Can I fire my longbow six times in a round, ever?


Rules Questions

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ciretose wrote:

But I was referring to the character having to invest a feat to use an exotic weapon to be able to two weapon fight with ranged weapons.

Particularly ones with high crit against touch AC.

Having to invest a Feat to allow you to reload as a Free action in the first place doesn't count?

In the case of crossbows, giving up any opportunity to add Str to your damage (like a bow can) doesn't count as a sacrifice in your book?

It's not like you've got any damage over the bow with these.

Bow, level 10: 2 attacks from BaB, 1 from Rapid Shot, 1 (technically) from Manyshot.

Total 4 shots, total attack penalties of -2 all, -7 iterative.

Crossbow/Gun: 2 attacks from BaB, 2 from TWFING. Total attack penalties of -2 all, -7 iterative.

You can combine Rapid Shot with that, but I think the extra -2 balances that out. For guns, that's kinda iffy, but considering only one class and an archetype can use the things effectively, and don't get any particular goodies BESIDES that, I think we can cut them a little slack.


As I understand the RAW you may fire any Bow (not Crossbows without Rapid reload but including Repeating ones) as often as you have attacks in the action you choose i.e. Standard action Attack = once
Full attack = to number of attacks you have i.e. if you have a BAB of +16 you get 4 attacks. (+16/11/6/1)
The Feat Rapid shot one one to the total for a -2 penalty
Manyshot adds 2

Designer, RPG Superstar Judge

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Warren Burgess, the problem is that drawing arrows is a free action so if this FAQ were to be applied to archery (rightly or wrongly) it would limit a shooter to 3 shots per round.

Sean has already stated that the FAQ is not meant to apply to archery. However, there is nothing in the FAQ that states this so anyone who actually uses this FAQ as a guideline will limit archery to 3 shots per round.

- Gauss


Gauss wrote:


Sean has already stated that the FAQ is not meant to apply to archery. However, there is nothing in the FAQ that states this so anyone who actually uses this FAQ as a guideline will limit archery to 3 shots per round.

- Gauss

I intend to use this FAQ as a guideline (including the part about it depending on circumstances and the other qualifications). I won't be limiting archery in that way.

Fwiw, I won't be limiting guns either unless some build or combination i haven't seen gets out of hand. Then I'll cite this FAQ and will limit reloading a gun to three per round.

This is a FAQ about how and when one should exercise DM discretion. It's never going to be black and white.


I don't see why people say a Gunslinger getting full attacks with their gun is "cheesy" or an "exploit." Looking through the rules, it would seem to be intentional by design.

A published class has:
a)full BAB
b)focus on ranged attacks, specifically firearms
c)free quicker reloads (Rapid Reload as a bonus, or deed)
d)even quicker reloads (Musket Master treats two handed as one handed)
e)Alchemical ammo specifically stacks to further reduce load times (at a higher misfire chance)

Even without TWF (and its attendant penalties to attack), you easily have 6 attacks from BAB, Rapid Shot, and Haste.

It seems like the ability to full attack with your gun is entirely intentional in the rules.

If this wasn't the intention, why didn't:
a)Gunslinger have 3/4 BAB
b)things that reduce reloading time specify they don't stack


Steve Geddes wrote:
Gauss wrote:


Sean has already stated that the FAQ is not meant to apply to archery. However, there is nothing in the FAQ that states this so anyone who actually uses this FAQ as a guideline will limit archery to 3 shots per round.

- Gauss

I intend to use this FAQ as a guideline (including the part about it depending on circumstances and the other qualifications). I won't be limiting archery in that way.

Fwiw, I won't be limiting guns either unless some build or combination i haven't seen gets out of hand. Then I'll cite this FAQ and will limit reloading a gun to three per round.

This is a FAQ about how and when one should exercise DM discretion. It's never going to be black and white.

It's the 3/round I don't like. If someone's going crazy with 2 double-barreled pistols, firing 10+ shots a round, by all means crack down on it.

But if someone in the same game is using a single gun and has gotten up to 4 shots a round, why do they need to get nerfed too?

