Mystic Theurge Dwarf Wannabe Build?


Advice

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I'm currently interested in taking the following concept and making a viable build out of it:

A human who was raised by dwarves, with good Torag-worshiping values. He/she later discovers their mystical heritage (whatever that may be) and combines it with Torag-given powers to become the greatest forger of magic items in Golarion.

Basically a multiclass Oracle (preferably of the Metal or Stone mysteries, as those are Torag's favorites) and Sorcerer (not sure of bloodline, but it's less of an issue since I'm not playing an actual dwarf so I don't have to limit myself to Empyreal due to the dwarven CHA penalty, still should represent Torag's focus on craftsmanship and solid stone and steel), eventually combining the two as a Mystic Theurge. In terms of curse, I'd probably go for Lame, both because it's pretty good in terms of benefits and because it makes a lot of mythic sense given Torag's tirelessness and the concept of a lame smith figure like Hephaestus or Weyland.

I know that Mystic Theurges are generally considered less-than-useful due to the large amount of MAD that was inherent to it before the APG came out, introducing both the Oracle and the Empyreal Bloodline. I'm aware I'll probably not reach 9th level spells in either class, but that's less of a concern as we've got other casters in the party anyway.

Any advice and/or build templates would be greatly appreciated.

Thanks in advance! :)

Lantern Lodge

Cleric 3/ Sorcerer 4/ Mystic Theurge 10/ Arcane Archer 3. Character would be able to cast 7th level divine spells and 8th level arcane spells as well as be able to cannibalize either the sorcerer spells for more cleric spells or the other way around. The AA bit is to make him / her slightly better with a bow and allow her to use the bows range for offensive AoE spells. The BAB though will be only 12 though at 20 so that is good or bad depending how u look at it. This build will allow the character to be doing some thing every round.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

The character is intended to be human, so Arcane Archer wouldn't be an option. I don't know if the Adopted racial trait allows you to take it, but even if I did, the core concept is the character was adopted by a dwarven family, not an elven one.


Esoteric training from the Innersea magic guild rules will get you +3/+1 caster levels so you could go 5/5 and end up with lvl 9 casting in one and 8 in the other


Also, if there is a way to qualify for Dwarven-only classes with a trait or feat, isnt there a dwarf cleric archetype called Forgemaster or something? I recall that at 5th level, they halve the craft time on all magical items made from metal, plus it has other cool stuff.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

From what I understand, Adopted doesn't let someone qualify for archetypes. But honestly I'm looking more towards Oracle anyway. I've also heard Forgemaster is a poor archetype in that it throws away Channel Energy, one of the most important parts of the Cleric class. Finally, I don't know if the campaign I'm building this for will use Guild Rules. It's Second Darkness, if you're curious.

Lantern Lodge

I dont see any race restriction on Arcane Archer.
http://www.d20pfsrd.com/classes/prestige-classes/core-rulebook/arcane-arche r


Archpaladin Zousha wrote:
The character is intended to be human, so Arcane Archer wouldn't be an option. I don't know if the Adopted racial trait allows you to take it, but even if I did, the core concept is the character was adopted by a dwarven family, not an elven one.

That pesky Elf-Only clause was removed years ago I believe.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

My copy of the Core Rulebook says there's an elf/half-elf requirement.

Lantern Lodge

@Archpaladin Zousha
copy paste
http://www.d20pfsrd.com/classes/prestige-classes/core-rulebook/arcane-arche r
The web site is the most up-to-date info and there is no reason not to use it. After all there is changes, erratas, FAQs that are not in the book.


If you really want to be the greatest forger of all times then the oracle and sorcerer are not the way to go about it. The problem with both of them is their limited spell list. If you really want to create magic items having knowing the spell is a huge advantage. Clerics automatically know any spell they are capable of casting so have a big advantage here. Clerics can also pickup odd spells through their domains. Wizards are also not limited by the number of spells known and get bonus crafting feats.

Both spellcraft and craft sills are INT based so that is another thing in favor of the wizard. This will also give you access to Arcane feats which only a wizard can take. Arcane Builder is probably something you are going to want.

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