Additional Resources Updates


Pathfinder Society

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Grand Lodge 4/5 Pathfinder Society Campaign Coordinator

Patrick Harris @ SD wrote:
teribithia9 wrote:
I brought this up when the faq first came out, as it also precludes horses from wearing horseshoes of the zephyr or horseshoes of speed, etc. Mike pretty much replied that he expects people to use a little common sense. :)
Do you have a link? As it stands, people are not doing so, and it would be nice to have a clarification to point them towards.

Here you go.

Also is on the compilation post.

5/5

Michael Brock wrote:

Here you go.

Also is on the compilation post.

Oh! Goodness. I should RtFM myself now.


teribithia9 wrote:
Mike pretty much replied that he expects people to use a little common sense. :)

Is that a feat from a legal source?

:)

-j

Shadow Lodge 4/5 Venture-Captain, California—San Francisco Bay Area South & West

2 people marked this as a favorite.
Jason Wu wrote:
teribithia9 wrote:
Mike pretty much replied that he expects people to use a little common sense. :)
Is that a feat from a legal source?

No - you have to own the resource in question in order to be able to use feats from it.

Silver Crusade 1/5

Mike and Mark, it seems that book one of Council of thieves has been completly left off the Additional Resources Page is this just an oversight or is everything in book one banned from PFS? The Feat that I am most intrusted in is Findish Heritage.

Dark Archive RPG Superstar 2015 Top 32

Under the Advanced Player's Guide there is no mention of the Nature Mystery which places Awaken as a bonus spell known at 10th level - as this is a banned spell, there should be mention of a replacement

5/5

Lou Diamond wrote:
Mike and Mark, it seems that book one of Council of thieves has been completly left off the Additional Resources Page is this just an oversight or is everything in book one banned from PFS? The Feat that I am most intrusted in is Findish Heritage.

It just isn't legal. Fiendish Heritage is not required in PFS to use the alternate tiefling heritages. All you need is a copy of Blood of Fiends.

Note however that the variant tiefling abilities are not legal.

2/5

Michael Brock wrote:
Patrick Harris @ SD wrote:
teribithia9 wrote:
I brought this up when the faq first came out, as it also precludes horses from wearing horseshoes of the zephyr or horseshoes of speed, etc. Mike pretty much replied that he expects people to use a little common sense. :)
Do you have a link? As it stands, people are not doing so, and it would be nice to have a clarification to point them towards.

Here you go.

Also is on the compilation post.

Thanks so much Mike!

My pony has been on strike since it could not wear horseshoes like all the other good ponies.

Digital Products Assistant

Additional Resources has been updated with January products.

Grand Lodge 4/5 Pathfinder Society Campaign Coordinator

Thanks Chris!

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Yes! Been waiting for this one...

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Mike, A bit surprised that you did not add

Spoiler:
the Wayfinder of Infinite Doorways from The Dead Heart of Xin

to Additional Resources.

Liberty's Edge 4/5 5/5

It's a sad day when Additional Resources is updated before I've even got my subscription PDFs...

Grand Lodge 4/5

Paz wrote:
It's a sad day when Additional Resources is updated before I've even got my subscription PDFs...

If they're not careful, we'll be spoiled.

Dark Archive 4/5

Pathfinder Roleplaying Game Superscriber
Chris Lambertz wrote:
Additional Resources has been updated with January products.

The Dead Heart of Xin Chronicle Sheet's contents is actually the same as Spires of Xin Shalast's Chronicle Sheet.

Digital Products Assistant

The Additional Resources page has been updated. A new Chronicle sheet for AP 66 will be up at a later time.

5/5

The preamble still requires that physical copies be present, in contradiction with the Guide.