Especially since the rules abuser will probably just switch to 2WF pepperboxes and keep a good chunk of his attacks. Especially if he keeps a couple loaded spares.


Samasboy1 wrote:

I don't see why people say a Gunslinger getting full attacks with their gun is "cheesy" or an "exploit." Looking through the rules, it would seem to be intentional by design.

A published class has:
a)full BAB
b)focus on ranged attacks, specifically firearms
c)free quicker reloads (Rapid Reload as a bonus, or deed)
d)even quicker reloads (Musket Master treats two handed as one handed)
e)Alchemical ammo specifically stacks to further reduce load times (at a higher misfire chance)

Even without TWF (and its attendant penalties to attack), you easily have 6 attacks from BAB, Rapid Shot, and Haste.

It seems like the ability to full attack with your gun is entirely intentional in the rules.

If this wasn't the intention, why didn't:
a)Gunslinger have 3/4 BAB
b)things that reduce reloading time specify they don't stack

Mechanically, the problem is there's no way to stop anywhere between two attacks (reload as swift) and as many as you can stack, which seems to be what the developers want.

Liberty's Edge

It isn't full attack that is the issue.

It is full attack while dual wielding with a weapon with reload limitations included in the design, likely to offset the fact that it does X4 crit vs touch AC.

Not to mention how absurd the whole weapon cord logic is.

Not to mention this is only one of the issues that has come up with free action abuse in the threads.

But most importantly.

"Again, these are guidelines, and the GM can allow more or fewer free actions as appropriate to the circumstances."


ciretose wrote:
It is full attack while dual wielding with a weapon with reload limitations included in the design, likely to offset the fact that it does X4 crit vs touch AC.

Well, that's why you do things to reduce the reload times. You use rapid reload and an alchemical cartridge instead of one of those cool cartridges. So you get feat taxed and your options are reduced. Then I have to ask why I can reduce it to a free action, was I only supposed to fire twice per round, maybe not while moving or was it only balanced for advanced firearms which hold more than one bullet at a time?


Steve Geddes wrote:

Fwiw, I won't be limiting guns either unless some build or combination i haven't seen gets out of hand. Then I'll cite this FAQ and will limit reloading a gun to three per round.

This is a FAQ about how and when one should exercise DM discretion. It's never going to be black and white.

I'd just cite the core rules where it says it instead. The position is stronger, and unlike the FAQ doesn't conflict with stated rules.

This is another place where it seems as if the FAQ is looking to do errata. This was a mistake that WotC made with 3rd edition, and I'm sorry to see the trend spread over to Paizo as it erodes my faith in them.

-James


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thejeff wrote:
Steve Geddes wrote:
Gauss wrote:


Sean has already stated that the FAQ is not meant to apply to archery. However, there is nothing in the FAQ that states this so anyone who actually uses this FAQ as a guideline will limit archery to 3 shots per round.

- Gauss

I intend to use this FAQ as a guideline (including the part about it depending on circumstances and the other qualifications). I won't be limiting archery in that way.

Fwiw, I won't be limiting guns either unless some build or combination i haven't seen gets out of hand. Then I'll cite this FAQ and will limit reloading a gun to three per round.

This is a FAQ about how and when one should exercise DM discretion. It's never going to be black and white.

It's the 3/round I don't like. If someone's going crazy with 2 double-barreled pistols, firing 10+ shots a round, by all means crack down on it.

But if someone in the same game is using a single gun and has gotten up to 4 shots a round, why do they need to get nerfed too?

Especially since the rules abuser will probably just switch to 2WF pepperboxes and keep a good chunk of his attacks. Especially if he keeps a couple loaded spares.

The way I read the FAQ is that it is precisely this level of discretion that is being advocated. A qualified example, labelled as a guideline and explicitly not a rule, isn't something I feel bound to follow.

If I ever have a gunslinger with four attacks at my table, I'll have no problem (whether he talks while shooting or not). If he comes back the following week with a "rebuild he found on the forums" and suddenly has ten attacks a round, then ill adjust it down with this FAQ's authority (if he claims I'm going against raw).

I think FAQs about dm judgement are inherently less precise and more subjective than pure clarifications of what some rule meant.


