Archetype for a Redeemer Champion


Advice

Grand Lodge

I'm starting "The Slithering" this week, and I'm playing a Gnoll Redeemer. We get the free archetype. Can anyone recommend an archetype. I'm going with Str18/Con14/Cha14.

Sczarni

Can you tell us more about your character? Personality, background, religion? And sword-and-board, or two-handed?


Pathfinder Adventure Path, Lost Omens Subscriber

Probably Bastion if we're just talking mechanics and you want to be a shield tank.

Otherwise, I could think of all kinds of characters to make. I have a Redeemer/Gladiator/Bard of Shelyn. I've wanted to try a Champion/Summoner--though my idea was a bow wielding Paladin of Erastil with a white stag Beast eidolon--and free archetype would make that more viable.

Grand Lodge

Nefreet wrote:
Can you tell us more about your character? Personality, background, religion? And sword-and-board, or two-handed?

Worships Alglenweis

Weapon: War Flail/Meteor Hammer(2 handed)
Background; Warrior


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Aristophanes wrote:

Weapon: War Flail/Meteor Hammer(2 handed)

Background; Warrior

An attack Champion...

Barbarian? Neither Lay on Hands or Glimpse of Redemption have the Concentrate trait, so both can still be used while Raging.


Sorcerer - To gain divine spells from spellslots, Reach Spell is interesting for Lay on Hands, also Bespell Weapon might be cool.

Fighter/Mauler - 2 handed weapon, so some interesting stuff there for that combat style.

Marshal - Synergizes naturally with Champion in general because of the cooperative nature of the class.

Talisman Dabbler - Mainly because of the deity choice, the talisman could be your craft like small paintings and so on.


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Psychic goes with everything. Infinite
eye, Tangible dream, Unbound step are all decent to steal an amp cantrip from and if you don't want the surface cantrip you can take the level 1 feat to gain mental resistance. By 6 you've got the cantrip, basic casting and a full focus pool or some mental resistance.

After that, you switch to something else. Sentinel at 8 and 10 (with a skill feat to close out the archetype) will give you super bulwark.

Mauler is 3 feats to get improved knockdown at 12+

Bard is 3 feats to get lingering inspire (8) or dirge (12)

Marshal is like bard but can't transition into fear.

Or you can find more psychic stuff you like and go back for later feats or more casting if you don't like the above suggestions.


I agree with most people.

- Mauler if you want more attack feats.
- Bard if you want to improve AC using inspire defense what can be a good combination to protect others
- Marshal due lot of leardership feats that also helps to improve or protect the others
- Barbarian due extra damage from rage that can helps to improve your offensive power once the champions usually lack from things that improve their offensive power without be restricted to an alignment damage

Grand Lodge

Thanks guys! This helps me immensely!
I think I've narrowed it down to Barb, Bard, Marshal, and Talisman Dabbler, which is an intriguing notion.

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