Has anyone tried Treantmonks control bard?


Advice

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I really appreciate all the help you guys have given me. I'm going to roll with a human with Dual Talent though because Musetouched is a TON of cheese for someone starting out. It's not the most optimal to go with human, but the build is waaaaay better than what I was going to do, so that's alright.

And I don't plan on using anything other than a Scimitar so Dawnflower Dervish is perfect.

As a side note, out of curiosity, why would a Chelish Diva go with heavy armor? Wouldn't the AFC make it a bad choice? I tried searching for Chelish Diva but only Diva came up, then I figured out Chelish = Cheliax, but why does it matter that you specify that the person is from Cheliax? I couldn't find any bonuses for it, unless it's just for flavor. Even the Arcane Armor feat doesn't totally eliminate the failure chance, and it's not a constant thing.

EDIT: For Battle Dance, if I pick up Virtuoso Performance, can I have two performances going still? And if I pick up Extended Performance, can I have three active for two rounds? Jesus that would be awesomely overpower with twice the buff.

Liberty's Edge

Rannan wrote:
I really appreciate all the help you guys have given me. I'm going to roll with a human with Dual Talent though because Musetouched is a TON of cheese for someone starting out. It's not the most optimal to go with human, but the build is waaaaay better than what I was going to do, so that's alright.

Always happy to be of assistance. :)

And yeah, Dual Talented Human should work fine.

Rannan wrote:
And I don't plan on using anything other than a Scimitar so Dawnflower Dervish is perfect.

Cool, then. :)

Rannan wrote:
As a side note, out of curiosity, why would a Chelish Diva go with heavy armor? Wouldn't the AFC make it a bad choice? I tried searching for Chelish Diva but only Diva came up, then I figured out Chelish = Cheliax, but why does it matter that you specify that the person is from Cheliax? I couldn't find any bonuses for it, unless it's just for flavor. Even the Arcane Armor feat doesn't totally eliminate the failure chance, and it's not a constant thing.

The Archetype is, in the official Pathfinder rules, called Chelish Diva. It's called just Diva on d20pfsrd because they actually advertise and sell non-Paizo products, and thus aren't allowed to use Paizo's intellectual property...like the term Chelish. Actually being from Cheliax is optional, you're just trained in that particular musical/bardic style.

And as for why it's good for armor, look at the link above and scroll down to 'Costume Proficiency'. At 5th level the archetype lets you wear Medium Armor without spell failure, and at 11th it allows Heavy. It's nice.

Liberty's Edge

Some other assorted Bard advice (some reiterated from earlier in the thread):

Grab Perform (Oratory or Sing) as your first Versatile Performance. Dance is tempting, from a theme standpoint, and worth putting points into for theme (and Pageant of the Peacock, see below) but not a good choice for your first Versatile Performance.

Take the Masterpiece Pageant of the Peacock with one of your 2nd level spell slots. It requires 4 ranks of Perform (Dance or Act) so take one of those to 4 ranks by 5th level at the latest. It's just amazing, you want it.

The Human Favored Class bonus for Bards gives extra spells known, as long as they aren't the highest level spell you can cast. This makes it usually not worth it for levels 1-3 (though extra 0-level spells can be handy...), and fabulous thereafter. At level 4+ I'd never take the HP or skill point.

Some recommended Bard spells (in no particular order):

0th: Detect Magic, Light (or Dancing Lights), Mage Hand, Mending, Prestidigitation,

1st: Charm Person, Grease, Sleep (at low levels only, retrain it out later), Timely Inspiration, Unnatural Lust, Hideous Laughter, Cure Light Wounds

2nd: Mirror Image (Best defensive spell in the game), Glitterdust, Hold Person, Invisibility, Silence, Suggestion, Tongues, Unadulterated Loathing,

3rd: Haste, Glibness (Combine with Pageant of the Peacock for hilarity), Good Hope (Bard only buff, fabulous), Confusion (great area effect), Charm Monster, Dispel Magic, Terrible Remorse,

4th: Dimension Door, Dominate Person, Freedom of Movement, Hold Monster, Greater Invisibility, Dance of 100 Cuts,

5th: Bard's Escape, Greater Dispel Magic, Phantasmal Web, Song of Discord, Vengeful Outrage, Mass Suggestion,

6th: Dance of a Thousand Cuts, Overwhelming Presence, Waves of Ecstasy, Mass Charm Monster, Getaway, Geas/Quest, Irresistible Dance,

Liberty's Edge

Rannan wrote:
EDIT: For Battle Dance, if I pick up Virtuoso Performance, can I have two performances going still? And if I pick up Extended Performance, can I have three active for two rounds? Jesus that would be awesomely overpower with twice the buff.

Virtuoso Performance works, but Lingering Performance explicitly doesn't. However, there's another spell (Shadowbard) that also allows a Performance. Using both spells, you could indeed have thre performances going.


Deadmanwalking wrote:


0th: Detect Magic, Light (or Dancing Lights), Mage Hand, Mending, Prestidigitation

1st: Charm Person, Grease, Sleep (at low levels only, retrain it out later), Timely Inspiration, Unnatural Lust, Hideous Laughter, Cure Light Wounds

2nd: Mirror Image (Best defensive spell in the game), Glitterdust, Hold Person, Invisibility, Silence, Suggestion, Tongues, Unadulterated Loathing,

3rd: Haste, Glibness (Combine with Pageant of the Peacock for hilarity), Good Hope (Bard only buff, fabulous), Confusion (great area effect), Charm Monster, Dispel Magic, Terrible Remorse,

4th: Dimension Door, Dominate Person, Freedom of Movement, Hold Monster, Greater Invisibility, Dance of 100 Cuts,

5th: Bard's Escape, Greater Dispel Magic, Phantasmal Web, Song of Discord, Vengeful Outrage, Mass Suggestion,

6th: Dance of a Thousand Cuts, Overwhelming Presence, Waves of Ecstasy, Mass Charm Monster, Getaway, Geas/Quest, Irresistible Dance,

I've read that Prestidigitation can be subbed for Mage Hand and is actually recommended over it. Is there a reason to have both besides throwing something 15'?