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james maissen wrote:
Steve Geddes wrote:

Fwiw, I won't be limiting guns either unless some build or combination i haven't seen gets out of hand. Then I'll cite this FAQ and will limit reloading a gun to three per round.

This is a FAQ about how and when one should exercise DM discretion. It's never going to be black and white.

I'd just cite the core rules where it says it instead. The position is stronger, and unlike the FAQ doesn't conflict with stated rules.

-James

The FAQ doesn't conflict with stated rules unless you only read some of it.


ciretose wrote:

It isn't full attack that is the issue.

It is full attack while dual wielding with a weapon with reload limitations included in the design, likely to offset the fact that it does X4 crit vs touch AC.

Not to mention how absurd the whole weapon cord logic is.

Not to mention this is only one of the issues that has come up with free action abuse in the threads.

But most importantly.

"Again, these are guidelines, and the GM can allow more or fewer free actions as appropriate to the circumstances."

Reload limitations that, to some degree, seem to be intended to circumvented at some level in play. Otherwise there shouldn't be so many things to reduce load times that explicitly stack.

Weapon Cords don't trouble me in concept since you could effectively do the same thing with Quick Draw. But at least then you expended a feat.

Liberty's Edge

If only there were a firearm that didn't need to be reloaded that could be used in high level play when you have that many attacks....


ciretose wrote:

It isn't full attack that is the issue.

It is full attack while dual wielding with a weapon with reload limitations included in the design, likely to offset the fact that it does X4 crit vs touch AC.

Not to mention how absurd the whole weapon cord logic is.

Not to mention this is only one of the issues that has come up with free action abuse in the threads.

But most importantly.

"Again, these are guidelines, and the GM can allow more or fewer free actions as appropriate to the circumstances."

If full attack is not the issue, then why limit to fewer shots than the gunslinger makes with a full attack? Surely if full attack weren't an issue you would just limit it to four shots, the number a full BAB class can make on a full attack?

Or is having a BAB of 16+ "abuse" to you?


ciretose wrote:
If only there were a firearm that didn't need to be reloaded that could be used in high level play when you have that many attacks....

Honestly, I'd love to that as a common magical option. Rather than only available on a single high-level item. Preferably something that just magically loaded ammo you carried. Either as a weapon enchantment or as an ammo bag item. Same for crossbows.

Liberty's Edge

thejeff wrote:
ciretose wrote:
If only there were a firearm that didn't need to be reloaded that could be used in high level play when you have that many attacks....
Honestly, I'd love to that as a common magical option. Rather than only available on a single high-level item. Preferably something that just magically loaded ammo you carried. Either as a weapon enchantment or as an ammo bag item. Same for crossbows.

It's a 2nd level spell, so I won't be surprised if it pops up soon.

Shadow Lodge

ciretose wrote:
Of only there were a firearm that didn't need to be reloaded that could be used in high level play when you have that many attacks....

..and it wasn't a specific weapon that cost 73,300gp and required you to be lucky enough to find it in whatever town you are in.

Liberty's Edge

ArmouredMonk13 wrote:
ciretose wrote:
Of only there were a firearm that didn't need to be reloaded that could be used in high level play when you have that many attacks....
..and it wasn't a specific weapon that cost 73,300gp and required you to be lucky enough to find it in whatever town you are in.

What level are you?


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Again, it is not the reloading that's the issue.

It's the juggling with weapon cords.

A very simple, easy fix that leaves everything the way it was is to errata the cords to say that when a weapon is dangling by the cord, the attached hand is not considered to be free for use with any actions other than regaining the weapon attached as a swift action.

Boom, done.


ciretose wrote:
ArmouredMonk13 wrote:
ciretose wrote:
Of only there were a firearm that didn't need to be reloaded that could be used in high level play when you have that many attacks....
..and it wasn't a specific weapon that cost 73,300gp and required you to be lucky enough to find it in whatever town you are in.
What level are you?

Apparently a low enough level that you still think it's cheesy to get four attacks in a round. And a low enough level that the PC can't perform one of their most basic functions that they have feats to specialize in while talking.

