600+ DPR with a crossbow!


Advice

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No problem with the thread derail. We are still talking about the crossbow so it is all good. I wish I could afford herolab.
From a playable point of view I think the Sohei offers alot.

This thread is more about DPR then anything else. I did spend his gold on defense as well as a flying mount. I think the whole build needs to be shown so you do not end up with a PC that can 1 time a day do a bunch and then is useless. This guy is limited by his boots of haste.

Silver Crusade

You're going to get haste from outside sources as well, usually. The boots of speed are a backup for the combats when your arcane caster doesn't use haste.


Mathius wrote:

No problem with the thread derail. We are still talking about the crossbow so it is all good. I wish I could afford herolab.

From a playable point of view I think the Sohei offers alot.

This thread is more about DPR then anything else. I did spend his gold on defense as well as a flying mount. I think the whole build needs to be shown so you do not end up with a PC that can 1 time a day do a bunch and then is useless. This guy is limited by his boots of haste.

That's true, preferably he would have an allied caster cast haste on him. Freeing up his boot slot and money for something else.

However, we were just trying to make comparisons between:
Weapon Master 11
Bolt Ace 11
Bolt Ace 5 / Weapon Master 6

And determine what significant differences exist between them. The build that Bigdaddyjug and myself made are as identical as can be while having different classes (and slightly different item needs).

Shadow Lodge

Excited to see the end result of all of this!

Silver Crusade

I built my crossbow weapon master in HeroLab and I found out I was estimating his attack bonus as 4 higher than it should be. This does not affect the damage on his first 3 attacks, but it will slightly lower his iterative damage. I'm not sure where I came up with +26.

Sovereign Court

Stereofm wrote:

I may be missing the point of playing that kind of things, even though I do not like the bow, and I think crossbow should be much, much more deadly for realism sake.

That's actually a common misconception. Crossbows weren't really more deadly than a big ol' longbow. (and the longbow could be fired much more often) It's just that the longbow required all sorts of training to be good with. A pack of barely trained conscripts could use crossbows. In addition, crossbows were great for sieges since you could keep your head down while reloading.

Heck - Prussia kept a smallish force of longbows on hand until the 1800's since a longbow could shoot approx 10 shots a minute vs a musket's 3-4.


If you look at various combination of crossbows and compound bows at various conditions you will actually find that they can generate about the same amount of kinetic force being imparted through the arrow. Which means the same effective deadliness, generally speaking.

Different arrow head types can be more effective at different things, but that has almost nothing to do with crossbow versus bow but arrow/bolt design.

As Charon mentions, it was really all about training. A troop of barely trained peasants could be as deadly as a seasoned longbowmen. For one volley. Afterwhich the ability to reload more quickly came into play. However, "limitless" supplies of pesant also came into play and could be used with rotating ranks to allow crossbowmen to reload after shooting, but with the benefit or require practially no time to train.

Sovereign Court

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Charon's Little Helper wrote:
Stereofm wrote:

I may be missing the point of playing that kind of things, even though I do not like the bow, and I think crossbow should be much, much more deadly for realism sake.

That's actually a common misconception. Crossbows weren't really more deadly than a big ol' longbow. (and the longbow could be fired much more often) It's just that the longbow required all sorts of training to be good with. A pack of barely trained conscripts could use crossbows. In addition, crossbows were great for sieges since you could keep your head down while reloading.

Heck - Prussia kept a smallish force of longbows on hand until the 1800's since a longbow could shoot approx 10 shots a minute vs a musket's 3-4.

I can get behind SOME of this. Now, pray tell, how did the DEADLY, SKILLED, TALENTED, English/Scottish/Gaelic bowmen did get their asses kicked consistently by the "inferior" dastardly French Crossbowmen until the advent of mass-scales guns ?

Bows are just century-old propaganda to me

Disclaimer : I may be biased, I am actually French


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Well Sterofm, i hate to say it, but the crossbow made it easier for the French to fire it while retreating/running away.

I jest of course.


