Whisp |
Saw your comment Swifty. Sorry for not giving you a shout for copying your format - should have done!
Hadn't read your background - VERY close to mine.... Maybe too close? I'll think of changing my background to either make it more different to yours, or more closely linked. (Same break-in? Same lab? Affected by same chemical? Relatives?... Lots of possibilities.)
The Standard |
Popularity roll: 1d100 ⇒ 91
Awesome. With my +1cs that gives me a really impressive popularity.
Breakneck |
@Whisp - Not a problem about using the format, I meant it when I said I'm flattered. As to the similar origin see below.
@Just about everybody. Classic Origin Story A. At science/tech place, either alone or with DNPC/PC/CONTACT/Red Shirt about to die/ Bad Guys show up, the PC tries to interfere, fight happens, Accident Happens and a HERO is Born!. Classic Origin Story B.(The Austin plot) The PC is maimed/dying "We can rebuild him" with top tech, gains Superpowers, becomes Superhero/SuperAgent. Classic Origin Story C. God/DemiGod decides to play god. :p
Swifty-At Lab studing mutant genetics at night ... Story A ... Gains Hyper-Metabolism superpowers and becomes a Hero.
Whisp-At Physics Lab studying telelportation at night....Story A ... Gains Electic and Teleport superpowers and becomes a Hero.
The Conduit/Jack Klim- At medical lab left alone ....Story A ... Gains Electric and Teleport Superpowers, and becomes a Hero.
The Standard-Olympic Champion/Soldier maimed in action ... Story B ... gains "Brick/Tank" superpowers but is holding pity party until ... Story A ... then is motivated but is lost and confused until he finds ... Story C ... that inspires him to BE A HERO!
Anthem-Inspired by Captain America this ... Story C ... with literally the voice and "Brick/Tank" powers of an angel, also inspires heroism by being a hero.
Others-We will see how it turns out.
Not trying to make fun (much);I did expect going for the classics, I did after all; but if our Origins are so similar then we better make them even more connected. Even for a comic book that's too much happenstance.
@GM Darvis - Hate to get pedantic but there is no book, I can find, titled Advanced Player's Guide for the Marvel SuperHero RPG. I'm using the book on the site you linked to that has a file name of TSR6871.Advanced.Players.Book.pdf but it's official title is Marvel Super Heroes Players' Book and has on its title and contents page an addendum of PDF Version 1.1. I'm pretty sure that's the same book.
All I'm after is that you intend to use the values we buy rather than the base values of a rank. That's a yes/no type question. Sorry for being blunt, just trying to pin you down is all. :)
The site you reference for the Super-Speed power seems to be a unique power creation and not a generic explanation. Their Super-Speed three star power combines Hyper-Speed and Hyper-Runnning and gives extra stuff. I don't have that, so I don't think it applies, unless you want it too, of course.
@Whisp and The Conduit - Your characters' powers and origins are near identical, I'd suggest either linking up tightly or someone revising something.
@The Standard - According to the point-buy table all Fighting talents cost 10 pts which is all of those you choose except the bargain priced Law Enforcement(which is three 5 point talents in one), unless I'm missing something and I might be.
For my character I haven't applied any +1CS or any other bonus yet. Still a little unclear on them, are they boost to the RANKs or just boosts to the table making you more likely to succeed but not providing other benefits. I'll add notes to my worksheet soon.
To keep me sane, (less crazy?) I'll wait till the DM direct calls for the roll for Pop before rolling/adjusting. Right now I see Swifty being an unknown.
GM Darvis |
@GM Darvis - Hate to get pedantic but there is no book, I can find, titled Advanced Player's Guide for the Marvel SuperHero RPG. I'm using the book on the site you linked to that has a file name of TSR6871.Advanced.Players.Book.pdf but it's official title is Marvel Super Heroes Players' Book and has on its title and contents page an addendum of PDF Version 1.1. I'm pretty sure that's the same book.All I'm after is that you intend to use the values we buy rather than the base values of a rank. That's a yes/no type question. Sorry for being blunt, just trying to pin you down is all. :)
The site you reference for the Super-Speed power seems to be a unique power creation and not a generic explanation. Their Super-Speed three star power combines Hyper-Speed and Hyper-Runnning and gives extra stuff. I don't have that, so I don't think it applies, unless you want it too, of course.
