New Magic Items: Rings of Magical Might


Homebrew and House Rules


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I think rings of wizardry are too expensive. At least the lower ones are. I've designed these new rings to fix a few problems I think the rings had.

Ring of Magical Might
Aura moderate (Type 1) or strong (Type 2-4) (no school);
CL 11th (1), 14th (2), 17th (3), 20th (4)
Slot ring; Price 6000 gp (Type 1), 24000 gp (Type 2), 54000 gp (Type 3), 96000 gp (Type 4); Weight --
Description
These rings provide 4 more spell slots to prepared arcane spell casters, or 2 more spell slots for spontaneous spell casters. Type 1 provides spell slots to 1st level spells, type 2 provides spell slots to 2nd level spells, type 3 provides spell slots to 3rd level spells, and so on.
If you have levels in 2 or more spell casting classes, you have to decide how the spell slots are distributed during your daily preparations. 2 prepared slots are worth 1 spontaneous spell slot. You could give one prepared class 3 spells and another 1 prepared spell, or you could give 1 spontaneous class 1 spell and a prepared class 2 spells.
Construction
Requirements Forge Ring; Cost 3000 gp (Type 1), 12000 gp (Type 2), 27000 gp (Type 3), 48000 gp (Type 4)

1) If runestones of power are twice as expensive as pearls of power, then why not make it twice as expensive for these rings? Or, in this case, half as effective. Spontaneous spells slots vs prepared respectively.

2) The price I used is SL ^ 2 * 1500 * number of (prepared) spell slots.

3) I got rid of the limited wish prerequisite. Its a bit arcane centric focus, which isn't desired for rings for any caster.

I'm looking for feedback.


you certainly achieved your goal. (my shocking grasp magus build will take 2 of the Type 1 please)
A ring of Magical Might 1 will Always be better than a Ring of Wizardry 1 and at less than 1/3 the cost. As you go up to a Type 4, however, the benefit is still always better, but the cost difference is negligible (4000gp). So as a magic item it doesn't seem too over powered. and cost is really an odd thing in PF, some GM's hand out lots of coin/value, others not so much, so in a low GP campaign it might be over powered since you can get them much easier, but in a high GP campaign, I see them as easy to get as a ring of Wizardy.

I don't see much issue overall, however, I'd place the costs of the lower rings higher, just for better game balance.


Mechanics
Ring of Wizardry [ring] 1st:$20k, 2nd:$40k, 3rd:$70k, 4th:$100k. doubles arcane {class} spells for that level. So it works for prepared and spontaneous. It's also OGL, previously the same, so a safe bet. Honestly this is a Black Arts area.

So we are talking Wizard +4 slots, and spontaneous +6 slots.
Are they overpriced, absolutely. It's clearly a design bias against extra spell slots.
as you've targeted specific spell levels amulets(Spell Cunning, Spell Mastery) aren't quite the same.
Pearls $1000*SplLvl^2. Prepared but std actn to recall spell.
Runestones $2*1000*SplLvl^2. Spontaneous but cast one spell you know. No after the fact recall. "draw upon" means just worn & on the same plane, don't even have to touch it.

Extra Slots vs Recalling: clearly Extra is better than Recalling (std actn). Action economy is costly. Amulets lead us to believe it is +17-20%.

Ring... *sigh* (see Magic Item Crafting table). Usually better effects and bonuses than Wondrous Items plus anybody can use them.

Method A)
First SplLvl = 4*(1^2)*2*1000 = $8000 for the wizard benefit based on Runestone.
=6*(1^2)*2*1000 = $12000 for the sorcerer benefit
that averages to $10000.

As it's in a [ring] that's where the 2* cost stems from OR that either class can use it... personally I think +50% is appropriate for a ring, so I'd say;
Ring of Wiz Frst:$15000

Using a flat increase on 15000*SplLvl^2 goes above RAW.
Personally higher level spells are worth about SplLvl^1.3 {from my years doing this and analyzing spells, thus Black Arts...} which yields 1st:15k, 2nd:37k, 3rd:62.6k, 4th:91k. So I'm actually quite close. You're too cheapinexpensive.