So obviously low enough that "you an buy this obscure 73,300 gp item if you're lucky enough to find it" isn't a good way to do something that everyone else can do for free.

Shadow Lodge

137ben wrote:

Apparently a low enough level that you still think it's cheesy to get four attacks in a round. And a low enough level that the PC can't perform one of their most basic functions that they have feats to specialize in while talking.

So obviously low enough that "you an buy this obscure 73,300 gp item if you're lucky enough to find it" isn't a good way to do something that everyone else can do for free.

yeah, like level 6 with rapid shot and haste.


ciretose wrote:

If only there were a firearm that didn't need to be reloaded that could be used in high level play when you have that many attacks....

I said at some level of play. Not only at high level, if your DM gives you one and only if you use a pistol.

Liberty's Edge

137ben wrote:
ciretose wrote:
ArmouredMonk13 wrote:
ciretose wrote:
Of only there were a firearm that didn't need to be reloaded that could be used in high level play when you have that many attacks....
..and it wasn't a specific weapon that cost 73,300gp and required you to be lucky enough to find it in whatever town you are in.
What level are you?

Apparently a low enough level that you still think it's cheesy to get four attacks in a round. And a low enough level that the PC can't perform one of their most basic functions that they have feats to specialize in while talking.

So obviously low enough that "you an buy this obscure 73,300 gp item if you're lucky enough to find it" isn't a good way to do something that everyone else can do for free.

Four attacks while dual wielding with each weapon, with none of the weapons having multiple cartridges.

Devil is in the details...

Liberty's Edge

ArmouredMonk13 wrote:
137ben wrote:

Apparently a low enough level that you still think it's cheesy to get four attacks in a round. And a low enough level that the PC can't perform one of their most basic functions that they have feats to specialize in while talking.

So obviously low enough that "you an buy this obscure 73,300 gp item if you're lucky enough to find it" isn't a good way to do something that everyone else can do for free.
yeah, like level 6 with rapid shot and haste.

Do you have a pepper box?


ciretose wrote:


Four attacks while dual wielding with each weapon, with none of the weapons having multiple cartridges.

Devil is in the details...

Four attacks is four attacks. What's the issue?

Liberty's Edge

Rynjin wrote:
ciretose wrote:


Four attacks while dual wielding with each weapon, with none of the weapons having multiple cartridges.

Devil is in the details...

Four attacks is four attacks. What's the issue?

The issue isn't the attacks, it is the reloading following the attacks for the next round.

If you have a double barrel pistol in each hand, that is four shots.

If you have a pepperbox and a GM who isn't an idiot, that is 6 shots.

The issue comes in on two things. Before 11th level, it is that with rapid reload you can reduce the move action to reload to a free action. But you still need to have a hand free to do so, meaning people have been dropping the gun with a weapon cord to have a hand "free" to reload then whipping that gun back up, dropping the other one to have a hand "free" to reload...etc...etc...

So by any reading, you can have 4 attacks either with the double barrel gun or with the pepperbox.

But not with the single pistol in each hand.

You can have 4 attacks with a pistol in one hand, as even if the strict reload reading is correct that allows you to fire once and reload 3 times (the strictest reading).

But you don't get the dual wield extra attack...well...unless you have quick draw for the last attack, taking you to 5 attacks.

Or 6 if you have a double barrel pistol.

At 11th you have lightning reload for another reload (which would be a separate free action...) so now we are up to 7 by my count.

And of course, there is a pistol that reloads itself and a spell that does the same.

(Sidebar: My suggestion for the Gunslinger class was to simply make the primary class feature that they were able to load firearms very quickly, increasing with attack bonus. This would have made all of this a moot point and made the class much simpler IMHO...but I digress).

Does all of this make a gun more difficult to use than a Bow?

Yes.

Does a bow hit against touch AC and crit X4?

No.

Now what got people rolling their eyes was when people used weapon cords to juggle firearms while they reloaded, as if that was exactly what the person who made weapon cords envisioned.

Is this similar to what you can do with gloves of storing? Yes. But gloves of storing cost 10k, and take up your hand slot and can only carry one extra weapon (which would take you to 6 shots right there if you have double barrel pistols)

And again all of this is just one example of free action abuse. There were long threads about letting go of a weapon to change grips/swap out/etc...all of which were clearly trying to use a technicality in the rule to get around something.

