| Hanzou |
At the end of the round? I do believe so. I've always hated how durations are kept.
Seeing his chance and knowing his Dust would last for at least a little longer, Hanzou would take his chances. Quickly he would move up (E12) and start to shout words that seem to strike his foe as truly and accurately as his Wakizashi. (Move action to move up, Standard action to use Weird Words for Slashing Damage on Brice, striking with Sneak Attack and declaring Pressure Points for Strength Damage.)
Attack 1 1d20 + 13 ⇒ (10) + 13 = 23
Damage 1d8 + 5 ⇒ (2) + 5 = 7 (Fort save of 17 for half damage)
Attack 2 1d20 + 13 ⇒ (12) + 13 = 25
Damage 1d8 + 5 ⇒ (7) + 5 = 12 (Fort save of 17 for half damage)
Attack 3 1d20 + 13 ⇒ (5) + 13 = 18
Damage 1d8 + 5 ⇒ (8) + 5 = 13 (Fort save of 17 for half damage)
Attack 4 1d20 + 13 ⇒ (16) + 13 = 29
Damage 1d8 + 5 ⇒ (2) + 5 = 7 (Fort save of 17 for half damage)
Attack 5 1d20 + 13 ⇒ (12) + 13 = 25
Damage 1d8 + 5 ⇒ (6) + 5 = 11 (Fort save of 17 for half damage)
Attack 6 1d20 + 13 ⇒ (12) + 13 = 25
Damage 1d8 + 5 ⇒ (7) + 5 = 12 (Fort save of 17 for half damage)
Attack 7 1d20 + 13 ⇒ (16) + 13 = 29
Damage 1d8 + 5 ⇒ (2) + 5 = 7 (Fort save of 17 for half damage)
Attack 8 1d20 + 13 ⇒ (9) + 13 = 22
Damage 1d8 + 5 ⇒ (2) + 5 = 7 (Fort save of 17 for half damage)
Attack 9 1d20 + 13 ⇒ (11) + 13 = 24
Damage 1d8 + 5 ⇒ (7) + 5 = 12 (Fort save of 17 for half damage)
Attack 10 1d20 + 13 ⇒ (19) + 13 = 32
Damage 1d8 + 5 ⇒ (4) + 5 = 9 (Fort save of 17 for half damage)
I can't remember, but do you get a +2 to hit for being Invisible? And I think I was calculating your flat-footed touch ac at 11, is that correct?
| Joshua Hirtz |
Oops, sorry I forgot the sneak attack damage...give me one sec and I'll calculate it in this post.
Sneak Attack 1 3d6 ⇒ (4, 5, 1) = 10
Sneak Attack 2 3d6 ⇒ (2, 3, 3) = 8
Sneak Attack 3 3d6 ⇒ (1, 5, 3) = 9
Sneak Attack 4 3d6 ⇒ (5, 6, 3) = 14
Sneak Attack 5 3d6 ⇒ (4, 6, 5) = 15
Sneak Attack 6 3d6 ⇒ (3, 6, 4) = 13
Sneak Attack 7 3d6 ⇒ (6, 2, 3) = 11
Sneak Attack 8 3d6 ⇒ (2, 4, 3) = 9
Sneak Attack 9 3d6 ⇒ (5, 5, 6) = 16
Sneak Attack 10 3d6 ⇒ (4, 5, 1) = 10
| Joshua Hirtz |
So calculating out the damage...
Damage for Attack 1 7 + 10 = 17 Half 8
Damage for Attack 2 12 + 8 = 20 Half 10
Damage for Attack 3 13 + 9 = 22 Half 11
Damage for Attack 4 7 + 14 = 21 Half 10
Damage for Attack 5 11 + 15 = 26 Half 13
Damage for Attack 6 12 + 13 = 25 Half 12
Damage for Attack 7 7 + 11 = 18 Half 9
Damage for Attack 8 7 + 9 = 16 Half 8
Damage for Attack 9 12 + 16 = 28 Half 14
Damage for Attack 10 9 + 10 = 19 Half 9
| Brice Venton |
Well, that sucks. Are you sure you can target me with each one? Anyways here comes my saves.
