zombiemaster86 |
hey everyone, so my GM started a new game a few weeks ago and ran everyone through a little background randomization, I had finished my character and had taken rich parets as one of my traits. When my turn came up I rolled and started with 100x starting gold.
I started the game with 10000 gp and a build that used less then 100.
The first thing I bough was a store to sink some money in, but the GM says that it costed a total of 100 gp to buy and costs a total of 20 gp a month to maintain.
So now I have a fully funtioning store that makes me 40 gp a month, and 9780 gp left to spend. and after a few weeks I still haven't made a dent in that starting money.
I would have started the game with magic weaponsbut the GM says you can't buy magic weapons or items.
I need help I don't know what to do with the money, someone please help me to blow my money.
Josh M Foster Developer |
zombiemaster86 |
Sorry I probably should have said that, I'm a duel whip fighting Ranger. built with point buy, I have a 20 dex, 18 with a +2 racial bonus, and bare minimum for everything else, Favored enemy is undead.
It isn't the most optimised build but it is a very strong support character, ie after my turn enemies are either prone or disarmed.
I guess i could go master work weapons and armor but the lack of metal equipment makes things like mithril and adamantine difficult. besides if magic can't be bought I doubt special materials will be different.
I guess I could run for mayor retire the character and just make a new one with less money.
Josh M Foster Developer |
zombiemaster86 |
Doesn't Rich Parents just increase the characters starting wealth to 900 gp?
That's what I thought but gm did the math and gave me 10000
And I have 2 reasons for keeping my light armor,
First, 4 words, plus five dex bonus. even with mithril the highest dex bonus medium armor can accommodate is +5 with a armor check penalty where as my studded leather armor accommodates +5 and only has a -1 armor check penalty before I make it masterwork.
Second, again the Gm said no magical items I don't think he will allow special materials to be used.
Josh M Foster Developer |
Well, if special materials are out then just buy a ton of masterwork weapons. I know you're a whip weilder, but there's no harm in being able to draw a blade if forced to, further, having a ton of whips allows you to fail CMB checks that have you losing your weapon and be no less effective.
Though I'd check on the special materials if I were you, as having an adamantine warhammer can be nice for those times when the door just won't open. Oh, and a mithral shirt is better than studded leather. ACP 0, 6 max dex, and 4 AC. If he allows it, that's the way to go, again, just check with your GM.
You could also get a nice composite bow, masterwork of course.
Exocrat |
First off, double-check on the special materials. If allowed, that will be your best bet. Elven Chain is very nice, despite the armor check penalty and dex max.
Barring that, get masterwork everything. Armor, weapons, backpack, tools, etc. Get all sorts of utility items, trick yourself out until you're like Batman. Keep some money in the form of plat or small gems for bribes and the like. Live lavishly, see if your DM will grant you temporary bonuses for extravagant meals.
And depending on the nature of your campaign, see if you can purchase a base of operations. That alone can get expensive with maintenance, security, taxes, etc.
Edit: Oh, and don't forget about mounts and barding.
Madclaw |
But seriously, where do adventurers go to hang out?
Where do they talk about and find a group with which to go adventuring? ?
Where do they brag about the BBEG they just defeated and the hoard of loot they got? ?
It's a great way to learn secrets/tips/random other information. Plus on that off chance one of your staff hears a hot tip about some treasure you and your group can swoop in and get it for yourselves!
Not to mention you and your buddies get all the free drinks you want!
Deidre Tiriel |
Buy a noble title. Buy a mansion or a fortress. Then your party will have a secure stronghold.
Buy a really special animal and a trainer for it - then when you hit 4th level you can take it as your animal companion. Make sure the GM approves it as an animal companion.
I think it's a bit crazy to start out with 10Kgp, but that's just me.
If you are particularly devout, build a temple and donate a ton of the money to a specific god - the GM may consider this as the campaign goes on if you continue being devout - i.e. you may get favors from your god.
Kysterick |
Can you not save it for later? As above said live lavishly. You have rich parents, it's a great point of rp. Are you the child of rich merchants, minor nobles, or crime lords?
Unless your GM says differently you don't need to have it all spent at the beginning.
Have to say though, I would love to see your GM's math to go from 900g to 10k.
Best of luck to you.
Callarek |
As mentioned, think about outfitting the rest of the party, especially if they have any expensive starting equipment they cannot get otherwise, like that masterwork composite strength longbow.
And pay especial attention to the special equipment section. Tanglefoot bags, as one example, can be great. ALchemist's fire are something always needed, in order to handle swarms. Thunderstones can help against enemy spellcasters, etc.
Cart and wagon, to bring all the extra supplies you can buy. Maybe some men-at-arm,s to help guard your camp. A sage or two for knowledge checks. Etc.
zombiemaster86 |
I don't think the GM's problem is math, I think it is reading. He obviously misread the trait.
No it is math but not how you think, he had us all roll backgrounds and in mine I go starting gold x10 and with my starting gold being 900 from rich parents I should have gotten 9000 not 10000 but he is standing by that.
Now he apparently doesn't allow magic items to ever be bought, nor does he allow items made of special materials to be bought, if you want an adamentine ax either you have to find one, or you find adamentine and make it yourself.
I bought a shop and my background already has me as a noble with a huge amount of farm land outside of town. So I'm thinking that I need to keep as much of the money I can, because if the City is ever attacked I'm gonna need to fork over the cash to repair my fields.
but i really don't want to live large or buy everybody their stuff.
I guess I could hand over a large protion of the gold to the church, I hate undead and haveing them on my side would be a great thing to have.
Mike Schneider |
Since you're going to grotesquely outclass everyone else at the table (and they'll resent it) just as soon as your DM does permit everyone to buy magic junk, I'd announce that my jackpot-winner was retiring from the adventuring life before he even started -- and make a new character....who could be the resentful brother of the jackpot-winner.
(Rich Parents is a worthless trait, btw; it only looks good in a game where you're permanently stuck at 2nd level. A trait which grants a bonus to a saving-throw, or a skill to a class which doesn't normally get it, is much better.)