Which, you know, is getting around something.

The whole point of the FAQ was and is to remind GMs that they are allowed, and have always been allowed, to cap the number of free actions that can be done in a round.

If it turns out that the devs only want you to be able to reload a single gun 3 times, and a total of two guns no more than 5 times, I have zero issue with that.

If it turns out they want you to be able to reload guns up to your attack bonus, but only if you actually have a hand free and not when you are dangling a gun by a weapon cord, I'm fine with that.

Neither option pees in anyones kool aide who wasn't trying to get over or around the rules, IMHO. And neither "breaks high level play" as one person put it.


But you can't fire four times with that single pistol every round, because you would need to reload four times a round. And that's to say nothing of the impact of, say, speaking.

Have you ever previously heard of a GM saying that a character with Rapid Reload couldn't reload as often if they talked during combat?

And the thing is, the first ruling, the "only reload a single gun 3 times, or only 2 if you have talked", really does break higher-level gunslingers, or hasted ones, or people with Rapid Shot, because it suddenly takes away a bunch of their attacks.


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Steve Geddes wrote:
The FAQ doesn't conflict with stated rules unless you only read some of it.

Close.. it doesn't conflict unless you read part of it:

Quote:
it is reasonable for a GM to limit you to performing 5 free actions per round if each is a different free action, or perhaps 3 free actions per round if two or more are the same free action.

This is blatantly false.

It is not reasonable for the GM to limit an archer to drawing only 3 arrows when they could attack more than that. Nor is it reasonable to limit a dagger thrower to only being able to quick draw 3 daggers when they could throw more.

So this part of the FAQ that is trying to give guidance and invokes game balance flies in the face of what the rules give as the use of being able to draw ammunition as a free action.

Now are there issues with weapon cords and gunslingers? Sure. The problem isn't free actions.. they've been around for a long, long time without the world ending. It's what Paizo has decided to add on not working well.

The better solution is to work on Gunslingers and to handle weapon cords.. there are easy solutions for each. (Personally in the case of Gunslingers for me it's simple: nix them entirely).

Again the problem isn't free actions.

-James


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james maissen wrote:

Close.. it doesn't conflict unless you read part of it:

Quote:
it is reasonable for a GM to limit you to performing 5 free actions per round if each is a different free action, or perhaps 3 free actions per round if two or more are the same free action.
This is blatantly false.

What the poster above was trying to emphasize is that you're ignoring the part right before that, which is part of the *same sentence*, that says:

"there are no specific rules about how many free actions you may take in a round"

Quote:
there are no specific rules about how many free actions you may take in a round
Quote:
there are no specific rules about how many free actions you may take in a round


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Bizbag wrote:

What the poster above was trying to emphasize is that you're ignoring the part right before that, which is part of the *same sentence*, that says:

"there are no specific rules about how many free actions you may take in a round"

Which makes the FAQ kinda pointless, doesn't it?

The rule already was: GM discretion.

The only thing the FAQ seems to be adding is what should be considered as reasonable.

Yet what it says doesn't fit within what the core rules give as reasonable, intended, and understood.

So what purpose does the FAQ serve in this case?

-James


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james maissen wrote:
So what purpose does the FAQ serve in this case?

A gentle reminder to GMs that they are entitled to limit the number of free actions a player may take if they feel that a player is abusing them or being cheesy. There are a lot of post by SKR on it atm.

Liberty's Edge

MrSin wrote:
james maissen wrote:
So what purpose does the FAQ serve in this case?
A gentle reminder to GMs that they are entitled to limit the number of free actions a player may take if they feel that a player is abusing them or being cheesy. There are a lot of post by SKR on it atm.

Yup.


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MrSin wrote:
james maissen wrote:
So what purpose does the FAQ serve in this case?
A gentle reminder to GMs that they are entitled to limit the number of free actions a player may take if they feel that a player is abusing them or being cheesy. There are a lot of post by SKR on it atm.

