Will double check the numbers and gear up later, and transfer to a profile.
As a short and sweet background Embry was born and raised as part of Musk Ox house, though her parents died to a avalanche when she was young, leaving Embry and Galen (her brother) in care of the House. Seeking answers to her parents death and her purpose in life Embry turned to religion, finding answers in the teachings and warmth of Sister Cinder. Her brother meanwhile left for warmer climes in the south, having not being heard of for four years now.
Embry works as a recruiter, in part to bring more people to the fold, in in part in hopes of hearing something of her brother. Though she also feels a deep guilt that if she'd have known the right thing to say before he left they'd still be facing challenges side-by-side.
I'm interested still and posted on the interest thread. I am however in holiday this week, and while I've got a laptop here it's not my primary device (plus limited time to look at it).
Also worth noting I'm UK based, so my times for posting might be out of sync.
If these aren't deal breakers I'll start putting something together, might go for a Wizard, Bard or maybe a Rogue. I'll get something more concrete once I've taken a look at the Players guide.
I'd be interested. It'd be my first PF2 game, I wasn't a fan when it came out, I'd moved over to 5e and PF2 just feels unnecessarily complex, that said I'm interested to try and give it a good go and a fair chance.
I am at least vaguely familiar with Rise of the Runelords as I prepped to run it many years ago but it never happened. I've also played through the card game version of a few times which gives a sweeping overview of the plot.
I find Crimson Throne intriguing, but don't know much about the other suggestions, though I'm sure I'd enjoy them.
Two other things to bear in mind:
Advantage
You basically gain a point of advantage every time you win an opposed roll in combat, each point of advantage give you +10 on future rolls. Your advantage resets when you fail an opposed roll. This sounds all good except:
a) Advantage is tracker per individual, not too onerous on the PC's but for the DM, in fight against even a 1/2 dozen foes it can be hard to track (we put a dice by each one, and it was still a pain).
b) Advantage can rapidly get overwhelming with a good string of rolls, one hero in our game (the guy that managed to roll a decent combatant) would regularly manage to get a +40 bonus due to advantage, when your base skills are like 30-50 that's a lot.
We did try various solutions, limiting to Initiative bonus advantage, or just a flat 3, but the best solution seemed to be group initiative from the Up in Arms supplement which changes it to a group resource you can spend for bonuses, which both made it easier to track and less overwhelming.
Degrees of Success
By default you get a degree of success per number the 10s dice is under the target. so with a skill of 42 a 40 is just a pass with 0 degrees, a 38 is a pass with 1 degree.
A lot of indications are that the game was written with Fast SL's in mind, where as long as you pass the number on the 10s dice is the degrees of success, so with a skill of 42 a 38 is 3 degrees.
Either method degrees of failure are determined the same (10s dice counting up from target i.e. 42 skill roll a 61 and it's 2 degrees).
Smarter minds than I say the math supports the Fast SL's being less 'swingy', but as people who got used to the first way, it felt kinda wrong when you rolled an 01 and it the worst possible success, not the best.
That's not bad, though for a Hunter I'm a poor shot, and I'm a bit slow and surly
Talents:
1d100 ⇒ 44 Mimic
1d100 ⇒ 90 Super Numerate
1d100 ⇒ 17 Coolheaded
Suave
Doomed (Two by two they come for you)
So I'm not smart, but I'm good with numbers... Let's stick with that and pick Suave, something vaguely numerical for the Dooming
I was intrigued by the idea of Level up / A5e, but didn't pick up because my players find standard D&D complex enough.
Is it playable using just the SRD?
Okay, I'll bite. Not sure what to play as, but I'd rather make than adopt a pre-existing one. Don't really fancy being a timelord either.
Actually just realized you were involved with the last time I ran this game! Sorry that the last time died, though it was two years ago so not sure if you remember.
I hope it wasn't my fault it died. I've had some spotty periods with depression and am aware I haven't always been the most reliable of players.
Currently thinking a WWII Nurse. Though if Yorrick wants to play someone medical I don't mind changing concept.
With all the competition I was going to give up on this, but if you're taking all-comers...
Currently checked off (subject to any challengers):
Monstrous (Almonihah)
Chosen (or Expert) (BenBrown)
Changeling (AdamWarnock)
Divine (Stalwart)
Expert (Hubaris)
Hard Case (Helix Missionary)
Summoned (Razzocnor)
This being the case I'll start statting up Sarah as a Spooky, though I can still rejig to an Initiate or Chosen (or in a pinch a flake or mundane). I'm really pretty easy as to how she flexes out stat wise
Sarah is the granddaughter of Morris O'Callaghan, caretaker of the old cemetary up on Lawrence. He didn't mention it much, but among Morris' duties were making sure the dead stayed in the ground, for some reason a lot of folks around here were not too keen on knowing when to stay dead.
But now old Morris got a little too slow, got himself chewed up some. He survived, but he ain't going to be walking again. No-one else is stepping up to the task so Sarah's taken over, after all it wouldn't do for just anyone to be wandering around the cemetery at night.
Playbook Can be flexible on this one, Flake, Expert, Chosen, Initiate, possibly an unconventional Divine or Spooky.
The Cemetery: The old cemetery is restless and while it's often the dead that don't want to stay that way, it also attracts attention from all sorts of other creeps, it's not the only cemetery in town, but it's the oldest and when weird stuff goes down it's often here.
It's a dreary place, even the fanciest of mausoleums seem to fade to grey, the mist from the nearby lake lingers well beyond the morning hours and the statuary seems to watch you. Still, a lot of the older families prefer to be buried there. Tradition holds beyond common sense.
I'm up for anything, I don't see why it matters but I've played Touring Rock Band, I've played it another time but I none of the other playbooks are ringing a bell.
