0one's Blueprints: Drow Outpost PDF

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01GBLU06

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The drow outpost is a subterranean fortress blocking a tunnel. This fortress is a true nightmare for intruders as it was built to keep away even the most feared races of the underdark. Those who manage to break the metal gates that protect the entrance will find themselves into a courtyard pierced by arrowslits and, perhaps, this will be the last thing they see. The outpost blocks completely underground cavern and features four levels. At level 0 the barracks are housed, many rooms with arrowslits allow the drow to pour a deadly rain over the invaders. At level 1 more arrowslits rooms are found plus a temple area dedicated to the spider queen. At level 2 the commander's quarters are located, large and full furnished rooms with a library and a meeting hall. At level -1 the jail is found, where the unlucky captive meet his fate. However the drow outpost have a weak point, as the underdark is pierced by galleries and tunnels unknown even to the dreaded drow elves: a couple of secret galleries lead in the very hearth of the outpost but, of course, they are guarded by feared monsters. Some hints to use the outpost follow.

  • The PCs must rescue an important NPC from the dreaded drow jail, below the outpost.
  • The drow outpost fell under the attack of undead legions spreading from a mysterious well discovered in one of the adjacent caves. Many drow have been turned into undead and are attacking the nearby country.
  • A priestess of the spider queen seeks an ancient evil artifact in a ruined drow outpost; the PCs must stop the priestess.
  • The duergar have occupied the drow outpost, and the drow try to reconquer the fortress; the PCs find themselves in the middle of the conflict.

The Blueprints product line offers you old-fashioned blueprint-style maps for your adventures and campaigns. Each map includes a blueprint version and a standard black-and-white version. The maps are all vector-based for maximum print resolution. Despite their old-fashioned appearance, each map offers a degree of customization by taking full advantage of pdf technology. A small control bar (which will not be printed) on each map allows you to turn the grid on and off, eliminate the room numbers, fill the walls, or hide doors and furniture.

Each product features a classic fantasy adventure location: a dungeon, a keep, a temple complex, a thieves' guild and so on. You can use these maps as reference to build your own adventures or simply have them at hand in case your players go in an unexpected direction during the campaign.

While offering you the best quality, these products are really inexpensive.

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An RPG Resource Review

4/5

This set of plans depicts a well-constructed subterranean fortress that guards a tunnel. It's a tough nut to crack, but the daring may be able to conquer it, despite it being a comprehensive establishment well-suited to its role and to long-term habitation by its Drow defenders... of course, even if it was built by Drow, you may decide that they have moved out and been replaced by other forces, or even opportunists! The introductory notes provide several ideas for adventures using the outpost, but there's plenty of scope for your own adventures...

The fortress has several levels, described as 0, 1, 2, and -1 (this last being in the shape of a spider and which would make a good temple to Lolth. Being subterranean, there is no 'ground level' as such, although for internal logic level 0 probably can be considered so - it is the first level presented and has a front door! And a back one, for that matter.

The first plan, Level 0, provides for an open approach guarded by two towers between which there is a solid wall, all well-furnished with arrow slits. Behind this imposing facade there is an open courtyard which, if this fortress were outside, would be open to the sky, Beyond this is another wall (and more arrow slits) while to either side there's a series of storage rooms, barracks and a mess hall. The kitchen appears to be in a corner of the mess hall. Can you but find the secret doors, there is a passageway from the open approach to the storerooms on one side, bypassing the defences. Otherwise the route through the fortress leads through a couple of halls, the second lined with pillars, to a set of double doors that open to the area beyond. This side does not have arrow-slits.

The second plan depicts Level 1. There are numerous smallish rooms, the continuation of the towers and a gallery over the open area in Level 0. Of note is a large pillared hall with the depiction of a spider on the floor. There are more passages to one side, accessed by a secret door but not apparently going anywhere (unless you decide different, of course).

Level 2, the next plan to be presented, is much smaller, being a series of chambers towards the rear of the fortress. It provides comfortable quarters for the commander, with space for entertaining, and a secret door to further passageways - perhaps a means of escape if things get too rough?

Next up, Level -1 is, as mentioned earlier, spider-shaped. There is a pillared hall in the centre, and each 'leg' of the spider ends in a small room. The introductory text suggests these may be cells for prisoners. The final plan is labelled 'Cross section' but is quite hard to interpret. It doesn't really add anything to understanding the fortress' layout and is rather disappointing.

There is limited customisation, and both blue and black versions of each level. There are also some pages for notes, but you have to print them out and scribble on them.

Overall it makes for quite a nice fortress, either underground as intended or even in a narrow valley or mountain pass aboveground if preferred.


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