Method B)
regression assuming 4*X*1000*(SplLvl)^2. We can ignore the constants.
A*4^2=100000. A=6250. A/6=S=1042, A/4=W=1563.
B*3^2=70000. B=7778.
C*2^2=40000. C=10000.
D*1^2=20000. D=20000.
so you can see either the power(2) is lower OR there's a price scalar by level that decreases price. The latter would be a FIRST! Thus a safe bet is the power isn't "2".
Linear(Y=n +aX): 27000*X -10000.
Polynomial curve(Y=n +bX +aX^2): Y=2500 +14500*X +2500*X^2.
Power Curve(Y=aX^b): 17763.15*X^1.245. <-- so a power of about 1.25 is close.


Azothath wrote:

...

Power Curve(Y=aX^b): 17763.15*X^1.245. <-- so a power of about 1.25 is close.

Power Curve at =17646*X^1.25, =16608*X^1.3, =2700 +16004*X^1.3, =14690*X^1.4, =12969*X^1.5. again, close to my price.

===
In summary I'd choose ⌈1.25{any arcane}*4{slot}*2500*(SplLvl^1.5), 100⌉ to grant 4 spell slots to any arcane caster.

I really don't think anything beyond Forge Ring and being able to cast the spell level or one above is needed.


now that I'm tinkering; change that to

Ring of Wizardry: [ring] ⌈1.25{any arcane}*(NmbrSlot^1.16)*2000*(SplLvl^1.5), 100⌉gp to grant up to 4 spell slots to any arcane caster up to Fourth spell level. A user must wear the ring one day to attune the ring before he gains the benefit. A ring loses its attunement to a wearer after 1 minute of loss or 1 hour of doffed possession(such as taking it off but keeping it in a pocket, this includes magic jar and similar effects).
This item does not accumulate(stack) with other slotted items that grant spell slots at the same spell level. ;^)

Req: Forge Ring, able to cast the number of slots of the spell level to be granted by the ring.
by Azothath

First: 4 slots (arcane) $12500.
Second: 4 slots (arcane) $35400.
Third: 4 slots (arcane) $64900.
Fourth: 4 slots (arcane) $99900.
I worked out the other variants and it looked good. I'll probably repost this!


Thanks for the feedback.

I'm against raising the price of the type 1 ring... unless there is a proportional increase to the price of the pearls of power and runestones of power. Not only did I want to reduce the price, but I also wanted to have the price of the rings be consistent with pearls and runestones.

I forgot to add a condition that the rings must be worn in order to keep the extra spell slots. It should be something like "Removing the ring will cause you to lose the bonus spell slots as though you had not received them during your daily preparations."

Shadow Lodge

Note that for a Prepared Caster:
A Pearl of Power operates on command (requiring a standard action) and only refreshes a specific used prepared spell, allowing you to cast that specific spell a second time in a subsequent round. As such, they are typically used between fights.

A Ring of Wizardry, on the other hand, requires no action to activate and can be used to prepare an completely different set of spells in the new spell slots it provides. Even if you decide to prepare multiples of the same spell, you don't have to take three rounds to cast two copies of the same 'standard action casting time' spell.

Basically, Pearls are cheaper, but much more limited than the Rings.

For a Spontaneous Caster:
A Runestone of Power and Ring of Wizardry function very similarly, providing extra spell slots without requiring extra actions. This 'not requiring an extra action' factor is presumably the major reason Runestones are more expensive than Pearls.
In theory, the ring would be superior if you have some ability that requires an open spell slot to use, but even then there is little reason not to use your Runestones before you start using your actual spell slots (unlike pearls, you don't need to use your actual spell slots first).
The one potential drawback of the Runestones is their 'An expended runestone of power recharges its capacity after 24 hours' restriction, but I'm guessing most tables will just assume it refreshes when you refresh your spells.