AR wrote:
In order to use these additional resources for your character, you must bring a physical copy of the book with you or printouts of the appropriate pages detailing cost (if any) and explanations for each feat, item, spell, prestige class, and so on that you use. (If you're bringing a printout of the pages, it must be from the actual Paizo PDF and not text copied and pasted into a blank word processing document).
Guide wrote:
In order to utilize content from an Additional Resource, a player must have a physical copy of the Additional Resource in question, a name-watermarked Paizo PDF of it, or a printout of the relevant pages from it, as well as a copy of the current version of the Additional Resources list.

Grand Lodge 4/5 Pathfinder Society Campaign Coordinator

Patrick Harris @ SD wrote:

The preamble still requires that physical copies be present, in contradiction with the Guide.

AR wrote:
In order to use these additional resources for your character, you must bring a physical copy of the book with you or printouts of the appropriate pages detailing cost (if any) and explanations for each feat, item, spell, prestige class, and so on that you use. (If you're bringing a printout of the pages, it must be from the actual Paizo PDF and not text copied and pasted into a blank word processing document).
Guide wrote:
In order to utilize content from an Additional Resource, a player must have a physical copy of the Additional Resource in question, a name-watermarked Paizo PDF of it, or a printout of the relevant pages from it, as well as a copy of the current version of the Additional Resources list.

It will get fixed. My priority today was getting scenarios out to GMs at PaizoCon and Gen Con -- all 309 of them.

Shadow Lodge

This line under animal archive is a little confusing.

Quote:
all animal companions on pages 28–29 are legal for purchase

Does this mean that you have to purchase them to use them as animal companions or does it mean that they are legal animal companion choices?

Grand Lodge 4/5 Pathfinder Society Campaign Coordinator

Dylos wrote:

This line under animal archive is a little confusing.

Quote:
all animal companions on pages 28–29 are legal for purchase
Does this mean that you have to purchase them to use them as animal companions or does it mean that they are legal animal companion choices?

It means they can be selected as an animal companion.

Shadow Lodge 5/5

additional resources wrote:

Pathfinder Campaign Setting: Seekers of Secrets

Advanced ioun stones are not legal for play.

to clarify this statment .. are you refering to the Ioun stones that appear in this book on page 44 and 45 ?

or are you refering to the Paragraph before the amber spindle entry

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

I'm going to have to look into this Doomsday Door adventure path - what are these new things for my witch of groetus?

Took away the bracer's of falcon's aim? Why take it away? It's already annoying enough gunslingers get only half the benifit of bow users, now we loose it completely.

on the animal archive, you've got a line of
"Familiars: all familiars on pages 10–11 and 30–31 are legal. Approximating familiars [bold]in[/bold] not legal for PFS play; "

I assume that should be "is"

Grand Lodge 4/5 Pathfinder Society Campaign Coordinator

Wraith235 wrote:
additional resources wrote:

Pathfinder Campaign Setting: Seekers of Secrets

Advanced ioun stones are not legal for play.

to clarify this statment .. are you refering to the Ioun stones that appear in this book on page 44 and 45 ?

or are you refering to the Paragraph before the amber spindle entry

The paragraph that starts on page 43 under the subheading "Advanced Ioun Stones."

Shadow Lodge

So, I just noticed Wyroot is illegal under Ultimate Equipment, however, it's still legal under Advanced Race Guide, as it's an Elven Special Material. Does that make it still legal (doubtful), and any chance you can share what was wrong with it?

Grand Lodge 4/5 Pathfinder Society Campaign Coordinator

Dylos wrote:
So, I just noticed Wyroot is illegal under Ultimate Equipment, however, it's still legal under Advanced Race Guide, as it's an Elven Special Material. Does that make it still legal (doubtful), and any chance you can share what was wrong with it?

Nope. That entry will be adjusted in next month's update to make wyroot ilegal option, even for elves.

Dark Archive 3/5

Hmm, two questions for you Mike since I'm hoping I am just blind and missing it.

1. They animal archetypes valet swaps out Alertness for the Cooperative casting feat but that's not a legal feat in PFS. Should that swap out be ignored and they still provide alertness or is it supposed to be replaced with something else?