Yes you will use what you bought, not the generic rank. Didn't catch the three slot thing. So if you want VERY superspeed, pay an extra 10 cps and use that table. Also with that, you can spend 10 cps to buy power stunts. So instead of a power stunt being something hard to do that could very well not work, you just use it as if it was another power. If you don't want that fast of speed, i will find a different. And i don't know how concentrated you are on his speed, so these are just options :P
The Standard |
Swifty-
Damnit. You're right. I missed that Fighting talents cost double.
It is really hard to build this character on 250 points. Seems like focusing on one versatile power goes a lot farther in this creation system than trying to have a few minor ones.
Anthem |
Swifty-
Damnit. You're right. I missed that Fighting talents cost double.
It is really hard to build this character on 250 points. Seems like focusing on one versatile power goes a lot farther in this creation system than trying to have a few minor ones.
Maybe you should take into consideration that Captain America's Fighting is only Amazing, while yours is Monstrous. You've built a better fighter than Cap.
XDThe Standard |
Maybe you should take into consideration that Captain America's Fighting is only Amazing, while yours is Monstrous. You've built a better fighter than Cap.
XD
That was my goal, actually. He's not really a brick/tank. He's a scrapper on par with Wolverine. He doesn't really have much in the way of powers. He just has amazing physical abilities and a nigh-indestructable stick.
The process that changed him isn't really finished yet though. He might develop powers as the game progresses. :)
I fixed his talents and popularity. I think it makes sense that the two star-spangled characters are super popular.
GM Darvis |
The Standard wrote:I told you I'd make you a hero :P[dice=Popularity roll]1d100
Awesome. With my +1cs that gives me a really impressive popularity.
It shall be interesting. At least a few of you will roll high... While some other will roll a 1. But your all the same team, and a chain is only as popular as its least liked link. Thats how it goes right?
The Standard |
Anthem wrote:It shall be interesting. At least a few of you will roll high... While some other will roll a 1. But your all the same team, and a chain is only as popular as its least liked link. Thats how it goes right?The Standard wrote:I told you I'd make you a hero :P[dice=Popularity roll]1d100
Awesome. With my +1cs that gives me a really impressive popularity.
Well, Cap compensates for the Hulk on the Avengers. Hope it goes that way for us.
Breakneck |
Had to make a major correction. The issue about Hyper-Speeds interaction is now moot. Speed was a minor aspect, Swifty, is basically a marial artist, not a speedster. But I overlooked that Regeneration is a star one power that costs double. So bye, bye Hyper-Speed, hello 40 character points of Regeneration for a Good Rank(10). Added note that my END gets a +1CS for induced mutation. I'm not sure exactly what that means.
To expand on the above, is it the nice but unlikely possiblity that it effectively made Excellent and goes to the next rank, or the more likely that the chart is moved one Column better, improving his FEAT success probabilities, but having no other effect?
GM Darvis |
Had to make a major correction. The issue about Hyper-Speeds interaction is now moot. Speed was a minor aspect, Swifty, is basically a marial artist, not a speedster. But I overlooked that Regeneration is a star one power that costs double. So bye, bye Hyper-Speed, hello 40 character points of Regeneration for a Good Rank(10). Added note that my END gets a +1CS for induced mutation. I'm not sure exactly what that means.
To expand on the above, is it the nice but unlikely possiblity that it effectively made Excellent and goes to the next rank, or the more likely that the chart is moved one Column better, improving his FEAT success probabilities, but having no other effect?
I am unsure what your asking on the second question, but the first just means you can raise one of your primary abilities by 1. Or to say it another way, if you have agility good (8) you could raise it to good (9) :)
The Standard |
So bye, bye Hyper-Speed, hello 40 character points of Regeneration for a Good Rank(10).
Sooooo.... are you still going to call him Swifty?
GM Darvis |
Reckless wrote:
Maybe you should take into consideration that Captain America's Fighting is only Amazing, while yours is Monstrous. You've built a better fighter than Cap.
XDThat was my goal, actually. He's not really a brick/tank. He's a scrapper on par with Wolverine. He doesn't really have much in the way of powers. He just has amazing physical abilities and a nigh-indestructable stick.
The process that changed him isn't really finished yet though. He might develop powers as the game progresses. :)
I fixed his talents and popularity. I think it makes sense that the two star-spangled characters are super popular.
