$35 Adventurer Reward Tier Enhanced!


Pathfinder Online

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CEO, Goblinworks

2 people marked this as a favorite.

Folks, we just announced a series of enhancements to the $35 Adventurer Reward Tier level!

Check out the project page for all the details!

Goblin Squad Member

Quote:

Destiny's Twin:

As a special feature of Adventurer accounts, you'll be able to have two characters training skills at the same time!

WOOOOT! YES!!

*ahem*

Thank you, very much :)

Goblin Squad Member

Quote:
(You will not be able to log in and play both of these characters at the same time)

Boo :(

See Never punish a player for using a single account.

Goblin Squad Member

I am super, absolutely, totally on-board with the Destiny's Twin idea. Truly, truly inspired addition. And I'm totes ok with only logging in one character at a time--it's a convention of MMOs I'm familiar with and it works.

The ability to have a true alt is just super valuable and compelling to me. Thank you GW!

Goblin Squad Member

As an altaholic I must say this is a pleasing bonus.

Goblin Squad Member

As someone who has "two mains", I am simply over the moon about it :)

Goblin Squad Member

Few questions:
1. Will previous goblin squad members(from first kickstarter) who participate in this kickstarter, receive priority over people who only backed this project?

2. Will training two characters be a purchasable upgrade to your account? I can see a lot of angry people that buy the game at release and have a bunch of people who are basically getting double the value out of the game. I hope GW doesn't lose too much money post-launch from the players planning to train multiple characters already.

3. Will you budge on the "will not be able to log in and play both of these characters at the same time" thing? I think back to my suggestion a while back where the player can log-in any characters they want, and switch between them KoTOR style, or log in on multiple boxes, or open two instances of the game and side-by-side windowed-mode them(system capabilities permitting).


So just to clarify....as long as I keep my main subbed, I get to train a second character at the same time?

Goblin Squad Member

blope wrote:
... as long as I keep my main subbed...
Quote:
As long as your primary character is earning skill points, so will its counterpart - FOREVER!

It sounds like you don't even have to be a subscriber. You should be able to buy a 3-day training pack and have it give both characters 3 days of training.

Goblin Squad Member

@Blope
As long as your main is training your second character is training

If your main is not training, and you are subbed, your second character is not training even if they have a skill loaded. The subscription has nothing to do with it. You could get training time another way and this would still happen.

All you have to do is keep both accounts training to get the full effect.

Goblin Squad Member

I wonder if we will be able to transfer the 'twin' status to other alts if we decide to start over.

Goblin Squad Member

Beilian Trask wrote:
I wonder if we will be able to transfer the 'twin' status to other alts if we decide to start over.

I also would like to know that. Very possible I'll try something out and decide I like something else better, don't want to lose two characters to that.

Goblin Squad Member

Capitalocracy wrote:
Very possible I'll try something out and decide I like something else better...

The nature of PFO being a classless, skill-based system means that you can try "something else" on the same character. There's really no difference between starting a new character and training it as a Fighter, or taking your existing level 3 Rogue and starting it over as a Fighter.

Goblin Squad Member

Wow, the Destiny's Twin upgrade is more than I could have hoped for! I was prepared to buy an add-on for up to 75$ to get the ability to train two characters concurrently, but if every pledge level above 35$ gets Destiny's Twin, that's awesome. :)
Thus far I was skipping the print pack add-on because my vision is such that I tend to read in electronic formats (PDF, audiobooks, etc.) these days, but now I think I may add the print pack as a way of saying "thank you" for implementing the Destiny's Twin feature.
Yeah, I'll go ahead and do that now... :)

Now, on the name reservations: would you consider an add-on that lets us reserve two names, one for each of our 'twins'?

Goblin Squad Member

woot. So the buddy level gets 4 characters!

hmmmm i really look forward to this. Should be able to make more specialized builds now.

This is a great addition!

