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Thanks for pointing that out, I forgot about the last updated line.
As for the transparency aspect it messes heavily with the coloring since the underlying terrain is not a consistent color, making it difficult to tell what is what hence I ended up using solid colors. Plus their is kind of a problem that the map is actually a ton of layers stacked on each other in such a way that adding transparency wouldn't work without significant rework of the layers.
But never fear, this is just a placeholder. I'll add a transparency slider to my forthcoming map project which will also let you toggle different things on and off as desired. I currently have it drawing a scalable hex grid. I manually entered all the Settlement and meta alliance/nation information into my database yesterday and tonight I'll input all the hex data (boring and time consuming but eh gotta do it sometime) then hopefully this weekend I can get it all wired up to draw based on the database's contents.
I have more plans for features in the long run but if I can get it to be a better version of what we already have on day 1 I'll be pretty happy.

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Duffy, it sounds as if you and Harad need to keep up on each other's projects, as you're travelling many of the same paths. Perhaps there are synergies.

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Map Updated with Sunholm joining the 'Aeonian League'

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Map Updated with Sunholm joining the 'Aeonian League'
Update on Kabal, if it made it in in time, we are now Wizard/Rogue

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Map Updated with Kabal's training choice of Wizard/Rogue

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Kabal have officially announced Stoneroot Glade as their settlement name.

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Map Updated with Kabal's settlement's name change to Stoneroot Glade.
Just as a reminder for anyone who may be interested, past versions and the change log can be found here.

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Caldeathe Baequiannia wrote:Good to have y'all. Welcome toCanadaThe Free HighlandersLOL! glad to be with you!
Any word on Talongaurd?
Both Athansor and Toombs have been pretty busy. I know that they are considering it. Whether they sign or not, they have indicated that they want friendly relations with the local bunch.

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Now we need to make "drinking" emotes a higher priority.
We need the "slam it down" emote, the "sipping slowly" emote, the "sipping while in deep thought" emote, the "Not sure I'm going to like this drink" emote, the "chugging down the big mug/bottle" emote. The "Uh-OH! Think this is about to come back up" emote. We need a "waitress pouring your drink over your head because you were too frisky with her" emote. The "I'm so drunk, I need two hands to bring my drink to my mouth" emote. The "I'm so drunk I can't hold the glass so it has to stay on the bar while I try to creep up to it from the edge of the bar" emote. And the every popular, "I hurl on the guy next to me" emote - which then starts the bar room fight emotes.

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Now we need to make "drinking" emotes a higher priority.
We need the "slam it down" emote, the "sipping slowly" emote, the "sipping while in deep thought" emote, the "Not sure I'm going to like this drink" emote, the "chugging down the big mug/bottle" emote. The "Uh-OH! Think this is about to come back up" emote. We need a "waitress pouring your drink over your head because you were too frisky with her" emote. The "I'm so drunk, I need two hands to bring my drink to my mouth" emote. The "I'm so drunk I can't hold the glass so it has to stay on the bar while I try to creep up to it from the edge of the bar" emote. And the every popular, "I hurl on the guy next to me" emote - which then starts the bar room fight emotes.
:D

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Map Updated with Tavernhold added to the 'Free Highlanders' and Golgatha and Mystical Awakenings training picks of Wizard/Fighter and Cleric/Rogue, respectively.

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Map Updated changed several settlement names and added training choices for some unknowns: Brains & Brawn to Arkhaven (Crafting), Open Road to High Road (Wizard/Rogue), vVv to Doomhammer(Cleric/Fighter), Deaders to Deadman's Glen (Wizard/Rogue), Hammerfist Clan to Hammerforge (Fighter/Wizard), Bastard Sons of Daggermark to New Daggermark (Crafting), Guardians to Guardheim, Terra Australis Incognito to Terra Firma, Mystical Awakenings to Auroral

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Map Updated added Crafting indicator to Guardheim, all training decisions should now be on the map.

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Map Updated added 'High Road Covenant' consisting of Talonguard, Kabal, and Tavernhold.
They get to be the guinea pigs of rings within rings :-).

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Map Updated with the removal of Stoneroot Glade from the 'Free Highlanders'.
As per a suggestion from Cald I've created a editable sheet so that any others that are so inclined can help me collect the raw data for my dynamic map project. It can be found here: Dynamic Map Raw Data
I have data validation on all the columns so that the values will match my database's values. So it's just a matter of going through all the hexes and setting each column.
The last column is to indicate that hex has been filled out.

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I know this may be difficult to notice for most of you, but for someone suffering from the most common form of color-blindness, i.e. red-green-blindness, the orange of the Free Highlanders and the green of the High Road Covenant are VERY hard to tell apart. Which would not be an issue, if they weren't right next to each other (and overlapping, even). If you'd like to do me (and I suspect a few others) a favor, change them, please :).
One option would be to just trade e.g. the color for the Highlanders with the one for Everbloom. Alternatively, make the Covenant a brighter yellow, instead.
Other than that, thanks a lot for providing this!