Pathfinder Society Scenario #55: The Infernal Vault (PFRPG) PDF (based on
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ratings)
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A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7).
A decade ago, the Decklands family, a house of Chelish nobles, were exiled from Absalom for treason. Their fate made for an interesting story and when a Pathfinder agent in Cheliax studying the family's long history and exile from the City at the Center of the World ends up murdered, the Society sends you to the recently discovered Deckland Vaults in Absalom to see what connection their old home might have to your murdered colleague.
Written by Thurston Hillman
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
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This scenario was light on roleplay but the background information/story was interesting and the fights were challenging. That last fight was a doozy. I enjoyed this one.
Story: It was a fairly straight forward story. The part that intrigued me was the back story connection between the villian and the location. The story has very little opportunity to shine in the actual session though.
Roleplay: There is only one intended roleplay moment, and was fairly entertaining. Definitely a plus to the scenario.
Combat: The combats if played right will challenge your players, and keep them on the edge of their seat groaning and cheering with every blow.
Originality: Truly, this is a tried and true scenario. It isn't really original. It's the same thing, with a different skin over it. Though that doesn't mean it isn't fun. Just a comfortable pair of shoes.
Overall: It was fun, it challenged my players, and I will likely run it again.
As other reviews have stated, this is an incredibly linear and straightforward module. However, it is executed well, so that the party generally understands what is expected of them. There are a few fun puzzle-y encounters to balance out the combats, and there is actually a path through that doesn't involve destroying everything in your path.
The challenge was certainly present, although we had a 6-person table at the 3-4 tier. The two level 6 characters at the table dominated as would be expected, but I got a few hits in on them that got them properly worried at times. Players who already know about certain creatures hinted at in the mod title will be tempted to metagame even if they fail their knowledge checks, so be forewarned.
Overall it is brisk, it is fun, and it is well-executed. Would recommend.
This was the first PFS scenario I played and also the first I ran. It's basically a dungeon crawl with a series of encounters set in a line so it's perfect for those who are starting PFS as either a GM or a player.
The scenario does a great job of providing interesting encounters that are fought in close quarters with little room to move. This presents a decent challenge to players beyond the normal hack and slash. Plus there are several moments where roleplaying can come to the fore.
All in all this is an adventure with memorable encounters without proving to be too much of a headache to run.