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Stereofm wrote:

I can get behind SOME of this. Now, pray tell, how did the DEADLY, SKILLED, TALENTED, English/Scottish/Gaelic bowmen did get their asses kicked consistently by the "inferior" dastardly French Crossbowmen until the advent of mass-scales guns ?

Bows are just century-old propaganda to me

Disclaimer : I may be biased, I am actually French

I think the battles of Crecy and Agincourt tell a slightly different story


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Claxon wrote:
Stereofm wrote:

I can get behind SOME of this. Now, pray tell, how did the DEADLY, SKILLED, TALENTED, English/Scottish/Gaelic bowmen did get their asses kicked consistently by the "inferior" dastardly French Crossbowmen until the advent of mass-scales guns ?

Bows are just century-old propaganda to me

Disclaimer : I may be biased, I am actually French

I think the battles of Crecy and Agincourt tell a slightly different story

The English victories at both those battles had less to do with the Longbow being some sort of medieval superweapon than the fact that the English fought intelligently, and the French didn't. The crossbowmen at Crecy might have been at just a bit of a disadvantage of account of:

1) Lacking vital equipment left in the baggage train.
2) Fighting at the end of a long day of marching, while the English were rested.
3) Attacking while the sun was in their eyes.
4) Attack enemies on high ground.
5) Being attacked by their own knights because said knights wanted to get into melee, and the crossbowmen were in between them and the enemy.

All Crecy really proves is that longbows are better than crossbows when the crossbowmen are being commanded by morons, and the longbowmen have competent leadership. Which isn't really much of a surprise.

Also, bear in mind who eventually won that war.


I was mostly poking fun. I think the true answer is that neither is really obviously superior or inferior, but rather have strengths and weaknesses. And overall, the abilities of either crossbowmen or longbowmen were less important than leadership, tactics, strategy, and a multitude of other factors.


And throw into that mix the theory that even the mighty mongols were thought to have been limited in their European expansion because the wetter climate degraded the glue that held their horse/composite bows together.

No-one is immune to rain it seems.


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Chengar Qordath wrote:
Also, bear in mind who eventually won that war.

Which had less to do with quality of weapons than with the fact that a small country with a small population was trying to invade and occupy a much larger one.


Claxon wrote:
I was mostly poking fun. I think the true answer is that neither is really obviously superior or inferior, but rather have strengths and weaknesses. And overall, the abilities of either crossbowmen or longbowmen were less important than leadership, tactics, strategy, and a multitude of other factors.

Fair enough then. I agree that crossbow vs. longbow is a case of each weapon having pros and cons. Part of the problem is that many of of the crossbow's advantages really don't translate well to D&D (and thus Pathfinder).

Liberty's Edge

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I would like to thank Stereofm for illustrating the difference seen in this matter between Francophones and Anglophones.

For more fun and entertaining examples of historiography, look into the difference seen between English speaking accounts of the Battle of Waterloo in contrast to Continental Europe's perspective. Let's just say the views of the contributions of the British-Dutch and the Prussians are a tad bit different.


Howie23 wrote:

I would like to thank Stereofm for illustrating the difference seen in this matter between Francophones and Anglophones.

For more fun and entertaining examples of historiography, look into the difference seen between English speaking accounts of the Battle of Waterloo in contrast to Continental Europe's perspective. Let's just say the views of the contributions of the British-Dutch and the Prussians are a tad bit different.

Have to admit, the English-speaking accounts of the Hundred Years War always remind me of how people from the American South talk about the American Civil War. It's just that in case of a civil war, there's another English-speaking side to offer their version of events.


History is written not by those that were correct, but by those that were left.

All history is recorded by a biased slant one way or another.


Flying crossbowmen take 2
S 7 D 22 C 12 I 10 W 14 C 6
Gunslinger 5(Bolt Ace)/Fighter 14(mutation master)/Barbarian 1(Urban)/
Traits: Alluring, Adopted (Carefully Hidden)
Skills: Ride, Stealth, Perception, Craft, UMD

At level 7 he grows a vestigial arm, that should solve the reloading issue. Still using the same cheesy tactic to gain most treasure at half price. Took +4 courageous blade boots to add +2 to dex. This assumes that bracers of falcon's aim will make Xbows will stack with improved crit. 140 min on the mutigen, 10 rounds of haste, 8 rounds of haste. Swift action every round to ad+5 damage is arcane strike.