2. Not to second guess you on the Huntmaster but limiting it to a single dog really does gut the main draw of the archetype. Being restricted to a single small-sized Dog animal companion who is significantly less useful then the medium sized wolf that most cavaliers take these days seems unlikely to change the number of Cavaliers in society play.
I will admit I knew there wouldn't be packs of hounds available but was hoping it would be at least 2 pets (one bird and a dog or two dogs) to equal the large sized companion that you are giving up.

Grand Lodge 4/5 Pathfinder Society Campaign Coordinator

1 person marked this as FAQ candidate. 8 people marked this as a favorite.
Mathwei ap Niall wrote:

Hmm, two questions for you Mike since I'm hoping I am just blind and missing it.

1. They animal archetypes valet swaps out Alertness for the Cooperative casting feat but that's not a legal feat in PFS. Should that swap out be ignored and they still provide alertness or is it supposed to be replaced with something else?

Yes. Since the feat is illegal in PFS, it defaults to alertness.

Mathwei ap Niall wrote:


2. Not to second guess you on the Huntmaster but limiting it to a single dog really does gut the main draw of the archetype. Being restricted to a single small-sized Dog animal companion who is significantly less useful then the medium sized wolf that most cavaliers take these days seems unlikely to change the number of Cavaliers in society play.
I will admit I knew there wouldn't be packs of hounds available but was hoping it would be at least 2 pets (one bird and a dog or two dogs) to equal the large sized companion that you are giving up.

I am aware. I discussed with both VCs and VLs, as well as quite a few players and GMs at OwlCon. After weighing all of their opinions, this is the option I decided to go with.

5/5

Michael Brock wrote:
It will get fixed. My priority today was getting scenarios out to GMs at PaizoCon and Gen Con -- all 309 of them.

Ok.

Grand Lodge 2/5

Additional Resources wrote:
*Note: The Animal Magic Item Slots table found on the inside front cover of the book is not legal except under the following conditions. First, an animal companion, familiar, or bonded mount, may choose one slot listed under its body type when taking the Extra Item Slot feat (this feat may be taken multiple times, each time selecting a different available magic item slot based on the creature’s anatomy). Second, access to specific magic item slots may be granted at a later date by another legal source.

What slots are available by default? There was some confusion before about what was legal and what was not. The general concensus I got was that armor with the proficency feat and a necklace was legal. Does armor require an additional feat for the slot? I guess the neck slot is out now?

Scarab Sages

Pathfinder Lost Omens Subscriber
Angra Mainyu wrote:
What slots are available by default?
FAQ wrote:
Animal companions are also limited by their individual anatomies. In Pathfinder Society Organized Play, animal companions always have access to barding and neck-slot items so long as they have the anatomy. For example, a horse and pig can always have access to barding and neck-slot items. A snake does not have access to either.
Angra Mainyu wrote:
There was some confusion before about what was legal and what was not. The general concensus I got was that armor with the proficency feat and a necklace was legal. Does armor require an additional feat for the slot? I guess the neck slot is out now?

See the above quote from the FAQ. Armor on an AC is called barding. Most animals also have the neck slot.

5/5 5/55/55/5

Angra Mainyu wrote:


What slots are available by default? There was some confusion before about what was legal and what was not. The general concensus I got was that armor with the proficency feat and a necklace was legal. Does armor require an additional feat for the slot? I guess the neck slot is out now?

You are limited to the more restrictive of Armor, Neck, and items made specially for animals or what you can have on the chart... which basically works out to armor and neck slot unless you're a snake, in which case you're out of luck.

No proficiency is required for armor afaik.

If you take the extra slot feat, you can pick one slot off the chart and add it to the slots you're allowed to have in PFS.

Example: Kangaroo is a biped, so it gets.

Armor, belt, chest, eyes, headband, neck, ring, shoulders, wrist

PFS limits it to

Armor, neck, specially designed items.

I can take a feat to enable it to wear belt, chest, eyes, headband, ring, shoulders, or wrist.(on a one feat to one slot basis) Nothing i do in PFS is going to enable it to wear size 58 shoes.

