Fiendish Baboon

spacemonkeyDM's page

92 posts. 7 reviews. No lists. 2 wishlists.




What books are needed to run book one of this adventure path?


I am starting a second adventure path, this time it is going to be Reign of Winter. My other game was meeting once a month, so I wanted to start something a little more often. That being said I only got three players for it, so I using hero lab to lower the encounters and that is rather easy.
My question is, should I lower the GP, or will the extra GP not break the math too badly? Just seems like more work than it is worth to recalculate all the treasure.


I was wondering if any has tried to run pathfinder with a super small group of one player. Have you success with players running two characters? How does a DM running a character work out in the long run?


I am looking at adding a 5th play to the Adventure Path EC. Can someone point me to what I need to know to make changes or any short cuts in doing it. I am worried with the tight math it could be hard to work it with redoing a whole lot.


Can you please cancel all pending orders and subscriptions


1 person marked this as a favorite.

With the skill appraise gone how do you value items and gems. I feel odd just telling my players. Would it be a society roll? Or is there something else I am missing.
Still trying to fully understand 2e


Not for sure if this is the best place to ask this but,

I am going to switch my curse of the crimson throne over to 2e.

Would it be as easy to fill a 0 off the value of treasure and swap monsters one to one?

How would you to recalculate magic items?

Any input is greatly appreciated


I just started a new campaign and one of my players is a gun chemist with a Musket. I just want to make sure I understand the rate of fire for a musket under this system.

So with rapid reload and black powder, it would be two acts
With rapid reload and paper cartridges, it becomes one act.

So she could fire, Reload and then fire again? Next turn would be Reload, fire, Reload?

That seems to be what the rules would say. I like the RAE when I read it in the book, just trying to make sure I understand how it all works.


I was wondering about switching to hexes over squares (cause there a wargamer in me).
I would be using the rules from unearthed arcana for it if that helps give people an idea what I would be doing? I think it would add a lot to combat.


It has been about 8 years or so since I really delved into Pathfinder. I left early one to run a lot of 1e or 2e games. Kinda feel like I went down that road as far I want and know I really want to dig into Pathfinder. I missed the majority of the run of Pathfinder, and since now it is almost a closed game guess I should dip my toes in it.
So a few questions for basically a newcomer to the game. First, of course, the main reason to return is the ease that pathfinder gives in it the selection of adventure paths. I ran the rise of the runelords and the beginning of the legacy of fire. Which adventure path is the easiest to run? Life is too busy for something I got to put too much work into changing so it runs fine.
Lastly are the core classes still playable in the later adventure paths or was their sort of an escalation of difficulty. I was hoping to stick pretty close to Core tell I get my feet under me.


I hate doing this so soon. This adventure path is not doing it for me, and with the advent of 2e in a few years not for sure if I am going to go back into pathfinder.


This might be a dumb questions, but are the skills listed in the bestiary already modified for the creature size?
Yes it is I am pretty sure the answer?


2 people marked this as a favorite.

In the Beginner box set we got a great set of pawns for PC. I love them. With all the pawn sets coming out am I the only one who would buy a pack of these pawns for PC. Maybe just a sheet of each race. I would think with the icons and the NPCs in the adventure paths you would already a good collection of art for them.


One of my players posted our games notes in a blog. Right now we playing Call of cthulhu, running mask of Nyarlathotep. When we finish this we will return to pathfinder. It is a fun read, if at times off color. It is written during gaming and she put's a lot into it.