DPR vs AC 40 (CR 23)= 1004.72

feats:
F1 Point Blank Shot, Precise Shot
G1
G2 Rapid shot
G3
G4 Rapid Reload
G5
F2 Nature soul/Weapon Focus
F3
F4 Animal Ally/Weapon Specialization
F5
F6 Ricochet shot/Blind Fight
F7
F8 Two Weapon Fighting/Improved Two weapon fighting
F9
F10 Greater Two Weapon Fighting/Deadly Aim
F11
F12 Greater Weapon Focus/Greater Weapon Specialization
B1
F13 Improved Critical
F14 Arcane Strike[

Dex 22 base +6 Headband +4 Profane +5 Level +5 Wish + 4 Rage +6 Mutagen + 2 courageous +2size = 56 (+23)

Accuracy: 20 BAB +23 Dex +2 focus +5 training (gloves) +5 Magic +2 size +1 Haste +1 competence -6 Aim -2 TWF -2 xbow =
+49/+49/+49/+49/+43/+43/+39/+39/+34

Damage: 1d4+4d6 +23 dex +12 Aim +5 Training +5 Magic +4 Specialization +5 Arcane=
1d4+4d6+54(17-20/x4) Crit= +3d4+162(228 with bursts)

DPR:
DPR vs. AC 40 (CR 23)
(8(.95(70.5)+(.2x.95x169.5))+(.75x70.5+.2x.75x169.5)=
8(69.975+32.05)+52.875+25.425
8x102.025+78.3
894.5
+66 to the crit damage when we add burst in all elements=110.22

Treasure:

Permanent Reduce Person 8K
Wish x5 +5 Dex 134K
Staff of Greater Magic Weapon +5/Detect magic 27k
Belt of Dex/Con +6 90K
Gloves Dueling 15K
Boots of Speed 12k
2x Light Crossbow +1 Corrosive, Shock, Flaming, Frost, Seeking, Distance, Ghost Touch, 258K
Cracked Pale Green Prism (+1competance to hit) 4K
Bracers of falcon’s aim 6K
+4 Courageous Blade boot 51K
Add 64K and remove seeking, distance and ghost touch to gain all 4 bursts.


Mathius, I'd be much more interested in seeing what the character is capable of without the cheesy double wealth by level, and without the single barbarian level. Sure you can rage, and get the dex bonus. For 5 rounds a day. That damage is deceptive because of that because it is not a sustainable output. You will use that up in one combat most likely.

Also, courageous likely should not add an increased bonus unless you actually use the weapon to attack. This is up for debate with a lot of people, but rather than abusing a lot of potential factors, lets see what it can do without funky interpretations.

Silver Crusade

Yes Mathius. There's a lot wrong with your build. As far as the crafting for double WBL, you're not going to make a lot of the spell raft DCs to craft the items because you're ignoring so many of the pre-requisites. Stop trying so hard and just build a legitimate character and see what happens.


Mathius wrote:

Flying crossbowmen take 2

S 7 D 22 C 12 I 10 W 14 C 6
Gunslinger 5(Bolt Ace)/Fighter 14(mutation master)/Barbarian 1(Urban)/
Traits: Alluring, Adopted (Carefully Hidden)
Skills: Ride, Stealth, Perception, Craft, UMD

At level 7 he grows a vestigial arm, that should solve the reloading issue. Still using the same cheesy tactic to gain most treasure at half price. Took +4 courageous blade boots to add +2 to dex. This assumes that bracers of falcon's aim will make Xbows will stack with improved crit. 140 min on the mutigen, 10 rounds of haste, 8 rounds of haste. Swift action every round to ad+5 damage is arcane strike.

