Nicos |
A dual wielder of kukris with Butterfly sting + a partner witha schyte or a naginata.
Butterfly’s Sting (Critical)
You can forgo a critical hit in order to pass it on to an ally.
Prerequisite: Combat Expertise.
Benefit: When you confirm a critical hit against a creature, you can choose to forgo the effect of the critical hit and grant a critical hit to the next ally who hits the creature with a melee attack before the start of your next turn. Your attack only deals normal damage, and the next ally automatically confirms the hit as a critical.
Mysterious Stranger |
At 1st level most martial classes are pretty much the same given the same stats. The basic formula is high STR Power Attack and a two handed weapon. Even the Orc Barbarian is only up by +1 to hit and damage in most cases. A Ranger vs. his favored enemy will actually be +2 to hit and damage. With starting wealth most of the Time the AC is also going to be similar also. Somewhere around 4th to 6th level is where you start to see some differences in the classes.
Shasf |
Take one human sorcerer (tattooed archetype) with a tattoo focus on evocation spells.
Orc or Dragon (blue) blood-line
Cha 11 is minimum.
Feats:
1 h: spell focus (evocation)
1 s: varisian tattoo (evocation)
1: spell perfection (shocking grasp)
traits:
(regional) precosious apprentice (+1 CL for shocking grasp)
(magic) magical lineage (shocking grasp)
For maximizing damage you have:
Shocking Grasp at CL 5 (Sorcerer 1, trait 1, feat 1, feat 2)
5d6 + 5 at level 1
at level 3
take intense spells
shocking grasp is now a 1st level spell that does:
7d6 + 7.
Mysterious Stranger |
Take one human sorcerer (tattooed archetype) with a tattoo focus on evocation spells.
Orc or Dragon (blue) blood-line
Cha 11 is minimum.
Feats:
1 h: spell focus (evocation)
1 s: varisian tattoo (evocation)
1: spell perfection (shocking grasp)traits:
(regional) precosious apprentice (+1 CL for shocking grasp)
(magic) magical lineage (shocking grasp)For maximizing damage you have:
Shocking Grasp at CL 5 (Sorcerer 1, trait 1, feat 1, feat 2)
5d6 + 5 at level 1
at level 3
take intense spells
shocking grasp is now a 1st level spell that does:
7d6 + 7.
Spell Specialization is what you need for the +2 CL
Shasf |
Shasf wrote:Spell Specialization is what you need for the +2 CLTake one human sorcerer (tattooed archetype) with a tattoo focus on evocation spells.
Orc or Dragon (blue) blood-line
Cha 11 is minimum.
Feats:
1 h: spell focus (evocation)
1 s: varisian tattoo (evocation)
1: spell perfection (shocking grasp)traits:
(regional) precosious apprentice (+1 CL for shocking grasp)
(magic) magical lineage (shocking grasp)For maximizing damage you have:
Shocking Grasp at CL 5 (Sorcerer 1, trait 1, feat 1, feat 2)
5d6 + 5 at level 1
at level 3
take intense spells
shocking grasp is now a 1st level spell that does:
7d6 + 7.
Ah, I wasn't sure which one it was. Thank you.
Bertious |
Here is my attempt:)
CG Tengu Barbarian (Invunerable Rager) 1
====================================================================
Init: +3; Perception: +7, Low Light Vision
Hp: 13 (+1 con,)
AC: 18, touch: 13, flat: 15 (+5 armor, +3 dex)
Fort: +3, Ref: +3, Wil: +1,
====================================================================
Speed: 40 ft.
Melee: Hammer Lucerne +4 (1d12+9/20x2) or Claw +4 1d4+6
Full Melee: Claw +4 1d4+6/Claw +4 1d4+6/Bite +4 1d3+6
Ranged Chakram +4 (1d8+4/x2)
Special Attack: Rage 8 rounds/day
Raging Melee: Hammer Lucerne +6 (1d12+12/20x2) or Claw +6 1d4+8
Raging Full Melee: Claw +6 1d4+8/Claw +6 1d4+8/Bite +6 1d3+8
Raging Ranged Chakram +4 (1d8+6/x2)
====================================================================
Str 18, Dex 16, Con 12, Int 07, Wis 13, Cha 07
BAB +1, CMB +5, CMD 19
Race: Sneaky (+2 to stealth and perception, Low Light Vision, Claw Attack, Natural Weapons, Glide
Traits: Beserker of the Society, Birthmark (Gorum)
Feats: Power Attack
Skills: (3) Perception (1) +7 , Fly (1) +4, Survival (1) +5
Gear: Scale Mail 50gp Lucerne Hammer 15gp 5 Chakrams 5gp Pathfinders Kit 15gp 20gp left
At 2nd level you can pick up the lesser fiend totem for a gore attack too.
Edgar Lamoureux |
Baroh Steelcleave wrote:True.Khashir El'eth wrote:And how to you get around Spell Perfection's prerequisites in order to take it at level 1?Baroh Steelcleave wrote:Doesn't Shocking Grasp cap out at 5d6 though (level based damage)?Not with Intensified Spell (caps out at 10d6).
He meant Spell Specialization, which was clarified above.
Baroh Steelcleave |
Khashir El'eth wrote:He meant Spell Specialization, which was clarified above.Baroh Steelcleave wrote:True.Khashir El'eth wrote:And how to you get around Spell Perfection's prerequisites in order to take it at level 1?Baroh Steelcleave wrote:Doesn't Shocking Grasp cap out at 5d6 though (level based damage)?Not with Intensified Spell (caps out at 10d6).
Ahh, I read it as though Spell Specialization would have been the corrected choice instead of Intensified Spell. Oops.
Rasmus Wagner |
If you're going martial, the trick is to get multiple full-power attacks. The 3 easiest ways are reach, Cleave and Cleaving Finish.
Personally, I like Human Gendarme Cavalier (Order of the Seal). Feats: Power Attack, Cleave, Cleaving Finish. Get a greatsword for indoors work, a lance for outdoors work, and go into either Fighter or Barbarian from here.