Fort Save: 1d20 + 14 ⇒ (10) + 14 = 24 1
Fort Save: 1d20 + 14 ⇒ (19) + 14 = 33 2
Fort Save: 1d20 + 14 ⇒ (10) + 14 = 24 3
Fort Save: 1d20 + 14 ⇒ (18) + 14 = 32 4
Fort Save: 1d20 + 14 ⇒ (9) + 14 = 23 5
Fort Save: 1d20 + 14 ⇒ (7) + 14 = 21 6
Fort Save: 1d20 + 14 ⇒ (17) + 14 = 31 7
Fort Save: 1d20 + 14 ⇒ (12) + 14 = 26 8
Fort Save: 1d20 + 14 ⇒ (2) + 14 = 16 9
Fort Save: 1d20 + 14 ⇒ (3) + 14 = 17 10
Brice Falls to the ground unconscious. Seeing this his Imp rushes down to him Move Action and attempts to administer first aid to him. I am making this check with a Hero Point for +8. If Brice is healed Needs a 15 on the check He will stand Standard and move fly away (N12 30ft High) Move Action
Heal Check: 1d20 + 13 ⇒ (2) + 13 = 15
Edit: Thank God for that +8 on the roll.
| Hanzou |
Weird Words (Su): At 6th level, a sound striker can start a performance as a standard action, lashing out with 1 potent sound per bard level (maximum 10), each sound affecting one target within 30 feet. These are ranged touch attacks. Each weird word deals 1d8 points of damage plus the bard’s Charisma bonus (Fortitude half ), and the bard chooses whether it deals bludgeoning, piercing, or slashing damage for each word.
It says each one affects one target within 30 feet. I was not reading anything about them not being able to target the same target.
Please Don't Kill Me
|
Well I still died. That was impressive, getting 10 attacks as a single action seems a bit excessive. As it is written that works and was damn good, but I feel that this is something that should be discussed in some thread somewhere else at a later date.
Also, loot my body. It has scrolls that might come in handy later *Cough*Anti-Magic Field*Cough*
| Joshua Hirtz |
Sneak Attack 1 3d6 ⇒ (4, 5, 1) = 10 - 5 + 4 = 9
Sneak Attack 2 3d6 ⇒ (2, 3, 3) = 8 - 3 + 4 = 9
Sneak Attack 3 3d6 ⇒ (1, 5, 3) = 9 - 5 + 4 = 8
Sneak Attack 4 3d6 ⇒ (5, 6, 3) = 14 - 6 + 4 = 12
Sneak Attack 5 3d6 ⇒ (4, 6, 5) = 15 - 6 + 4 = 13
Sneak Attack 6 3d6 ⇒ (3, 6, 4) = 13 - 6 + 4 = 11
Sneak Attack 7 3d6 ⇒ (6, 2, 3) = 11 - 6 + 4 = 9
Sneak Attack 8 3d6 ⇒ (2, 4, 3) = 9 - 4 + 4 = 9
Sneak Attack 9 3d6 ⇒ (5, 5, 6) = 16 - 6 + 4 = 14
Sneak Attack 10 3d6 ⇒ (4, 5, 1) = 10 - 5 + 4 = 9
So calculating out the damage...
Damage for Attack 1 7 + 9 = 16 Half 8
Damage for Attack 2 12 + 9 = 21 Half 10
Damage for Attack 3 13 + 8 = 21 Half 10
Damage for Attack 4 7 + 12 = 19 Half 9
Damage for Attack 5 11 + 13 = 24 Half 12
Damage for Attack 6 12 + 11 = 23 Half 11
Damage for Attack 7 7 + 9 = 16 Half 8
Damage for Attack 8 7 + 9 = 16 Half 8
Damage for Attack 9 12 + 14 = 26 Half 13
Damage for Attack 10 9 + 9 = 18 Half 9
Min Damage 8 + 10 + 10 + 9 + 12 + 11 + 8 + 8 + 13 + 9 = 98
| Joshua Hirtz |
Well I still died. That was impressive, getting 10 attacks as a single action seems a bit excessive. As it is written that works and was damn good, but I feel that this is something that should be discussed in some thread somewhere else at a later date.
Also, loot my body. It has scrolls that might come in handy later *Cough*Anti-Magic Field*Cough*
Sound Striker bard is extremely ridiculous.
Please Don't Kill Me
|
Just want to see what would have happened. Full Attack with haste.