Ideally, a ring should be about half the price of a collection of Runestones providing the same number of slots (since it takes a specific item slot), but this will make your new rings really cheap (just 2,000g for a ring providing a pair of level 1 spontaneous spell slots)...

Shadow Lodge

Azothath wrote:
normally rings run 150% Wondrous Item cost

How are you coming up with this? The Ring of Protection definately doesn't have a 150% modifier in its pricing, nor does the Ring of Climbing and the like.

There is a suggested 150% modifier for moving an 'standard item' to a different slot (like the Ring of Resistance instead of a Cloak of Resistance) but I don't think this comes into play here.


Taja the Barbarian wrote:
Azothath wrote:
normally rings run 150% Wondrous Item cost

How are you coming up with this? The Ring of Protection definately doesn't have a 150% modifier in its pricing, nor does the Ring of Climbing and the like.

There is a suggested 150% modifier for moving an 'standard item' to a different slot (like the Ring of Resistance instead of a Cloak of Resistance) but I don't think this comes into play here.

see Body Slot Affinities for Magic Item Body Slots

Shadow Lodge

Azothath wrote:

now that I'm tinkering; change that to

Ring of Wizardry: [ring] ⌈1.25{any arcane}*(NmbrSlot^1.16)*2000*(SplLvl^1.5), 100⌉gp to grant up to 4 spell slots to any arcane caster up to Fourth spell level. A user must wear the ring one day to attune the ring before he gains the benefit. A ring loses its attunement to a wearer after 1 minute of loss or 1 hour of doffed possession(such as taking it off but keeping it in a pocket, this includes magic jar and similar effects).
This item does not accumulate(stack) with other slotted items that grant spell slots at the same spell level. ;^)

Req: Forge Ring, able to cast the number of slots of the spell level to be granted by the ring.
by Azothath

First: 4 slots (arcane) $12500.
Second: 4 slots (arcane) $35400.
Third: 4 slots (arcane) $64900.
Fourth: 4 slots (arcane) $99900.
I worked out the other variants and it looked good. I'll probably repost this!

First off, the 'no stacking' rule is not good when you are effectively competing against an 'easier to acquire' (with their low cost, individual runestones will likely be available long before your rings are) 'fully stacking' slotless item.

The fundamental issue with your pricing is how it compares to the equivalent Runestone costs (all percentages are rough, and reversing the 'unslotted' adjustment includes applying the 'additional power' +50% for each stone past the first):

  • Runestone of Power [1st] = 2,000g * 4 = 8,000g vs your 12,500g ring (+50% Cost, or +125% after reversing the 'unslotted' adj).
  • Runestone of Power [2nd] = 8,000g * 4 = 32,000g vs your 35,400g ring (+10% Cost, or +50% after reversing the 'unslotted' adj).
  • Runestone of Power [3rd] = 18,000g * 4 = 72,000g vs your 64,900g ring (-10% Cost, or +30% after reversing the 'unslotted' adj).
  • Runestone of Power [4th] = 32,000g * 4 = 128,000g vs your 99,900g ring (-25% Cost, or +10% after reversing the 'unslotted' adj).
Your 1st and 2nd level rings are obviously overpriced (for a spontaneous caster, at least), and the 3rd and 4th level rings are effectively overpriced when you consider they take an actual item slot, locking you out of other potentially powerful ring options...

Basically, spontaneous casters will just pretend these rings don't exist (like everyone does with the official versions) and prepared casters will likely make do with their even cheaper (though more limited) pearls...


Taja the Barbarian wrote:
Azothath wrote:

Ring of Wizardry: [ring] ⌈1.25{any arcane}*(NmbrSlot^1.16)*2000*(SplLvl^1.5), 100⌉gp to grant up to 4 spell slots to any arcane caster up to Fourth spell level. A user must wear the ring one day to attune the ring before he gains the benefit. A ring loses its attunement to a wearer after 1 minute of loss or 1 hour of doffed possession(such as taking it off but keeping it in a pocket, this includes magic jar and similar effects).

This item does not accumulate(stack) with other slotted items that grant spell slots at the same spell level.

