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Scarab Sages

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
James Jacobs wrote:
Stratagemini wrote:
Can we have some details Sarusan soon? I want access Platypus familiars.

While we have no plans on lifting the veil of secrecy about Sarusan anytime soon...

...it won't be much longer before you'll have platypus stats.

Yay!!! For the Platypus.

The Sarusan bit is significantly less yay. Any hint of where we'll find these platypus stats?

Paizo Employee Creative Director

Tels wrote:

On the subject of board games from the previous page, the description mentions Siege, a strategy game, chaotic tavern favorites Wyvern's Race and Doppel, and then a Taldan favorite, Pits and Perils.

I figure, Siege could be similar to Risk, Chess, Checkers, or similar games, but what would Wybern's Race and Doppel be similar to? Or was that idea never fleshed out?

I've got a character who likes bringing board games, and other items of entertainment on adventures to use come time to camp. I'd simply like a better description of what the game is like, but if nothing exists, I'll go ahead and make something up.

Those ideas as far as I know were never fleshed out.

Paizo Employee Creative Director

Kajehase wrote:
Have you ever played the Fiasco RPG?

Nope.

Paizo Employee Creative Director

Stratagemini wrote:
James Jacobs wrote:
Stratagemini wrote:
Can we have some details Sarusan soon? I want access Platypus familiars.

While we have no plans on lifting the veil of secrecy about Sarusan anytime soon...

...it won't be much longer before you'll have platypus stats.

Yay!!! For the Platypus.

The Sarusan bit is significantly less yay. Any hint of where we'll find these platypus stats?

In an upcoming book. Perhaps one that has an archive of animals in it. But maybe not.

Paizo Employee Creative Director

littlehewy wrote:

Did you ever play old World of Darkness? If so, what did you think of it as a player and as a designer?

(i enjoyed it a lot in my youth.)

Never did, apart from playing the video game based on it. Which I enjoyed. I also quite liked Underworld and the sequels.


I have quite a few questions about...

Gods

Apsu and Tiamat are considered the original or among the original beings. is that simply in the material plane or in all planes?

by extension are the greater gods in one plane Sarenrae, Asmodeus Dahak and the like... gods of all planes or does each plane have its own pantheon and history?


I have another question about...

Planes

when I say history I mean creation history and also major events for example... when Rovagug tried to destroy all creation was that ALL creation as in ALL planes or just all of the MATERIAL plane. Thus elementals and fae would have no relation or historic connection to that that event.


And lastly about...

Dragons

The history as I have gathered is very clear when it says that Apsu and Tiamat created Dahak who created the metallics as hunting game, some of whom were healed/corrupted by Tiamat into the chromatics.

Do the primals (brine, cloud, crystal, magama and umbral) come later from this same history or are they from different creation stories on their respective planes?

The linnorms are said to be dragons that have come from long before the "true" dragons... so where did they come from why are the metallic and chromatics considered "true" dragons in the first place?

what does "True" dragon mean?

Imperial dragons are "True" dragons, what is their connection to the chromatic/metallic creation story and do they attend Convocations of Dragons or are they not a part of the club?


Starfinder Superscriber
James Jacobs wrote:


Sounds like, to some people, the game is not about having fun but about finding ways to make the game NOT be fun. I don't like gaming with those types of gamers.

Wow this is one of the best things I've read. Hats off Mr. Jacobs!


MRise of the runelords questions

Spoiler:

1) Do you like Karzoug and the eye of avarice batter now with the more terrain and minions? Or did you feel like it was perhaps thematically better to have him alone in an inside out soulwell?

2) Ameiko is your PC originally right? My players have really taken a liking to her, at least how I portray her in any case. We last left off at the end of the sandpoint raid by stonegiants, they saved Hemlock from Direbears and they headed to the knight brewry where I had Ameiko helping defend the town. Two players ran to catch Teranikus. The battle was won with no NPC's captured but they made no significant effort to extinguish the fires. Hemlock shouted to take the last giant alive before re ran off but just then im going to have those 2 Players see Scarnetti getting toted away in a wagon. Might be an interesting scene since one of them is former Szcarni. In any event, they have a fly spell active at the moment and I expect them to fly off and try to save him.