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

4 people marked this as a favorite.
BigNorseWolf wrote:

Example: Kangaroo is a biped, so it gets.

Armor, belt, chest, eyes, headband, neck, ring, shoulders, wrist

PFS limits it to

Armor, neck, specially designed items.

I can take a feat to enable it to wear belt, chest, eyes, headband, ring, shoulders, or wrist.(on a one feat to one slot basis) Nothing i do in PFS is going to enable it to wear size 58 shoes.

But can it wear (boxing) gloves and a hat of disguise to make catfolk think it's a giant mouse? ;-)

5/5

For Pathfinder Player Companion: People of the North, "Traits: all traits are legal." This should probably be changed to "Traits: all traits on pages 6-23 are legal" since there are campaign traits on pages 30-31. This conflicts with the general restriction that no campaign traits are legal outside the faction traits in the Guide to Organized Play.

Grand Lodge 4/5 Pathfinder Society Campaign Coordinator

Mike Lindner wrote:
For Pathfinder Player Companion: People of the North, "Traits: all traits are legal." This should probably be changed to "Traits: all traits on pages 6-23 are legal" since there are campaign traits on pages 30-31. This conflicts with the general restriction that no campaign traits are legal outside the faction traits in the Guide to Organized Play.

Thanks. It will be updated next month.

The Exchange 1/5

OK, I'm super confused about the new text regarding the recent "Animal Archive" book.

Quote:
*Note: The Animal Magic Item Slots table found on the inside front cover of the book is not legal except under the following conditions. First, an animal companion, familiar, or bonded mount, may choose one slot listed under its body type when taking the Extra Item Slot feat (this feat may be taken multiple times, each time selecting a different available magic item slot based on the creature’s anatomy). Second, access to specific magic item slots may be granted at a later date by another legal source.

A) So...without the feat, do animal companions and familiars have NO magic item slots?

The feat normally allows you to add a magic item slot to an animal that it could not ordinarily have, like a Hand slot for a Snake, or something.

B) if A) is yes, you're saying that in PFS play, currently, the only way for any animal companion or familiar to have any Magic Item slots, is to take this brand new feat, and that we've been doing it wrong these past 4 years?

C) if A) is no, then what magic item slots do animal companions and familiars have currently?

Grand Lodge 4/5 Pathfinder Society Campaign Coordinator

Chernobyl wrote:

OK, I'm super confused about the new text regarding the recent "Animal Archive" book.

Quote:
*Note: The Animal Magic Item Slots table found on the inside front cover of the book is not legal except under the following conditions. First, an animal companion, familiar, or bonded mount, may choose one slot listed under its body type when taking the Extra Item Slot feat (this feat may be taken multiple times, each time selecting a different available magic item slot based on the creature’s anatomy). Second, access to specific magic item slots may be granted at a later date by another legal source.

A) So...without the feat, do animal companions and familiars have NO magic item slots?

The feat normally allows you to add a magic item slot to an animal that it could not ordinarily have, like a Hand slot for a Snake, or something.

B) if A) is yes, you're saying that in PFS play, currently, the only way for any animal companion or familiar to have any Magic Item slots, is to take this brand new feat, and that we've been doing it wrong these past 4 years?

C) if A) is no, then what magic item slots do animal companions and familiars have currently?

It is clarified further in the FAQ

If you do not own a copy of the Animal Archive, your animal companion may only use barding and neck-slot items.

Grand Lodge

Is it possible to purchase animal-sized versions of named armor? (I.e can I put Rhino Hide armor on my huge (enlarge person) pouncing Tiger?

5/5 5/55/55/5

sieylianna wrote:
Is it possible to purchase animal-sized versions of named armor? (I.e can I put Rhino Hide armor on my huge (enlarge person) pouncing Tiger?

No unfortunately

James Engle wrote:

One of my local players asked if his cat animal companion could have Rhino Hide barding.