Also think your trying to make a flash/captain america/ wolverine hybrid :P. Until you took away super speed, maybe that will help
The Standard |
I am unsure what your asking on the second question, but the first just means you can raise one of your primary abilities by 1. Or to say it another way, if you have agility good (8) you could raise it to good (9) :)
I think this is incorrect. CS is Column Shift. It doesn't change the point number. It changes the entire column that attribute is based in.
If he started with Good endurance, and was a Mutant, his endurance would shift one column higher to Excellent (20).
That was the way it was back when I learned the game. it's been a while. Things might be different now. Don't know.
The Standard |
The Standard wrote:Also think your trying to make a flash/captain america/ wolverine hybrid :P. Until you took away super speed, maybe that will helpReckless wrote:That was my goal, actually. He's not really a brick/tank. He's a scrapper on par with Wolverine. He doesn't really have much in the way of powers. He just has amazing physical abilities and a nigh-indestructable stick.
Maybe you should take into consideration that Captain America's Fighting is only Amazing, while yours is Monstrous. You've built a better fighter than Cap.
XD
Was this aimed at me? You quoted me, but I think you were talking to/about Swifty. I never had super speed or regeneration.
My character was actually based on a combination of Cap and Midnighter.
GM Darvis |
GM Darvis wrote:
I am unsure what your asking on the second question, but the first just means you can raise one of your primary abilities by 1. Or to say it another way, if you have agility good (8) you could raise it to good (9) :)I think this is incorrect. CS is Column Shift. It doesn't change the point number. It changes the entire column that attribute is based in.
If he started with Good endurance, and was a Mutant, his endurance would shift one column higher to Excellent (20).
That was the way it was back when I learned the game. it's been a while. Things might be different now. Don't know.
I always took it as just raise the rank value as it doesn't specify what cs means. What you say makes sense however.
Edit: we will go with what you said, since you have played this before. All i know about this game is what i have read. And i can't seem to find a definition for cs. Hopefully that will be the only aspect i don't know as i have read a lot of material :P lol
Breakneck |
I asked one question giving a choice between two alternative interpretations as to what a +1 Column Shift means in the context of character creation. I gave a choice between bump up a rank (example GOOD to EXCELLENT) or just change the column used when making a roll (which is confusingly referred to as a FEAT) that the effective result is just bumping up the chance of success, but not giving any other benefit. You choose a third alternative that is not what I expected at all:
+1CS applied to an Ability means add one to the that Ability's RANK NUMBER.
That is not even close to what I thought it meant and is very weak, that equals getting one extra character build point, i.e. 251 vs. 250. I'm fine with it but I don't think that how the other players' are building their characters.
Edit I see I was ninja'd...
As a comment, I disagree that MSH is a simple system, that was the design intent, but in my not at all humble opinion, it failed that goal and in the marketplace for that reason.
Whisp |
SWIFTY and CONDUIT:
Seems to me that all three of Swifty's "Type A" (Me, Swifty, Conduit) origins are VERY close, and could benefit from being drawn into a single origin.
That being the case here is a possible suggestion.....
1: All three are university students. (Whisp is 19, not sure about Swifty and Conduit)
Either:
2a: All three are lab assistants in the same building
or
2b: One is a researcher, the other two enter the building on a prank and/or date.
or
2c: All are friends and enter the lab on a prank.
or
2d: 1 or more are lab subjects, others are researchers.
3: Criminals Break-in
4: All exposed to genetic samples
5: Various ways of escaping lead to powers.
- My preference is for either 2b (date night - Whisp is on a date with one of the others) or 2d (research subject - Whisp is a mutant *shrinking power* who is a test subject).
What do you guys think??
GM Darvis |
I asked one question giving a choice between two alternative interpretations as to what a +1 Column Shift means in the context of character creation. I gave a choice between bump up a rank (example GOOD to EXCELLENT) or just change the column used when making a roll (which is confusingly referred to as a FEAT) that the effective result is just bumping up the chance of success, but not giving any other benefit. You choose a third alternative that is not what I expected at all:
+1CS applied to an Ability means add one to the that Ability's RANK NUMBER.
That is not even close to what I thought it meant and is very weak, that equals getting one extra character build point, i.e. 251 vs. 250. I'm fine with it but I don't think that how the other players' are building their characters.
The column shift makes sense, however deity for example raises all their primary abilities cs by 2, they already roll on the highest column. SO i am going to go with raise it as you stated from good to excellent.