And this group only plays til level 12, so I can't use anything past Caster Level 4, which makes me sad because then I can't use Shadowbard which would make for an amazing combat bard.

Masterpiece of the Peacock and Glibness are the EXACT kind of out-of-combat things I want. Deadly in combat, super charming outside of it. Originally I wanted the character that could steal a bankers gold and wife and leave him dying in his own blood thinking "I liked that guy. What a nice fellow. He should stop by more often." Not that I would do it, but I want the option to. As a Dawnflower though I have some rules I've got to abide by.

Speaking of the Dawnflower rules, how exactly do I worship dawn and the dawn goddess? Just make a mention of it every once and a while, or spare a human enemy if they promise to convert or something? I'll just be super sure not to say Dusk is my favorite time.

Chelish Diva also seems pretty cool, more like a tank bard with that heavy armor, but I like the one you set up for me better.

There are just so many options now with the build! Casting AND melee? Set up the way I wanted it to be? Can't wait for Thursday now.

Liberty's Edge

Rannan wrote:
I've read that Prestidigitation can be subbed for Mage Hand and is actually recommended over it. Is there a reason to have both besides throwing something 15'?

Mage Hand can lift and move objects at four or five times the range, and up to 5 pounds, rather than one pound at only 10 ft. range. I just lie having both. :)

Rannan wrote:
And this group only plays til level 12, so I can't use anything past Caster Level 4, which makes me sad because then I can't use Shadowbard which would make for an amazing combat bard.

Ah, gotcha.

Rannan wrote:
Masterpiece of the Peacock and Glibness are the EXACT kind of out-of-combat things I want. Deadly in combat, super charming outside of it. Originally I wanted the character that could steal a bankers gold and wife and leave him dying in his own blood thinking "I liked that guy. What a nice fellow. He should stop by more often." Not that I would do it, but I want the option to. As a Dawnflower though I have some rules I've got to abide by.

Glibness + Pageant of the Peacock does indeed allow pretty much all of that, plus winning at all Knowledge skill checks. And what rules specifically?

Rannan wrote:
Speaking of the Dawnflower rules, how exactly do I worship dawn and the dawn goddess? Just make a mention of it every once and a while, or spare a human enemy if they promise to convert or something? I'll just be super sure not to say Dusk is my favorite time.

Here's Sarenrae's deity description. Worshiping her is really pretty straightforward. She's basically just plain nice, and all about redemption...right up until someone goes too far, and then there's the whole 'cleansing fire' thing.

Rannan wrote:
Chelish Diva also seems pretty cool, more like a tank bard with that heavy armor, but I like the one you set up for me better.

Yeah, it's solid but wouldn't be my preferred build either.

Rannan wrote:
There are just so many options now with the build! Casting AND melee? Set up the way I wanted it to be? Can't wait for Thursday now.

I'm very glad you like it. :)


A control bard thread with no mention of the thundercaller? Shame. A musetouched aasimar pumping thunder call with their favored class bonus has surprising decent damage scaling, and once you can use it twice a round or three times a round at 7th and 13th, even a fortitude save that's stuck as a second level spell can be great group control when they have to make multiple saves.


Deadmanwalking wrote:


Glibness + Pageant of the Peacock does indeed allow pretty much all of that, plus winning at all Knowledge skill checks. And what rules specifically?

She's basically just plain nice, and all about redemption...right up until someone goes too far, and then there's the whole 'cleansing fire' thing.

Well I was gonna roll plain old True Neutral so I didn't really have any rules to abide by other than doing what I wanted. As a Neutral Good I can disregard laws and stuff like that but only if I feel it is for the good of someone or something. I suppose I could twist this, however, to work for me either way. It'll be a tricky thin line but I think it's doable. For example, I need that mans Donkey to carry my goods, so that I may destroy all of the evil and corruption that oppose Sarenrae. But he won't sell it to me, and there is no other donkeys in the village. I suppose, for the good of Sarenrae and the world, I can force him to sell it by taking it and leaving the gold, or just take it because it is a good action in the long run (and therefore good for the world, because Seranrae is meant to rid the world of corruption and evil).

I'm not 100% on what's allowed for "good" characters, so I try to stick to neutral to avoid any problems. I like being able to do what I want and not having to be held to any standards. I feel like a Neutral Good character would help stop a slaver if they saw them and were able to, whereas as a True Neutral character I'd look the other way because I don't want to inconvenience myself.

I see on the wiki it says you can be a Neutral follower, but I can't exactly look the other way on corruption and evil and still be ridding the world of it. I'm still not sure if I can steal from people while following her. Unless, you know, it's for the good of the world. Like if that diamond ring will help me buy armor that will allow me to kill evil-doers safely. The longer I kill them the more I help out. All in exchange for a ring.


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Rannan wrote:
Zark wrote:
Could you give us some info on the rest of the group?
There is a barbican, monk, cleric, wizard, and fighter. Besides me.

With that party, I really wouldn't take an archetype that loses the typical Inspire Courage. No offense, but no matter how good you are personally, it's not going to compete with spreading those bonuses over a party with three other martial characters.

