Dojohouty |
I figure this has already been asked and answered, but I haven't found it.
We had a Ranger level 2 use a wand of cure light wounds. He felt he could since cure light was on his spell list.
The others felt he had to use use magic device skill to use the wand, since his spell list was not available to him until he reaches level 4.
Which is correct?
Ross Byers RPG Superstar 2008 Top 32 |
Charlie Bell RPG Superstar 2015 Top 16, RPG Superstar 2013 Top 16 |
A level 1 ranger can use the wand of cure light wounds.
Spell Trigger: Spell trigger activation is similar to spell completion, but it's even simpler. No gestures or spell finishing is needed, just a special knowledge of spellcasting that an appropriate character would know, and a single word that must be spoken. Spell trigger items can be used by anyone whose class can cast the corresponding spell. This is the case even for a character who can't actually cast spells, such as a 3rd-level paladin. The user must still determine what spell is stored in the item before she can activate it. Activating a spell trigger item is a standard action and does not provoke attacks of opportunity.
A ranger/rogue can even sneak attack a ghost with that wand of cure light wounds. You probably know somebody who's done that :)
EDIT: Ross can also sneak attack the ranger/rogue with a post.
Ross Byers RPG Superstar 2008 Top 32 |
Trista1986 |
I have always ruled that the toon must be able to cast the spell normally before he can use the wand. Otherwise it's a use magic device check.
Under UMD in skills it states that normally you must be able to cast the spell from your spell list. You do not have a spell list until you are level 4 with rangers or paladins. This is important to know when playing a Bard as well as you have spells that are both Divine and Arcane, however you can only cast from spells on your list.
Alternatively sorcerors will have to wait until lvl 4 to be able to cast 2nd level wands just like they have to wait to level 4 cast level 2 spells while wizards can cast them at level 3.
Sniggevert |
I have always ruled that the toon must be able to cast the spell normally before he can use the wand. Otherwise it's a use magic device check.
Under UMD in skills it states that normally you must be able to cast the spell from your spell list. You do not have a spell list until you are level 4 with rangers or paladins. This is important to know when playing a Bard as well as you have spells that are both Divine and Arcane, however you can only cast from spells on your list.
Alternatively sorcerors will have to wait until lvl 4 to be able to cast 2nd level wands just like they have to wait to level 4 cast level 2 spells while wizards can cast them at level 3.
And that's a perfectly acceptable house rule, and does make sense. However, as Charlie quoted above, the rules for spell trigger items specifically call out that you do not have to be able to cast the spell yet to be able to use the item. You only have to have the spell somewhere on the class' entire spell list.
Howie23 |
I have always ruled that the toon must be able to cast the spell normally before he can use the wand. Otherwise it's a use magic device check.
You are, of course, welcome to houserule as you wish. The rules citation that Charlie provided above says otherwise for those wishing the reply per the rules.
Under UMD in skills it states that normally you must be able to cast the spell from your spell list. You do not have a spell list until you are level 4 with rangers or paladins.
Yes, you do have a spell list. See above. The spell list is class specific, not character specific. You do not have a caster level, tho. And thus cannot use scrolls or other spell completion items.
This is important to know when playing a Bard as well as you have spells that are both Divine and Arcane, however you can only cast from spells on your list.
Bards have no divine spells on their list. Bards cast arcane spells. If a bard casts cure light woulds, it is an arcane spell. Wands don't matter if arcane or divine in any case.
Alternatively sorcerors will have to wait until lvl 4 to be able to cast 2nd level wands just like they have to wait to level 4 cast level 2 spells while wizards can cast them at level 3.
This, again, is your houserule. No pejorative statement here, just trying to avoid confusing the OP and other players looking for information about how to play in games other than yours. :)
Paraxis |
Clerics with the strength domain can cast enlarge person that doesn't make it an arcane spell. The source of the magic is what determines arcane/divine not the magic effect.
On the wands issue, all it does is let people use utility wands for the most part, a ranger or paladin 90%+ of the time is going to be fighting in combat or moving to get into fighting position. Being able to use disposable heal sticks (wands of CLW) happens after the fight to get everyone moving again faster.
Temples should really sell wands of CLW in a vending machine the way high level characters go through them.
LazarX |
Clerics with the strength domain can cast enlarge person that doesn't make it an arcane spell. The source of the magic is what determines arcane/divine not the magic effect.
