Pathfinder Artificer?


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Pathfinder Lost Omens, Rulebook Subscriber

I know there are a few third party Artificer classes, but I am curious if we will see an offical Pathfinder artificer class in the future?

Sovereign Court

LizardMage wrote:
I know there are a few third party Artificer classes, but I am curious if we will see an offical Pathfinder artificer class in the future?

I think based on how technology works in Pathfinder, it's more likely to be a wizard or alchemist archetype.

Grand Lodge

It is on my wish list for Ultimate Equipment.

We have a 3rd party artificer in one of my games and it's totally ridiculous. He can produce scrolls of spells well above what the casters in the party can cast. (The broken craft rules). Paizo dropping the XP component for casting means that the only limiting factor is money and the party goes along when things are for the mututal good (plus he has abilities/feats to reduce the cost).


...an Artificer rig that works for my group is to take the Alchemist base class as a template and use item creation feats in place of a discovery. That has worked out pretty good.

Sovereign Court

sieylianna wrote:

It is on my wish list for Ultimate Equipment.

We have a 3rd party artificer in one of my games and it's totally ridiculous. He can produce scrolls of spells well above what the casters in the party can cast. (The broken craft rules). Paizo dropping the XP component for casting means that the only limiting factor is money and the party goes along when things are for the mututal good (plus he has abilities/feats to reduce the cost).

I've played the class you're talking about. It's pretty broken. The gadgets that combine spells are beyond ridiculous.


If you are looking for a balanced and fun Artificer Like class, I've seen this one played before. I think it may capture what you are looking for and is pretty well balanced.

http://www.pathfinderdb.com/character-options/classes/288-ardwright

Silver Crusade

Pathfinder Adventure Path Subscriber

The problem with Artificers of any sort is that folks want them tied to item creation rules, which don't really work.


Sidthesquish wrote:

If you are looking for a balanced and fun Artificer Like class, I've seen this one played before. I think it may capture what you are looking for and is pretty well balanced.

http://www.pathfinderdb.com/character-options/classes/288-ardwright

That link looks interesting, although quite complicated. I had to read it multiple times to understand parts of it....

Grand Lodge

Warforged Gardener wrote:
I've played the class you're talking about. It's pretty broken. The gadgets that combine spells are beyond ridiculous.

I can't believe that our GM continues to put up with him, although he may feel bad since he killed the player's first character.


Sidthesquish wrote:

If you are looking for a balanced and fun Artificer Like class, I've seen this one played before. I think it may capture what you are looking for and is pretty well balanced.

linked


I really like to see Ultimate Equipment bring a Artificer

because I don't like the 3PP artificer the only thing salvageable is the a lot of feats and perhaps the weird invention

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
LizardMage wrote:
I know there are a few third party Artificer classes, but I am curious if we will see an offical Pathfinder artificer class in the future?

See those people on the grassy knoll? Those are WOTC's lawyers there, ready to take aim at any IP infringement. Don't hold your breath.


somebody knows when be released the play test for Ultimate Equipment?


Pretty sure they have no plans for a class or any type of sub system that would call for a playtest.


LazarX wrote:
LizardMage wrote:
I know there are a few third party Artificer classes, but I am curious if we will see an offical Pathfinder artificer class in the future?
See those people on the grassy knoll? Those are WOTC's lawyers there, ready to take aim at any IP infringement. Don't hold your breath.

Oh I dunno, I kinda figured we'd see something like an artificer -- probably an archetype(s?) -- round about when Numeria gets a more detailed look. Maybe not geared powerwise as a combat-centric PC option, but certainly as an NPC.

'Course, that might mean the Numerian metal "men" have artificer class levels... making more metal men... who in turn make more metal men...


You are assuming the metal men of Numerian are self aware and self improving. More then likely they are simply constructs with set programing and not free thinking beasts.

I think an alchemist archetype would be the best way to go really on the artificer front.


Numeria derail:
seekerofshadowlight wrote:
You are assuming the metal men of Numerian are self aware and self improving. More then likely they are simply constructs with set programing and not free thinking beasts.
Inner Sea World Guide wrote:
...While the automatons are capable of speech, few outside the Technic League have ever heard their strange voices. For reasons of their own, the constructs serve the League as shock troops and guards, conducting their business with ruthless and mechanical efficiency. This efficiency makes it all the more unnerving to the League when one of the automatons willfully disobeys a seemingly random order -- letting a convict go free or failing to protect its master -- and meeting the League’s furious questions with inscrutable, alien silence.

If they are limited to a set of programmed instructions, that set would seem fairly sophisticated and adaptable. Several real-world roboticists have been constructing robots that react and (limitedly) learn from environmental stimuli; this often results in robots that have learned a sort of basic, insect-like intelligence. And even insects can reproduce.

But we won't know for certain until a developer chimes in and/or Numeria is more extensively detailed in an upcoming product.

seekerofshadowlight wrote:
I think an alchemist archetype would be the best way to go really on the artificer front.

