MrSin |
Okay, so one of my favorite spells by far is the create pit line. At level 2 I can just throw anyone I don't like into a pit, and possibly, accidentally, probably cause collateral damage.
However... Once the foes are in the pit I have no idea what to do with them. My first instinct involves grenades, but I don't think theres any good way to get some of those. So I'm looking for suggestions on what to do with the pit. Hurt the foes, keep them from getting out, etc.
tonyz |
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Drops alchemists fire,and then oil.
Have someone fly over or standneartheedge and shoot down in. Make sure they won't fall in somehow. Maybe slippers of spider climbing?
Use minor creation to dump in lots and lots of extra-virgin olive oil. Toss in a torch.
Throw a cloudkill spell into the pit. They can't get away.
Summon a monster into the pit to fight them.
Deal with the other enemies while they're trapped, then deal with the when the pit goes away.
Create a wall over the top of the pit. Ask the DM what happens when it ceases to exist.
Throw a specially prepared jar of green slime into the pit.
MrSin |
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Step 1. Make a pit.
Step 2. Get your enemies in the pit.
Step 3. Fill the pit with spiders.
Step 4. (Optional) Fill any remaining pit space with angry monkeys.
You know, it sounds like work to cast Create Pit, Aqueous Orb, Vomit Swarm, and Mad Monkeys(in that order), but it sounds completely worth if only to see the GMs face.
As said, my first instict was find some form of grenade. Alchemist fire is cool, but it just doesn't scale. So far I've been using flaming sphere or letting other people handle it. Its good to have minions! I mean err... Companions.
Third Mind |
Create a wall over the top of the pit. Ask the DM what happens when it ceases to exist.
This interests me... :D
I agree with the others though:
- Summon some nasty creatures and send them in.
- Maybe Fly up and fireball them.
- Most of the sphere/ball spells would be fun.
- Grease the important edge(s).
- I wonder how Web would work in the pits extradimensional space.
- Perhaps a Stinking Cloud.
Lamontius |
5 people marked this as a favorite. |
Lamontius wrote:
Step 1. Make a pit.
Step 2. Get your enemies in the pit.
Step 3. Fill the pit with spiders.
Step 4. (Optional) Fill any remaining pit space with angry monkeys.You know, it sounds like work to cast Create Pit, Aqueous Orb, Vomit Swarm, and Mad Monkeys(in that order), but it sounds completely worth if only to see the GMs face.
As said, my first instict was find some form of grenade. Alchemist fire is cool, but it just doesn't scale. So far I've been using flaming sphere or letting other people handle it. Its good to have minions! I mean err... Companions.
No.
Covering trapped enemies with magical spiders and monkeys is not work.It is a lifestyle.
Sissyl |
Celestial bisons are pretty good pit fillers too. Or a whale if you can get it. Chucking in pots of green slime works. Conjured boulders are possible, or were under 3.5. Rock to mud is a perennial favourite, especially if followed by mud to rock. Sadly, walls of stone do not do horizontal well, as I recall, but walls of iron can be tipped over the pit. after which, of course, you can geyser in some entertainment from a decanter of endless water.
Reynard_the_fox |
Definitely summon some Earth Elementals. Assuming you make the pit on an earth surface, most DMs should have no problem with them gliding their way around, and big bonuses to Bull Rush (and later Awesome Blow) make them perfect for guarding. Enemies going to escape the pit? Push them back in!
Alternately, Shrink Item could be your friend here, too. Remember, the spell lasts for days per level - if you have to travel a few days to get somewhere, you should have a sizable amount of trees, rocks, etc. lining your Handy Haversack just waiting to be dumped on some poor enemy.
MicMan |
As I GM I would have problems with this because the pit is an extradimensional space. if you earthglide through the space below the "entrance" to the pit you will not find the pit but rather undisturbed earth.
