
Ravingdork |

My players used animate rope to escape a bunch of bad guys, heal up and hide. Then the bad guys dug a pit under the portal, filled it with boiling oil, called for reinforcements, and massacred all the PCs when the spell's duration ran out.
Game over. No more campaign. This spell ruined everything!
;P

Laiho Vanallo |

Sooooo one of the enemy had a few ranks in spellcraft, recognized the spell and decided that the best course of action was lay the trap of the century by digging a pit in a few hours (because of course they know exactly how long the spell last) filling said pit with hot coals and pouring a few hundred gallons of lard/oil/ky jelly on top of it.
Then they called forth reinforcements (How many?)
I will take a wild guess that the reinforcements where fully equipped and available to deal with the treat of your PCs.
Your PC did not peak out of the Rope Trick spell to observe and assess the situation at any point, jumped out into the burning oil, then got impaled by 3-4 perfectly camouflaged ballista.
Nice! With efficient campaign villains like that they should rule your whole campaign world! Why not make your player reroll character part of the best military in the world working for the new evil overlord?

Starbuck_II |

Sooooo one of the enemy had a few ranks in spellcraft, recognized the spell and decided that the best course of action was lay the trap of the century by digging a pit in a few hours (because of course they know exactly how long the spell last) filling said pit with hot coals and pouring a few hundred gallons of lard/oil/ky jelly on top of it.
Then they called forth reinforcements (How many?)
I will take a wild guess that the reinforcements where fully equipped and available to deal with the treat of your PCs.Your PC did not peak out of the Rope Trick spell to observe and assess the situation at any point, jumped out into the burning oil, then got impaled by 3-4 perfectly camouflaged ballista.
Nice! With efficient campaign villains like that they should rule your whole campaign world! Why not make your player reroll character part of the best military in the world working for the new evil overlord?
Worse that pit took at least 1000 gp to make (as it would be pit trap).

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Sooooo one of the enemy had a few ranks in spellcraft, recognized the spell and decided that the best course of action was lay the trap of the century by digging a pit in a few hours (because of course they know exactly how long the spell last) filling said pit with hot coals and pouring a few hundred gallons of lard/oil/ky jelly on top of it.
Then they called forth reinforcements (How many?)
I will take a wild guess that the reinforcements where fully equipped and available to deal with the treat of your PCs.Your PC did not peak out of the Rope Trick spell to observe and assess the situation at any point, jumped out into the burning oil, then got impaled by 3-4 perfectly camouflaged ballista.
Nice! With efficient campaign villains like that they should rule your whole campaign world! Why not make your player reroll character part of the best military in the world working for the new evil overlord?
No, no! Every enemy has ranks in spellcraft. It's all part of the new HR training all evil minions are required to take before taking up their roles as minions. That was added to the new minion handbook under the section titled, "Rope Trick: Not to be confused with Animate Rope."

Laiho Vanallo |

Laiho Vanallo wrote:Worse that pit took at least 1000 gp to make (as it would be pit trap).Sooooo one of the enemy had a few ranks in spellcraft, recognized the spell and decided that the best course of action was lay the trap of the century by digging a pit in a few hours (because of course they know exactly how long the spell last) filling said pit with hot coals and pouring a few hundred gallons of lard/oil/ky jelly on top of it.
Then they called forth reinforcements (How many?)
I will take a wild guess that the reinforcements where fully equipped and available to deal with the treat of your PCs.Your PC did not peak out of the Rope Trick spell to observe and assess the situation at any point, jumped out into the burning oil, then got impaled by 3-4 perfectly camouflaged ballista.
Nice! With efficient campaign villains like that they should rule your whole campaign world! Why not make your player reroll character part of the best military in the world working for the new evil overlord?
Nah, never! , we all know that NPCs have unlimited funds when they build traps only PC have to spend enough to start a small kingdom to build a CR5 trap, it's clearly stated at Page 404 of the "DoNotExist GM Guide".

Laiho Vanallo |

Laiho Vanallo wrote:No, no! Every enemy has ranks in spellcraft. It's all part of the new HR training all evil minions are required to take before taking up their roles as minions. That was added to the new minion handbook under the section titled, "Rope Trick: Not to be confused with Animate Rope."Sooooo one of the enemy had a few ranks in spellcraft, recognized the spell and decided that the best course of action was lay the trap of the century by digging a pit in a few hours (because of course they know exactly how long the spell last) filling said pit with hot coals and pouring a few hundred gallons of lard/oil/ky jelly on top of it.
Then they called forth reinforcements (How many?)
I will take a wild guess that the reinforcements where fully equipped and available to deal with the treat of your PCs.Your PC did not peak out of the Rope Trick spell to observe and assess the situation at any point, jumped out into the burning oil, then got impaled by 3-4 perfectly camouflaged ballista.
Nice! With efficient campaign villains like that they should rule your whole campaign world! Why not make your player reroll character part of the best military in the world working for the new evil overlord?
True! They also gave that 3 part course on why to attack anything that remotely like a spell-caster on sight and ignore anyone wearing more than a chainmail in combat.
I mean every Level 1 warrior and commoners know from previous experience the difference between a wizard, a druid, a cleric and a sorcerer, they also all know what types of spell they can cast! It's like some sort of all seeing being would directly communicate all that information about the prepared spell they have directly into their brain!

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Hah! Is anybody else suddenly reminded of "Tarquin's Tips" for the Empire of Blood guards in Order of the Stick?
"7. We do not conduct surprise inspections, EVER, especially at night. The person who tells you so is lying. Capture them."
Dirtiest trick I've ever seen a villain pull; justifying metagaming on the part of his guards. ;)