Kind of like it more when you're ordinary people who are in over their heads, so Home Invasion? or maybe Manna Hotel?
That said I'm not fussy, I'm happy to try Dragon Slayers as that seems to have two votes
Okay I'll call it done then.
Will use one of those points for Astrogation-1. Can I see if I get any other skills before deciding the other point? If not I'll bump up my Gun Combat (currently at 0).
Need to pick a specialty for Electronics - go for Sensors, unless the current group is missing something specific. Will create a profile and copy data in later.
Hmmm, not sure how to attempt to acquire some combat skills without diving into military for a term (and even then...) Are you rolling for benefits but ignoring cash/gear? Could potentially pick up blade or gun skill that way?
Join up for a glorious career in the scouts they said, you don't understand what I saw... I still get flashbacks... It was just supposed to be a courier run.
Drop Social 1, Attempt Merchant: Broker qualification, Go for Broker skill, if Advance take a Service Skill.
You're right she doesn't feel like she'd work in any sort of intelligence (at least not at the moment). She wants to see the sights after university. Go with Scout (Courier) from 2E for first career. Wil l roll on Personal Development (assuming survival), roll on Service Skills if Advance.
At the risk of being simultaneously dull and adventurous, looking at the advancement charts the only time I see Broker listed is under Special Operations - Advanced Education chart.
So with a lack of a clear direction for Allison as yet, I'm going to take that as my guide and go with it. She's not going to take too many risks though and stick with Covert Surveilance specialty.
I'll take that suggestion, I'm kind of used to Traveler chargen thwarting all my plans, and I thought with Art-0 and a bit of deception I could pretend to be an art student instead...
So Art to +2, and Admin to +1. Electronics & Vacc Suit to 0 (guess I'll be station-born to fit the skills. EDU is now to 13
I think you're still supposed to get an Event at University (p15)
Assuming we're mostly 2e - do Scouts count as Military for commission? P16 seems to indicate not?
If it's easier I can try the Vargr, though I must admit I've never looked that far into the aliens of Traveler.
Otherwise I'll play Alison, keep it simple.
How are careers going to work. Are we going to assume I pass the qualification roll for entering the careers specified automatically? Or if I fail, is there just a problem with my records?
Bane decks' could be good with a somewhat generic theme, for building your own adventure paths. Maybe with a downloadable adventure path to go with it.
Like an undead pack, or goblinoid pack, or animal pack?
Also drawing inspiration from the app-game, a set of 'generic' objectives and 'wildcard' scenario effects might go a long way for people that just want to play an 'unlimited' mode (or that could just as easily be online charts I suppose)
I don't know if it's worth noting we play with the house rules that if we fail a scenario we lose a number of cards equal to the number of open locations at random from our decks (immediately after scenario, pre-rebuilding) - gives us some incentive to take risks, as you know if you purposefully throw a scenario you'll randomly lose that one vital piece of loot from your deck)
Also replacement characters keep the same number of feats but have to build their deck up from appropriate picks from the box -i.e. current set-2 (and aren't allowed to swap with other party members before the next game). We feel that's enough of a punishment, without leaving a character permanently down on feats (or having to replay to catch up).
Oh and dead characters are dead, no re-picking the same character later (or variants for those that have them - not that that applies to any of the goblins unless I've missed it)
Ranzak fell and fights no more,
Only got up to set Four,
Still in steps Ekkie to the fray,
Make those salty longshanks pay.
Also had quite a few scenarios where we have literally scraped through, down to either the last blessing or a failed check against the villain would leave one or more of us dead. How we've survived so far is probably more a factor of pure luck than any skill. Lack of Wisdom and Intelligence for the most part really hurts this set. Chuffy's pair of Emeralds of Dexterity see's us through some of the harder closing and we've got the pirate you can bury to pass a close check as well...
Mogmurch being possessed by the ghost mage was odd, hardly the most synergistic but it was nice to open up like a proper spellcaster for a change
Fair enough, have to see what everyone else is but I'll probably be either a disillusioned ex-Hazekiller or a Lurcher, but I'll hold off developing too much until we're generating.
Also, I have read and understand all the Caveats, and I am willing to abide by them.
I am easy, I don't tend to roll well - but I'd rather make a character I enjoy, rather than try and squeeze out an extra +1, so I probably don't utilize my points to peak efficiency anyway.
I'd be interested, to echo Solar27 are we looking at Final Empire or Alloy of Law timescale - or something else?
I am of course assuming you're at least familiar with the timeline there..?
Though it may be interesting to see the world as someone who's come at the series from the RPG side rather than the novels...
Favourite Doctor Probably Matt Smith, I admit I've not watched all of Capaldi's Who (nor pre-2005), though I'm interested to get back into it as I went to school with the next one (Jodie Whittaker). Capaldi seemed good in the role, but seemed to have lacklustre writing...
Favourite Companion Probably Donna, in part because she broke out of the stereotype. Pluse she actually impressed me as I thought she'd be a bit too over-comedic. I also quite enjoyed Mickey and Rory, though I don't know if either really qualify.
Favourite Episode That's difficult. I have a weakness for 'Rose' as it kicked everything back off. Silence in the Library is another favourite that I always comes to mind... Probably 'The Doctor's Wife' would be my favourite, Idris was awesome...
Prior Experience: This, though it was short lived (I was Max, to save you looking it up). I also post on http://www.giantitp.com forums (with the same username).
I'm not hugely familiar with Pre-2005, I used to watch it on and off, but not consistently (I've probably seen most of it, but not in the right order). I've watched all post 2005, excluding the last season (which I watched the first few). I've also watched pretty much all of Sarah Jane Adventures...
I should be fairly reliable, Wednesday is usually IRL gaming night, so I tend to post less. Weekends are sometimes busy depending on what I'm doing with the kids.