Great.. and that's wonderful.. in fact [i]that's what the core rules actually do[\i]. And the FAQ starts off by quoting them.

Then the FAQ makes this jump to actually numbering and encoding what is reasonable. These suggestions as to what one might consider reasonable are not in line with what is mandated by the core rules. Ergo they are not good suggestions.

The real problem is that Paizo created items like 'weapon cords' and didn't give enough restrictions upon them.

Then there's guns in the first place which have a good number of issues..

-James


james maissen wrote:
MrSin wrote:
james maissen wrote:
So what purpose does the FAQ serve in this case?
A gentle reminder to GMs that they are entitled to limit the number of free actions a player may take if they feel that a player is abusing them or being cheesy. There are a lot of post by SKR on it atm.

Great.. and that's wonderful.. in fact [i]that's what the core rules actually do[\i]. And the FAQ starts off by quoting them.

Then the FAQ makes this jump to actually numbering and encoding what is reasonable. These suggestions as to what one might consider reasonable are not in line with what is mandated by the core rules. Ergo they are not good suggestions.

Yeah, that's exactly why we have had several threads about it atm.


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Sean K Reynolds wrote:
As always, the snark here makes me wonder why I bother trying to engage with the people here. At all. Maybe you'd prefer that Jason or Stephen answer your questions.

Because we LIKE you Sean, and respect you. Well, most of us do. Those that count, do.

Remember the faux latin "Illegitimi non carborundum".

Liberty's Edge

james maissen wrote:
MrSin wrote:
james maissen wrote:
So what purpose does the FAQ serve in this case?
A gentle reminder to GMs that they are entitled to limit the number of free actions a player may take if they feel that a player is abusing them or being cheesy. There are a lot of post by SKR on it atm.

Great.. and that's wonderful.. in fact [i]that's what the core rules actually do[\i]. And the FAQ starts off by quoting them.

Then the FAQ makes this jump to actually numbering and encoding what is reasonable. These suggestions as to what one might consider reasonable are not in line with what is mandated by the core rules. Ergo they are not good suggestions.

The real problem is that Paizo created items like 'weapon cords' and didn't give enough restrictions upon them.

Then there's guns in the first place which have a good number of issues..

-James

And I like weapon cords.

I dislike the people who don't let us have nice things like weapon cords because the spend so much time looking for ways to game the system, and call it "System Mastery"...

Project Manager

Removed some sniping and responses, as well as some unproductive comparisons of various staff members' posting styles. Please revisit the messageboard rules.


Well, I don't agree with you idea that using an option that's presented in a book as "gaming the system". Some usages may be unanticipated but that doesn't mean its some nefarious plan to ruin your (or anyone's) fun.

As a different take on this (since per Sean's posts around the boards, this seems to have been specifically aimed at Gunslinger shenanigans), what would you think of a FAQ Clarification that said something like:

"For abilities that require a 'free hand,' using a hand for any form of attack results in in not being considered 'free.' Examples include reloading firearms or crossbows, Freehand Fighter, and Duelist. Spellcasters can still make the free touch attack that is part of casting a touch spell."

??

This would eliminate the problems some have with TWF Gunslingers altogether since making the attack with the 'off hand' would mean that it was not longer considered 'free' that round in order to reload. The idea is based on some of Sean's posts and rules on combining natural attacks and manufactured attacks.


If loading a crossbow permanently occupied a hand for the round, what would be the point of having 1-handed ranged weapons at all? They'd effectively be nearly identical to two-handed ones, except with lower damage.

I'm still not sure what the weapon cord abuse everyone keeps talking about is; I've heard of a situation in which a player uses them to dual-wield pistols, but they'd end each round with one in hand and one "dropped". Is this what everyone's referring to?


I am not seeing why people are having a trouble with the 'free-action' concept.

If a character can attack multiple times, free action loading should come as part of the package for each shot. That would be the spirit of the game system.

What is acceptable in the real world isn't the limitation of the game world. After all, I doubt we have many RL people who extend past 10th level in game terms. You are looking at 'super heroes' when you are past that break point. (Just basing off of M&M guidelines. MM characters, being super hero's start off at effectively 10th level other games.)