Also note that the pit is sloped and that anyone wanting to throw/summon something inside the pit at an opponent will have a chance to fall in (so spider climb would be very useful). Randomly chugging things into the pit from father away would follow the rules for targeting the ground so you would greatly benefit from the Throw Anything feat. Summoning something at the rim of the pit and commanding it to throw itself into the pit might lead to resistance by the summoned creature if falling would damage it, so swarms are likely your best bet as are Shadows, if you can summon them, as they make it hard to escape the pit with their strength damage.
But I'd say that aqueus orb is a great suggesting as it fills your need of getting more opponents into your pit and preventing those inside from getting out. Leave the mundane damaging to your party members.
Matthew Morris RPG Superstar 2009 Top 32, 2010 Top 8 |
Rats Archive |
Don't shove everyone in the pit. Let's say you come across 5 enemy guards; instead of catching all of them in it (which depending on spacing might be very hard to do anyway) aim for 3. Your 4 on 5 fight just became a 4 on 2 fight, and when the meat-shields and DPS in your party focus fire, it quickly becomes a 4 on 1 fight. This will end a round or two later with pretty predictable results.
By this time it's possible that someone might be out, or nearly out of the pit. Consider hitting them with a ranged attack to try to knock them off the wall, or getting help shoving him back in. It's great fun, and good damage to boot.
Set the meat and DPS of the party up in a flanking position around the hole, and dismiss it (no sense in wasting the duration of buffs waiting on your own spell to end). When the elevator hits the top floor, the party takes their readied actions on the already wounded guards and suddenly the 4 on 3 fight becomes a 4 on 2 fight again. And we know how that ends for the guards...
Alternatively...Summon Monster III-V: Lantern Archons
TL;DR: No need for expensive alchemy or wasting additional limited daily resources, Make big fights into many small ones and then let sword-swingers earn their keep.
Umbranus |
At low levels just cast a grease with a flask of acid as power component on the bottom of the pit.
If they want to start climbing they have to make a save or fall prone, so it at least delays them. On top by using the acid everyone in the pit will be dealt 1 point of acid damage per turn.
Or, very nice, too: Throw in a bag of caltrops or four. If they step into the caltrops their movementspeed is reduces meaning they take longer climbing out. And once the fight is over you can pick the caltrops back up.
Solusek |
Okay, so one of my favorite spells by far is the create pit line. At level 2 I can just throw anyone I don't like into a pit, and possibly, accidentally, probably cause collateral damage.
However... Once the foes are in the pit I have no idea what to do with them. My first instinct involves grenades, but I don't think theres any good way to get some of those. So I'm looking for suggestions on what to do with the pit. Hurt the foes, keep them from getting out, etc.
Float a gas that is heavier than air over the pit. It will sink in displacing all the Oxygen and cause whatever is in the pit to eventually suffocate!
Artanthos |
Alternatively...Summon Monster III-V: Lantern Archons
TL;DR: No need for expensive alchemy or wasting additional limited daily resources, Make big fights into many small ones and then let sword-swingers earn their keep.
For pure efficiency create pit + summon swarm (spiders) is hard to beat.
For adding new creatures to the pit O' spiders, Summon Monster III for 1d4+1 (assuming superior summoning) small lightning or earth elementals.
MrSin |
By this time it's possible that someone might be out, or nearly out of the pit. Consider hitting them with a ranged attack to try to knock them off the wall, or getting help shoving him back in. It's great fun, and good damage to boot.
This is the usual gig. Usually the fighters get impatient and dive in after anyone in the pit, and I have a decent CL in conjuration so it could take some time to get out. Its not long before 1/round per level spells become longer than most fights, especially with feats that raise CL.
I need a throne for my gloating now.
Jiggy RPG Superstar 2012 Top 32 |
Does widen spell work on it?
You can answer that question by reading the feat and the spell, which actually would have been faster than asking here.
If you don't have your books handy, use this: Official PRD
Shfish |
Shfish wrote:Does widen spell work on it?You can answer that question by reading the feat and the spell, which actually would have been faster than asking here.
If you don't have your books handy, use this: Official PRD
Well as I was using net on my phone at the time...not really effectively. But thanks for the acidic reply.