Goblin Squad Member

Nihimon wrote:
Capitalocracy wrote:
Very possible I'll try something out and decide I like something else better...
The nature of PFO being a classless, skill-based system means that you can try "something else" on the same character. There's really no difference between starting a new character and training it as a Fighter, or taking your existing level 3 Rogue and starting it over as a Fighter.

Or, if certain skills are needed for both - like a certain level of light armour and weapon training - you might even be better off 'switching your major' than starting over. No need to repeat 'Blades 101' if that credit can carry over, right?

Goblin Squad Member

I think this adds a lot of value to the package for sure.

My only gripe is that this means I'll have all alt now... and I had no intentions of having an alt.

If there was some way to trade this for the ability to train faster on one account I would go for it even if that meant that account gained skills slower than the 2 characters combine. Like I train at 1.5 times the speed of a normal character and have to put that .5 into something other than my main specialty...

That would make me super happy. But this is 1000x better than 1 character per account or having the choice between paying for an alt, not being able to diversify, or being way behind on my character's main focus.

CEO, Goblinworks

Valkenr wrote:

Few questions:

1. Will previous goblin squad members

In what way would they get priority? Name Reservation? I'd have to think that through but I think the answer is "no".

Quote:
2. Will training two characters be a purchasable upgrade to your account?

Too soon to tell.

Quote:
I hope GW doesn't lose too much money post-launch from the players planning to train multiple characters already.

I guess I'll never understand why some people get pissed that some other people bought a meta-game advantage. It's critical to remember that having two accounts lets you play and advance two characters at the same time. Having Destiny's Twin means you have one character gaining skill points but not doing the in-game things you need to earn Merit Badges and gain Character Abilities.

Quote:
3. Will you budge on the "will not be able to log in and play both of these characters at the same time" thing?

No, I don't think so. If you want to play two characters at the same time, you need two accounts. A lot of MMOs expect a certain number of players to purchase multiple accounts for this reason, and we're no different.

RyanD

CEO, Goblinworks

1 person marked this as a favorite.
Beilian Trask wrote:
I wonder if we will be able to transfer the 'twin' status to other alts if we decide to start over.

No.

Goblin Squad Member

Ryan Dancey wrote:
Valkenr wrote:

Few questions:

I hope GW doesn't lose too much money post-launch from the players planning to train multiple characters already.

I guess I'll never understand why some people get pissed that some other people bought a meta-game advantage. It's critical to remember that having two accounts lets you play and advance two characters at the same time. Having Destiny's Twin means you have one character gaining skill points but not doing the in-game things you need to earn Merit Badges and gain Character Abilities.

Getting pissed over the deal someone else got is a pretty old story.

Goblin Squad Member

Ryan Dancey wrote:
If you want to play two characters at the same time, you need two accounts. A lot of MMOs expect a certain number of players to purchase multiple accounts for this reason, and we're no different.

Ryan, does this mean that there really is no value for you in having your customers concentrate their characters onto a single account? If true, that surprises me. I mean, I understand that you can't realistically expect to get all your customers to use a single account, but I would have thought there'd be value in having that for the customers who were willing.

Mbando wrote:
Getting pissed over the deal someone else got is a pretty old story.

Before I even hovered over the link, I expected a reference to Cain and Abel.

Goblin Squad Member

The destiny twin advantage is rather nice.

I just want to clear up something.

As you play your adventure character, your trade character earns XP, skill points, etc. When you adventure character has levelled in something, you logout and login with trade character, choose some options to advance, logout and login your adventure character and continue adventuring while your crafter trains too. Of course, when it is time to do trade stuff you simply login with the trade character for a while.

Would it be possible to have storage shared by both adventurer and trade character?

I think this feature is wonderful for the not die hard gamer. Previously they were forced to concentrate purely on one character type of character.

I amazed to see how many here want multiple account and be able to play multiple characters at once. Playing on systems with plenty monitors and viewing multiple client windows. Definitely got to be the die hard gamer. Congrats on your skill to do so.

So where do we line up for name reservations.

Oh, please get this PFO to work on Linux too, actual client or via wine.

