Can the Bane weapon bonus increase push a weapon past +5?


Rules Questions


Scenario: I have a +5 Bane (dragons) Greatsword. I attack a dragon. Does the total bonus of my greatsword go up to +7 for this attack?

Grand Lodge

Yes. It still isn't considered an epic weapon.


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Depending on the dragon, it may qualify as an epic toothpick, though...

Liberty's Edge

It is a conditional modifier. It is not under the constraints of permanent enchanted bonuses


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A +5 dragon bane dancing greatsword is a legal weapon. Against a dragon, it would function as a +7 dragon bane dancing greatsword, but that doesn't increase its price at all (or put it over the limit of +10 weapon enhancements).


yes, the +5 limit is only for crafting.
i believe there is an upper limit of +10 for class/special-abilty added enhancements, but i'm not sure where that is stated.
or am i mixing that up with the limits for crafted enhancement-equivalent special abilities?

Paizo Employee Design Manager

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Quandary wrote:

yes, the +5 limit is only for crafting.

i believe there is an upper limit of +10 for class/special-abilty added enhancements, but i'm not sure where that is stated.
or am i mixing that up with the limits for crafted enhancement-equivalent special abilities?

Nope, you had it right. Weapons and armor can't be crafted with a total bonus beyond +10, with no more than a +5 enhancement bonus. (As JJ already stated though, a Bane weapon functioning at +7 against it's designated foe is perfectly acceptable)


Ok so what about a +5 furious, elf bane, human bane weapon used by a barb vs a half-elf? +11 and extra 4d6 damage? What about the furyborn enhantment thrown in?

Paizo Employee Design Manager

WerePox47 wrote:
Ok so what about a +5 furious, elf bane, human bane weapon used by a barb vs a half-elf? +11 and extra 4d6 damage? What about the furyborn enhantment thrown in?

Careful with the Elf Bane Human Bane stuff. There's threads a mile long about the fact that there is no "Elf Bane" weapon property, there's only the "Bane" property, with a designated foe for the property, so Bane wouldn't stack with Bane.

A +5 Furious, Bane(elf, human) weapon would likely have a total of +9 to hit and damage in the hands of a raging barbarian striking an elf, human or half-elf though.


Ssalarn wrote:
Quandary wrote:

yes, the +5 limit is only for crafting.

i believe there is an upper limit of +10 for class/special-abilty added enhancements, but i'm not sure where that is stated.
or am i mixing that up with the limits for crafted enhancement-equivalent special abilities?
Nope, you had it right. Weapons and armor can't be crafted with a total bonus beyond +10, with no more than a +5 enhancement bonus. (As JJ already stated though, a Bane weapon functioning at +7 against it's designated foe is perfectly acceptable)

ok, good to know i had that part, but is there any upper limit on effective enhancement bonus (to attack/dmg)?, or can it scale to +20 or higher just by stacking class abilities, etc, on top of the base +5 allowed by normal crafting? (barbarians' furious enchantment would be another means of getting above the normal +5 limit)

Paizo Employee Design Manager

Quandary wrote:
Ssalarn wrote:
Quandary wrote:

yes, the +5 limit is only for crafting.

i believe there is an upper limit of +10 for class/special-abilty added enhancements, but i'm not sure where that is stated.
or am i mixing that up with the limits for crafted enhancement-equivalent special abilities?
Nope, you had it right. Weapons and armor can't be crafted with a total bonus beyond +10, with no more than a +5 enhancement bonus. (As JJ already stated though, a Bane weapon functioning at +7 against it's designated foe is perfectly acceptable)
ok, good to know i had that part, but is there any upper limit on effective enhancement bonus (to attack/dmg)?, or can it scale to +20 or higher just by stacking class abilities, etc, on top of the base +5 allowed by normal crafting?

Some magic weapons have special abilities. Special abilities count as additional bonuses for determining the market value of the item, but do not modify attack or damage bonuses (except where specifically noted). A single weapon cannot have a modified bonus (enhancement bonus plus special ability bonus equivalents, including those from character abilities and spells) higher than +10. A weapon with a special ability must also have at least a +1 enhancement bonus. Weapons cannot possess the same special ability more than once.

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