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I like the idea of making it a Discovery. I'll run that by my GM. If I understand what you are saying I would just be modifying my bombs to be healing potions. That's super cool. I looked at that Physician and that would be best for my group. We have not fleshed out the idea yet, but I could see this expanding out to CLW,CMW, and so on. Basically I am thinking to just use it as something to keep someone from dying until I can get to them. Thanks for the help.


I am playing a 3rd level Alchemist and I want to get feedback on a really cool feat for my alchemist bombs. As it turns out I may end up doing some healing for my party since we do not have a main healer. I have gotten enough gold to keep me going with CLW, but I came up with a really cool idea to take advantage of my throw anything feat. Please take a look at my idea and give me feedback on the mechanics.

The idea is a feat that converts a cure light wounds potion into a thrown contact or inhailed potion. My GM is actually cool with the idea, but he tossed in a little speed bump. For every range increment beyond 20 feet the healing goes down one die clase. 20 feet(1d8),40(1d6), 60 feet(1d4) and so on. I think this will get the job done as the primary healer since it will make up for the fact that my spell level progression is not as good as a full divine spell caster. Anybody see any problems with this feat?


...an Artificer rig that works for my group is to take the Alchemist base class as a template and use item creation feats in place of a discovery. That has worked out pretty good.