Attack 1: 1d20 + 17 ⇒ (11) + 17 = 28
Attack 2: 1d20 + 17 ⇒ (9) + 17 = 26
Attack 3: 1d20 + 12 ⇒ (1) + 12 = 13
Damage 1: 5d6 + 24 ⇒ (3, 6, 3, 6, 3) + 24 = 45 Kirin Strike
Damage 2: 5d6 + 8 ⇒ (1, 1, 4, 5, 5) + 8 = 24
Damage 3: 5d6 + 8 ⇒ (2, 3, 2, 5, 4) + 8 = 24
| Setting the Stage |
Hanzou stands over the slain tiefling his blood pooling on the floor when the rune raises from Brice's body. A glow spreads across the body and lifts it into the air. With a clap of thunder the body and rune disappear from sight.
The rushing returns along with the pain as the rune seems to reknit Brice's body and return it to life. With a sudden stop Brice land on the rocky ground of the cliffs from which it all started. He has returned. His Imp flies down to him,"Poor Master, You'll get him next time!!" he screeches shaking his fists at the obelisk.
It is morning and the sea is calm.
The herald is gone but his crystal obelisk remains though dull and lifeless. You survive to fight another day...
Hanzou blinks away the light and looks around. The closed gate beckons. He remembers the Heralds words. That blood is the key. The floor where Brice was is covered in his blood is now the key to the next tower.
| Hanzou |
Alright and thanks for calling that out. I do need to keep in mind what Flat-Footed is.
Seeing the imp's attempt to save its master, Hanzou would speak simply. "Surrender now or you and your master will die here."
(Free action to speak, Standard Action to ready to use Sound Strike if the Imp does anything but surrender.)
| Joshua Hirtz |
Just want to see what would have happened. Full Attack with haste.
[dice=Attack 1]1d20+17
[dice=Attack 2]1d20+17
[dice=Attack 3]1d20+12[dice=Damage 1]5d6+24 Kirin Strike
[dice=Damage 2]5d6+8
[dice=Damage 3]5d6+8
You would have messed him up pretty hard, but Kirin Strike requires a Swift Action to identify before you can start using it and he would have been invisible during your turn so there was a chance you would have missed him even if you did pin point his square.
Please Don't Kill Me
|
I'm using a Two Hero Point for two +8s
Bluf Attempt: 1d20 + 10 ⇒ (11) + 10 = 21
The Imp bows his head and speaks My master told me to read something to the one that killed him, please let me read it for you. He reaches into his bag and retrieves a document and quickly reads from it. UMD Check: 1d20 + 24 ⇒ (10) + 24 = 34
Hopefully I can get it off... if I do it is an Anti Magic Field.
| Hanzou |
I'm using a Two Hero Point for two +8s
[dice=Bluf Attempt]1d20+10
The Imp bows his head and speaks My master told me to read something to the one that killed him, please let me read it for you. He reaches into his bag and retrieves a document and quickly reads from it. [dice=UMD Check]1d20+24Hopefully I can get it off... if I do it is an Anti Magic Field.
Is there some type of special effect your going for here? Preventing Brice from being removed from the tower? Or putting the Imp and Hanzou on more even grounds of trying to kill each other?
Joshua Hirtz wrote:You had more than a 50% chance to fail with that +8 :P Damn you! I'll exact my revenge in the other arena.I need to head out. I'll respond again tomorrow.
Good match though Please Don't Kill Me and you horrified me with that Stink Bomb for a moment.
And yeah, this would have been a completely different match had I failed that Fort Save earlier.
Please Don't Kill Me
|
Is there some type of special effect your going for here? Preventing Brice from being removed from the tower? Or putting the Imp and Hanzou on more even grounds of trying to kill each other?
He is going to try and kill you. Hopefully he thinks that if he can his master may come back to him.
| Hanzou |
Hanzou wrote:Is there some type of special effect your going for here? Preventing Brice from being removed from the tower? Or putting the Imp and Hanzou on more even grounds of trying to kill each other?He is going to try and kill you. Hopefully he thinks that if he can his master may come back to him.
The game was called and you two were transported outside and do you think he could stand up to the ten touch attacks coming his way before he can get the spell off? I readied for if he did anything but surrender.
Please Don't Kill Me
|
Damn, didn't realise we both got teleported out. But if he survived the first on slaught (possible with his improved evasion) the antimgic field would have shut you down. Then he could pelt you from above with alchemical weapons until you died or engage you in melee where you could only hit him on a nat 20.
| Hanzou |
Its a Fort save for half, so improved evasion means nothing. The anti-magic field might prevent his weird words from working for a bit, but that would not prevent him from disappearing out of sight. And I'm sure he could find something of use if the imp tried to fly upwards. Perhaps something on Brice.