Michael Brock:Short answer: No

Linky

The Exchange 1/5

Michael Brock wrote:
Chernobyl wrote:

OK, I'm super confused about the new text regarding the recent "Animal Archive" book.

Quote:
*Note: The Animal Magic Item Slots table found on the inside front cover of the book is not legal except under the following conditions. First, an animal companion, familiar, or bonded mount, may choose one slot listed under its body type when taking the Extra Item Slot feat (this feat may be taken multiple times, each time selecting a different available magic item slot based on the creature’s anatomy). Second, access to specific magic item slots may be granted at a later date by another legal source.

A) So...without the feat, do animal companions and familiars have NO magic item slots?

The feat normally allows you to add a magic item slot to an animal that it could not ordinarily have, like a Hand slot for a Snake, or something.

B) if A) is yes, you're saying that in PFS play, currently, the only way for any animal companion or familiar to have any Magic Item slots, is to take this brand new feat, and that we've been doing it wrong these past 4 years?

C) if A) is no, then what magic item slots do animal companions and familiars have currently?

It is clarified further in the FAQ

If you do not own a copy of the Animal Archive, your animal companion may only use barding and neck-slot items.

Wow. that's a huge animal nerf.

Grand Lodge 4/5

Chernobyl wrote:
Michael Brock wrote:
Chernobyl wrote:

OK, I'm super confused about the new text regarding the recent "Animal Archive" book.

Quote:
*Note: The Animal Magic Item Slots table found on the inside front cover of the book is not legal except under the following conditions. First, an animal companion, familiar, or bonded mount, may choose one slot listed under its body type when taking the Extra Item Slot feat (this feat may be taken multiple times, each time selecting a different available magic item slot based on the creature’s anatomy). Second, access to specific magic item slots may be granted at a later date by another legal source.

A) So...without the feat, do animal companions and familiars have NO magic item slots?

The feat normally allows you to add a magic item slot to an animal that it could not ordinarily have, like a Hand slot for a Snake, or something.

B) if A) is yes, you're saying that in PFS play, currently, the only way for any animal companion or familiar to have any Magic Item slots, is to take this brand new feat, and that we've been doing it wrong these past 4 years?

C) if A) is no, then what magic item slots do animal companions and familiars have currently?

It is clarified further in the FAQ

If you do not own a copy of the Animal Archive, your animal companion may only use barding and neck-slot items.

Wow. that's a huge animal nerf.

Possibly, but not a recent one.

The Exchange 1/5

Starglim wrote:
Chernobyl wrote:
Michael Brock wrote:
Chernobyl wrote:

OK, I'm super confused about the new text regarding the recent "Animal Archive" book.

Quote:
*Note: The Animal Magic Item Slots table found on the inside front cover of the book is not legal except under the following conditions. First, an animal companion, familiar, or bonded mount, may choose one slot listed under its body type when taking the Extra Item Slot feat (this feat may be taken multiple times, each time selecting a different available magic item slot based on the creature’s anatomy). Second, access to specific magic item slots may be granted at a later date by another legal source.

A) So...without the feat, do animal companions and familiars have NO magic item slots?

The feat normally allows you to add a magic item slot to an animal that it could not ordinarily have, like a Hand slot for a Snake, or something.

B) if A) is yes, you're saying that in PFS play, currently, the only way for any animal companion or familiar to have any Magic Item slots, is to take this brand new feat, and that we've been doing it wrong these past 4 years?

C) if A) is no, then what magic item slots do animal companions and familiars have currently?

It is clarified further in the FAQ

If you do not own a copy of the Animal Archive, your animal companion may only use barding and neck-slot items.

Wow. that's a huge animal nerf.
Possibly, but not a recent one.

It also appears that by that ruling horses can't have saddles without the feat.

Liberty's Edge 5/5

Mike has already stated, if a magic item specifically is made for a particular beast (like saddles and horseshoes) the animal can use them.