Req: Forge Ring, able to cast the number of slots of the spell level to be granted by the ring.
by Azothath

First off, the 'no stacking' rule is not good when you are effectively competing against an 'easier to acquire' (with their low cost, individual runestones will likely be available long before your rings are) 'fully stacking' slotless item.

The fundamental issue with your pricing is how it compares to the equivalent multiple Runestone costs...

edit

you missed a couple of things;
1) the ring works for any arcane caster.
2) Runestone cost = 200% Pearl of power cost. Both are slotless.
3) Runestone only work for spontaneous casters.
Is it the way it works? Are Spontaneous slots that much more valuable? hmmm...
4) MY base calculation for values of these things.
5) The ring takes up a slot. Ring slots are common so you keep it through most polymorphs.
6) 4 or 6 Spl slots [ring] is better than 1 Spl slot [none].

We have several RAW examples of Prepare 4 or 6 extra spell slots per day and a combined Pearl.

A standard let us say "greater" runestone First+Second+Third+Fourth = 32k+1.5(18k)+1.5(8k)+1.5(2k) =74k gp for similar but not the same. A similar Pearl would be 37k.
The square rule is for weapons and such. I'm not sure it applies here.
> That's how the game combines stuff. <

I think both the RAW Ring of Wizardry, Fourth level Runestone and certainly (4)Fourth Runestones are ignorable given the efficiency of Wands.

My proposal is workable. Sure it's not as cheap as multiple items but combining things into a single item has a cost.

Shadow Lodge

Azothath wrote:
1) the ring works for any arcane caster.

Yes, prepared casters need to use pearls, but those function just differently enough that I'm trying to avoid using them in this comparison.

Basically, Pearls are great for spells you only want to cast once per fight (like perhaps Shield) or multiple times outside of a fight (like perhaps Mage Armor) but not very good for spells you want to cast multiple times in one fight (like perhaps Magic Missile), while Runestones (like rings) function equally well in all of these situations.

Azothath wrote:
2) Runestone cost = 200% Pearl of power cost. Both are slotless.

Yep, making your rings comparatively more expensive for prepared casters than they are for spontaneous casters, as long as you accept their limitations (which you often can without significant issue).

Azothath wrote:

3) Runestone only work for spontaneous casters.

Is it the way it works? Are Spontaneous slots that much more valuable? hmmm...

I'm guessing (and it is just a guess) that most of the extra cost for a runestone is the fact that it doesn't cost you an extra standard action to use.

Azothath wrote:
4) MY base calculation for values of these things.

Yes, you can price items however you like, but pricing them so high that most people will just ignore their existence (like the official versions) kinda just wastes your time...

Azothath wrote:
5) The ring takes up a slot. Ring slots are common so you keep it through most polymorphs.

The finger that bears this ring is a finger that can't bear another ring, and there are a lot of good ring options out there.

I'm not certain if you just phrased this poorly or have forgotten how Polymorphs actually operate RAW (perhaps after playing with 'house rules' for too long):
  • Yes, you do keep the ring's effects while polymorphed, which is a plus, but
  • No, if your ring actually stays 'out' while polymorphed, you probably have your unslotted items available as well.

Azothath wrote:
6) 4 or 6 Spl slots [ring] is better than 1 Spl slot [none].

But '1 Spl slot [none]' * 4 is better (and generally still cheaper) than '4 or 6 Spl slots [ring]', particularly if you disregard the 4th level versions as you suggest. You kinda seem to be under the impression that you can only have one copy of a specific Runestone at a time, which is not the case...

Just looking at the level 1 versions combined with the 'Wealth By Level' and 'Purchasing Magic Items' guidelines:

  • Individual Pearls of Power are craftable at 3rd level, affordable by 3rd level, and can be purchased in Small Towns.
  • Individual Runestones of Power are craftable at 3rd level, affordable by 3rd or 4th level, and can be purchased in Large Towns.
  • Your version of the Ring of Wizardry is craftable at 7th level, affordable at 6th or 7th level, and can only be purchased in a Metropolis.
Generally speaking, the unslotted items are available much earlier, when those spell slots are actually still highly relevant...

