
chbgraphicarts |

If you had the mutagen class feature from two or more classes would you ger extra uses of it per day at a time?
Example Alchemist 1/ fighter(mutation warrior)1 would you be able to two mutagens at a time made up?
I believe the rules for Mutagen state that, regardless of the number of sources, you may only have 1 Mutagen prepared at a time - unless you take the proper Discovery (there is one that lets you mix multiple Mutagens).
Regardless, however, you can only ever be under the effect of one Mutagen at a time. As soon as you down a second Mutagen, the first dissolves and is overtaken by the second; so you cannot be under the effects of both a Cognatogen and a Mutagen (unless there is a Discovery which allows you to do just that, and I don't believe there is).

shroudb |
i'll go with a no.
alchemist and fighter don't stack "caster" levels and this ability is based on them.
so a fighter 1/alchemist 1 has 2 times the ability to create a mutagen that lasts 10min.
if you go fighter 1/alchemist 2 you have the ability to create a mutagen from fighter (10min duration) and the option to create it from alchemist (20min duration)

Chess Pwn |

I think that you're allowed to make two as it's from two separate sources so you treat each as if the other doesn't exist.
Either way your levels wouldn't stack to determine duration. Paizo said in the ACG that there are now options and combos that will have "redundant abilities" which is caused by overlap instead of combining.

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i'll go with a no.
alchemist and fighter don't stack "caster" levels and this ability is based on them.
so a fighter 1/alchemist 1 has 2 times the ability to create a mutagen that lasts 10min.
if you go fighter 1/alchemist 2 you have the ability to create a mutagen from fighter (10min duration) and the option to create it from alchemist (20min duration)
My read on it:
At 1st level, a mutation warrior discovers how to create a mutagen that he can imbibe in order to heighten his physical prowess at the cost of his personality. This ability functions as the alchemist's mutagen ability. This ability replaces armor training 1.
At 1st level, a mutagenic mauler discovers how to create a mutagen that she can imbibe in order to heighten her physical prowess, though at the cost of her personality. This functions as an alchemist's mutagen and uses the brawler's class level as her alchemist level for this ability (alchemist levels stack with brawler levels for determining the effect of this ability). A mutagenic mauler counts as an alchemist for the purpose of imbibing a mutagen prepared by someone else.
I am fairly sure that the ACG is already known for poor editing. This is another example of it. The Brawler gets a more robust explanation of how it works than the Fighter does, but for the bold part they are supposed to be the same. These levels stack to determine effect.
I also cannot see how a 1 level dip is allowed to replace the Infusion discovery, in an even better way.

Cap. Darling |

I think the RAW, as it stands, is sort of clear.
The mutation warrior work like a alchemist and the alchemist entry says "An alchemist can only maintain one dose of mutagen at a time—if he brews a second dose, any existing mutagen becomes inert."
Since things like that dosent stack unless we are told they do. He will just have two different mutagen powers and will only be able to have one prepared at a time.
But that is boring and i will let them stack if it comes up in my game.