I would think the giant, knowing he thinks of the smaller races only something to be pittied will not be intimidated into staying after the only threats to him leave with only hemlock ameiko and a few guardsmen to detain him. I wanna give Ameiko a cool line or 2 and thought you may want to throw a suggestion out there? I was thinking maybe she could have a barrel of black powder or something(asians had that first on earth i believe) and kick it over to his feat and hold a flaming crossbow bolt pointed at him while she throws a badass threat. Thoughts?

Scarab Sages

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
James Jacobs wrote:
Stratagemini wrote:
James Jacobs wrote:

While we have no plans on lifting the veil of secrecy about Sarusan anytime soon...

...it won't be much longer before you'll have platypus stats.

Yay!!! For the Platypus.

The Sarusan bit is significantly less yay. Any hint of where we'll find these platypus stats?

In an upcoming book. Perhaps one that has an archive of animals in it. But maybe not.

An archive of animals you say?

If that's in the new format... will we get beautiful platypus art? The art is one of the best parts of the new format.

What is your favorite part of the new Player Companion format?


1)Are the elves that were raised on Castrovel have any different racial traits, culture, etc. to the elves that were born/raised on Golarion?

2)Can Lashunta have strange hair(pink, silver, green) and eye colors or are they the same as a human's? Does one gender out number the other or are they about the same?

3)Will we ever find out what race/beings created the vaults found in the darklands?

4)So did the Elder Things loose there war with the Aboleth?

5)Will we ever have rules for racial crossbreeds other then half-elves and half-orcs? examples:elf/dwarf, gnome/halfling, catfolk/kitsune, aasimar/tiefling?

6)In Pathfinder, elves and orcs still can't crossbreed, corect? do they still have a racial hatred of each other like in d&d? If they still do when did it start?

7)Were did the Aboleth come from and how did they get to Golarion?

8)What CR are the Water Wraths? Are they a replacement for the Frost Salamanders(in form not function)?

9)Did the dinosaurs on Golarion originate there or were they taken from earth before they were wiped out?

10)How many monsters in the Innersea Bestiary get a two page spread instead of one? Are any of those 2 pages critters one of the 0HD races?

Paizo Employee Creative Director

1 person marked this as a favorite.
blue_the_wolf wrote:

I have quite a few questions about...

Gods

Apsu and Tiamat are considered the original or among the original beings. is that simply in the material plane or in all planes?

by extension are the greater gods in one plane Sarenrae, Asmodeus Dahak and the like... gods of all planes or does each plane have its own pantheon and history?

We've actually more or less phased out Tiamat... We're not saying she doesn't exist, but neither are we going to do much more with her ever in the future. She's in the same category as Demogorgon—a name we can use but a specific incarnation of which we can't, and rather than present something that's different than the five-headed dragon version of Tiamat, we'll just let folks who like Tiamat use her in their home games. Officially, the evil god of dragons is Dahak.

The concept that they are "the original beings" is part of draconic mythology. Whether or not that is correct is unknown—certainly many other creation myths contradict this. We do this on purpose, to shroud creation myths in mystery so that they still function as myth instead of fact in Golarion.

We also don't have a concept of "greater gods" in Pathfinder. There's essentially three levels of power for deities in Pathfinder:
The Most Powerful are called deities. This includes all of the 20 core deities of the setting, as well as several of the other, lesser-known deities such as Groetus and Zyphus. These deities do not have stat blocks.
The Powerful are called demigods. This includes all demon lords, the Horsemen of the Apocalypse, the eldest, elemental lords, archdevils, empyreal lords, and some of the lesser-known deities such as Achaekek. Demigods have stat blocks and can be killed by mortals, but their CRs will range from CR 26 to CR 35, and as such you'll likely need to be mythic to challenge them.
The Least Powerful are the least-developed group. Nascent demon lords, daemon harbingers, infernal dukes, and certain mythic creatures and mortals are in this category. They're never above CR 25 in power, and are generally in the CR 21–25 range, but can in theory be lower than CR 21.

And in fact, there are LOTS of pantheons. The core 20 deities of the Inner Sea are one pantheon, as are the core 20 deities of Tian Xia. The dragon gods are a pantheon, as are the elf gods, as are the demon lords, as are the gods of various continents on other planets. They all have different mythologies and creation myths and histories, despite the fact that many of them share deities and demigods.

Paizo Employee Creative Director

blue_the_wolf wrote:

I have another question about...

