I felt that Humans of Golarion needed more pages. My players are not fans of dwarves and elves, either they are monsters and aliens or humans with long ears. They don't like the half-races, dhampirs excepted. There are historically inspired versions of Egyptians, Indians, Romans, Arabs and so on. That makes the GM's job of descriptions a lot easier, but having them is only half-satisfying, it feels there's a hole between. What of the others, the Greeks, Hittites, Franks, Turks, English and many more. I think with magic you can balance out the technological differences, the older a culture is, or make copper, bone or stone more malleable or acceptable to magic than iron.
I wonder what other interesting civilizations you would like to have in Golarion and where would they best fit on the map? Or what kind of feats, traits and unique spells would they have?
Westcrown's map looked ugly, wrong colors, one house represented a whole neighborhood, streets were crooked and thousands of feet wide. It had no grand structures, for example look at the ancient map of Rome. Or look at the satelite map of Venice of how should a city block look like from a distance where individual houses are specks, the secret is in the tiny details.
Adventurer's Armory had a few
Coffee: Sargavan Red and Qadiran Kahve
And from the Jade Regent Player's Guide we know that copper is one of the most prevalent trade goods that come out the Lands of the Linnorm Kings.
It's not the level of Red Wedding shocking and Robbwind won't be resurrected like Jon. Both Kevan and Pycelle are replaceable by other Lannisters and maesters. Hints for the Red Wedding were not so obvious as Jon's skulls and daggers in the dark, I wanted him to get stabbed sooner than later. The story is more interesting when you don't know what's going to happen, the prophecies are not helping.
I wish the timeline synchronization happened around the page 300.
I don't get why would Osha go to Skagos.
I'm interested which plots are that? And what problems it solves?
A funny thing, in Serbia, the middle name is the name of the child's father. So no choosing there, so no release for the crazy...plus, naming a child something stupid or silly, is just mean. Get a dog or cat and name it something ridiculuos.
Hama Dogshead is a good name for a barbaric society, better than Euron Crow's Eye.
Even with regular names there are sayings, ''Marko radi sve naopako'', I've been told.
After 18 you can change it, remember there was a guy who changed his name to Manchester United.
out party was
Tangai, chaotic neutral human male tiger lord human-half taiga giant Barbarian - warmaster
Filidh, neutral male shiirkiiri (sp?) shoanti human Druid-Ashwavg Tamer of the Green Faith and his coeurl companion - warden
?, chaotic neutral male lyrune shoanti Ranger-Bard-Spherewalker of Desna - spymaster, royal assassin
Ungarr, neutral male human ulfen-half fey Cleric of Nethys, skaldish runemaster type - adviser, councilor, grand diplomat
Sword-lady Anna, chaotic good female aldori human Rogue-Duelist-Chevalier of Cayden, from Mivon - ruler
Artas Nai, neutral human male taldan Crusader (ToB) of Abadar, from Galtran - marshall, treasurer
Uccastrog, the Isle of the Torturers (from Zothique), for a small Encarthan isle near Ustalav
Cingisle (was my homebrew isle where is a tomb of an exiled king, sort of like Napoleon)
Forgotten Realms has Whalebones
the banks have a system worked out
It was designed to crush the German economy and cause WW2.
Jilgamek - male neutral human half axiomite alchemist/sorcerer of protean bloodline from Osirion, claims to descend from Nethys
Kios Dismegistus - male neutral good azlanti human cavalier from Absalom, Order of the Star, Cayden Cailean
Ghu - male chaotic neutral zenj mwangi totem-barbarian/spirit-ranger
Kilava - female neutral chelaxian human scout-rogue/shapeshifter-ranger from Sargava, form of the cat (black panther)
Mugri - male lawful evil osirion sand dwarf hungry ghost-monk
Red - male chaotic neutral andoran human cleric of Cayden, ferocity subdomain, from Ilizmagorti