I agree.


Ambrosia Slaad wrote:

** spoiler omitted **

seekerofshadowlight wrote:
I think an alchemist archetype would be the best way to go really on the artificer front.
I agree.

I agree as well. An alchemist archetype was something I mentioned in the wishlist thread. I hope it happens.


From what I recall there was a homebrew one called an engineer floating about a while back. Not to bad from what I recall.

Numerina stuff:
Well this seems to mean to me one of three things.
There is a small number of real thinkers in charge.
There is something still alive and in control behind the deal
There is something damaged about the machines and they are obeying someone or something because of that damage

It is a fun concept to play with...we so need a Numerina Ap :)


I do not see why there would not be a class fro Ultimate Equipment

if Ultimate magic have the Magus and Ultimate combat the Gunslinger

an Artificer must be the best to create magic items and be able to create any item, be more efficient, require less material and takes less time and be the best to use them.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
edduardco wrote:

I do not see why there would not be a class fro Ultimate Equipment

if Ultimate magic have the Magus and Ultimate combat the Gunslinger

an Artificer must be the best to create magic items and be able to create any item, be more efficient, require less material and takes less time and be the best to use them.

Here's a sticky wicket though. If Paizo were to create such a class, it would be the first class they'd create that would be auto-banned from PFS play. (No crafting allowed.)


LazarX wrote:
edduardco wrote:

I do not see why there would not be a class fro Ultimate Equipment

if Ultimate magic have the Magus and Ultimate combat the Gunslinger

an Artificer must be the best to create magic items and be able to create any item, be more efficient, require less material and takes less time and be the best to use them.

Here's a sticky wicket though. If Paizo were to create such a class, it would be the first class they'd create that would be auto-banned from PFS play. (No crafting allowed.)

What do you mean with no crafting allowed and why would be banned from PFS?


LazarX is referring to the pathfinder society organized play, which specifically bans all item creation feats from use while playing in their events.

Presumably an artificer functions off creating magic items, and so would be unacceptable for use, unless that rule were changed.


edduardco wrote:
LazarX wrote:
edduardco wrote:

I do not see why there would not be a class fro Ultimate Equipment

if Ultimate magic have the Magus and Ultimate combat the Gunslinger

an Artificer must be the best to create magic items and be able to create any item, be more efficient, require less material and takes less time and be the best to use them.

Here's a sticky wicket though. If Paizo were to create such a class, it would be the first class they'd create that would be auto-banned from PFS play. (No crafting allowed.)
What do you mean with no crafting allowed and why would be banned from PFS?

PFS doesnt allow crafting.


DreamAtelier wrote:

LazarX is referring to the pathfinder society organized play, which specifically bans all item creation feats from use while playing in their events.

Presumably an artificer functions off creating magic items, and so would be unacceptable for use, unless that rule were changed.

that sucks and that is a terrible reason for not create an artificer class


edduardco wrote:


that sucks and that is a terrible reason for not create an artificer class

But that class is called a Alchemist, an artificer is so close it is only an archetype at best as that class already covers that area.

There is simply No need for a whole new class. An archetype I would love to see.

Shadow Lodge

Cheapy wrote:
edduardco wrote:
What do you mean with no crafting allowed and why would be banned from PFS?
PFS doesnt allow crafting.

Except for the alchemist who can Craft(Alchemy)... But as far as making magical items, the wizard can.

I would think if they made an Alchemist alternate class/archetype like the Engineer I'm not sure that they would necessarily ban it. Just like the Alchemist can make pseudo-potions, the Engineer could make pseudo-scrolls/wondrous items. I think as long as they're using limited abilities to make limited time items, I don't think PFS coordinators would have a problem with it.


edduardco wrote:
DreamAtelier wrote:

LazarX is referring to the pathfinder society organized play, which specifically bans all item creation feats from use while playing in their events.

Presumably an artificer functions off creating magic items, and so would be unacceptable for use, unless that rule were changed.

that sucks and that is a terrible reason for not create an artificer class

That wouldn't be a reason for Paizo to not make an Artificer class. Pathfinder Society also doesn't allow the use of the Words of Power spellcasting system; even though Paizo tries to make sure their rules are Golarion-compatible, it doesn't mean that they are completely against making rules for something that couldn't exist in Pathfinder Society.

Grand Lodge

I'd like to see a class that specializes in crafting just about anything. Clockwork mechanisms and critters, constructs, mundane items, magical items, odd kitchen utensils that slice and dice and Strange Magick devices that have all sorts of uses and effects but occasionally go _pff_ and sometimes go *KABOOM* in the user's hand.

Of course, for that to happen we'd have to have a crafting and magic item creation systems that made some kind of sense. I'd like to be able to make anything from a spoon to a ship or from a potion to a flying carpet.

I think that is what I want from Ultimate Equipment more than anything. That and a big ol' list of new toys.