Planes

when I say history I mean creation history and also major events for example... when Rovagug tried to destroy all creation was that ALL creation as in ALL planes or just all of the MATERIAL plane. Thus elementals and fae would have no relation or historic connection to that that event.

Elementals might not, but fey are as much a part of the Material Plane as they are the First World.

As for what Rovagug wanted to destroy—he more or less planned to start with Golarion and move on from there. Eventually, yes, all of creation, as in everything, including all the planes.

Paizo Employee Creative Director

blue_the_wolf wrote:

And lastly about...

Dragons

The history as I have gathered is very clear when it says that Apsu and Tiamat created Dahak who created the metallics as hunting game, some of whom were healed/corrupted by Tiamat into the chromatics.

Do the primals (brine, cloud, crystal, magama and umbral) come later from this same history or are they from different creation stories on their respective planes?

The linnorms are said to be dragons that have come from long before the "true" dragons... so where did they come from why are the metallic and chromatics considered "true" dragons in the first place?

what does "True" dragon mean?

Imperial dragons are "True" dragons, what is their connection to the chromatic/metallic creation story and do they attend Convocations of Dragons or are they not a part of the club?

Again... Tiamat has drifted off into the land of "unsupported but not removed individuals." The source of Apsu and Dahak are shrouded in mystery, but all true dragons are, according to draconic creation myth (which, as detailed in "Dragons Revisited" is out dated now to a certain extent, due to the fact that we weren't 100% settled in stone regarding Tiamat and other matters at the time of that book's publication), from Apsu and/or Dahak. Including primal and imperial dragons.

Linnorms come from elsewhere.

True dragon = a dragon that has 12 age categories.


Will there be less powerful versions of the Eldest, like the nascent demon lords?

Paizo Employee Creative Director

1 person marked this as a favorite.
Ven wrote:

MRise of the runelords questions

** spoiler omitted **

Spoiler un-omitted:

Spoiler:

Ven wrote:

1) Do you like Karzoug and the eye of avarice batter now with the more terrain and minions? Or did you feel like it was perhaps thematically better to have him alone in an inside out soulwell?

2) Ameiko is your PC originally right? My players have really taken a liking to her, at least how I portray her in any case. We last left off at the end of the sandpoint raid by stonegiants, they saved Hemlock from Direbears and they headed to the knight brewry where I had Ameiko helping defend the town. Two players ran to catch Teranikus. The battle was won with no NPC's captured but they made no significant effort to extinguish the fires. Hemlock shouted to take the last giant alive before re ran off but just then im going to have those 2 Players see Scarnetti getting toted away in a wagon. Might be an interesting scene since one of them is former Szcarni. In any event, they have a fly spell active at the moment and I expect them to fly off and try to save him.

I would think the giant, knowing he thinks of the smaller races only something to be pittied will not be intimidated into staying after the only threats to him leave with only hemlock ameiko and a few guardsmen to detain him. I wanna give Ameiko a cool line or 2 and thought you may want to throw a suggestion out there? I was thinking maybe she could have a barrel of black powder or something(asians had that first on earth i believe) and kick it over to his feat and hold a flaming crossbow bolt pointed at him while she throws a badass threat. Thoughts?

1) Since I'm the one who wrote the new stuff for Karzoug, giving the eye of avarice a more dynamic look with more minions... I would certainly HOPE that I like the new version better! :-) Thematically, it's better for him to be encountered in an area where he has minions and some interesting backgrounds—the encounter inside an "inside-out runewell" never really pleased me and felt anticlimactic, but in the original publication, there was no room in the product to fix that.

2) Ameiko is an evolution of one of my PCs. Originally, the character was named Lavinia Ameiko—she was a character I played in a Planescape campaign, an aasimar from Kara-Tur who was a rogue with several levels in some sort of spy-themed prestige class. Her personality got split up in publication between Ameiko Kaijitsu of Sandpoint, and Lavinia Vanderboren of Savage Tide fame.

As for the giant and Ameiko... she wouldn't have any black powder on hand. On Golarion, black powder comes from Alkenstar and that area, and Ameiko has no connections to that distant region, so that doesn't make sense. You might want to check out the first adventure of Jade Regent—there's a lot more info about Ameiko in that you can use for inspiration. Personally, if in one of my games Ameiko was left to guard a stone giant prisoner, she'd probably pull up a chair and play an improvised tune on her samisen and sing some improvised lyrics about a certain huge person who attacked a town of ants, only to find out that the ants were meaner and tougher than he thought and had his legs eaten down to the bone by the resulting swarm, and when he tried to crawl away, the ants ate his arms away to the bone, and as he lay there on the ground screaming, the ants crawled into his mouth and then have the PCs show up to interrupt the song as the freaked-out giant is clasping his hands over his mouth.

