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Pathfinder Society Scenario #3-14: Wonders in the Weave—Part II: Snakes in the Fold (PFRPG) PDF

**½( )( ) (based on 12 ratings)

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A Pathfinder Society Scenario designed for Levels 5–9.

In a world the Pathfinder Society thought theirs for the exploring, the agents sent to retrieve a simple relic find themselves at odds with an entire lizardfolk village. As if that weren't enough, however, a longtime rival to the Society has allied with the lizardfolk, and if not stopped, the Pathfinders' entire operation on the newly discovered demiplane could be in jeopardy.

"Snakes in the Fold" is the second scenario in the two-part Wonders in the Weave campaign arc. The story begins in Pathfinder Society Scenario #3–12: Wonders in the Weave—Part I: The Dog Pharaoh's Tomb. Both chapters are intended to be played in order.

Written by Hal Maclean.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (12)
1 to 5 of 12 << first < prev | 1 | 2 | 3 | next > last >>

Average product rating:

**½( )( ) (based on 12 ratings)

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Not Great

*( )( )( )( )

This is supposed to be the follow-up to the previous adventure, but the connection is tenuous at best. The RP is a missed opportunity - you have no reason to not help these NPCs out. After clearing out the Aspis, you come across a disco floor for some unfathomable reason, then fight a creature with no apparent reason to be there. Ugh.

don't waste your time

*( )( )( )( )

A truly godawful followup to a fairly decent start.

Can be quick.

****( )

Let's see, I think the strength of this scenario is can be ran very quick. 2.5 hours quick. I have ran this 3x and played it once.

So 3/4 times this is fast easy scenario for players, the other time the team of pathfinders failed.

Allot of previous reviews were spot on.

Found Wanting

**( )( )( )

I played this last night and was disappointed. The last one was really kewel and the the idea of a Boon was super kewel. This is rated from a player perspective, and I understand, some GMs run these cold and it has an effect on the sessions.


The Boss fight was better then the last one but was odd and the entire time I was thinking "Was this needed?"

The Roleplaying in this mod has some excellent potential, but I blame our DM for not being a good inprov. You can do a lot here and the end was a great surprise.


Most of the fights were a breeze and they weren't the slightest challenging. The variety of opponents were horrible, seriously, why can't the aspis consortium have a Naga or something, that huge lake should of been a major fighting ground.

The Boon, seriously? ONE time use? Super Lame.

The End Boss? Who the heck was she? Why is she of Importance?

Why do we keep doing this?

**( )( )( )

I have played this, I have neither GMed nor read this.

Oh cool, a special boon for playing the series. Oh its super narrow and completely useless? :(

This disappointment turns an average scenario into a disappointment.

Also there was this weird room at the end after beating up the badguys that messed up the narrative flow.

1 to 5 of 12 << first < prev | 1 | 2 | 3 | next > last >>

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