The real test would be to survey people playing actual arcane casters and ask which of the following options their character would go for:

  • No extra slot items (by the time your rings are available, you probably don't really need the extra slots),
  • Pearls/Runestones (being cheaper, available earlier, allowing you to add just one or two slots rather than 'four or none', and leaving that ring slot open for other options, or
  • Your version of the Ring of Wizardry.
Personally, I'm guessing the popularity will be in that order (with the rings in a distant third place) but that's just my opinion...


popularity (or populism to define fairness) isn't my concern. You need the sales or PR dept or a third-party publisher still in this market. IF it was a creative writing effort and I was seeking future sales it would be different.

I strive for Game balance and well engineered within the game system/model. I could propose something new but then I'd review the above paragraph.
I often take something like this and work it to 90% to get it close and then come back and finish the design privately. So I do read and consider most of the commentary.


I found that I made a mistake in my top post. I made an effort to remove all mention of arcane and I missed one. My intent was to make these rings work for all casters.

As for the price, I was considering increasing it by another 50% (2000 gp). The proposal of 12k for a type 1 by Azothath seemed a bit too much.

I'm also not sure if Azothath intended to keep the double spell slots with the rings. I was going for finite number of spells, not doubling the base spell slots of every arcane spellcasting class you had. You can get a lot of 1st level spells if you multiclass enough.

@Taja I haven't heard about what you think of the rings aside from thinking Azothath prices were too high. What are your thoughts?

Shadow Lodge

OmniMage wrote:

I found that I made a mistake in my top post. I made an effort to remove all mention of arcane and I missed one. My intent was to make these rings work for all casters.

As for the price, I was considering increasing it by another 50% (2000 gp). The proposal of 12k for a type 1 by Azothath seemed a bit too much.

I'm also not sure if Azothath intended to keep the double spell slots with the rings. I was going for finite number of spells, not doubling the base spell slots of every arcane spellcasting class you had. You can get a lot of 1st level spells if you multiclass enough.

@Taja I haven't heard about what you think of the rings aside from thinking Azothath prices were too high. What are your thoughts?

Considering the Ring of Mysticism also exists, I wouldn't worry about boosting the prices because just because any caster can use it.

Looking at Azothath's suggested prices again, it kinda seems more like an effort to come up with the 'formula' behind the official prices (with the 1st level ring being significantly off but the others being within 10% or so) than establishing what these rings should actually cost....

In order to effectively compete with Runestones (which work for all spontaneous casters), the base pricing should be along the lines of:
[Spell Slot Level]^2 * 1,000g * [Number of Spell Slots Granted]

Assuming a ring grants 4 extra spell slots, that means 4,000g for a 1st level ring, 16,000g for a 2nd level ring, 36,000g for a 3rd level ring, and 64,000g for a 4th level ring.

Honestly, I still think that Runestones/Pearls are the better option as you can start getting them earlier (when those spell slots are most important) and they never become truly obsolete (A level 1 ring should eventually be unequipped in favor of a better ring, but you can 'equip' your Runestones/Pearls forever even if you don't actually use them most days)

I do have to admit that my 'nearly 4th level' Mesmerist would be sorely tempted to spend her 4k gold 'life savings' on a 'four level 1 slots' ring if one became available before a Headband of Alluring Charisma does...


'Formula' behind the official prices (for the rings of wizardry)? Ha!

WotC did some many things right with 3rd edition, but also did some mistakes. I think the price for the rings of wizardry is one of them. I've never been able to make sense of the prices for them. I don't think WotC could either when they made the Epic Level Handbook. The formula for the Epic rings of Wizardry 5 to 9 is quite literally SL ^ 2 * 10 (epic tax) * 1000 gp.

250,000 gp (epic wizardry V)
360,000 gp (epic wizardry VI)
490,000 gp (epic wizardry VII)
640,000 gp (epic wizardry VIII)
810,000 gp (epic wizardry IX)

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