An Artificer could be a Alchemist archetype but I think that there is enough room to make a new class that has it's own niche. An expert skill money with a different focus that the rogue. Maybe some clockwork or construct pets for combat ability.

SM


I've played Eberron and found a lot what went on there fun but a lot of that can't come over due to legal IP issues. Unless WotC made the whole designation of "living constructs" closed content then there should be ways around it. I believe Malhavoc Press had something along those lines in Book of Iron Might. But as for the artificer, I agree with several other posters that you could easily make artificer an archetype for the alchemist class and thus you really don't need a separate class for that. The farthest I'd go would be something akin to what they did with ninjas and samurai, i.e. an alternate class of alchemist. The other two races I liked from that world were shifters and changelings. Although now I would rather use something like Skortched Urf's Fursona and have fully anthro animal races than a watered down lycanthrope, and while I'd love to see a Pathfinder changeling, I'm resigned to the idea that it may never happen.


SGG's Alchemist Options book has an alternative system that replaces extracts, bombs, or mutagen with the ability to create temporary magic items. I think it's Spagyric Devices.

Replace mutagen with that, fluff the extracts to be small one shot devices and you've got a nice artificer.

Also, replace Poison stuff for faster crafting and something like half level as a bonus to K(Engineering) / Craft skills.


StarMartyr365 wrote:

I'd like to see a class that specializes in crafting just about anything. Clockwork mechanisms and critters, constructs, mundane items, magical items, odd kitchen utensils that slice and dice and Strange Magick devices that have all sorts of uses and effects but occasionally go _pff_ and sometimes go *KABOOM* in the user's hand.

Of course, for that to happen we'd have to have a crafting and magic item creation systems that made some kind of sense. I'd like to be able to make anything from a spoon to a ship or from a potion to a flying carpet.

I think that is what I want from Ultimate Equipment more than anything. That and a big ol' list of new toys.

An Artificer could be a Alchemist archetype but I think that there is enough room to make a new class that has it's own niche. An expert skill money with a different focus that the rogue. Maybe some clockwork or construct pets for combat ability.

SM

+1 exactly, thats what I mean


I am hoping to be done with new classes. I would like to see an artificer archetype however.

Grand Lodge

seekerofshadowlight wrote:
I am hoping to be done with new classes. I would like to see an artificer archetype however.

As long as they are balanced, fill a niche in a creative way, are continually supported and, most importantly, fun to play, then I'm all for new classes. Actually, I'm all for new ANYTHING if it meets those criteria.

So far I haven't seen anything that I'd ban outright but there are things I wouldn't use depending on the campaign. As a matter of fact, I'm really impressed with the consistency that I've seen from Paizo so far. I think that are doing much better with non-core base classes than anything in the 3.5 era. They have introduced new classes that I WANT to play and they have given me reasons to play old classes that I would never play or had gotten bored with since I've been playing them in one form or another for ~20 years.

I trust Paizo and I'd really like to see their take on the "Gadgeteer" concept.

SM


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seekerofshadowlight wrote:

From what I recall there was a homebrew one called an engineer floating about a while back. Not to bad from what I recall.

That would be mine.

Engineer v2.3

It's a google doc.

It's not necessarily an artificer. It focuses more on a special "omni-tool", a clockwork companion, and the ability to spontaneously invent things macgyver style, though I am working on an artificer archetype for it.

...Catch Phrase,

-Chris

Grand Lodge

Christopher Delvo wrote:
seekerofshadowlight wrote:

From what I recall there was a homebrew one called an engineer floating about a while back. Not to bad from what I recall.

That would be mine.

Engineer v2.3

It's a google doc.

It's not necessarily an artificer. It focuses more on a special "omni-tool", a clockwork companion, and the ability to spontaneously invent things macgyver style, though I am working on an artificer archetype for it.

...Catch Phrase,

-Chris

This is exactly what I was looking for!

SM

Dark Archive

I think the Artificer concept would work best as a prestige class if you are talking magic+tech, if you are talking more along the lines of engineer that uses tech with no magical properties then I think the engineer class previously linked is decent.


Either I am blind of Detect Magic hadn't linked his Arcane Mechanik here.


just for the record... I just got finished reading that ebook (what was it called again...) city of fallen sky was actually a lot of info about Numeria in there (there are about three short stories in it about the main character's time in Numeria) many in the technic league inner counsel believed the use of the Metal Men was the worst decision they have ever made. The way it was described it was so contested it was almost an inner counsel secrete war... could be some great seeds for the AP.


Pathfinder Adventure, Lost Omens, Maps, Rulebook Subscriber

I have to agree with most Artificer bieng Alchemist arch type. My idea is you give up metagen class feature for at will detect and read magic and bombs are powered down to 1d4 from 1d6. You take item creation feats in place of discoveries. You get Knowldge Engineering in place of Nature

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
LizardMage wrote:
I know there are a few third party Artificer classes, but I am curious if we will see an offical Pathfinder artificer class in the future?

They're probably not going to build a class that would be absolutely unplayable in Pathfinder Society.

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