All personal opinion - feel free to disregard - but based on what I've seen you write so far:

I would go straight bard. No dips. No archetypes.
Prioritize Dex. Take weapon finesse.
At low levels, have fun with the whip. Trip/disarm from 10 or 15 feet away. No feat investment needed (beyond weapon finesse).
Around the level that this stops working, you should be able to afford an Agile weapon. A +1 Agile weapon costs over 8 thousand gold - it's not something you start off with. You buy it once you have the gold and then start smackin' things, now enjoying your dex to damage. And it's an enchantment that can go on any finesse weapon, so if you decide you want to keep using a (scorpion) whip, you can.
If you take Dervish Dance you're already tied to a scimitar as your weapon, so you'd be counting on getting a magic scimitar eventually. This isn't much different.
Beyond that, most of what Deadmanwalking said still applies.

I would add Heroic Finale to the list of highly recommended 1st level spells. It's one of those spells that might only look OK on paper but it's amazing in-game. You don't need to start with it but if you pick it up before level 5, it will save someone's life. It just will. Possibly the whole party's - I've seen the fate of a party hinge on a single save.

Versatile Weapon as a 2nd level spell isn't bad either. Some would say scrolls will do, but DR is really common in Pathfinder. I would take it as a spell known - useful for yourself or others. Yes it's situational, but what isn't?
Bladed Dash (and Greater Bladed Dash) are fun spells too, and handy for mobility - close in or get out of melee without any Attack of Opportunity, set up a flank, and free attack with bonus to hit when you do. If you go with the Dervish, I would strongly consider them. If you're fighting from reach, it's not as big a deal.

Liberty's Edge

I supplemented my controller bard with a few levels of Lore Warden, and also got the Net Adept and Net Maneuvers feats. That allowed me some of the versatility usually associated with a whip (Disarm and Trip, for instance) while letting me maintain reach and still utilize dazzling display and entangle. It was enjoyable, but we stopped at level 6 so I'm not able to speak about how effective it was going forward.


Zathyr wrote:
With that party, I really wouldn't take an archetype that loses the typical Inspire Courage. No offense, but no matter how good you are personally, it's not going to compete with spreading those bonuses over a party with three other martial characters.

Probably not. The party would definitely be better overall with a typical bard, but I think I would find it less fun. I'm now excited to try this new build deadmanwalking came up with. It seems really fun and a little different than typical builds. It allows me the versatility I really want. I can be great in combat and still have useful spells (even if rarely cast in the midst of combat), and my cha is high enough where I can still be the face of the party, and I can still buff the party in general. I may not be the best buffer, but certainly any buff is better than none.

The build may not be the most optimal for the group, but I feel its the most optimal for me and how I want to play. They've already told me it's unlikely I'll be playing with the same group. Next week I'm playing with a cleric, a monk, a fighter, and one unknown.

StrangePackage wrote:
I supplemented my controller bard with a few levels of Lore Warden, and also got the Net Adept and Net Maneuvers feats. That allowed me some of the versatility usually associated with a whip (Disarm and Trip, for instance) while letting me maintain reach and still utilize dazzling display and entangle. It was enjoyable, but we stopped at level 6 so I'm not able to speak about how effective it was going forward.

I've heard that Dazzling Display really dies off the higher you go because it is a standard action. I'm not sure around which level it does, but because bards can't retrain feats I don't want to take it. No sense in picking something up that I'll regret later. I'd rather have the early levels harder than the later ones.


Deadmanwalking wrote:

Some other assorted Bard advice (some reiterated from earlier in the thread):

Grab Perform (Oratory or Sing) as your first Versatile Performance. Dance is tempting, from a theme standpoint, and worth putting points into for theme (and Pageant of the Peacock, see below) but not a good choice for your first Versatile Performance.

Take the Masterpiece Pageant of the Peacock with one of your 2nd level spell slots. It requires 4 ranks of Perform (Dance or Act) so take one of those to 4 ranks by 5th level at the latest. It's just amazing, you want it.

The Human Favored Class bonus for Bards gives extra spells known, as long as they aren't the highest level spell you can cast. This makes it usually not worth it for levels 1-3 (though extra 0-level spells can be handy...), and fabulous thereafter. At level 4+ I'd never take the HP or skill point.

Some recommended Bard spells (in no particular order):

0th: Detect Magic, Light (or Dancing Lights), Mage Hand, Mending, Prestidigitation,

1st: Charm Person, Grease, Sleep (at low levels only, retrain it out later), Timely Inspiration, Unnatural Lust, Hideous Laughter, Cure Light Wounds

2nd: Mirror Image (Best defensive spell in the game), Glitterdust, Hold Person, Invisibility, Silence, Suggestion, Tongues, Unadulterated Loathing,

3rd: Haste, Glibness (Combine with Pageant of the Peacock for hilarity), Good Hope (Bard only buff, fabulous), Confusion (great area effect), Charm Monster, Dispel Magic, Terrible Remorse,

4th: Dimension Door, Dominate Person, Freedom of Movement, Hold Monster, Greater Invisibility, Dance of 100 Cuts,

5th: Bard's Escape, Greater Dispel Magic, Phantasmal Web, Song of Discord, Vengeful Outrage, Mass Suggestion,

6th: Dance of a Thousand Cuts, Overwhelming Presence, Waves of Ecstasy, Mass Charm Monster, Getaway, Geas/Quest, Irresistible Dance,

I agree on most spells but as I have actually played a LOT of bards and seen many in play I would add. Feather step, Heroism (if you melee always use heroism. Get a lesser rod of extended spell for heroism and feather step), Jester's Jaunt, Primal Scream and the final spells. Especially Purging Finale, how many spells/abilities remove the stunning conditions? The Party, especially you and the fighter, will love you for feather step.

