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![]() Hey all you finders of Paths; My name is John and I write as J.M. Perkins. Since 2015, I've been writing and posting about my Campaign Setting 'The City of Salt in Wounds' first on the ennie nominated website Tribality and then at it's own url. In case you missed it, here's a quick taste of what this evil fantasy mega-city fed by a bound Tarrasque is all about Upon approach to the city of Salt in Wounds, the first thing a traveler will note is the sounds of the Tarrasque –the unkillable, mountain sized monster that terrorized the world in the last age- screaming as it is butchered –again- to feed a hungry city. Its roars echo for dozens of leagues, and the ground occasionally trembles as it thrashes against the immoveable harpoons that hold it in place. Moving past the massive carved bone gates, the city continues its assault on the senses as merchants bark their wares, gore splattered laborers drunk on blood wine gamble & brawl, and every manner of vice is offered up for sale. Fortunes are made here… as are adventures. The city holds a place for everyone from mercenary warlocks, to scheming Binder-Lords & dour God-Butchers obsessed with their holy mission, to covert paladins & fanatical druids (executed whenever discovered), to mutants & Marrow Miner orcs: all manner of heroes, villains, and all those who fall somewhere in between. But there is perhaps no more dangerous metropolis in the world than this place where the ground water itself can monstrously twist your flesh, where citizen ghouls doff their hats in salute even as they smile with their overlarge, over-sharp teeth, and the Tarrasque still strives to free itself even after two centuries… Basically, Salt in Wounds is a dark, detail rich fantasy city whose culture, economy, and existence is beholden to the reality of the giant, regenerating Tarrasque which is imprisoned within the city center so it can be butchered over and over again. You can read more on www.SaltinWoundsSetting.com (there's a link on the KS). We launched this morning with an initial goal of $5000 and as of posting we're over 75% funded; we have epic backer levels from $5-$250 dollars and rewards ranging from PDFs to Tarrasque Jerky (and some pretty sweet stretch goals that I'm now fairly confident we'll meet). Anyway, hope you'll take a moment to check out the project back if you can, and wish me well & share if you like what we're doing. Thanks! ![]()
![]() Hey there you sexy finders of paths; Wanted to share my campaign setting 'The City of Salt in Wounds' an evil, economic metropolis powered & fed by 200 years of perpetual butchery of the Tarrasque. If you're not familiar, you can start reading the basics here. http://www.saltinwoundssetting.com/2015/04/salt-in-wounds-overview-origin.h tml I've been writing about the city for over a year, and I'm shifting gears a bit in the coming months to produce more crunch (5e and Pathfinder) so hopefully you'll find some stuff you can use. Anyway, hope you enjoy! PS As I explain in the 'what is salt in wounds' page the idea for a settlement butchering a bound Tarrasque was originally suggested by Thomas T. on the rpg.net forum. ![]()
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![]() Axolotl wrote: I would say that pragmatically speaking, you won't want the PCs to take on all 100. Some will be mooks...pasta. o.0 Glad you (and Aztan and Vahanian) liked. I agree that you should vary them in 'mookness' but I think that you might be better off varying their level of sanity. Like some are badass, sneaky m!*+##&@!@~#s well versed in the 'rocket tag' style fighting - some are high level but insane and have terrible tactics. ![]()
![]() We're 197% funded and we finish friday! the Adequate Commoner Kickstarter. If you want to support the project, do it now! (And thanks a bunch Mike + Rabbit!) ![]()
![]() Also, here's a mini interview I did about the project. Link ![]()
![]() We're 197% funded and the Kickstarter ends on Friday!the Adequate Commoner Kickstarter. If you want to support the project, do it now! ![]()
![]() Alright guys; it's the last week of the Adequate Commoner Kickstarter. If you enjoyed 'You're Gonna Die Screaming' and want to support the project, do it now! ![]()
![]() Just to break down what that means, we've added 5 additional commoner aimed traits, feats, and 'jobs' (stripped down commoner 'archetypes') and we're 200 some odd dollars away from adding 5 additional commoner pregen characters and 700 some odd dollars to adding a entirely new section of commoner story feats. If we push past that, we'll start giving our backers awesome, related, bonus PDFs. Super thankful for all the support! Couldn't be happier about where we're entering our final week! ![]()
