New Summon Monster List for the Witch


Homebrew and House Rules


Pathfinder Adventure Path Subscriber

I am DMing a campaign with a witch who picked up the Summon Monster spell. I would like her to be able to summon some of the newer monsters that would be considered more witchy. Has someone made such a list?


Pathfinder Adventure Path Subscriber

Ok, maybe that's asking too much. Anyone have a good idea for an alternative summon that would be good for a witch?


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I allow my players to add the outsiders or elementals they want based on the mechanics behind summon monster:

Each level and the highest CR creature available in the core rulebook.

Summon Monster I - 1/2
Summon Monster II - 1
Summon Monster III - 2
Summon Monster IV - 4
Summon Monster V - 6
Summon Monster VI - 8
Summon Monster VII - 10
Summon Monster VIII - 12 normally 11, but rounded up for consistency
Summon Monster IX - 14

None of these mechanics have been spelled out by Paizo, but the pattern speaks for itself. Summon nature's ally follows the same logic.

Hope this helps.


I like that! I may ask my GM if I can borrow.


Pathfinder Adventure Path Subscriber
Necromancer wrote:

I allow my players to add the outsiders or elementals they want based on the mechanics behind summon monster:

Each level and the highest CR creature available in the core rulebook.

Summon Monster I - 1/2
Summon Monster II - 1
Summon Monster III - 2
Summon Monster IV - 4
Summon Monster V - 6
Summon Monster VI - 8
Summon Monster VII - 10
Summon Monster VIII - 12 normally 11, but rounded up for consistency
Summon Monster IX - 14

None of these mechanics have been spelled out by Paizo, but the pattern speaks for itself. Summon nature's ally follows the same logic.

Hope this helps.

It does. Thanks. She's a new player, so I might make a list for her myself.


There's also the Skeletal Summoner feat, but one could simply add medium-sized 1/3 CR skeletons to the summon monster I list and skip the skeletal template ability.

On that note, here's a list of things I routinely add to the summon lists:

I - Medium 1/3 Skeleton (I allow players to unlock variant undead through quests), Severed Head, goat, dodo, vulture, giant maggot & centipede

II - Ram, zombie (fast), clawbat, spider swarm

III - Cacodaemon, cassian angel, harbinger archon, bat swarm, clockwork servant, augur kyton, silvanshee, rat swarm

At higher levels, I let the PCs add an outsider or animal they want on learning the new spell and an additional creature with every new class level.

I've long wanted to play in or run a campaign setting where the PCs are reasonably powered mages that specialize in summoning (regardless of school), but must create the creatures they summon. Creatures would be created in an extradimensional laboratory and one aspect of each creature could be summoned at a time.

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