Goblin Squad Member

Ryan Dancey wrote:
Beilian Trask wrote:
I wonder if we will be able to transfer the 'twin' status to other alts if we decide to start over.
No.

Obviously not all of the races will be in game during early release or even at release. Would you reconsider allowing a transfer to a new alt of a newly released race, or provide a race change feature for the new races ala WoW?


Summersnow wrote:
Ryan Dancey wrote:
Beilian Trask wrote:
I wonder if we will be able to transfer the 'twin' status to other alts if we decide to start over.
No.

Obviously not all of the races will be in game during early release or even at release. Would you reconsider allowing a transfer to a new alt of a newly released race, or provide a race change feature for the new races ala WoW?

I believe you will be able to change races up to a point. Can't recall if this was covered in a thread or not, but I heard that it would be allowed since not all races will be in for early enrollment.

Goblin Squad Member

Valandur wrote:
I believe you will be able to change races up to a point. Can't recall if this was covered in a thread or not, but I heard that it would be allowed since not all races will be in for early enrollment.

I truly hope so, especially when ever a new race is added you have a limited time (like 1 week) since you logged in (first login after addition) to change your race.

I sure there are many here who won't have their favourite race available when the game becomes available.

Goblin Squad Member

they mentioned considering giving EE a chance to change race as new races were added, but they have not said 100% yet.

CEO, Goblinworks

Nihimon wrote:


Ryan, does this mean that there really is no value for you in having your customers concentrate their characters onto a single account?

No, there's no intrinsic value to us. There's probably some de minimus value in terms of accounting overhead but it can't be more than pennies per month.

There's likely more value to the players in terms of just life simplification and account management. That's reasonable. So when we get further along in development we'll probably take time to figure out what our options are and how we can best allocate resources to meet those desires. It just won't apply to the Destiny's Twin benefit which is something outside the scope of that kind of review.

Goblin Squad Member

@Ryan and DarkOne: Hmmm... the race issue is a sticky one.

I know I'll want to play a half-elf if it ever comes out (they're my favorite race in fantasy RPing, regardless of system) -- but I'll definitely be playing from day one of Early Access, and it seems that half-elves won't be in play that early.

Any word on respec-ing characters? Or a respec pass when a new race comes out?

Perhaps respec-ing has been addressed already somewhere and I missed it? I'm sorry if that's the case, I don't mean to waste your time.

Thanks!!!

CEO, Goblinworks

I think it's reasonable to expect that as new races get added during Early Enrollment, we'll probably have a way to make racial changes within some limits (like once per character).

Goblin Squad Member

Ryan Dancey wrote:

Folks, we just announced a series of enhancements to the $35 Adventurer Reward Tier level!

Check out the project page for all the details!

I am super psyched about this! I've decided I will be upping my pledge closer to the 14th, simply as a thank you for all of the stuff I'm getting at my current level. I was on the fence about it, but this was simply too much.

I do have a question (maybe a request): Do you foresee players being able to see which account a character is tied to, and if you don't, do you think you could add in this functionality?

The reason I ask is my guild lightly touched on some possible future security issues recently, and spying came up quite a bit. It could be a headache for guilds to prevent moles and the like if we see they're getting maximum skill points but maybe log in every day for just an hour or so to say hello and work on crafting. It'd be nice to be able to see which characters are linked to which account.

Goblin Squad Member

Vendis wrote:

I do have a question (maybe a request): Do you foresee players being able to see which account a character is tied to, and if you don't, do you think you could add in this functionality?

The reason I ask is my guild lightly touched on some possible future security issues recently, and spying came up quite a bit. It could be a headache for guilds to prevent moles and the like if we see they're getting maximum skill points but maybe log in every day for just an hour or so to say hello and work on crafting. It'd be nice to be able to see which characters are linked to which account.