On the wands issue, all it does is let people use utility wands for the most part, a ranger or paladin 90%+ of the time is going to be fighting in combat or moving to get into fighting position. Being able to use disposable heal sticks (wands of CLW) happens after the fight to get everyone moving again faster.
Temples should really sell wands of CLW in a vending machine the way high level characters go through them.
If there is one reason for a Pathfinder 2nd Edition, it would be to address the rules of recovery which become every more broken as you ascend in level.
Howie23 |
Howie23 wrote:But bards HAVE Cure Light Wounds? So tricky, n'est-ce-pas?
Bards have no divine spells on their list. Bards cast arcane spells. If a bard casts cure light woulds, it is an arcane spell. Wands don't matter if arcane or divine in any case.
Yes they do. And when they cast it, it is an arcane spell. The spell title, or the idea that CLW is usually cast by a divine caster (cleric, paladin, ranger, druid), is irrelevant. Not tricky at all.
Elven_Blades |
Easy everyone. I think the point that was trying to be made was pretty simple. Although Cure (x) Wounds is typically thought of as a divine spell, it is arcane when on the bard list. He wasn't trying to say that bards got both spell lists, simply that bards get an unusual mix of spells as compared to most other casters.
Flak RPG Superstar 2013 Top 8 |
kyrt-ryder |
Yes Ishmell, he can. Wands and Scrolls are critical to expanding a Sorcerer's capabilities.
(Granted it irritates me to no end that the devs decided to change/'clarify' the ruling on crafting those and potions without knowing the spell. Thankfully my first edition CRB doesn't care what changes have been made.)
Chemlak |
I thought rangers and paladins don't have spell lists until 4th level?
While it is absolutely true that Paladins and Rangers do not have any available spells to cast until 4th level, it is trivial to show that those classes have spell lists (you can look them up in the CRB). And for spell trigger items (such as wands), the inability to personally cast spells does not prevent their use just because the character cannot do so yet.
Essentially, as long as their class grants spell casting (even if not at their current level in the class) and the spell in question exists on their class spell list, they can use spell trigger items containing that spell without resorting to UMD.
Flak RPG Superstar 2013 Top 8 |
While it is absolutely true that Paladins and Rangers do not have any available spells to cast until 4th level, it is trivial to show that those classes have spell lists (you can look them up in the CRB). And for spell trigger items (such as wands), the inability to personally cast spells does not prevent their use just because the character cannot do so yet.
Essentially, as long as their class grants spell casting (even if not at their current level in the class) and the spell in question exists on their class spell list, they can use spell trigger items containing that spell without resorting to UMD.
I guess my assumption was based on the utter lack of a caster level before 4th level, which to me suggests that they're not casters at all until that point, and noncasters tend not to have spell lists. Do you know if there's an official ruling on this anywhere? I totally agree that your reasoning is grounded in the text.
Edit: My questioning here has nothing to do with my comprehension of how wands work. On that issue, I'm on the same page as you are, and as the rules are.
Marc Radle |
I have always ruled that the toon must be able to cast the spell normally before he can use the wand. Otherwise it's a use magic device check.
Under UMD in skills it states that normally you must be able to cast the spell from your spell list. You do not have a spell list until you are level 4 with rangers or paladins. This is important to know when playing a Bard as well as you have spells that are both Divine and Arcane, however you can only cast from spells on your list.
Alternatively sorcerors will have to wait until lvl 4 to be able to cast 2nd level wands just like they have to wait to level 4 cast level 2 spells while wizards can cast them at level 3.
Toon?
Chemlak |
Trista1986 wrote:Toon?I have always ruled that the toon must be able to cast the spell normally before he can use the wand. Otherwise it's a use magic device check.
Under UMD in skills it states that normally you must be able to cast the spell from your spell list. You do not have a spell list until you are level 4 with rangers or paladins. This is important to know when playing a Bard as well as you have spells that are both Divine and Arcane, however you can only cast from spells on your list.
Alternatively sorcerors will have to wait until lvl 4 to be able to cast 2nd level wands just like they have to wait to level 4 cast level 2 spells while wizards can cast them at level 3.
Toon (n. vul. slang): MMORPG term for character. From "cartoon". Only recently used to describe characters in tabletop games (where a "cartoon image" of a character is quite rare).