Ravingdork |
Or are you assumed to have let go of the rope?
I think you can if you make a new climb check at DC + 20. However, the section that talks about catching yourself specifically refers to the WALL's or SLOPE's DC. A rope is neither a wall nor a slope.
By a strict reading I would say you can't catch yourself, though I suspect the INTENT of the rule is otherwise. Falling is one of the deadliest things adventurers face after all.
joecoolives |
Or are you assumed to have let go of the rope?
If you are climbing with a rope, and a wall to brace against you cant fall. DC of climbing with a rope against a wall, even one that is not knoted is only 5. you can only fall if you fail by 5 or more. The lowest you can roll is a 1.
You just make no progress.
Because with skill checks even a one doesn't meen you fail, because you can't fumble a skill check.
Lame...
If they are smart and knot the rope don't even make them roll.
Edit; unless they have a very poor str. Then there is a slim chance they can fall
Taja the Barbarian |
joecoolives wrote:Where are those rules stated?
If you are climbing with a rope, and a wall to brace against you cant fall. DC of climbing with a rope against a wall, even one that is not knoted is only 5.
First off, nice nearly 13 year necro...
Secondly, the relevant rules are in the PF1 Core Rulebook and AoNPRD.com: Skills / Climb
Finally, the post you are responding to is not technically correct: There seems to be an assumption of at least a +0 climb skill modifier, which is not actually guaranteed (Armor Check Penalties alone could drop a low level climber without ranks in the actual skill into the negatives). For anyone with an actual non-negative Climb check modifier, falling is technically impossible as you literally can not fail a DC 5 check by 5 or more...
EDIT: I should probably mention that these are the Pathfinder First Edition Climbing rules: The Pathfinder Second Edition Climb Action is very different...
Godzer |
Godzer wrote:joecoolives wrote:Where are those rules stated?
If you are climbing with a rope, and a wall to brace against you cant fall. DC of climbing with a rope against a wall, even one that is not knoted is only 5.
First off, nice nearly 13 year necro...
Secondly, the relevant rules are in the PF1 Core Rulebook and AoNPRD.com: Skills / Climb
Finally, the post you are responding to is not technically correct: There seems to be an assumption of at least a +0 climb skill modifier, which is not actually guaranteed (Armor Check Penalties alone could drop a low level climber without ranks in the actual skill into the negatives). For anyone with an actual non-negative Climb check modifier, falling is technically impossible as you literally can not fail a DC 5 check by 5 or more...
EDIT: I should probably mention that these are the Pathfinder First Edition Climbing rules: The Pathfinder Second Edition Climb Action is very different...
What DC will be climbing rope with wall to brace and knots in PF2? Cuz some people claim it should be DC15
Taja the Barbarian |
Taja the Barbarian wrote:What DC will be climbing rope with wall to brace and knots in PF2? Cuz some people claim it should be DC15Godzer wrote:joecoolives wrote:Where are those rules stated?
If you are climbing with a rope, and a wall to brace against you cant fall. DC of climbing with a rope against a wall, even one that is not knoted is only 5.
First off, nice nearly 13 year necro...
Secondly, the relevant rules are in the PF1 Core Rulebook and AoNPRD.com: Skills / Climb
Finally, the post you are responding to is not technically correct: There seems to be an assumption of at least a +0 climb skill modifier, which is not actually guaranteed (Armor Check Penalties alone could drop a low level climber without ranks in the actual skill into the negatives). For anyone with an actual non-negative Climb check modifier, falling is technically impossible as you literally can not fail a DC 5 check by 5 or more...
EDIT: I should probably mention that these are the Pathfinder First Edition Climbing rules: The Pathfinder Second Edition Climb Action is very different...
PF2 has its own subforum for questions like this, as its mechanics are radically different from PF1.
Generally speaking, PF2 doesn't have fixed DCs for most checks as skills automatically advance with level if you are at least trained in them and any fixed DC tasks will become a bit of a joke after a few levels. DCs are generally set by the party level, but you should find plenty of debate in the PF2 forums over which tasks this should or shouldn't apply to (I think 'climbing a rope' is one of the bigger debates).
See Chapter 10: Game Mastering / Difficulty Classes for details.