Paizo Employee Creative Director

1 person marked this as a favorite.
Stratagemini wrote:
James Jacobs wrote:
Stratagemini wrote:
James Jacobs wrote:

While we have no plans on lifting the veil of secrecy about Sarusan anytime soon...

...it won't be much longer before you'll have platypus stats.

Yay!!! For the Platypus.

The Sarusan bit is significantly less yay. Any hint of where we'll find these platypus stats?

In an upcoming book. Perhaps one that has an archive of animals in it. But maybe not.

An archive of animals you say?

If that's in the new format... will we get beautiful platypus art? The art is one of the best parts of the new format.

What is your favorite part of the new Player Companion format?

We'll have to wait and see!

And my favorite part of the new format is the fact that we can now do all sorts of things that make sense to each particular subject rather than being forced to do the Combat/Faith/Magic/Social construct at the end of each one.

Paizo Employee Creative Director

Numerian wrote:
Will there be less powerful versions of the Eldest, like the nascent demon lords?

I'd bet so.

Shadow Lodge

How does a potion of status actually work? does the imbiber gain the ability to see the statuses of those he touches or does his status become visible to those who he selects?


James Jacobs wrote:
We also don't have a concept of "greater gods" in Pathfinder. There's essentially three levels of power for deities in Pathfinder.

So Statless, CR26-35, and CR 21-25 are what you replace greater, intermediate, and lesser deity with for contact other plane?

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
The Golux wrote:
Is it possible, hard, or simple for a Thassilonian specialist wizard to be good-aligned?
Simple. While sin is often associated with evil, Thassilonian magic is as associated with virtue as it is with sin. That's why we call it Thassilonian magic and not "sin magic" or "virtue magic." It's both of those. No alignment requirements at all.

I was under the impression that all of the Runelords, the major players were practioners of sin magic. Isn't the fall of that empire taken as the result of karmic retribution because of the overindulgence of sin magic by those same runelords? If not, was there one or more RuneLords of virtue?

Paizo Employee Creative Director

1 person marked this as a favorite.
Dragon78 wrote:

1)Are the elves that were raised on Castrovel have any different racial traits, culture, etc. to the elves that were born/raised on Golarion?

2)Can Lashunta have strange hair(pink, silver, green) and eye colors or are they the same as a human's? Does one gender out number the other or are they about the same?

3)Will we ever find out what race/beings created the vaults found in the darklands?

4)So did the Elder Things loose there war with the Aboleth?

5)Will we ever have rules for racial crossbreeds other then half-elves and half-orcs? examples:elf/dwarf, gnome/halfling, catfolk/kitsune, aasimar/tiefling?

6)In Pathfinder, elves and orcs still can't crossbreed, corect? do they still have a racial hatred of each other like in d&d? If they still do when did it start?

7)Were did the Aboleth come from and how did they get to Golarion?

8)What CR are the Water Wraths? Are they a replacement for the Frost Salamanders(in form not function)?

9)Did the dinosaurs on Golarion originate there or were they taken from earth before they were wiped out?

10)How many monsters in the Innersea Bestiary get a two page spread instead of one? Are any of those 2 pages critters one of the 0HD races?

1) Probably.

2) Not sure, but probably to a certain extent. Their genders are about equal in number

3) Yes. That's not a "load bearing" secret, but it is one I'm not ready to reveal.

4) Unclear/unrevealed. Also not sure that war ever technically ended in the first place.

5) Probably not, because that strikes me as not only silly, but overcomplicating everything to an unacceptable degree. The only reason we have half-elves and half-orcs at all is because they've been a part of the game for decades.

6) Elves and orcs can crossbreed—the result would probably be either a half-elf or a half-orc, depending on what the person creating that race preferred. There's not a racial hatred between elves and orcs, beyond the level of antipathy you'd see between orcs and humans. Dwarves and orcs are more about the full-on racial hatred, which is why dwarves gain a game effect there with their "Hatred" ability.

7) Unrevealed at this time.