GM Darvis |
SWIFTY and CONDUIT:
Seems to me that all three of Swifty's "Type A" (Me, Swifty, Conduit) origins are VERY close, and could benefit from being drawn into a single origin.
That being the case here is a possible suggestion.....
1: All three are university students. (Wisp is 19, not sure about Swifty and Conduit)
Either:
2a: All three are lab assistants in the same building
or
2b: One is a researcher, the other two enter the building on a prank and/or date.
or
2c: All are friends and enter the lab on a prank.
or
2d: 1 or more are lab subjects, others are researchers.3: Criminals Break-in
4: All exposed to genetic samples
5: Various ways of escaping lead to powers.
- My preference is for either 2b (date night - Wisp is on a date with one of the others) or 2d (research subject - Wisp is a mutant *shrinking power* who is a test subject).
What do you guys think??
They could all be a part of a revamp of Project: Rebirth? (the project captain America underwent). They often brings those projects back, a good example of this is the weapon X program which they seem to be nearly constant.
GM Darvis |
In the Advanced players guide page 6 the value of the stat changes in the example of altered human.
Yeah... With this example it seems like it was my original thought, to raise it up one rank. As an altered human is similar to a modified human and they raise their CS according to what type they are, so it seems my origin thought was correct.
@Swifty: Do you find this fair? As this was what i originally thought, but you seem to think otherwise and i just want to make sure everyone is on the same page.
Breakneck |
If I could think of a better name not already in use in some CB universe, I would take it, any suggestions?
I was thinking that Tee is about 25, I did say he was in Grad School, already has his BS degree, (insert lame joke of your choice).
Having that bunch meet before would be rather likely we have the same interests. Science types with Marial arts as a hobby is a small group I'd think; they would hang out at the same places, i.e. labs, gyms, and dojo's doing roughly the same things. I'd like to keep my mentor who is part of my backstory, so 2b or 2d could work, I guess 2d would be a little easier to write for.
A project like Rebirth, could bring in the patriot type, we should keep the bad guys break in and cause trouble aspect. Cue Captain America First Avenger theme song. Would work well.
GM Darvis |
Here's hoping I'm not too late to the party. Finished my character today in the recruitment thread.
@ Demonic Heart: I am confused on your body alteration powers? I don't see a power entitled as such lol. However there is a power called Abnormal Physiology, that does the same thing your asking. SO a power does exist like that, i think you may have just mislabeled it and it confused me :P
Breakneck |
Honestly DM, I think you are confusing RANK with RANK number they are very different things.
I'm going to go with STANDARD RANK NUMBERs in this table so as to keep what sanity I have left.
RANK STANDARD RANK NUMBER
Feeble 2
Poor 4
Typical 6
Good 10
Excellent 20
I'm really fine with raising a rank from say Typical(6) to Good(10) not so good with going Typical(6) to Typical(7), see the difference? It will complicate things with the point buy system but we can work it out.
GM Darvis |
If I could think of a better name not already in use in some CB universe, I would take it, any suggestions?
I was thinking that Tee is about 25, I did say he was in Grad School, already has his BS degree, (insert lame joke of your choice).
Having that bunch meet before would be rather likely we have the same interests. Science types with Marial arts as a hobby is a small group I'd think; they would hang out at the same places, i.e. labs, gyms, and dojo's doing roughly the same things. I'd like to keep my mentor who is part of my backstory, so 2b or 2d could work, I guess 2d would be a little easier to write for.
A project like Rebirth, could bring in the patriot type, we should keep the bad guys break in and cause trouble aspect. Cue Captain America First Avenger theme song. Would work well.
@Swifty: This may help :P
Reckless |
CS means raising the rank category, as detailed on page 7 of the player handbook. From that page:
Example 1: For a first hero. I'd like to
create an Altered Human, and as such
bypass the Origins table. Going to the
Primary Abilities table, I roll once for each
ability, with the following results:
Now, looking at the description of Altered
Humans above. one primary ability may be
raised. I'm more than a little concerned
about the low Strength, but I can get more
bonus to my Health by raising Fighting from
Good to Excellent. initial Rank numbers are
the minimum for that rank.
Example 2: This time, I'm going to roll an
origin on the table. I roll a 33 and get a
Mutant character.
Hmmmm. A more powerful character than
the first, but ot-nay oo-tay ight-bray, if you
take my meaning. Raising the Endurance
by one rank, as noted for all Mutant
characters
Example 3: Let's look at a high tech hero.