DPR vs AC 40 (CR 23)= 1004.72

** spoiler omitted **

Dex 22 base +6 Headband +4 Profane +5 Level +5 Wish + 4 Rage +6 Mutagen + 2 courageous +2size = 56 (+23)

Accuracy: 20 BAB +23 Dex +2 focus +5 training (gloves) +5 Magic +2 size +1 Haste +1 competence -6 Aim -2 TWF -2 xbow =
+49/+49/+49/+49/+43/+43/+39/+39/+34

Damage: 1d4+4d6 +23 dex +12 Aim +5 Training +5 Magic +4 Specialization +5 Arcane=
1d4+4d6+54(17-20/x4) Crit= +3d4+162(228 with bursts)

** spoiler omitted **

I calculate your DPR slightly higher though. I get 1202.4

All hits but last
((.95)(56.5+14))+((.2)(.95)(56.5+66)(3))=136.8

Last attack
((.75)(56.5+14))+((.2)(.75)(56.5+66)(3))=108

Total of 1202.4

In case anyone is interested, I have created a web-based DPR calculator. You can find it here

Scarab Sages

There is also the Lilitu that you are trying to persuade to give you the +4 profane bonus. Seeing that this is the a CR 17, you are asking it to do something that it is not normally to do, especially when it is a Major Demon from the Worldwound, it would be nearly impossible to make that opposed Charisma check when you have a 6 Charisma compared to her 26.

On top of that, even if you do persuade her, she can whimsically dismiss the bonus. Especiallywhen she thinks you are doing what she does not like.

I also agree that double wealth seems to lead readers. If all other builds in the DPR Olympics page had double wealth, you would see that the can possibly do the amount of damage per round that this does, possibly more, which would skew your data hypothesis.


I would also point out you have two extremely low stats, are these after racial and size adjustment? Strength damage isn't that uncommon...


@BigDTbone: Thanks what did I do wrong?

@Claxon and others: I know this is in no way a viable build or even really playable at high level.

A +2 Profane bonus from a succubus is much more likely but even then the stupid low Cha would make that hard.

All of the treasure I need for the attacks is under WBL. It only costs 660K GP. The spellcraft DCs are easy. Most items do not have a CL of 20 and my wis covers the base 5. I can build a +5 to craft item and then sell when done. This cost nothing. With that I only need to roll at all if item is CL 17+ and has two Prereqs.

This build was only ever intended as theorycraft. I don't know if there is standard for level 20 DPR theorycrafts.

My next challenge is a level 15 character with standard WBL and more reasonable stats. I will probably go human. After that I want to build a PFS legal level 12 but i am not sure how much I can do with that one. That arm is in but it is difficult to slot the TWF. Might try sohei for that.


It is a 5 after reduce person.

Sczarni

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BigDTBone wrote:


In case anyone is interested, I have created a web-based DPR calculator. You can find it here

Thank you. But when I clicked the link it wouldn't load. However, I quoted your post and then was able to copy & paste the link into an address bar.

I have a DPR calculator of my own that I use - but I've been looking at ways to improve the appearance and overall ease of use. Your layout is something I will probably borrow aspects of & incorporate into my own sheet if you don't mind?

What is it they say? Something about copying is the sincerest form of flattery?

I have no eye for presentation...

EDIT: Isn't Manyshot multiplied on a crit? That's part of what makes it so good? Did you mean Vital Strike?

Silver Crusade

Only 1 of the Manyshot arrows is multiplied on a crit, not both.


For PFS, I created a build using the Minotaur Double Crossbow, with a Fighter/ Wild Rager Barbarian. The wild rager archtype gives the barbarian an extra attack at -2 to all attacks. By level 12 with rapid shot, I would get 5 attacks around firing 10 bolts. so if they all hit, that is 10d8 damage without any other modifiers. if you add in holy damage for an additional 2d6 per bolt that's 10d8 + 20d6 + 30 for holy and a +1 weapon enhancement. If you add in deadly aim you will add in an additional 80 damage if all the attacks hit at lvl 12. So we are now at 10d8+20d6+110 damage. We also have weapon specialization. So we add an additional +20 damage. And Weapon Training for an additional +2 per attack for an additional +20. With these additions we come to 10d8+20d6+150 damage. For point blank range we add an additional point for each successful attack to bring up the total static damage to 160.
However one must remember that not all of the attacks will hit.
But if they do, then the average damage would be approximately 260 damage.