8) Water wraiths are CR 2. One of their abilities is the ability to change colors dramatically, from green to blue to red to whatever. We chose to make the one on the cover of the book blue because that's a color they can be and because that color added a nice visual flair to a jungle scene. They have no cold-related powers—they're essentially magical beast versions of crocodiles with excellent chameleon powers and a few other relatively non-supernatural special attacks. Furthermore, there are no frost salamanders in Pathfinder, since the frost salamander was created by TSR, then statted up in 3rd edition stats in Monster Manual 2, which is not open content and was not available for Necromancer Games to put into the Tome of Horrors anyway.

9) Golarion's dinosaurs, like Golarion's humans and Golarion's seagulls and Golarion's ants and Golarion's elephants and Golarion's dogs, originated on Golarion.

10) None of the 2 page monsters in Inner Sea Bestiary are 0 HD races—we generally ONLY allow the 2 page spread for really complex monsters whose stat blocks take up too much room. Generally, this means complex monsters like powerful outsiders. I don't recall how many 2-page monsters are in the book—but it's about 6 or so.

Paizo Employee Creative Director

AlgaeNymph wrote:
James Jacobs wrote:
We also don't have a concept of "greater gods" in Pathfinder. There's essentially three levels of power for deities in Pathfinder.
So Statless, CR26-35, and CR 21-25 are what you replace greater, intermediate, and lesser deity with for contact other plane?

Ugh.

Sometimes, certain copy/paste decisions as regards the Core Rulebook really really really frustrate me.

Frankly, I would suggest simply omitting the Lesser Deity and Greater Deity lines. You'll note that the table suggests using the intermediate deity line for contacting the outer planes of the Pathfinder Chronicles setting, which means that in Golarion, you'd never use the Lesser Deity or the Greater Deity line at all.

Paizo Employee Creative Director

doc the grey wrote:
How does a potion of status actually work? does the imbiber gain the ability to see the statuses of those he touches or does his status become visible to those who he selects?

I don't think it would work at all, even if the rules say it could, so I would say it can't exist.

Paizo Employee Creative Director

LazarX wrote:
James Jacobs wrote:
The Golux wrote:
Is it possible, hard, or simple for a Thassilonian specialist wizard to be good-aligned?
Simple. While sin is often associated with evil, Thassilonian magic is as associated with virtue as it is with sin. That's why we call it Thassilonian magic and not "sin magic" or "virtue magic." It's both of those. No alignment requirements at all.
I was under the impression that all of the Runelords, the major players were practioners of sin magic. Isn't the fall of that empire taken as the result of karmic retribution because of the overindulgence of sin magic by those same runelords? If not, was there one or more RuneLords of virtue?

The runelords embraced sins, in the form of the corrupted virtues of rule that Azlant (and Xin) used as guidelines for how to rule.

Xin invented Thassilonian magic, but it was the runelords who really ran with the ideas and possibilities raised by the type of magic and are the ones who in the end are more remembered today for making this kind of magic famous. The fact that the runelords wallowed in sin had the side effect of making their kind of magic SEEM like it's sin magic, but in fact that's more due to the fact that the magic's most famous practitioners embraced the seven sins rather than anything implicit in the type of magic itself.

Which is why, for example, in part five of Rise of the Runelords...

Spoiler:
... characters who embody the associated virtue instead of a sin can still craft weapons in Runeforge that are equally potent as the sin-infused versions.


James Jacobs wrote:
You'll note that the table suggests using the intermediate deity line for contacting the outer planes of the Pathfinder Chronicles setting, which means that in Golarion, you'd never use the Lesser Deity or the Greater Deity line at all.

Ah, I was consulting the SRD so I missed it. Some more COP questions:

1. Will rolling a natural 1 always blast you INT and CHA (I'm guessing yes), or do natural 1s only apply to skills, combat, and saving throws?

2. Is the Intelligence check per casting or per question?

3. Is answer validity per casting or per question?

4. So if deities use the "intermediate deity" row, and demigods (likely) use the "demigod" row, would CR 21-25 beings use the "Astral Plane" row?

5. Can runelords, and other wizards, with mythic tiers be contacted by this spell?

Shadow Lodge

James Jacobs wrote:
doc the grey wrote:
How does a potion of status actually work? does the imbiber gain the ability to see the statuses of those he touches or does his status become visible to those who he selects?
I don't think it would work at all, even if the rules say it could, so I would say it can't exist.