Drop Unnatural Lust, Hold person and Unadulterated Loathing. Save of suck for a single creature without a raider effect isn’t worth it.
edoit:

Feather step, Heroism, Grease, Glitterdust, Silence, Purging Finale, Haste, Good Hope, and Dimension Door are must have spells. Gallant Inspiration is also a god one, but not a must have.

Liberty's Edge

Rannan wrote:
Well I was gonna roll plain old True Neutral so I didn't really have any rules to abide by other than doing what I wanted. As a Neutral Good I can disregard laws and stuff like that but only if I feel it is for the good of someone or something. I suppose I could twist this, however, to work for me either way. It'll be a tricky thin line but I think it's doable. For example, I need that mans Donkey to carry my goods, so that I may destroy all of the evil and corruption that oppose Sarenrae. But he won't sell it to me, and there is no other donkeys in the village. I suppose, for the good of Sarenrae and the world, I can force him to sell it by taking it and leaving the gold, or just take it because it is a good action in the long run (and therefore good for the world, because Seranrae is meant to rid the world of corruption and evil).

That's...a shaky line of logic for a real NG character...but very appropriate for a Neutral follower of Sarenrae, see below.

Rannan wrote:
I'm not 100% on what's allowed for "good" characters, so I try to stick to neutral to avoid any problems. I like being able to do what I want and not having to be held to any standards. I feel like a Neutral Good character would help stop a slaver if they saw them and were able to, whereas as a True Neutral character I'd look the other way because I don't want to inconvenience myself.

That all sounds like a solid assessment of what being Good or Neutral means, yeah.

One possibility is to be what amounts to a 'fallen' Dawnflower Dervish. The archetype requires you to have been trained as a holy warrior for Sarenrae...not that you actually still be one, and you lose no powers from falling from grace, since your powers aren't actually from Sarenrae.

Rannan wrote:
I see on the wiki it says you can be a Neutral follower, but I can't exactly look the other way on corruption and evil and still be ridding the world of it.

No, that's a fair assessment. Her Neutral followers are more inclined to use...potentially shady methods in order to accomplish those goals, rather than inclined to ignore the issues...the kind of shady stuff in that first paragraph, for instance.

Rannan wrote:
I'm still not sure if I can steal from people while following her. Unless, you know, it's for the good of the world. Like if that diamond ring will help me buy armor that will allow me to kill evil-doers safely. The longer I kill them the more I help out. All in exchange for a ring.

I'm not sure if that's entirely accurate. You can easily have basically no concern for personal property (especially that of the wealthy) and still care about the well-being of people and fighting evil. Look at, say, Robin Hood.


Pathfinder Adventure Path Subscriber

Heroism and Good Hope are the most essential bard spells i would say!

About Dazzling Display, with some feat investment you can take performance combat feats and keep it up to date on higher levels, making it a swift action. performance combat feats are not PFS legal though i think, be warned. And in a home game, i would ask the GM to houserule this a bit, so you can use performance comabt in all combats without that one feat.

Liberty's Edge

Zathyr wrote:
With that party, I really wouldn't take an archetype that loses the typical Inspire Courage. No offense, but no matter how good you are personally, it's not going to compete with spreading those bonuses over a party with three other martial characters.

Mechanically, you're right...but I was advising based on what the OP seemed to want to play and (as he notes) the build I posted seems to fit that.

Versatile Weapon and Bladed Dash are indeed great, though.

Zark wrote:
I agree on most spells but as I have actually played a LOT of bards and seen many in play I would add. Feather step, Heroism (if you melee always use heroism. Get a lesser rod of extended spell for heroism and feather step), Jester's Jaunt, Primal Scream and the final spells. Especially Purging Finale, how many spells/abilities remove the stunning conditions? The Party, especially you and the fighter, will love you for feather step.

All that's good advice. I was just skimming and grabbing the good ones I noticed, to be honest.

Zark wrote:
Drop Unnatural Lust, Hold person and Unadulterated Loathing. Save of suck for a single creature without a raider effect isn’t worth it.

I dunno...taking out an opponent is always handy. They're certainly lower on the list than some others, I'll grant you.

Zark wrote:
Grease, Glitterdust, Silence, Haste, Good Hope, and Dimension Door are must have spells.

For a Bard focusing on Saves I'd add Confusion to that list. But otherwise agreed.

Hayato Ken wrote:
Heroism and Good Hope are the most essential bard spells i would say!

Eh. Heroism is pretty much completely obsoleted by Good Hope, IME, which makes it a less than ideal choice...


I will definitely take as many of those spells as I can.

Deadman, how can I be fallen without losing the class? Do I just keep worshipping her without being a part of the church or anything? Or is the "if the PC stops worshipping they become a standard bard" just a way out in case you don't want to be a Dervish Dancer?

Liberty's Edge

Rannan wrote:
I will definitely take as many of those spells as I can.

Good call. :)

Rannan wrote:
Deadman, how can I be fallen without losing the class? Do I just keep worshipping her without being a part of the church or anything? Or is the "if the PC stops worshipping they become a standard bard" just a way out in case you don't want to be a Dervish Dancer?

Damn. Don't know how I missed that bit. You're correct, you need to worship Sarenrae to remain a Dawnflower Dervish.

the rest of the post stands, though.


