Complete KOBOLD Guide to Game Design
Kobold Press(based on 4 ratings)
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Got Questions About RPG Design?
Wolfgang Baur, Monte Cook, Ed Greenwood, Mike Stackpole, and other industry veterans have the answers you asked for...and the advice you need!
Want to create great new adventures, monsters and magic for your RPG campaign? Maybe even design your own game?
The Complete Kobold Guide to Game Design offers 240 pages of in-depth essays on what makes RPGs tick. Get time-tested advice from the top designers in the industry. This compilation includes all three volumes of our Kobold Guide to Game Design series—now with all-new material by Wolfgang Baur, Mike Stackpole and others!
From core rules and magic systems to fantasy adventures, monster design, playtesting, and much more, these 40 essays cover every aspect of RPG design in clear, accessible language, to show you what it takes.
Pick up the Complete KOBOLD Guide to Game Design today, and starting designing your RPG tonight!
"Game designers and those just curious about the process will all surely find something within these pages to capture their attention and imagination. Some of the articles are a little technical and hard to understand, but most are very accessible for even the most novice gamer. Highly recommended for gaming nerds everywhere." —City Book Review
Winner of the 2012 Gold ENnie for Best RPG-Related Product!
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Product Reviews (4)
Climbing Without Limbs,
Weird Campaign Idea: Party is disembodied souls,
New special material, Ironweave Silk,
Fighters that don't suck -- an attempt to make fighters flexible and fun,
What loot can I give with slimes,
New ritual system. Suggestions welcome,
Final Fantasy 7 remake and Shenmue 3,
Most versatile and powerful character Level 4-7,