The random rolls on the Primary ability
table give the following results:
Under the High-tech description, the
Reason (already this character's most
winning feature) is raised by two ranks,
from Remarkable to Amazing).
GM Darvis |
Honestly DM, I think you are confusing RANK with RANK number they are very different things.
I'm going to go with STANDARD RANK NUMBERs in this table so as to keep what sanity I have left.
RANK STANDARD RANK NUMBER
Feeble 2
Poor 4
Typical 6
Good 10
Excellent 20I'm really fine with raising a rank from say Typical(6) to Good(10) not so good with going Typical(6) to Typical(7), see the difference? It will complicate things with the point buy system but we can work it out.
@swifty: i see now, it says rank as opposed to rank number or point. So I think you do raise it as you say, however we need to make sure everyone else knows this, and it will make it hard to see how many cps were spent UNLESS people specify which ability they raised. :P
Veshly |
I'm Swifty but getting close to name change post limit so going to use Veshly for a while.
I've used the random generators. That's how I got to Swifty but most of the names sound even more stupid or duplicate existing ones. I have a sheet next to me with a bunch of dumb names on it from it. Maybe I'll try again. Thanks for info though.
and it will make it hard to see how many cps were spent UNLESS people specify which ability they raised. :P
Welcome to the wonderful world of mixing rolled generation and point buy. This is the other main reason why I think MSH combined with point buy is NOT simple at all. Hero System is simple at its heart, just has complex math, and an enormous catalogue of powers to plow through. M&M 3rd is mostly similar to that.
GM Darvis |
CS means raising the rank category, as detailed on page 7 of the player handbook. From that page:
Example 1: For a first hero. I'd like to
create an Altered Human, and as such
bypass the Origins table. Going to the
Primary Abilities table, I roll once for each
ability, with the following results:
Now, looking at the description of Altered
Humans above. one primary ability may be
raised. I'm more than a little concerned
about the low Strength, but I can get more
bonus to my Health by raising Fighting from
Good to Excellent. initial Rank numbers are
the minimum for that rank.Example 2: This time, I'm going to roll an
origin on the table. I roll a 33 and get a
Mutant character.
Hmmmm. A more powerful character than
the first, but ot-nay oo-tay ight-bray, if you
take my meaning. Raising the Endurance
by one rank, as noted for all Mutant
charactersExample 3: Let's look at a high tech hero.
The random rolls on the Primary ability
table give the following results:
Under the High-tech description, the
Reason (already this character's most
winning feature) is raised by two ranks,
from Remarkable to Amazing).
@reckless: i see now, with this though it makes i hard to figure up and make sure everyones cps are spent right, that why i guess i was trying to keep from that. SO this does seem to be the case, i will just have to take everyones word on where they spent their cps :P
Whisp |
Option 2d is looking good - maybe Swifty & Conduit are researchers whilst Whisp is a mutant test subject. As a part of Rebirth they are studying mutants as a way of improving results... cue bad guys etc...
As for a name, try sticking "fast" into a thesaurus? - I get
speedy, accelerated, active, agile, blue streak, breakneck, brisk, chop-chop, dashing, double-time, electric, expeditious, expeditive, flashing, fleet, fleeting, flying, hairtrigger, hasty, hot, hurried, hypersonic, in a jiffy, in nothing flat, lickety split, like a bat out of hell, like all get out, like crazy, like mad, nimble, on the double, posthaste, presto, pronto, quick, racing, rapid, ready, screamin', snap*, snappy, speedball, supersonic, swift, velocious, winged
Veshly |
@ DM Darvis That why I call what I wrote a worksheet, I'm trying to show all work. Just make everyone state it explicitly and write it down. The real problem is balance, some of the adjustments are much more powerful or weaker than others.I think that's why you are getting so many induced mutants it's just about the simplist one you can take.
Being ninja'd a lot.
Without hyper-speed fast related stuff is not so applicible, Swifty at least has a pun going for (or against) it. :)
His main power is fast healing, not as easy to think of a cool name for. And it's not going to be Painkiller John or The Cheerleader that needs saving. (Ow, that was super-nerdy or is it geeky? I lose track.)
I'm cool with 2d, and The Powers That Be and want to be would want to study superbeings for many, many reasons. Making more SPB's,improving them, figure out how to kill them ... and how well are you sleeping lately? :)