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Pathfinder Society Scenario #2-08: The Sarkorian Prophecy (PFRPG) PDF

Pathfinder Society Scenario #2-08: The Sarkorian Prophecy (PFRPG) PDF
****½ (based on 2 ratings)

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A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8 and 10–11).

When a novice Pathfinder in the Grand Lodge of Absalom discovers an account of a long lost prophecy which may hold the key to defeating the Shadow Lodge, a team of brave agents heads into the heart of the Worldwound to recover the document. Not only do the forces of the Abyss and the demon-tainted environment stand in their way, but so does a rival team of Pathfinders set on recovering the Sarkorian Prophecy first.

Written by Mark Moreland

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (2)



Average product rating: ****½ (based on 2 ratings)


*****

Good scenario


Scenario is very well written, enviromental rules in this mod reflects a needed rewrite for Paizo. After re running, it is easier to pay less attention to all the enviromental effects.

In 2 runnings the first group spent about 1.5 hours on the enviromental encounter, the second group about 15 minutes.

My review perhaps is tainted by npc tactics. The group I ran seated six playing up. At this level teir pc's can pull out some spectacular abilities.

I can see this playing out totally diferent based on parties. I have party ovecome an encounter that totally shuts down another party. Second party 4 players playing up, and had allot less to overcome than the first table.



****( )

Ups, Downs, and Spun All Around.


I've run this twice now, both times at subtier 10-11. I'll do my best to assess the lower subtier, but w/o playing it, or running it, I may miss a thing or two.

[NON SPOILER REVIEW]

This scenario presents several unique encounters and environmental effects. It places the PCs just inside the Worldwound, better known as an extension of Abyss on Golarion. There are some great story elements that may or may not be appreciated by some players, and may be completely missed by others. There are a couple of roleplaying opportunities and an extremely challenging encounter (or two). The final encounter could be a memorable one if not for the poorly designed locale.

All and in, it's a decent scenario to play and a somewhat challenging scenario to run well the first time. If you're looking for a tier 7-11 scenario, this is definitely not one to miss.

SPOILER HEAVY DETAILED REVIEW


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