My point in being that a person would not unreasonably have access to a free action for each attack action they have.

Crossbows are lower class weapons based on game design. They are simple weapons after all, usable by nearly everyone. If they have a line of cross bows set up, they too can get a shot per action due to the pre-loaded condition.

Dark Archive

Gauss wrote:
However, there is nothing in the FAQ that states this

You mean, aside from "Again, these are guidelines, and the GM can allow more or fewer free actions as appropriate to the circumstances"?

Grand Lodge

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Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
thejeff wrote:
ArmouredMonk13 wrote:
You can shoot a longbow 8 times a full-attack as a 20th level zen archer. How do you get only 3 bullets/bolts per gun/crossbow? Or are you refering to the FAQ that specifically states that it changes nothing (as you get as many free actions as the GM will allow you to have, not the 3-5 that it says you get).

Of course it also allows the GM to only allow one arrow, with just as much justification as 8.

What's changed is that the official guideline is 3. Even the given example with pistols suggests that is the intent. And stay quite while shooting, because if you talk as a free action you only get two shots.

Obviously the GM can override that guideline, but the baseline assumption has changed. Before the GM could choose to override the base assumption of as many free actions as desired. Now he can choose to override the baseline of 3 (or 5 if they're all different).

You people are quoting out of context.

There is no "official guideline". And the subject was about the number of free actions the suggestions of which promptly set off nerdrage because of idiot statements like this.

You do your multiple shots as part of a SINGLE FULL ATTACK ACTION. That's in the rules. That's why Rangers can do 5 shots per round at 20th leve,l Zen Archers are listed as having 6 arrow shots in a flurry (with a bump up to 2 more with improved rapidshot) when they hit 20th level. If you just stick to that fact, than "the number of allowed free actions" doesn't come into play.


Yes, it's a single full attack action, but that's only possible if you can continue firing during that action without having to stop. Which requires you to be able to reload as a free action. And the FAQ gives the example of restricting someone to reloading twice in a round because they talked and the two reloads are the same action, which caps them at a sustained two shots per round if they keep talking, or three if they aren't talking.

Grand Lodge

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Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
seebs wrote:
Yes, it's a single full attack action, but that's only possible if you can continue firing during that action without having to stop. Which requires you to be able to reload as a free action. And the FAQ gives the example of restricting someone to reloading twice in a round because they talked and the two reloads are the same action, which caps them at a sustained two shots per round if they keep talking, or three if they aren't talking.

The FAQ listed that as GM option, not a mandate of an official rules change.

The things bows and flintlocks can't really be considered in the same context. Expecting to speed shoot a single flintlock or musket, (which the standard golarion gun is essentially) to the same extent of a bow is beyond ridiculous.


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LazarX wrote:
seebs wrote:
Yes, it's a single full attack action, but that's only possible if you can continue firing during that action without having to stop. Which requires you to be able to reload as a free action. And the FAQ gives the example of restricting someone to reloading twice in a round because they talked and the two reloads are the same action, which caps them at a sustained two shots per round if they keep talking, or three if they aren't talking.
The FAQ listed that as GM option, not a mandate of an official rules change.

Right.

But the FAQ asserts that it is reasonable for a GM to state that a gunslinger can't take a full iterative attack, even with "advanced" pistols and rapid reload, and that they can't even take 3/4 of it if they talked during the round.

And that's a pretty surprising ruling.

Quote:
The things bows and flintlocks can't really be considered in the same context. Expecting to speed shoot a single flintlock or musket, (which the standard golarion gun is essentially) to the same extent of a bow is beyond ridiculous.

What about a crossbow, which really does take significant time to reload? Both light crossbows and "advanced" guns are move action to reload, free action if you took rapid reload.

Prior to this FAQ, I'd never heard of anyone saying a gunslinger with rapid reload and an advanced pistol of some sort couldn't take full iterative attacks, even if they had rapid shot too so they could have five attacks per round without any magical effects up. And I've never heard of anyone saying it about a crossbow, either.

And I've certainly never heard of someone claiming that a character who uses free actions to reload a weapon (such as a crossbow) gets one fewer attack in a round if they talk.

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