoner
If you have any questions, feel free to ask!
PS I have credits with Misfit Studios (Bite Me: A Player's Guide to Lycanthropes), Rogue Genius Games (Ultimate Options: Story Feats) and I'm a contract writer for Avalon's upcoming Monster Hunter line. Also, as indicated above, the book is being put out Misfit Studios who are seriously awesome.
| J.M. Perkins |
@scary harpy I like the NPC classes too! One of the things I like most about them, is how much they make you pay attention to parts of the game that *aren't* your class abilities.
@scott_UAT Nice. Thanks for the luck, looks like we got some! We're about 34 hours in, and 48% funded.
@Malwing Pretty much. Although genre saviness is a hell of a weapon.
| Thanael |
Good good. Looking forward to it ;-) How familiar are you with the Golarion setting? A commoner in/from Geb would be really interesting.
I've been a fan of NPC classes since a long time. (See my NPC classes linkorama post)
Just downloaded You're gonna die Screaming
| J.M. Perkins |
| 1 person marked this as a favorite. |
Great to hear! Be sure to let me know what you think.
Yeah a couple places that would breed interesting commoners:
Geb Commoner - Might have a strange aspect (template) and would most likely have a shocking morality and a terrifying unsentimentality towards things like life, death, and undeath as well as pain. Might well consider humanity (and herself) no different from cattle.
Cheliax/Nidal Commoner - Surprisingly, I actually see these people's experience being somewhat 'standard'; sure, the 'lords' are devil/shadow worshipping sadomasochists but the feudal system pretty much exists unchanged here (they actually might be slightly better off... having state licensed monsters probably keeps the unlicensed monster population to a minimum).
Mendev (and Possibly Lastwall) Commoner - Would probably be a badass even if they do work as a cobller; would have fought (and possibly even helped slay) horrors commoners elsewhere would never have dreamt of.
Hermea Commoner - I imagine them as a religious home schooled hermoine - they're really smart and annoyingly good at things (their stats are simply *better*), but shockingly naive.
| Rich Howard |
Just finished editing "Cooks' Day Out", the adventure included in the core AC. We playtested this module with John when he first came up with the idea, and it's even more hilarious now. Reminds me of "We Be Goblins". It's a great intro for new players, and is a fun way for jaded grognards to put serious thought into threats their standard PCs would destroy with greatswords and spells.
| Rich Howard |
J.M.,
I pledged.
If I can make a adequate commoner, I can use the same strategies to create a ultimate adept!
That touches on a whole other level of AC. The tactics and choices John points out to make your commoner more survivable, are the same tactics and choices that can improve any NPC or PC class. Finding more interesting ways to use alchemical items, racial abilities, common weapons, etc, will make every low-level game more interesting.
| J.M. Perkins |
140% funded! I'm working on a couple updates for the project; one my 'Appendix N' for work that inspired or is related to this project and one (based on @Thanael's awesome suggestion) some link love to all the existing Commoner play experiments people have already done (Joe Wood, et al) to showcase some ideas for what a commoner character/game is like.
| J.M. Perkins |
Just to break down what that means, we've added 5 additional commoner aimed traits, feats, and 'jobs' (stripped down commoner 'archetypes') and we're 200 some odd dollars away from adding 5 additional commoner pregen characters and 700 some odd dollars to adding a entirely new section of commoner story feats.
If we push past that, we'll start giving our backers awesome, related, bonus PDFs.
Super thankful for all the support! Couldn't be happier about where we're entering our final week!
| J.M. Perkins |
We're 197% funded and we finish friday!
the Adequate Commoner Kickstarter. If you want to support the project, do it now!
(And thanks a bunch Mike + Rabbit!)