mishabear |
I played this tonight for the first time and was completely frustrated. I was Grand Lodge faction and my faction quest stated "Don't let a single goblin escape". When getting this at the start of the session, you know only that you are escorting goblins - no idea what your encounters will be. The sense you get is that you are to kill the goblins you are escorting. Since you are unaware how the quest will finish, you don't really know if you are to kill the goblins (or allow them to be killed) or not.
How we played out the game was based on my interpretation that they were to be killed but the DM then stated otherwise when the moment came for their probable death. This confusion led to the death of PCs, including my own.
I certainly don't mind a PC dying because of the gameplay (especially at level 1) but when there is confusion like this because of badly worded material, it seems quite unfair to the players involved.
The tower section really needs a change of monsters or the quest more clarified as to WHICH goblins are to die. Even after playing and completing the quest, I still don't know what the original intention is.