Well that's fine. I can always be kind of a renegade. Worship her but dispose of evil my own way. I'll be half of Robin Hood :) I'll steal from the rich and help the poor by cleansing evil and corruption. I'll ask my DM if I need to be part of the church, that way I can go True Neutral and kinda mind my business. Honestly though, being Chaotic Neutral can have its benefits. Getting into other peoples business usually leads to conflict. And I can still do my own thing like a PFS Robin Hood. Kinda ride the line between CN and TN.

Liberty's Edge

In PFS specifically, you'll need Inner Sea Magic and the ARG to make this character...and be required to stay N without drifting too far towards CN to maintain official worship of Sarenrae. Just for the record.

Other than that, sounds good. :)


I always have trouble with alignment. Reading up on the two, it's going to be a difficult road. CN characters act on a whim, which I've always kind of done. I usually play the character who says "I like that necklace, I think I'll steal it." I'll just try to balance CN and CG for a decent mix, which will hopefully keep me in the neutral zone. Some things will be on a whim, others will be because I don't like the evil associated with it like slavery. I'll try to just act like I do in real life mixed with Locke Lamora or something.

Dark Archive

If good alignment is an issue for you, then I have another option to present, though it may not be -exactly- what your looking for. If the part of the bard you like the best is the bardsong buffing and spellcasting, then you may be better off with a Cleric using the Evangelist archtype. The Evangelist archtype trades away medium armor and a single domain(and also reduces the power of your channel energy) for some bard songs keyed off perform(Oratory), which you get as a class skill. You also replace your spontaneous casting of cure/inflict spells for spontaneous casting off a small but solid list of enchantment spells. Anyway, for a "controller bard" the evangelist is actually better then a real bard. Why? Your a fullcaster, meaning that you can focus entirely on your casting, and due to having bardsong and the cleric list you can rival a true bard in the area of buffing while still having strong control options and, more importantly, more spells per-day.

Evangelists can be built multiple ways, and like a bard can be focused on mundane combat(Evangelists can make darn good archers if you choose a deity with the Longbow as their favored weapon). However, unlike a bard you can build an evangelist as a fullcaster and true controller due to their plentiful spells per-day and the fact they get 9th level spells. You can do this either by taking traditional caster feats(Spell focus in your favored school, Spell Penetration, metamagic etc..) or by focusing on summoning(By taking stuff like Augment summoning and the VERY good Sacred Summons). If your going for the former, you can freely worship any deity that has a domain with spells you like and then play -any- alignment you wish. Several of the chaotic deities have awesome domains such as travel, trickery, madness etc.. so for this route pick and choose what alignment you want, find an appropriate deity with a solid domain and domain spells and you now have a controller bard with no alignment issues.

The summoner evangelist, however, is vastly superior to the Offensive Caster/Controller Evangelist while still being able to dish out a lot of control through it's summons(and some offensive casting, too, if you have the wisdom.) Sadly, though if you want to go the summoner route, you'll likely want the Glory(Heroism) domain, which means VERY limited choice of deity. In fact, there are only two deities I know of who have it, one of whom is the lawful good Iomedae. However, there is hope for you if your into summoning. General Susumu(A Tian Xia deity of warfare, archery, and evil, arrogant, glory/power-seeking Samurai.) has that domain and is lawful evil, meaning he can have neutral evil clerics. While neutral evil may not quite be chaotic, you can justify many, many selfish actions with that alignment and I personally find NE to be more condusive to "screwing the rules" for personal gain than any of the chaotic alignments barring maybe CE. Basically, when playing NE, if you can think of a self-serving/selfish justification for an action, it will generally be A-ok for your alignment, even if it's seemingly a good.(If you can't think of a selfish, *******-ish reason for doing a good deed, your not trying hard enough.) NE is the alignment of absolute selfishness...NE isn't bound by chaos, law or any sort of moral code, and thus NE characters have the liberty to be quite flexible in their decision making.

If this is for PF society, however, a neutral evil Evangelist cleric of General Susumu is not an option...so you may not want to go the summoner route if this is in fact PFS.

However, while an Evangelist Cleric is the true "controller bard" in terms of buffing and magic, where it is decidedly NOT a bard is skills. Simply put, an evangelist is NOT a skillmonkey and never will be. If your goal is to be a powerful buffer and battlefield controller, then Evangelist is your best bet. However, if it is the skillmonkey aspect of the bard you care about most, Evangelist will not do the trick. You can still be a decent face, good textbook and if you take the trickery domain can even have stealth at your fingertips...but you'll need some int to do this(Human can do it with just 12, but any other race will need at least 14 to pull it off.) and can't do all three of them at the same time. You must choose to be either the face, textbook or sneak, and can only ever be one of those things. The bard, meanwhile, while he'll have to focus on mundane combat more, has the advantage of being able to be the face AND disarm traps AND stealth AND be the textbook all at the same time. That is the sacrifice you make for greater magical power. So, in the end, bard is still a great choice and a fun class, especially if you really want to be the skill-monkey. However, if it's battlefield control, bard song, spellcasting and alignment freedom that you value most, then Evangelist Cleric would be worth looking into.