But this would have to be against an evil outsider.

Also note its hardly likely that all attacks will hit as their are tons of negatives to the attack bonus.


Can't full attack with a double crossbow ever. Best you can get is a swift action.

If you can just reload 1 bolt as free action then it becomes worth it at 11 when any crossbow starts loaded in your hands.


Mathius wrote:
@Claxon and others: I know this is in no way a viable build or even really playable at high level.

Right, but I'm really interested in seeing what a realistic build could put out in damage.


Actually it says in the description of the Minotaur Double Xcrossbow that with the xbow mastery you get to reload as a free action.


Mathius wrote:

Can't full attack with a double crossbow ever. Best you can get is a swift action.

If you can just reload 1 bolt as free action then it becomes worth it at 11 when any crossbow starts loaded in your hands.

Actually if you had reloading hands on, a lv 11 gunslinger could get a full attack. but yeah that's the balance I think on it i guess?

Rogar Stonebow wrote:
Actually it says in the description of the Minotaur Double Xcrossbow that with the xbow mastery you get to reload as a free action.

That's abit too nebulus for some GM's though. Since that is a 3.5 weapon transfer isn't it? It does show up somewhere in early pathfinder but it was "updated" into the double xobw. Mino-shot does still exist sorta (it's on pfs ok list i think as well?) I suppose if your gm didn't view it as n eb ulus it would be doable. Though I've actually never been able to find a stat block for this on nethus, paizo or d20.. It's annoying me haha. So if you got alink or something that'd be grand !

Dark Archive

@Claxon, some of your information is a bit off. As has already been mentioned, you cannot use many shot with a crossbow but also keep in mind that bracers of falcons aim specify that they do not stack with anything else that effects your critical threat range (like improved critical).

At the moment, I have a theorcrafted build that shoots for around 1d10+17 and once per round can make it around 1d10+30 or so, full attacks with a heavy crossbow and has feats to spare. Sadly, can't take focused shot for more damage due to it being a standard action and adding a bonus I am already getting. I have another version of the build that seems to be able to add extra dice and do extra static damage but it's not complete or refined-just a thought train spewed to a friend via text as we ran through character concepts. A crit based crossbow build would be pretty sweet, though.


Krodjin wrote:
BigDTBone wrote:


In case anyone is interested, I have created a web-based DPR calculator. You can find it here

Thank you. But when I clicked the link it wouldn't load. However, I quoted your post and then was able to copy & paste the link into an address bar.

I have a DPR calculator of my own that I use - but I've been looking at ways to improve the appearance and overall ease of use. Your layout is something I will probably borrow aspects of & incorporate into my own sheet if you don't mind?

What is it they say? Something about copying is the sincerest form of flattery?

I have no eye for presentation...

EDIT: Isn't Manyshot multiplied on a crit? That's part of what makes it so good? Did you mean Vital Strike?

No problem, use what you like and steal what you love! :D

I had an issue with addressing earlier today but all of the links should work now. I actually got them fixed around the time you made that post.


Well for PFS the Minotaur double xbow is legal and a separate weapon from the double xbow.


Dark Immortal wrote:
@Claxon, some of your information is a bit off. As has already been mentioned, you cannot use many shot with a crossbow but also keep in mind that bracers of falcons aim specify that they do not stack with anything else that effects your critical threat range (like improved critical).

Yes, people have already mentioned about Manyshot. I'm use to building archers, not crossbowmen. So I was building him exactly the same way, except adding in Rapid Shot. It's not so much off as I forgot that Manyshot specifies bows.

And, people wrong about the Bracers of Falcon's Aim and how it will stack. You're correct that it specifies that it doesn't work with anything that increases the critical threat range. But thankfully crossbows normally have an 19-20 crit range. Which with improved critical becomes 17-20. Bracers of Falcon's Aim increase the critical threat multiplier from 2 to 3, but does not change it's threat range which is already 19-20. Crossbow Training moves it to 4.

