Pathfinder Society Scenario #3-02: Sewer Dragons of Absalom (PFRPG) PDF (based on
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A Pathfinder Society Scenario designed for Levels 3–7.
Absalom is Golarion’s busiest and most populous city, but one of its largest populations goes largely unnoticed. You must venture into the sewers beneath the City at the Center of the World to stop the meddling dragons within from disrupting a vital Pathfinder Society operation.
Written by Dennis Baker.
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
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I'm going to be running this three times at Gen Con. So I'm hoping it will be a blast. I'll see about writing a review after running it and getting a good impression of it.
I bought this one last night and think it will be a very fun run, but..
Spoiler:
I was a little disappointed that there were no true dragons in it. The adventure's name suggests a group of dragons--not kobolds. Yes, I know that kobolds are related to dragons, but it's still a bit misleading. That said, I'll change the illusionary blue dragon into either a real black dragon (very young), or a real blue dragon (wyrmling). Hopefully, that doesn't kill the party as the kobold chieftain is no slouch with evocation magic.
Still, all-in-all, a very exciting and well-written adventure. Thanks Dennis! :)
Dennis Baker
RPG Superstar 2010 Top 16, Contributor
casiel wrote:
I bought this one last night and think it will be a very fun run, but.. ** spoiler omitted **
Still, all-in-all, a very exciting and well-written adventure. Thanks Dennis! :)
Thanks!
Spoiler:
Paizo really wants to keep actual dragons rare (which I love) so a real dragon was pretty much a no-go. If you did add a dragon in there be really careful, the chief is no slouch, When I ran this last night I had to dial him back a bit for (relatively weak) subtier 3-4 group and even at 6-7 he was nasty until his guards got bumped off.
Really like the new(?) trend of providing a name link to the forum identity for each scenario author.
The author of this one has already posted right here in this comment thread (a few times) and is a local BAPS player: Dennis da Ogre
Big props to you, Ogre!
Dennis Baker
RPG Superstar 2010 Top 16, Contributor
I'm not sure but my contributor tag and name were more due to my contributions to Ultimate Combat. They might give PFS authors the options to get contributor tags too, I'm not sure.
Thanks for the prop, hope you enjoy the mod.
Dennis Baker
RPG Superstar 2010 Top 16, Contributor
Thanks for the review Kyshkumen, glad you enjoyed it. It was a blast to run it on 'opening' night.
Dennis Baker
RPG Superstar 2010 Top 16, Contributor
Thanks for the reviews guys.
Dennis Baker
RPG Superstar 2010 Top 16, Contributor
Hey Wow, thanks for the positive reviews guys, glad that things worked out well for you!
Ok, I'm running this tomorrow and I have a question about the first encounter:
GMs only:
On page 5 it says "The only door to the station is closed." The module goes on to explain how difficult/noisy it is to use this door, even calling it the "front door." The mod specifies that the thugs assume the PCs are gamblers if they come through the front door (the noisy one?) but are warned if they come through the back door and the dog barks. The map itself shows one door, with the dog nearby. It doesn't make sense for the only door to the place to be so difficult to get in/out of, since there are people there. Am I missing something?
There's a door directly into the offices, off the wooden porch, as well as the door into the jail portion of the building.
Dennis Baker
RPG Superstar 2010 Top 16, Contributor
Spoiler:
Hmm, that is actually a bit of a goof on my part. I was using the small image of the map from the web store when I wrote this and I only saw the one door going into the jail area and I thought the back area was an office not a porch. Thus the 'only one door in'. Hope that plus Marks comments help.