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Pathfinder Society Scenario #3-01: The Frostfur Captives (PFRPG) PDF

****½ (based on 27 ratings)

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A Pathfinder Society Scenario designed for Levels 1–5.

Tasked with escorting a group of goblin prisoners from their camp to civilization for interrogation by the Pathfinder Society, you must protect them not only from the beasts and hazards of the wilderness, but themselves.

Written by Jim Groves.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (27)
1 to 5 of 27 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

Average product rating:

****½ (based on 27 ratings)

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Such a great session to run


This is still my favorite scenario I've ever run. I put in a bit of effort beforehand to hand paint a set of Goblin miniatures (and paint their bases as if it was snow) and came up with personalities for all of them. Just having a rough idea led to plenty of opportunity for myself, and most importantly, the players, to have a great time riffing on the spot.

There was a great balance between combat encounters as well as roleplaying opportunities, so don't hesitate to encourage your players to take advantage of the latter!

The only rough spot:

The last encounter was a little bit awkward, and I had a hard time explaining it was an ambush that was motivated by personal revenge as opposted to anything the characters (or the Society) had really asked for. Probably just my bad, as I should've led off with a warcry of "ALL BEASTS SHOULD DIE FOR WHAT THOSE GOBLINS DID TO MY FAMILY!" but hindsight is 20/20 and all.

Crazy fun!!!


So long as you have a Gm willing to play the module as intended - to roleplay the goblins - and not just treat them as luggage, this is my favorite adventure of all seasons!

Off the rails fun


This is my favorite scenario to date. When I ran my VC took it way off script, (not on purpose). It made for an incredibly good time for everyone involved. If you don't like dealing with goblins, then don't play this one.

The goblins make this one

****( )

Play the escorted goblins as really nasty 8 years old who loves fire and explosions. You will have a blast ;)

Also, RP with a Troll !


****( )

Just ran this @ subtier 1-2 for a table of six, four of whom were first level.

The good:
* Goblins
* Strong mix of encounters
* Multiple ways to improvise and overcome some of the challenges

The bad:
* A few of the faction missions could have been clearer
* One of the encounters could have used some clarification of possible negative consequences...

Spoiler: if the players don't kill or escape the notice of the soul-bound doll guarding the the witches do anything? Choices need to have consequences.

The ugly:

* Inflict Serious Wounds against a first-level character? Ouch!

A good time was had all around.

1 to 5 of 27 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

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