The Exchange 1/5

Andrew Christian wrote:
Mike has already stated, if a magic item specifically is made for a particular beast (like saddles and horseshoes) the animal can use them.

It took a little while to dig up that reference, and if that's to be the case, its something that should be put in the PFS guide to organized play, because it is a major impact on how several classes decide to build their characters. Animal companions, mounts, familiars, are a huge part of some character builds and it would be nice if that limitation were more up front. Also, limiting things like horseshoes to only horses when other animals have hooves in not as intuitive as you might think. Its not in the Additional resources, its not in the FAQ, and its not in the PFSGtOP. The new ruling in the Additional Resources doesn't make exception for other slots like hooves and Belts/saddles.

If that's the decision, that's fine, we'll all work with it, but just make sure its in one of the PDFs we're to have at convetions or games.

Thanks!

3/5

Michael Brock and FAQ wrote:
If you do not own a copy of the Animal Archive, your animal companion may only use barding and neck-slot items.

As worded, I think this is not what was intended. It is very specific and direct. As it's in the FAQ, people are not going to see the additional discussion and possible exceptions on the boards. (for example: link)

From the intent, as I understand it, I would word it as follows:
If you do not own a copy of the Animal Archive, your animal companion may only use barding, neck-slot items and items specifically designed for the animal such as saddles and horseshoes for hoofed animals.

-Swiftbrook
Just My Thoughts

The Exchange 2/5

Armadillo is a new familiar listed in the animal archive---but they didn't put it in the table. What does an armadillo familiar fall under?

Grand Lodge 4/5

teribithia9 wrote:
Armadillo is a new familiar listed in the animal archive---but they didn't put it in the table. What does an armadillo familiar fall under?

Quadruped (squat-bodied) includes the glyptodon, which is a larger relative.

The Exchange 2/5

Starglim wrote:
teribithia9 wrote:
Armadillo is a new familiar listed in the animal archive---but they didn't put it in the table. What does an armadillo familiar fall under?
Quadruped (squat-bodied) includes the glyptodon, which is a larger relative.

awesome-thanks. that would have been my guess, but wanted to make sure.

Shadow Lodge 3/5

In additional resources, there's a conflict between the rules for buying firearms - under Ultimate Combat and Ultimate Equipment:

Ultimate Combat wrote:
Gunsmithing does not grant the ability to craft firearms, ammunition, or black powder. Rather, it allows the purchase of bullets, pellets, black powder, and alchemical cartridges (with 1 rank in Craft [alchemy]) at the listed reduced price, but does not grant a discount on the purchase of any firearm. Resold items gained through this feat are worth half the actual cost paid, not half the regular market value for the item. No PC can purchase a gun without this feat, even if they possess the Amateur Gunslinger or Exotic Weapon Proficiency (firearm) feats.
Ultimate Combat/Equipment wrote:
No character may purchase a firearm unless she possesses the Gunsmithing feat and firearms are never considered Always Available; a character must possess enough Fame to purchase any firearm not found on a Chronicle sheet or granted by a class feature.

It suggests any class just needs the Gunsmithing feat, but under Inner Sea World Guide (which contains only 4 firearms) says firearms are only able to be purchased by gunslingers:

Inner Sea World Guide wrote:
Equipment: all weapons, armor, and adventuring gear on pages 290–293 with the following restriction: only gunslingers may purchase firearms except cannons, which are not available to anyone

I'm pretty sure when firearms came out, the original rule said what ISWG currently says - that only gunslingers can purchase firearms.

Has this changed so that now any class with Gunsmithing can buy them? (and has ISWG been forgotten to be updated)? Or am I misinterpreting?

1/5 Venture-Captain, Germany–Hannover

The FAQ says: "It is intended that animal companions or familiars can not activate magic items."

Does that mean getting improved familiar to have a familiar that can use wands is no option?

Dark Archive RPG Superstar 2015 Top 32

There is a typo in the Animal Archive section (lower portion) where the word "in" is used when it is supposed to read "is"

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