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Pathfinder Society Special: Blood Under Absalom (PFRPG) PDF

***( )( ) (based on 7 ratings)

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A Pathfinder Society Special designed for Levels 1–11.

The Ruby Phoenix Tournament is nigh, and organizations and individuals throughout the Inner Sea are scrambling to secure a spot in the legendary Tian fighting competition, among them the Pathfinder Society. In an underground qualifier event overseen by an enigmatic old monk and his oni spokesman, the Pathfinders must overcome the opposition to ensure the Society can send representatives to distant Goka to compete in the Ruby Phoenix Tournament itself. Battles will rage and blood will flow under the streets of Absalom, and only the greatest combatants will emerge victorious.

Written by Tim Hitchcock.

This special is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. It is a single scenario played by multiple tables simultaneously (minimum 5) and requires one GM per table and an overseer GM to coordinate the entire event. This special is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

This Pathfinder Society Special uses the following GameMastery accessories:

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Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.

PZOPSS0300-1E


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Product Reviews (7)
1 to 5 of 7 << first < prev | 1 | 2 | next > last >>

Average product rating:

***( )( ) (based on 7 ratings)

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mehhhhh

***( )( )

Not very interesting, after the fact.


Reward not worth the Risk

***( )( )

Let me start by saying that it was fun. I had a great time running a tier 3-4 table, and my players seemed to have a great time playing it. I second a lot of what the other reviewers have said about the creative and challenging encounters, and the opera scene went much better than I could have ever hoped. Two of my players got really into the Clown roles and the rest enjoyed beating the tar out of some Aspis goons.

That said, when it came time to hand out chronicles, there was a resounding feeling of "That's it?" There are no "Found Items" on the chronicle. All you get is the standard tier appropriate amount of gold, and a one time (more at higher tiers) use boon with a very narrow focus.

I haven't played or ran a more recent Special to know how it compares, but the reward for this one was underwhelming and a sour note to an otherwise good scenario.


***( )( )

I played this at subtier 8-9 with a rogue (me), sorcerer, summoner, and zen archer monk. Our group was one of 5 or 6 tables at a convention simultaneously running the event. Our venture captain was the timekeeper and would stand up and read text to split up waves and parts of the scenario. The effect was pretty awesome.

PROs:
I thought the opera part was cool---not completely original and unheard of but different enough to be memorable.

There were some interesting combats. I liked the combination of teamwork and situations in which individuals were largely on their own.

CONs:

I felt like the ending was rushed due to the amount of encounters we had to squeeze into a relatively short amount of time. Our group blew through a couple of encounters and found a few others a little more challenging to get done in time.

The time limit was somewhat frustrating.


Interesting Special

***( )( )

This special was interesting to run. It had alot of good elements, the players that were familiar with Tian Xia loved the lore and the creatures from Tian Xia. I felt that the different elements of battle were cool and unique but the last part, I felt, had to be really portrayed a certain way or the players just ignore the creatures and try to touch the creature at end. As well, if you don't have a balanced group, the end fight could and probably would be mean.


Blood Under Absalom

****( )

I played this special last night at my local game night. I thought it was fairly amazing story wise. It got a little tedious near the end, especially during the last encounter when-to the best of my knowledge-you had to ,as a group including every table in the room, defeat a certain amount of enemies before moving on. Aside from that and the final roll which seemed a little ridiculous to me, it was a lot of fun.


1 to 5 of 7 << first < prev | 1 | 2 | next > last >>


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