If I was trying to stack the critical threat range I would be claiming that the range was 12-20.


I will take a 12-29 x4 weapon.

Gonna be a bit before I have the lower level builds up.

Is retraining available in PFS? I ask this because two fighting is not viable until level 12 and I do not have any feats there. If not then the sohei is the only way to gain extra attacks.

Is there a good way to get Ki back over the course of a day? If not it is not a good way to get extra attacks. Kinda like my rage in this build.

Shadow Lodge

guys guys, just use the ENDLESS AMUNITION and be done with those silly tricks for reloading, it can be used with crossbows

Silver Crusade

ElementalXX wrote:
guys guys, just use the ENDLESS AMUNITION and be done with those silly tricks for reloading, it can be used with crossbows

Did you actually read all of the text of the enchantment? It specifically states that it does not speed up the reloading process.


Plus there is the 18,000 gold price to get that online. Though i would argue that it would speed up the reloading process for a repeating crossbow with an empty magazine attached.


If endless ammo worked for reloading that would be great and solve the whole thing. As far as I can tell there is no way to use GP to speed reloading. Reloading hands only reloads something 1 time a round and has short duration.

Scarab Sages

Mathius wrote:

I will take a 12-29 x4 weapon.

Gonna be a bit before I have the lower level builds up.

Is retraining available in PFS? I ask this because two fighting is not viable until level 12 and I do not have any feats there. If not then the sohei is the only way to gain extra attacks.

Is there a good way to get Ki back over the course of a day? If not it is not a good way to get extra attacks. Kinda like my rage in this build.

Yes, you can retrain in PFS. It requires Prestige Points equal to the amount of days needed to retrain. You can get a Maximum of 6 per level, but that is if you succeed in both Primary and Secondary conditions of the Scenario.

If you are thinking that of crafting in PFS, unfortunately you can not craft in PFS. All crafting feats are banned in PFS, with the exception of Craft (Alchemy) for Alchemical Weapons/Firearm Ammunition for Alchemists and Gunslingers.

Once you reach Level 12, you are considered a Seeker. Basically you are retired until you want to do the SINGLE 4-part scenario. Other than that, you can try playing the Module/Adventure Path that are beyond 12.

With the exception of the Seeker mission, missions are usually Levels 1-5, 3-7, 5-9, 7-11.

Shadow Lodge

Endless Ammunition wrote:

Price +2 bonus
Aura moderate conjuration; CL 9th; Weight —
DESCRIPTION

Only bows and crossbows can be made into endless ammunition weapons—firearms and other projectile weapons cannot. Each time an endless ammunition weapon is nocked, a single non-magical arrow or bolt is spontaneously created by the magic, so the weapon's wielder never needs to load the weapon with ammunition.

If the wielder attempts to load the weapon with other ammunition, the created arrow or bolt immediately vanishes and the wielder can load the weapon as normal. This ability does not reduce the amount of time required to load or fire the weapon. The created arrow or bolt vanishes if removed from the weapon; it persists only if fired. Unlike normal bow and crossbow ammunition, these arrows and bolts are always destroyed when fired.

You never need to load the weapon, so you dont need to "reload", unless of course you are changing amunition such as changing from regular bolts to silver or cold iron bolts.

Silver Crusade

Endless Ammunition wrote:

Price +2 bonus
Aura moderate conjuration; CL 9th; Weight —
DESCRIPTION

Only bows and crossbows can be made into endless ammunition weapons—firearms and other projectile weapons cannot. Each time an endless ammunition weapon is nocked, a single non-magical arrow or bolt is spontaneously created by the magic, so the weapon's wielder never needs to load the weapon with ammunition.

If the wielder attempts to load the weapon with other ammunition, the created arrow or bolt immediately vanishes and the wielder can load the weapon as normal. This ability does not reduce the amount of time required to load or fire the weapon. The created arrow or bolt vanishes if removed from the weapon; it persists only if fired. Unlike normal bow and crossbow ammunition, these arrows and bolts are always destroyed when fired.

You bolded the wrong part of the text there, bud.

Shadow Lodge

It doesnt matter, you dont need to reload it, did you read what i bolded?

