Sebastian Hirsch Venture-Captain, Germany—Bavaria |
Hi everybody,
it is rather short notice, but since my regular group is missing key players, I want to try to introduce my players to PFS play.
I am selling the idea on the fact, that scenarios are self contained and thus can be finished on the same evening, thus we would always have something to play. My not so secret plan is to eventually motivate them to go to other PFS meetings with me.
My group has more than 2 decades of experience with RPGs, and is not a great fan of "dungeon runs", usually defined by a nonsensical combination of rooms with little to no RP potenial.
So can you suggest me a great scenario with a nice mix of RPG and combat? I am grateful for every suggestion.
Sebastian Hirsch Venture-Captain, Germany—Bavaria |
BretI Venture-Lieutenant, Minnesota—Minneapolis |
Mystically Inclined |
We Be Goblins. Especially if you're good at hamming things up.
Before the Dawn I - The Bloodcove Disguise (Season 2, #1) can be very fun. Especially if you add more roleplay via street encounters and other interactions. The scenario doesn't include RP beyond the social encounters it gives you (and there's enough of those), but it's terrifically fertile ground for you to invent your own.
GreyYeti Regional Venture-Coordinator, Central Europe |
trollbill Venture-Lieutenant, Florida—Melbourne |
I would go with either the Confirmation or Mists of Mwangi. Other adventures like Temple of Empyreal Enlightment and Night March of Kalkamedes are great for new players but may not be that great for new GMs due to their complexity. Since you said this was short notice and you don't seem to have many, if any, PFS mods under your belt, you probably want to stick with something simple. I do agree that We Be Goblins is a lot of fun, but could be misleading to newbs since it doesn't actually play like most PFS mods, i.e. you can't actually be a Goblin and death matters more.
Sebastian Hirsch Venture-Captain, Germany—Bavaria |
Thanks everybody for their awesome suggestions, I have already printed out first first steps 1 (not just because I am cheap, but since it introduces some recurring NPCs) and just bough Mists of Mwangi (how could I resist that description) and the Confirmation as alternatives.
Thanks to all of you, I have plenty of other awesome scenarios for the future.
Sebastian Hirsch Venture-Captain, Germany—Bavaria |
They have quite a bit of experience, I GMed Kingmaker for them and currently run WotR. They like it if their choices have a positive effect on their challenges.
They don't really mind combat all that much, unless it takes forever and/or is a complete waste of time.
They really like winning, and overcoming obstacles with creative solutions^^
Netopalis RPG Superstar 2014 Top 32 |
Sebastian Hirsch Venture-Captain, Germany—Bavaria |
If you've finished Kingmaker and they know how to play, I'd recommend Temple of Empyreal Enlightenment or Gods' Market Gamble. Night March and Throaty Mermaid are also fun. I personally have never really understood the mass appeal that Mists of Mwangi seems to have.
The setup kinda reminded me of Jumanji ^^
The Quest For Perfection series might be the way to go. If they're up for a few challenging encounters in tier 1-2.
By the time they complete part 3, you can rest assured that they will never stop playing PFS.
Thanks everbody, now I have a pretty nice dancecard^^
Mystic Lemur |
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Master of the Fallen Fortress (replayable module), followed by the Confirmation or First Steps (replayable scenarios), followed by the other. That will get all the characters to second level without "wasting" any non-replayable options.
For future characters, there are also several replayable modules that grant a full level (3xp).
But my all time favorite "first" scenario is Silent Tide (Season 0, Scenario 1).
May Contain Meerkats |
May Contain Meerkats wrote:As a bonus, Rescue at Azlant Ridge is just awesome.W-why? The ending is very climatic, sure, but by Jove the gauntlet you have to run in order to get that shard of diamond in the rough is harsh.
Oh, I wouldn't recommend Rescue for complete newbies, but I don't think Bloodcove at level 1 and Rescue at level 2 or 3 would be so bad. Besides...
rknop |
Given the description of your group, I'd second Night March of Kalky. Other ones suggested that I would second are The Stolen Heir and Pallid Plague.
Confirmation might come across as a bit of a dungeon run, but is also solid.
Master of the Fallen Fortress is entirely dungeon run, although it does hang together.
Ascalaphus Venture-Lieutenant, Netherlands—Leiden |
Night March is a little bit tricky for the GM, but it's really really great for players.
As a GM you mainly need to understand the story and be able to deal with the wacky plans the players will come up with, that's the difficulty.
As a player, you don't actually need to know anything much about Pathfinder (although it doesn't hurt). Most of the problems are things you solve with common sense and ingenuity, not deep game mechanical insight.
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The story works, the action has a lot of humorous potential, and the challenges are there but not excessive. After all, ideally players win the first adventure so they keep coming back :)
It's also the adventure that "has everything":
A dungeon: the Black Edifice
A dragon: Illvaster, the zombie dragon. He's not all that scary, but
hey, it's a dragon in a l1 adventure.
A princess: the azata fits this role well. She's certainly in need of rescuing.
A bound demon in a circle: Koth'Vaul. Make sure you have a mini or at least a picture; while he's not supposed to escape, you can at least scare the players when they unmask his deceptions.
A puzzle: opening the doorway with the Strength reverser. Seeing Str 18 people collapse under their encumbrance is hilarious, as is seeing the Str 6 gnome open the door without trouble.
Runes: runelords!
Magic sword: Gamin
Typical encounters: bandits, bears, climbing and swimming.
A cool reward: this is a very nice Chronicle sheet.
Nimrandir Venture-Captain, North Carolina—Asheville |
Nimrandir Venture-Captain, North Carolina—Asheville |
Master of the Fallen Fortress?
That falls pretty squarely in the 'dungeon run' category the OP was trying to avoid, though, doesn't it?
Ascalaphus Venture-Lieutenant, Netherlands—Leiden |
The Stolen Heir was the first PFS scenario I played, and I had good fun with it. It's a little light on the combat, we mostly RPed through it. Which can be good or bad, depending on your taste.
Plotwise, I felt it was a bit simple; it's an investigation but not a very hard one. We were totally overthinking it.