For your convenience, the the Evangelist Archtype can be found here:

http://www.d20pfsrd.com/classes/core-classes/cleric/archetypes/paizo---cler ic-archetypes/evangelist


I've been told we are not allowed anything evil. Nothing. The only issue is that I have a hard time understanding what "evil" is in pathfinder. To, the ends justify the means. If I was given the option to kill an entire village in order to save more people than were killed, I'd say that's not evil. It's pretty close to neutral. You killed 50 people but did it to save 51. That's +1 in your favor. PFS does not see things this way. There is no balance. I've just got to watch my actions and think about them. The GM said we won't have any issues unless we decide to burn down an orphanage or a monastery, and he'd tell us (or not allow) if our action would change our alignment or if we're starting to shift. I think I'll be alright. I just don't want to that guy that's a PITA about things because he wants to always steal or charm the vendor for extreme discounts. Gotta be conservative. Strike a balance of sorts.

I really appreciate you taking the time to write such a long post like that though. This is only my first character in PFS, combats usually a little easier to learn than casting for a first character, IMO. But I have had some caster envy already when I see some spells. I suspect my next character will be a full caster. I wanna Feeble Mind everyone.

Dark Archive

Ahh...so this is for PFS. In that case, yeah...bard likely would be better. Bard in general is a VERY good choice for PFS since having both skills and strong mundane combat ability is extremely valuable there. People will love you for your buffs and the fact you have so much knowledge(bardic knowledge FTW!) and can be the face. Also, just to throw another idea into a ring, have you looked at the Arcane Duelist archtype for bards? If you don't want to be held to the worship of Sarenrae, Arcane Duelist can make just as strong a melee character as dawflower dervish, though with a different focus. Unlike the dervish, your bardsong buffs can actually effect your allies, and while you lose a lot, you gain a whole lot more if your interested in melee. The dervish, simply put, is more self-sufficient but dosen't play as well with others. The standard bard plays very well with others but is weaker at combat then the dervish. The arcane duelist is the middle-ground, being a strong combatant while still being able to use their bardsong on their allies and themselves. In addition, the Arcane Duelist lacks the alignment and religion restrictions of the Dervish, and even further isn't limited to using only the Scimitar. While you can certainly still use the dervish dance feat, if you want you can use a rapier instead and use the arcane bond you get from arcane duelist to assure that rapier WILL be agile. This makes the arcane duelist a bit more late-blooming then the dervish, but in return you gain piles of feats, access to better armor, an arcane bond with your weapon and more importantly, your bardsong still works on your allies!

Anyway, either will work, but if you don't want to be straight-jacked to a deity and religion but still want to be effective at melee, the Arcane Duelist would be right up your alley.

For refrence, the Arcane Duelist can be found here: http://www.d20pfsrd.com/classes/core-classes/bard/archetypes/paizo---bard-a rchetypes/arcane-duelist


I went with the Dervish mostly to never use strength. Plus I want to be great at melee and use my spells as kind of utility spells. I'll likely cast right in the beginning and then that's it. Possibly cast again in some circumstances, but for the most part melee. And the double buffs on myself are just awesome. Plus, I can still buff the party somewhat. As good as most other buffers who aren't bards. Now I'm just great at melee too. Plus it fits the style I wanna play. I know being optimal is the best idea, but I really like the style of this character. I can be deadly in combat, still cast, still buff the party decently, buff myself awesomely, be a decent skill monkey, and totally be the face of the party.

I lose being a great buffer and some other things, but this is the EXACT style of character I want. Deadmanwalking just took all the information in and came up with two awesome builds, I just like this one rather than a full plate buffer bard. Not a bad option, just not the style I like.

Dark Archive

I see, in that case I'm glad you found something you like! Also, neither the dervish or the arcane duelist is better then the other, it depends on the playstyle you want, TBH. The devish is by far a better fighter then an Arcane Duelist. As stated, the Arcane Duelist is meant to be the mid-ground between the dervish and the vanilla bard, TBH, as it gives up some of the bard's versatility for greater combat prowess, but retains some of that versatility. The dervish, meanwhile, is EVEN MORE focused on melee combat then the Arcane Duelist and thus loses some versatility in that regard, but due to this specialization comes out as a disgustingly powerful melee fighter that still has some great versatility due to the fact they still have 6 levels worth of bard spells and 6+ int skill points with a solid list. So if your going for pure melee power first and foremost and don't really care about not being able to buff party members that well then yeah, Dervish is the best choice! =)


The party may not be the happiest but I can still buff them enough. I do lose Bardic a Master and Lore Master though. It hurts, but I'm okay with the sacrifice. Almost went Musetouched Aasimar, but that's too much for me. It was definitely nice, but a little too far out for a first timer. Plus they can't intimidate. I'm really hoping and waiting for the opportunity to use prestigidition or Mage hand and intimidate someone by lifting their sack up the slightest bit (from a few feet away, magically ofc) and then asking "what do you think will happen if I close my fist?" I'm hoping for an intimidation bonus for something like that.

Dark Archive

I see...That does sound fun, though if you want to be -really- good at intimidation/fear effects then the Dirge Bard would probably be best. However, the Dirge bard is not really built to be great at melee so if you want a melee focus(which it seems you do) then I'd advise against it despite the bonuses it gets to intimidation and fear-effects.


No I just wanna use intimidate every once in a while for comical use like that. Diplomacy is better like 99% of the time apparently. Plus I think I'll eventually pick up Charm Person. There's a lot of spells posted earlie though that are likely better. Dawnflower of Dervish replaces Dirge of Doom anyways. I'm pretty set on the build Deadmanwalking came up with. He really hit all the points I wanted and in the order of importance.

Edit: I'm looking at the wording for Meditative Whirl, and can I only use healing spells with it? "By spending a move action focusing on his whirling, the dervish can apply the Quicken Spell feat to any cure spell he is about to cast..."


Yes, any spell that has "cure" in the name, though they could be used to damage undead as normal. So, not necessarily just healing.

Grand Lodge

Comical Intimidate?


