Hand waving pc deaths (aow spoilers)


Advice


So we are playing age of worms ( spoilers ahead), and we have reach the part after the marsh where the dopplegangers come into play. My gm informed that I had been captured and was now a doppleganger. There was no dice rolling or anything, but I'm all for a good story so I was ok that sounds kewl. He told me to go ahead and keep tracking exp and everything as I normally would as not to penalize my character. Well a little bit further in the path me as a doppleganger got killed in combat, so I rolled a new character to tag along assuming they would find my original character still, and when we reroll the start a half level behind lowest party member so that made my new gut about 3/4 behind where my original was and short about 5,000 gp in equipment. At this point I still didn't mind as I thought we would recover my normal character so finally, outside of the game I asked him about it. He said after the doppleganger died they change there tactics I wasn't needed so they killed me. No dice were ever rolled and no rp done for her he just kinda said they caught you and now they kill you. I just wanted to vent a bit and see what other people thought of this cause I kinda feel like I got punished somehow for trying to help him make a better story.

Silver Crusade

Not cool.

Speak with your GM. Through no decision, fault, or die roll, a character you created was removed from the game, and that's unfair. A player can live with bad luck, bad choices, but neither existed here. I'm aware of the story-line and am running AoW now, but I obtained my player's permission beforehand and assured him his main character would be returned to him (even if the party fails, he escapes, is released, bribes his way free, etc.)


Does your DM usually do stuff like this?

Silver Crusade

O.o

That's... harsh.

Not cool at all. If you die by your own action then that's fine but death by GM fiat? Not good.

I've also run this bit of Age of Worms, it's made clear that the whole point is for some fun roleplaying and the player should not be punished for saying yes to this.

Protest to your GM. (S)He is being unreasonable.


Vamptastic wrote:
Does your DM usually do stuff like this?

No he is pretty cut throat, but this is the first something like these has gone down.


Any ideas on how to approach it?


JOHNB83 wrote:
Any ideas on how to approach it?

I can't think of any way to respond to that scenario other that doesn't involve profane commands to perform vulgar acts requiring significant degrees of contortionism.


Yeah, how about just talk to him about it. Let him know that wasn't cool.


FallofCamelot wrote:

O.o

That's... harsh.

Not cool at all. If you die by your own action then that's fine but death by GM fiat? Not good.

I've also run this bit of Age of Worms, it's made clear that the whole point is for some fun roleplaying and the player should not be punished for saying yes to this.

Protest to your GM. (S)He is being unreasonable.

I didn't get an option of saying yes or not, but since he said I was taken and wouldn't be penialized I was ok could be fun rp. I was apperantly wrong.


I hate doppelgängers with a passion. Similar thing happened in a terrible ravenloft module based on Jack the Ripper stories to my party.

I have never heard of any group that encountered those things and felt it was handled equitably. The module in question planted the seeds of distrust which ultimately dismantled a group that had been playing together for 4 years.

Just say no to doppelgängers.


BigDTBone wrote:

I hate doppelgängers with a passion. Similar thing happened in a terrible ravenloft module based on Jack the Ripper stories to my party.

I have never heard of any group that encountered those things and felt it was handled equitably. The module in question planted the seeds of distrust which ultimately dismantled a group that had been playing together for 4 years.

Just say no to doppelgängers.

Or at least doppling the PCs.


JOHNB83 wrote:
So we are playing age of worms ( spoilers ahead), and we have reach the part after the marsh where the dopplegangers come into play. My gm informed that I had been captured and was now a doppleganger. There was no dice rolling or anything, but I'm all for a good story so I was ok that sounds kewl. He told me to go ahead and keep tracking exp and everything as I normally would as not to penalize my character. Well a little bit further in the path me as a doppleganger got killed in combat, so I rolled a new character to tag along assuming they would find my original character still, and when we reroll the start a half level behind lowest party member so that made my new gut about 3/4 behind where my original was and short about 5,000 gp in equipment. At this point I still didn't mind as I thought we would recover my normal character so finally, outside of the game I asked him about it. He said after the doppleganger died they change there tactics I wasn't needed so they killed me. No dice were ever rolled and no rp done for her he just kinda said they caught you and now they kill you. I just wanted to vent a bit and see what other people thought of this cause I kinda feel like I got punished somehow for trying to help him make a better story.

Yeaaah, not cool. You were a team player, he should have been as well. Tell him you aren't happy about this (and see if you can get your pals to track down the body for a rez).

BigDTBone wrote:

I hate doppelgängers with a passion. Similar thing happened in a terrible ravenloft module based on Jack the Ripper stories to my party.

I have never heard of any group that encountered those things and felt it was handled equitably. The module in question planted the seeds of distrust which ultimately dismantled a group that had been playing together for 4 years.

Just say no to doppelgängers.