Ahh, well then this may be something that needs to be edited out of Ultimate equipment as this whole thing kind of came about after rolling one for my parties treasure loots lol.

Shadow Lodge

Does quick draw let a user sheath a weapon as a free action?

Paizo Employee Creative Director

AlgaeNymph wrote:
James Jacobs wrote:
You'll note that the table suggests using the intermediate deity line for contacting the outer planes of the Pathfinder Chronicles setting, which means that in Golarion, you'd never use the Lesser Deity or the Greater Deity line at all.

Ah, I was consulting the SRD so I missed it. Some more COP questions:

1. Will rolling a natural 1 always blast you INT and CHA (I'm guessing yes), or do natural 1s only apply to skills, combat, and saving throws?

2. Is the Intelligence check per casting or per question?

3. Is answer validity per casting or per question?

4. So if deities use the "intermediate deity" row, and demigods (likely) use the "demigod" row, would CR21-25 beings use the "Astral Plane" row?

5. Can runelords, and other wizards, with mythic tiers be contacted by this spell?

1) Nope. A natural 1 is not an auto-failure.

2) Once per casting.

3) Per question.

4) It's not "contact deity." It's "Contact Other Plane." You can't contact CR 21-25 beings with the spell.

5) Not on purpose. When you cast the spell, you're contacting the powers on that other plane. Which ones you contact are left to the GM to decide.

Paizo Employee Creative Director

doc the grey wrote:
Does quick draw let a user sheath a weapon as a free action?

Nope.


Where is there information on the virtue end of thassilonian magic? Somewhere in RotRL? It doesn't seem to be in Inner Sea Magic at least...


1 person marked this as a favorite.
AlgaeNymph wrote:


...or do natural 1s only apply to skills, combat, and saving throws?

Actually, Natural 1's don't apply to skill checks.

Shadow Lodge

James Jacobs wrote:
doc the grey wrote:
Does quick draw let a user sheath a weapon as a free action?
Nope.

Oh really? My players will not be amused by this, excellent *maniacal laugh*.

Sovereign Court

So, you've seeded the idea that Thassilon is a setting for Mythic adventures various times in this thread.

What are the chances of having a Mythic Thassilon sourcebook in the next few years?

Paizo Employee Creative Director

The Golux wrote:
Where is there information on the virtue end of thassilonian magic? Somewhere in RotRL? It doesn't seem to be in Inner Sea Magic at least...

Appendix 7, on pages 416-417 of Rise of the Runelords talk about the virtues of rule.

Inner Sea Magic talks about "Thassilonian Magic" and lists the sins associated with each of the schools, because that's the common way the magic is thought of. The virtues are not listed there because of flavor reasons—most folks DO associate Thassilonian magic with the sins, because of the Runelords.

But you'll also note that nowhere do we say you have to be evil to use Thassilonian magic. Nor do we say you have to engage in the sins (OR the associated virtues) to use the magic. You can if you want, but if you don't... the magic still works exactly the same.

The fact that Golarion hasn't had a famous Thassilonian magic practitioner of ANY kind since Thassilon, let alone someone who extolled the virtues of rule OR didn't exhibit any particular sin or virtue at all (or focused on a sin or virtue other than the one expected) is mostly because the art of Thassilonian magic was lost for thousands of years until it started resurfacing with "Rise of the Runelords." The rules are in Inner Sea Magic mostly so that GMs can stat up ancient spellcasters from Thassilon, like liches, or Karzougs, or whatever... but can also work for PCs or modern NPCs who learn about the technicques after they return to the limelight via the events of a campaign such as "Rise of the Ruenlords."

Paizo Employee Creative Director

GeraintElberion wrote:

So, you've seeded the idea that Thassilon is a setting for Mythic adventures various times in this thread.

What are the chances of having a Mythic Thassilon sourcebook in the next few years?

Slim, but not zero.

There's more to Thassilon than putting a Mythic skin on things. There's a lot of other changes that make the world a lot different. Different deities. No dwarves or drow. No guns. More Azlants.

It'd be an enormous task that could well rival the Inner Sea World Guide in complexity, and as such I'm not eager to get that started anytime soon.

Wrath of the Righteous is going to be our big Mythic push in the next few years.

Shadow Lodge

when you roll up a wand using the ultimate equipment guide are we supposed to assume that the wand has maximum charges or does it assume we roll for the number of charges it has?