Deadmanwalking wrote:
Zathyr wrote:
With that party, I really wouldn't take an archetype that loses the typical Inspire Courage. No offense, but no matter how good you are personally, it's not going to compete with spreading those bonuses over a party with three other martial characters.

Mechanically, you're right...but I was advising based on what the OP seemed to want to play and (as he notes) the build I posted seems to fit that.

Versatile Weapon and Bladed Dash are indeed great, though.

Zark wrote:
I agree on most spells but as I have actually played a LOT of bards and seen many in play I would add. Feather step, Heroism (if you melee always use heroism. Get a lesser rod of extended spell for heroism and feather step), Jester's Jaunt, Primal Scream and the final spells. Especially Purging Finale, how many spells/abilities remove the stunning conditions? The Party, especially you and the fighter, will love you for feather step.

All that's good advice. I was just skimming and grabbing the good ones I noticed, to be honest.

Zark wrote:
Drop Unnatural Lust, Hold person and Unadulterated Loathing. Save of suck for a single creature without a raider effect isn’t worth it.

I dunno...taking out an opponent is always handy. They're certainly lower on the list than some others, I'll grant you.

Zark wrote:
Grease, Glitterdust, Silence, Haste, Good Hope, and Dimension Door are must have spells.

For a Bard focusing on Saves I'd add Confusion to that list. But otherwise agreed.

Hayato Ken wrote:
Heroism and Good Hope are the most essential bard spells i would say!
Eh. Heroism is pretty much completely obsoleted by Good Hope, IME, which makes it a less than ideal choice...

Some quick notes.

Unnatural Lust, Hold person and Unadulterated Loathing are not good. When casting save or suck spells he should use area spells or spells with raider effects. I used Glitterdust and occasionally Silence even past level 12 when I played my Arcane Duelist. Glitterdust (and Grease) also lack SR which is great.

True confusion is a great spell, but let the wizard cast that one and the bard casts haste and/or good hope. It is better to pick Jester's Jaunt. Very nice utility spell or some other cool utility spell like Glibness.

No, Heroism is NOT obsoleted by Good Hope in any way. The OP will dump wisdom, have bad fort svaes and he is s skill monkey and he wants to hit things with his stick. Heroism helps him with all that. Heroism with a rod of extended spell last a very long time. The op won’t always be able to cast Good Hope, but he can make sure he more or less always has Heroism active. Same goes for feather step. He should have both on his list.

@OP. A warning and some advice!
Playing a is about being smart and always an ace up your sleeve. Focusing too much on melee can make you blind and your bard becomes just a crappy melee dude. Always bring back up weapons, scrolls, wands (CLW!), tanglefooot bags, antitoxin, rope, etc, etc. Let the melee brutes and wizard shine in their area of expertise and you shine in your area of expertise.

As pointed out by Zathyr the party probably need a bard that doesn’t loses the typical Inspire Courage. My guess is a jack-of-all-trade bard with some archer feats would have been better, but you asked for a good melee bard and this is the best you can get. Deadmanwalking has done a great job helping you.

My job now is just to warn you that you can never (even fully buffed) compete with a fighter or barbarian on their turf, so be smart. When it comes to buffs, Haste is the best. Good Hope is the second best. Both together is awesome, but Good Hope is mostly for the Party because you must make sure that you at higher levels always are fully buffed with longstrider (wand), Heroism and Feather step. See invisibility (wand) is also good.
Also: Get shield. On a wand or add it to your spell list using a Ring of spell knowledge.

Final word. Max out Use magic Devise and be smart.

PS. Get a wand of CLW.


Well I wanna be that bard that can do a bit of everything, that's why I went with bard. I'm going to try to keep several wands of different kinds for any situation. I'll be like a woman with a large purse, always has something of use. If I see that I'll be more effective doing something other than melee, I'll do that. I don't mind. I'm sure there will be moments when I can melee though and that'll be fun.

Our GM said at the end of our first scenario we can change our character once (idk if that's PFS rules or his) so if I see that I'm terrible I'll change it. But I think I'll be okay.

Two questions though. What is a spell with a raider effect and what weapons should I have as backup? Any other weapon and I'll have to pick up weapon finesse and likely WP. I can't use a whip, the scimitar replaced the proficiency I had. I can have a few bolas, but I think I need training for that too. I carry a few flasks of oil, some caltrops, and some marbles for utility. I can probably pick up some alchemical fires and things too.

I may only be in combat for a round or two if I find I'm more beneficial that way. I just know I can't be a full caster and I prefer melee over ranged. Ranged was really feat intensive. Plus with this build I have some survivability if the GM separates us.


Rannan...are you using Retraining?? Is it allowed?

A raider (rider) effect is a spell that also gives a condition....

My control bard is full of spells that gives conditions...You will probably realize (just like I did, as well as my DM)that giving conditions can be very powerful. Blind, stun, daze , nauseated are killer ....Bards have a lot of spells like that (mostly compulsion mind affecting spells...)

I took one level in crossblooded sorcerer to get +2 dc to compulsion spells (fey Bloodline) and change spell descriptor and damage to cold (marid bloodline) in order to put rime spell on soundburst...(rime = entangled condition)

As for spells:

Soundburst is a good spell: its an area spell that may stun the targets...

One thing I did was to build around soundburst with rime spell and concussive spell feats...unfortunately, I did not pick magical lineage with soundburst, but would do it if I were to start over again...

Saving finale is a great first level spell...it saved us a lot of time, especially against ghouls at low levels!!

Ear-piercing scream is also a good level 1 spell that can daze a creature (but affect only one target)...