Grand Lodge

Indeed.

It simply does not reduce the reload time, if you actually choose to reload it.

You don't need to, but you can.

Dark Archive

@Claxon, all this time I though for some reason that crossbows (particularly heavy ones) were crit 20 *3 weapons. But yes, I knew they only applied to the threat range- I just was wrong about what the threat range actually was.

After actually messing around a bit with the math I have some more concrete numbers. At the moment, with stats and gear and dips I would never take for real, I've got 1d10+24 per shot with a once per round 1d10+38. With a -5 to all attacks we have a remaining penalized attack bonus of +25 at 11th level. We don't really need to bother with hitting touch ac so much.

So the attack sequence is +25/+25/+20/+15. Haste would be great for an additional attack as well, of course but this is not using any particular buffs at the moment, though I am sure I could squeeze out a few more bonuses to hit and damage if I tried. The amusing thing is that I tossed together a rogue the other night who did most of this guys Damage in a single hit. Either way, I have always liked crossbows more than bows (in RPGs) I think they're neat and flavorful.


Rogar Stonebow wrote:
Well for PFS the Minotaur double xbow is legal and a separate weapon from the double xbow.

yeah. i just couldn't find it haha. On a hunch I looked at minotaurs on d20

Is this the weapon?? If it is. does it then require a weapon proficiency feat? Is it exotic or martial? I'm guessing exotic..
Each bolt does 2d8 on this one, which is larged so a normal size is 1d10? It might be hard to find one persay in a backstory. but yeah That weapon would totally rock.. also the look of it is way more Monster Hunter (which is what I in a diff thread was aiming for)

Might run it by a GM.. I can't find any costs etc though. THe first line makes me think it's just a large xbo, but it is a different weapon though, only -2 to hit instead of -4

I'd still need to find a place where it's properly listed for price, weight ranged and such..

Racial Weapon: Minotaur Double Crossbow
Minotaurs have a love of complicated things, and the double crossbow is one of their favorites. This heavy weapon fires a pair of iron-tipped bolts with deadly accuracy. Due to its size and weight, however, non-proficient wielders suffer a –8 penalty on their attack rolls. Even proficient wielders take a –2 penalty on their attack rolls. If the attack is successful, the target takes the listed damage twice, although critical hits and precision-based damage are only applied to one of the bolts.

Reloading a double crossbow takes 2 standard actions (one for each bolt), although the Rapid Reload feat reduces this to 2 move actions (meaning that it can be accomplished in 1 round).

If you'd like to equip a minotaur with one of these, add a "Ranged" line to the Offense section of the Minotaur like the following (assuming as a racial weapon no additional proficiency feats are required for a minotaur wielder):

Ranged minotaur double crossbow +4 (4d8 19–20/x2 [critical to 2d8 damage only])


Endless Ammunition wrote:
Price +2 bonus
Aura moderate conjuration; CL 9th; Weight —
DESCRIPTION
Only bows and crossbows can be made into endless ammunition weapons—firearms and other projectile weapons cannot. Each time an endless ammunition weapon is nocked, a single non-magical arrow or bolt is spontaneously created by the magic, so the weapon's wielder never needs to load the weapon with ammunition.
If the wielder attempts to load the weapon with other ammunition, the created arrow or bolt immediately vanishes and the wielder can load the weapon as normal. This ability does not reduce the amount of time required to load or fire the weapon. The created arrow or bolt vanishes if removed from the weapon; it persists only if fired. Unlike normal bow and crossbow ammunition, these arrows and bolts are always destroyed when fired.

You still need to "nock" the weapon which is pulling back the bow string or on a crossbow, pulling back the crank, lever, what have you. That is what takes the action to load.
This could probably work for a repeating crossbow though, as the crank action is specifically a free action and the loading is the full round (and it woudln't be loaded). For every other xbow though, the speed is set for the "load and set crank" . I.e. You still have to pull the lever to pull the string back then the arrow magically appears. the pulling the level to pull the string is the problem.

This enchantment would be nifty for a repeating light or hand xbow as a backup weapon though.

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