Is that a general statement on APs set "in the past", and them not being likely?


1. Something I've been thinking about: why would I cast contact other plane when I can cast lesser planar binding and make some advanced familiar-level outsider cast commune?

2. What explanation do the people of Verces have for why the Great Beyond is relatively low-tech?

3. How sufficiently advanced is Kyonin's magic? By that I mean what is its de-facto technological capability?

4. How often does Kyonin keep in contact with Sovyrian?

5. When you said you wanted to take Pathfinder in directions away from D&D, what specifically did you mean? Less Eurocentrism? More technology? Planetary romances? Space succubi? What?


Pathfinder Starfinder Roleplaying Game Subscriber

I'm working on the backstory for a goblin PC who was taken in as an infant by worshipers of Sarenrae. Is there a specific temple or region where she is worshiped that really focuses on the redemption of monsters?

Shadow Lodge

does casting hold person while invisible end invisibility?

Paizo Employee Creative Director

4 people marked this as a favorite.
doc the grey wrote:
when you roll up a wand using the ultimate equipment guide are we supposed to assume that the wand has maximum charges or does it assume we roll for the number of charges it has?

The tables in that book generally assume full charges, which is weird to me, so I generally don't let "found wands" have full charges. Rolling 3d6+30 gives a good high random number.

Paizo Employee Creative Director

Cheapy wrote:
Is that a general statement on APs set "in the past", and them not being likely?

A general statement on who what?

Paizo Employee Creative Director

doc the grey wrote:
does casting hold person while invisible end invisibility?

Absolutely yes.

Paizo Employee Creative Director

mordion wrote:

I'm working on the backstory for a goblin PC who was taken in as an infant by worshipers of Sarenrae. Is there a specific temple or region where she is worshiped that really focuses on the redemption of monsters?

All of her temples focus on redemption, so instead I would focus on regions where goblins are common. In particular—Varisia. She doesn't have a temple in Magnimar or Sandpoint, but she could in other towns.

Alternatively, Isger would be a good choice.


James Jacobs wrote:
Cheapy wrote:
Is that a general statement on APs set "in the past", and them not being likely?
A general statement on who what?

Redo!

What are the chances of any APs that are set over a decade "in the past"?

Paizo Employee Creative Director

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AlgaeNymph wrote:

1. Something I've been thinking about: why would I cast contact other plane when I can cast lesser planar binding and make some advanced familiar-level outsider cast commune?

2. What explanation do the people of Verces have for why the Great Beyond is relatively low-tech?

3. How sufficiently advanced is Kyonin's magic? By that I mean what is its de-facto technological capability?

4. How often does Kyonin keep in contact with Sovyrian?

5. When you said you wanted to take Pathfinder in directions away from D&D, what specifically did you mean? Less Eurocentrism? More technology? Planetary romances? Space succubi? What?

1) Because you know contact other plane and don't know lesser planar binding? Or because the idea of getting advice from a demon lord (which is, for example, who you'd be getting advice from if you use a quasit to commune) turns your stomach?

2) There's far more to the Great Beyond than what we've said in print.

3) Kyonin's magic is magic, not fake-technology. They do not have trains or washing machines or laser surgery or cars. Magic is more common there than in human lands, but it's not something that infuses everyday life in a way that humans might expect.

4) Not often.

5) Lots of little things. As an example... I think iterative attacks overcomplicate the game, and ditching them in favor of a new mechanic would be nice. As another example, I think giving alignments "skill ranks" would be handy. As a third example, I'd love to lose all the silly double weapons. Etc.

Paizo Employee Creative Director

Cheapy wrote:
James Jacobs wrote:
Cheapy wrote:
Is that a general statement on APs set "in the past", and them not being likely?
A general statement on who what?

Redo!

What are the chances of any APs that are set over a decade "in the past"?

Very close to zero.


James Jacobs wrote:
AlgaeNymph wrote:
Something I've been thinking about: why would I cast contact other plane when I can cast lesser planar binding and make some advanced familiar-level outsider cast commune?
Because you know contact other plane and don't know lesser planar binding? Or because the idea of getting advice from a demon lord (which is, for example, who you'd be getting advice from if you use a quasit to commune) turns your stomach?

What if I'm an evil wizard? Or I'm nonevil and I call up a nonevil thing like a voidworm, paracletus, or arbiter?

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