![]() I'm with you Orthos - I think bards need more love as BBEGs, both as the 'power behind the throne' and then as a surprisingly capable opponent. I would also like to throw in Summoner and potentially synthesist summoner into the mix - you have a real chance in this to totally disguise the nature of the BBEG and surprise the party. ![]()
![]() 140% funded! I'm working on a couple updates for the project; one my 'Appendix N' for work that inspired or is related to this project and one (based on @Thanael's awesome suggestion) some link love to all the existing Commoner play experiments people have already done (Joe Wood, et al) to showcase some ideas for what a commoner character/game is like. ![]()
![]() My publisher has actually released a print edition of this: I don't know how many people want a dead trees version but I've definitely ordered a copy :). http://www.lulu.com/shop/jm-perkins/youre-gonna-die-screaming/paperback/pro duct-21836513.html ![]()
![]() Thanael wrote: Slugfest Games (the makers of the Red Dragon Inn board game) did mention doing an AP with an Inn as a central component during their Kickstarter. I would really like that to have an option for Commoner classed PCs. I will message them Thanael see if we can collaborate on something. (I also pitched your Commoner protagonist for a Pathfinder novel idea: I don't know if it's right for Paizo but I'll let you know if anything comes of it.) I'm love all these ideas by the way! ![]()
![]() Eltacolibre wrote: Good Humor, like it. But well I'm more the high fantasy type of GM but must admit that You're gonna die screaming give me some ideas for a town hero commoner, which would surprise some of my players who expects a fighter or any fantasy class really. Glad you dug it, even if it's not really your style. But I think you hit upon something critical to the work: I think commoners in a high fantasy world wouldn't just give up and die because PC classes weren't around. 'Oh, half a dozen orcs are coming to raid our village; pity none of us is a warrior and there's no Adventurers around - well best get to it lads, might as well line up in an orderly fashion so we can make the slaughter easier.' I mean, not every commoner would fight (a better strategy might be to run away) but I've always been fascinated by characters too ornery to give up and die, regardless of their 'class.' I also have a chapter of 'The Adequate Commoner' dedicated to how isolated villages defend themselves from monstrous threats + evil adventurers (which is very different than 'normal' pathfinder tactics). ![]()
![]() Lefty X wrote: I was going to ask this on Kickstarter: Is the patron saint of your book a Mr. Joe Wood of the WotC forum storyline? I will be contributing to Kickstarter because of how the Joe Wood story made me think about Commoners, by the way. I'm actually not familiar with Mr. Joe Wood but now it looks like I've got some reading to do! When I first conceived of this project, a bunch of people pointed me to the commoner adventures on the Giants in the Playground forum and I drew much amusement/inspiration from them. I know I'm not the first to think that commoners could be (relatively) badass and definitely compelling, and I'm really happy to be advancing the torch and seeing how far I can run with the concept :). ![]()
![]() Well Hello Again; Last week I posted about the Kickstarter Campaign for my new sourcebook 'The Adequate Commoner' (now over 70% funded!). In addition to the Kickstarter, I wrote and my publisher also released a separate (but related) supplement You're Gonna Die Screaming. Whereas The Probably the best thing about it is it's pay what you want (even free!) and available right now. So grab it as our gift to you, tell us what you think, and if you dig what we're doing consider backing the Kickstarter. As always I'm here to answer questions and trade witty retorts. -John aka J.M. Perkins ![]()
![]() Great to hear! Be sure to let me know what you think. Yeah a couple places that would breed interesting commoners: Geb Commoner - Might have a strange aspect (template) and would most likely have a shocking morality and a terrifying unsentimentality towards things like life, death, and undeath as well as pain. Might well consider humanity (and herself) no different from cattle. Cheliax/Nidal Commoner - Surprisingly, I actually see these people's experience being somewhat 'standard'; sure, the 'lords' are devil/shadow worshipping sadomasochists but the feudal system pretty much exists unchanged here (they actually might be slightly better off... having state licensed monsters probably keeps the unlicensed monster population to a minimum). Mendev (and Possibly Lastwall) Commoner - Would probably be a badass even if they do work as a cobller; would have fought (and possibly even helped slay) horrors commoners elsewhere would never have dreamt of. Hermea Commoner - I imagine them as a religious home schooled hermoine - they're really smart and annoyingly good at things (their stats are simply *better*), but shockingly naive. |