So..since it doesn't specify that it is a burst, emenation, or spread I would assume no...correct?Mischief Mondragon |
My favorite use was when a rolling ball of stone was coming down the sewer at us. My character summoned a pit under some mooks, they fell in followed shortly by a 8 foot diameter ball of stone. Handled the mooks and the trap.
Lamontius |
Jiggy wrote:Shfish wrote:Does widen spell work on it?You can answer that question by reading the feat and the spell, which actually would have been faster than asking here.
If you don't have your books handy, use this: Official PRD
Well as I was using net on my phone at the time...not really effectively. But thanks for the acidic reply.
So..since it doesn't specify that it is a burst, emenation, or spread I would assume no...correct?
Create Pit is not a burst, spread, emanation, or line.
So, Widen Spell cannot be used on it.I looked that up on my phone, effectively!
Peasant |
1) Create Pit
2) Create Pit again, targeting the bottom of the first pit.
3) Wait for the duration of the first pit to expire. If you thought the idea of capping the pit with a wall made for interesting possibilities, why not add extradimensional space physics into the mess?
Alternately, scale up your Alchemist's fire by tieing the bottle to a vial of brown mold.
MrSin |
1) Create Pit
2) Create Pit again, targeting the bottom of the first pit.
3) Wait for the duration of the first pit to expire. If you thought the idea of capping the pit with a wall made for interesting possibilities, why not add extradimensional space physics into the mess?Alternately, scale up your Alchemist's fire by tieing the bottle to a vial of brown mold.
Can't create extradimensional space in extradimensional space. Its the same as dividing by zero. It just doesn't work or the universe broke.
Whats brown mold? Sounds dirty. But fire does interest me.
Dead Inside |
Dismiss spell
Create Pit is not dismissable.
Decanter of endless water on geyser
30 gallons per round - fills half an inch of water in the pit per round.
You can't create (eg another pit) or access (eg bag of holding) an extradimensional space inside another extradimensional space.
You really dont want to be standing on the edge of the pit casting spells into it as that means you will finish your turn there and risk falling in (unless you have something like the Shift teleport ability swift action)
It can only be created on a flat surface at least 10 by 10 square.
Artanthos |
Brown mold emits cold (non-lethal if memory serves?) and when exposed to heat, actually expands...fairly rapidly.
Exponential growth rate within 5' of fire.
It also automatically deals damage to anything within 5', no saving throw, and is immune to pretty much anything except cold damage.
Reynard_the_fox |
Does widen spell work on it?
Strictly speaking, no. But if you can get your GM to houserule it, I urge you to do so. Guess what a lot of huge creatures have in common? (If you guessed "poor reflex save," you're right!)
Oh, and later on: Reverse Gravity -> Hungry Pit -> dismiss Reverse Gravity. Have a nice trip!
Curaigh |
Will they be ejected to be squashed between the wall and the "reformed" surface or will they be ejected to the ethereal plane or something as there is no space that they can go?
Also what happens if someone resurfaces after burrowing below the entrance of the pit?
If they resurface completely, they would fall into the pit. If they resurface partially, we ruled they moved back under (after a WilECoyote moment of realization).
I cast it on baddies swimming at water's surface last night. In effect it pushed them to the nearest open space (which could be straight down as that is where the lower half of their body was).
I got lucky though as the critter moved to the edge of the pit... and then fell in. :)
Rats Archive |
A couple of folk wrote:Dismiss spellCreate Pit is not dismissible.
I have to admit, when I read this I thought "No way" and set out to prove you wrong. When I didn't see the (D) on d20pfsrd, I thought, wow, somebody must have transcribed it wrong, no wonder that guy thought it wasn't dismissible. So I cracked open the hard copy of APG, and lo and behold, you were right after all. Spells in the create pit chain aren't dismissible. Egg on my face I guess.
Kind of disappointing really, it can end up being a real waste at higher levels to split up an enemy group, then wait for the pit to end you you can finish the fight. /shrug