Silence is a must againts spell casters..

Cacophonous call was a great: it gives the nauseated condition, (target is allowed only one move action= end of fight for him)

For this type of bard, however, you will need high CHA...


My cha is 18 starting out. I'm still trying to figure out how I can effectively use spells and melee in a really complimentary fashion. I wish I could back out of threat range without provoking an AoO, but the only way I've seen it done is with a tumble DC. I'd like to be able to back out, cast, and then attack while they're under whatever effect I chose. I know it'll take more than a round, but it would be nice. What sucks is eventually my tumble check will fail and it will not be good in light armor with no dex bonus.

As for retraining, I'm not sure what that is. I just know he said we get one chance to redesign our character after we play the first scenario. After that we're stuck with them.

Edit: apparently I can use acrobatics to move without provoking. I can only move at half speed then. 15 feet is plenty to move back and get a cast off though. Hopefully it's after the enemies turn so he can't pursue me.


Pathfinder Adventure Path Subscriber

Well, two feats that can make bards incredibly strong are the Kithadorian academy feats.

Master performer and Grand master performer, both give a stacking +1 bonus to all boni that grant your allies a boni, which includes you.
In any non-PFS game, i would totally take those as a bard that is able to grant boni to others.


Why in any non-PFS game? Is it not allowed?

Looking around at some teamwork feats, you can really deprive some enemies of bonuses as long as both people get the feat. Sucks you can't use it without them having it or you could really debuff enemies without even having to use spells.


Rannan wrote:

My cha is 18 starting out. I'm still trying to figure out how I can effectively use spells and melee in a really complimentary fashion. I wish I could back out of threat range without provoking an AoO, but the only way I've seen it done is with a tumble DC. I'd like to be able to back out, cast, and then attack while they're under whatever effect I chose. I know it'll take more than a round, but it would be nice. What sucks is eventually my tumble check will fail and it will not be good in light armor with no dex bonus.

As for retraining, I'm not sure what that is. I just know he said we get one chance to redesign our character after we play the first scenario. After that we're stuck with them.

Edit: apparently I can use acrobatics to move without provoking. I can only move at half speed then. 15 feet is plenty to move back and get a cast off though. Hopefully it's after the enemies turn so he can't pursue me.

You get a wand of lonstrider eventually so that won't be a problem.

Edit

BTW, Arcane Strike is a rock solid feat if you want to melee. :D
You want that feat sooner or later. The damage stacks with everything and it multiples on a crit.


Mmmmmm longstrider. Can't wait for that wand to pop up. Is there like a set table for loot like that or should I drop hints that I want something like that to my GM?

And I do wanna take Arcane Strike. I think I'm going to take it at level 5, when it becomes +2. I'm still trying to figure out if I should focus on mobility so I can move in and out with a lot of +AC, or spell focus, or what.

Is there a feat(s) that allow me to move back, cast a debuff, move in and attack? I know I can normally do half of those moves, but I'm curious if I can do that all in one turn with the right set up.

I also know I am going to ignore the Quicken Spell feat. At level 12 I only have access to level 4 caster spells, and Quicken would allow me to make a cast a swift action, but it would be a cantrip I think. It has to be 4 levels lower than my max spell caster level, and it takes up a slot 4 levels higher. A level 1 quicken spell seems like it would take up a level 5 slot, and seeing as how I don't get one of those, and I don't want an swift cantrip, it's useless to me.


Rannan wrote:

Mmmmmm longstrider. Can't wait for that wand to pop up. Is there like a set table for loot like that or should I drop hints that I want something like that to my GM?

[...]

Is there a feat(s) that allow me to move back, cast a debuff, move in and attack? I know I can normally do half of those moves, but I'm curious if I can do that all in one turn with the right set up.

If it's a PFS game I'm not sure how money works. There's some kind of fame level? I dunno - you'll find out. Presumably at some point you'll have in-game cash and can spend it at a sufficiently large town, or something like that.

Metamagic rods are nice.

As for a feat like that, not that I know of. You can just cast on the defensive though. Your concentration should be pretty decent, and as a 2/3rds caster with full caster level, it just gets easier as you level. You could take Combat Casting but I don't think it's necessary - Dervish gets an extra +4 at level 5. If you want a boost before that, you may want to consider either the Desperate Focus or Focused Mind traits, taking the Additional Traits feat if needed. They won't stack with each other, but they'd stack with any other non-trait bonuses to concentration.

Mentioning traits, there are a lot of good choices. Additional Traits is not a bad feat. Blade of Mercy is a fine one with the scimitar and since you mentioned wanting to have some fun with Intimidate, you could use it with the Enforcer feat which will give you free intimidate checks and can frighten an enemy on a crit. It's a popular combo.


I thought about picking up enforcer and using my offhand to strike. Doesn't count as a weapon if I don't take Improved Unarmed Strike, so I keep my Dervish Dance feat active and it's still considered one handed melee I think. Then on successful hits I can intimidate.

The traits might be beneficial. Right now I picked up Reactionary (yay for +10 init at level 1) and adopted, picked the gnome Animal Friend and bought a raccoon for the +1 to will. I should probably pick up two more save traits if possible. Those are always good to have.

The Exchange

Treatmonks guide is meh. I prefer my bard with +17 init, haste as a swift, courage as a move (+5/+5) and inspire command as standard for the "Guess what I went first and all my homies are +30 movement,+1 attack, +7 hit, +5 damage, +3 ac, +2 cmd and +2 skill checks, +1 reflex, +4 vs charm/fear." Their turn.

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