If the 'Destiny Twin' concept has an in-story explanation (like the way threading does), then getting the other name sounds like a potential divination spell. Of course this wouldn't catch moles that aren't in a DT pair, but then, people could always multi-account to make moles that aren't traceable. I think giving a way to see someone's account name is a bad idea, though. If you keep that private and different than your character name(s), then that's a level of security to prevent account theft. Passwords could be guessed (if they're weak) or even brute-force attacked, but if they don't even know the account name to begin with, the odds of something like that succeeding become infeasibly low.

Goblin Squad Member

Keovar wrote:
If the 'Destiny Twin' concept has an in-story explanation (like the way threading does), then getting the other name sounds like a potential divination spell. Of course this wouldn't catch moles that aren't in a DT pair, but then, people could always multi-account to make moles that aren't traceable. I think giving a way to see someone's account name is a bad idea, though. If you keep that private and different than your character name(s), then that's a level of security to prevent account theft. Passwords could be guessed (if they're weak) or even brute-force attacked, but if they don't even know the account name to begin with, the odds of something like that succeeding become infeasibly low.

I know of plenty of MMOs that show account names. One way to disconnect the account name from being used for hacking is to require the email address instead of the account name for logging in. Even if name is still the entirety of the email (without other letters or any numbers), you still leave the email provider to have to be determined. Authenticators will be required, so that lessens the possibility even more. I don't see it being that much of an issue.

That being said, I definitely like the idea of a divination spell, though I agree that without an explanation within the game of the Destiny's Twin, it would break immersion a bit.

Goblin Squad Member

I'm very excited about this, as I already know what my two main characters will be :D

The only problem is that in many games my main ends up being my second or third created character anyway... but I suppose it's a little different when you can keep everything.

CEO, Goblinworks

My working hypothesis is that it's better to enable player anonymity than identity. There's a lot of reasons for that from immersion to privacy but it enables a level of sabotage and infiltration I think is valuable to the game.


leperkhaun wrote:

woot. So the buddy level gets 4 characters!

hmmmm i really look forward to this. Should be able to make more specialized builds now.

This is a great addition!

2 per account.

Goblin Squad Member

Ryan Dancey wrote:
I think it's reasonable to expect that as new races get added during Early Enrollment, we'll probably have a way to make racial changes within some limits (like once per character).

Thanx Ryan. I now I just got to wait for the drow to arrive, and perhaps a poison dusk lizardfolk to arrive. well hopefully one day when other playable races gets added.

Goblin Squad Member

This is a very compelling update for PfO. Lots of value.

Goblin Squad Member

Ryan Dancey wrote:
Nihimon wrote:


Ryan, does this mean that there really is no value for you in having your customers concentrate their characters onto a single account?
[...] There's likely more value to the players in terms of just life simplification and account management. That's reasonable.

A thought on this, Blizzard switched to a single account for multiple copies of the game, but they are still completely separate accounts where characters are concerned.

If you guys were able to simply add licenses to an account as a means for tracking how many characters that account can have logged in at once, it would create an incredible value for the players, who sometimes wind up really wanting to play characters together, but not cover the cost and hassle of account transfers, and you'd probably be the only guys on the block offering this. That's value added all over the place.

I suspect you're planning on the microtransactions being character specific anyhow given the single character progression model you've presented. So if the user has paid for the second license, what does it matter which characters they're allowed to play using that license? Note, this helps anonymity a bit as well.

Goblin Squad Member

Ryan Dancey wrote:
My working hypothesis is that it's better to enable player anonymity than identity. There's a lot of reasons for that from immersion to privacy but it enables a level of sabotage and infiltration I think is valuable to the game.

I can dig it. Request withdrawn!


As a $35 patron, there is nothing I want/care about in this new bonus. I realize it's free stuff for what I've already donated, but a pot really isn't sweetened if you don't want what's added.

Now, changing the Core Rulebook to any core book pdf (ie Ultimate Combat, Advanced Race Guide, etc) would be pretty cool.