Yeah, uh, check out the AoW obits thread. There are tons of stories of people who had a blast with the doppleganger segment. You can't blame the adventure for a GM who did everything crappy and failed to follow the adventure's advice.

Dopplegangers are kind of like paladins: If you have the right group, they can be an absolute joy, improving the experience for everyone involved and challenging everyone's roleplaying skills.

If you don't...you get complaint threads.


If anyone else would like to comment please do. I might show him this thread as kinda a way to see from the outside in how it looks.


FallofCamelot wrote:

O.o

That's... harsh.

Not cool at all. If you die by your own action then that's fine but death by GM fiat? Not good.

I've also run this bit of Age of Worms, it's made clear that the whole point is for some fun roleplaying and the player should not be punished for saying yes to this.

Protest to your GM. (S)He is being unreasonable.

I second this completely. He stepped over the line.


I plan to talk to him about this today. Hopefully he can see what he did was a little unfair.


I'll repost what I said earlier...which is going to be weird since the person who originally said it is here....

>_>
<_<

Tell your DM this...

Vamptastic wrote:
I don't know who you are. I don't know what you want. If you want our loot, I don't have it. But what I do have are a particular set of skills, skills acquired over many long, horrible campaigns. Skills that make me very a nightmare for DMs like you. If you turn this Belor around and don't kill our level 3 party, that will be the end of it. I will not disrupt your game, and I will ride your plot rails. But if you go through with this, I will look for you. I will find you, and I will defecate on your vehicle outside.


He just killed your character? How is that fun for anybody? I'm all for realism, (NPCs doing thing because that's what they would do, not because it's better for the game) but the gangers could just of easily held your PC hostage or something.

Actually, if it was me, and I'm not one to give out plot immunity, but your ganger would totally have had it. The way that story is written to unfold is just too cool to have it wrecked by a bad die roll.

And then he kills your PC on to[ of it. Sheesh.


Touc wrote:
Through no decision, fault, or die roll, a character you created was removed from the game, and that's unfair.

I think from the GM's viewpoint, you were controlling an exact copy of your player character and you got it killed. If you'd been controlling the original character you'd presumably have got it killed in the same way and you wouldn't have got it back, so in a sense it's 'fair'.


Matthew Downie wrote:
Touc wrote:
Through no decision, fault, or die roll, a character you created was removed from the game, and that's unfair.

I think from the GM's viewpoint, you were controlling an exact copy of your player character and you got it killed. If you'd been controlling the original character you'd presumably have got it killed in the same way and you wouldn't have got it back, so in a sense it's 'fair'. [/QUOTE

I was running late to the session on which my doppleganger died.
I walked in on the second round of a four on one beat down by invisible stalkers that was pretty much games rr for the doppleganger me. I don't feel I could have stopped and since he chose to attack the me so maliciously kinda his fault it died.


Quantum Steve wrote:

He just killed your character? How is that fun for anybody? I'm all for realism, (NPCs doing thing because that's what they would do, not because it's better for the game) but the gangers could just of easily held your PC hostage or something.

Actually, if it was me, and I'm not one to give out plot immunity, but your ganger would totally have had it. The way that story is written to unfold is just too cool to have it wrecked by a bad die roll.

And then he kills your PC on to[ of it. Sheesh.

Really not that fun, and like I said before its also like I got further penalized by having to make a new character by the standard. That put me behind the party by 3/4 level and about half the equipment I had. I feel what he did was basically the same as sitting down and being like ok John your character had a heart attack in their sleep roll a new one.


Wow, that's pretty much a straight a-hole thing to do if you ask me.
Just plain bad gming.

I have played through Age of Worms we had a hoot with the doppelganger section. It provided a chance for so unique roleplaying chances, and the element of mistrust in the party was fun. Then they all come together and are stronger for it. Sounds like your Gm just wanted to use them to rip apart your party or eliminate a character they were having difficultly with, or didn't like.

Personally I wouldn't play under someone like that. He is the Gm what he says goes, but he can't tell you have to play. I'd remind him of that he is Gm by choice, not his choice but the groups, and stunts like that could make it change quickly.


Bobthedestoryer wrote:

Wow, that's pretty much a straight a-hole thing to do if you ask me.

Just plain bad gming.

I have played through Age of Worms we had a hoot with the doppelganger section. It provided a chance for so unique roleplaying chances, and the element of mistrust in the party was fun. Then they all come together and are stronger for it. Sounds like your Gm just wanted to use them to rip apart your party or eliminate a character they were having difficultly with, or didn't like.

Personally I wouldn't play under someone like that. He is the Gm what he says goes, but he can't tell you have to play. I'd remind him of that he is Gm by choice, not his choice but the groups, and stunts like that could make it change quickly.

I'll try to bring that point up, should I talk to the rest of the group I game with and see where they stand. Cause when the doppelganger version of me died it was went under water and they never saw the transformation. To the best of their knowledge it was my actual character.


Let us know what happens after you talk to him, mang.

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