Though I can give the CRB to someone else (I already bought both the pdf and a hard copy).


i have a question about the PDF super pack and the new river kingdoms guide and core book pack, it says the new pack overrides and replaces the PDF super pack, if your at the buddy level could you get one of each then instead of two of the table top experience pack or two of the super pack?
as i already own the core book and still want the river kingdoms supplement there is no reason to get it in lieu of the PDF super pack at the buddy level, or too have two coppies of each since one account is for my lady.

I am just curious.

Goblin Squad Member

Ryan Dancey wrote:
So when we get further along in development we'll probably take time to figure out what our options are and how we can best allocate resources to meet those desires.

That is much, much more than I had any right to expect. Thank you again, you're awesome!

Ryan Dancey wrote:
It just won't apply to the Destiny's Twin benefit which is something outside the scope of that kind of review.

I can live with that :)

DarkOne the Drow wrote:
I amazed to see how many here want multiple account and be able to play multiple characters at once.

For the record, I don't really want to be able to have multiple characters online at the same time so that I can multi-box playing them at the same time.

What I really want is for there to never be a disadvantage to using a single account. If I can't log in multiple characters from the same account at the same time, then that's a disadvantage, therefore I don't want that.

I'm not the type to hide my alts' identities - I registered my preferred names as aliases here a very long time ago. But I can imagine players who do want to keep their alts' identities secret, and if they have to log out their "main" in order to login their alt, then that's going to provide clues to someone who's already suspicious. So, I want players to not be disadvantaged that way simply because they use a single account, even though I don't ever expect to use that particular advantage.


Nihimon wrote:
But I can imagine players who do want to keep their alts' identities secret, and if they have to log out their "main" in order to login their alt, then that's going to provide clues to someone who's already suspicious. So, I want players to not be disadvantaged that way simply because they use a single account, even though I don't ever expect to use that particular advantage.

as much as i hate the whole multiple characters online same time thing i can not help but agree to this one point. i hated that i had to have a second account in other games just to have a alt no one knew was me in order to remain competitive on him and not worry about issue from my main following over ( people do not like it when you force perma death on them >.>)


Destiny's Twin:
As a special feature of Adventurer accounts, you'll be able to have two characters training skills at the same time!

Yes... I'm SO happy about this one! I really love what I've come up with for Chiassa, but she'll be pretty much a noncombatant, and I really want an adventurer as well.

Now to decide who will be Chiassa's twin. I'm thinking ranger...

The Exchange Goblin Squad Member

Wow! This is incredible! If you are coming from a paper RPG background, the advantage may not be immediately obvious.

However, as an EVE Online player (which uses the same mechanics), it is something that I pay for two accounts to do. The reason is that there are so many skills that no one character can do it all (or do it all well). This allows you to try two play styles - and you may find that your main changes as your goals and interests do.

If you're at all interested in this game, I'd highly recommend taking advantage of this offer.


Chiassa wrote:


Yes... I'm SO happy about this one! I really love what I've come up with for Chiassa, but she'll be pretty much a noncombatant, and I really want an adventurer as well.

Now to decide who will be Chiassa's twin. I'm thinking ranger...

ranger or druid would probably be pretty awesome

Yeah i'm loving the twin feature, i am going to have me a paly for sure and most likely some sort of builder or crafter, which ever lets me make awesome food stuffs and get my own tavern lol.


i actually have a second question about destiny twin in addition to my previous question about the pdf packs available, does one character have to be an adventurer and the second a crafter? or can they both be adventurers?

Goblin Squad Member

Darsch wrote:
i actually have a second question about destiny twin in addition to my previous question about the pdf packs available, does one character have to be an adventurer and the second a crafter? or can they both be adventurers?

My suspicion is that this was just intended to be an example, not a restriction. At least until I hear otherwise.

Goblin Squad Member

@Darsch, I am 99.9% sure that was just an example. I fully intend to have two adventuring characters who each dabble a bit in non-Adventuring stuff.

Goblin Squad Member

Darsch wrote:
i actually have a second question about destiny twin in addition to my previous question about the pdf packs available, does one character have to be an adventurer and the second a crafter? or can they both be adventurers?

They can be anything. Think they were just giving an example.

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