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![]() Arachnofiend wrote:
Hmm, I wonder if there is any synergy between this and Dragon Style? (Specifically Dragon Roar) Frilled Dragon Style? prototype00 ![]()
![]() masda_gib wrote:
Its amusing with Pest Form. Pest Form has no "obligatory" natural attacks, so you are free to use the full powered Mountain Style Strikes, with the AC boosts. I'm not recommending that you do this, as pest form sucks on account of physical vulnerability, but the tiny rat that does xd8 + str damage and has a +4 status bonus to AC is amusing. prototype00 ![]()
![]() Varun Creed wrote:
I’m quite aware that you require the two meditative feats to regain 3 focus points, yes. ![]()
![]() thorin001 wrote:
Your humblebrag is noted, lol. I too have had to do likewise in I imagine similar circumstances. Having a shouty-man hurl imprecations and threats at you does do a lot to alleviate fatigue. ![]()
![]() Justinian9 wrote:
So way back in PF 1e, there was this monk archetype called the Scaled Fist that was the absolute antithesis of the wise, disciplined, contemplative monk. These guys were based off of Charisma and were total self-aggrandizing show-offs, cowing others with their intimidation and infinite self confidence. That's what Dragon Monk in part draws it's inspiration from, and I could definitely see these guys drawing out the dragon's fury and raging. There was also the monk martial artist who eschewed the philosophical trappings of all these martial arts and who concentrated solely on beating people's skulls in. Martial arts is not all Kwai Chang Kaine self knowledge and wisdom. Pathfinder has always had all sorts of ways to beat face with fist and some of them interfaced very well with Barbarian (I recall Martial Artist/Barbarian was considered to be a very potent combo). Quote: I thought about mixing these 2 classes but I cannot get past that mix in the nature of the class. The only way I would do it would be if I had the Moment of Clarity barbarian feat. This is also my issue with a monk using a tower shield, I think I could see a buckler shield but not a tower. I might try the tower shield to see if I can enjoy this style. More than likely, the first Mountain Stylist was a half-naked Dwarf heaving with rock like muscle and sheer stubbornness. Why wouldn't they also wield a giant slab of metal the size of a barn door? Quote: Most of the 1st level stances do not allow use of any other attacks except the one allowed by the stance, so in most cases weapons are out. Unless I misunderstand the stances/ rules. Actually only Mountain and Crane require unarmed, all the others (3, dragon, wolf, tiger) you can use with weapons. ![]()
![]() Staffan Johansson wrote:
Falling Stone becomes 1d10 at lvl 18 with Diamond Fists, quite a tempting feat for Mountain Monks. Dragon Style has Dragon Roar which with some clever multiclassing can net you +3 to every attack by lvl 8. prototype00 ![]()
![]() Justinian9 wrote:
Errrm, every class is limited to max ever a pool of 3 focus points, it says so on pg 300. Sorcerors only have 3, wizards only have 3, so in a way, Monks have the most Focus points of any class...? (3) Quote: 2. The example of a Ki Monk on page 162 in the core book says you should pick occult for your spell like abilities (I say this as occult is one of the skills picked on the build). I do not understand this... is it because occult skill is used versatile in day to day play? Occult is an Int based skill while Divine is Wis based. Seems to me you need the higher stat to be wis for the saves, Ki saves, and perception. Why pick occult over divine? Thats kind of a flavour thing, mysterious user of Ki = Occult. Its a trained skill, you don't have to take it if you don't want to. Quote: 3. I see no value in Mtn Stance as with the spread of your points across so many ability scores you will not stand and fight toe-to-toe... move, hit, move! It also limits you to one form of attack. Am I missing something? Mountain Stance allows you to focus your ability points in Str, and ignore Dex so I'm not sure why you would be very spread out. Mountain Monks can start with one of the highest starting ACs in the game (23 with a tower shield) so heck, you can just stand there and take it. Let all the enemies pile onto you while you flurry them unconscious with your rock hard fists. (You also are one of the most damaging Monks out there thanks to high Strength) Quote: 4. Is a shield and/or Bracers considered Armor. I think a shield is but bracers of def would be okay to use as a monk. Am I correct? Nope. Shields are not armor, you can use them as a monk and still get your unarmored proficiency bonus to AC. Bracers (of armor) are not armor either. So not sure where you are getting this info? Both are great for monks. Quote:
Most things are feats now, thats just how it is. You build your character in a modular fashion rather than HAVING to take most abilities. Makes for more customizability. I like it, personally. Quote: I do not understand how the fighter can have a better unarmed strike than a Monk. He has a better unarmed accuracy than a monk, but is: - Stuck at 1d4 nonlethal damage
I'll... stick with the monk for unarmed, thanks. Quote:
Once again, I am at a loss of how to respond here. Monks (and Champions) are the only class that gets it at this level. They are the FASTEST in the game at advancing armor proficiency. I mean, if that is the case, all the classes are slow as molasses, aren't they? ![]()
![]() Secret Wizard wrote:
Hmm, I'm not sure putting off the acquisition of all the parts makes everything that much better (especially since you end up at the same place once you've taken all the feats). I.e. I kind of like to aim for 8th level for the entire build and then spend the next couple of levels building up Ki points so that I can spam Ki Strike twice per fight. But I must admit, I'm new to the tinkering so I'm perhaps mistaken. Edit: By the by, looking for advice here, any must have Skill Feats for this character? I find myself just picking the ones I have the highest proficiency for. ![]()
![]() Just started building this, you can do this +3 to all attacks combo by 8th level, but it will take your 2nd, 4th and 8th Level class Feats to do it (and 6th is Dragon Roar) so kind of intensive. But once you’re there, you can start to backfill needed low Level Feats (like Stunning Fist and Stand Still) I suppose. ![]()
![]() Arachnofiend wrote:
Hmm, that stat flaw is looking more and more tempting. You just have to play him/her as an unselfaware idiot, which probably fits this kind of monk. Would Assurance Intimidate mitigate the stat issues (allow you to not boost Cha) you think? ![]()
![]() Ventnor wrote:
Hmm, its a neat idea, but getting yet another 1d10 Unarmed Attack (You already have Dragon Tail) seems a bit superfluous? Couple of Questions for fellow forumites: 1. I’m wavering between Human and Goblin, Goblin has the better stat spread but humans have Nice Ancestry Feats. (Pick up Ki Strike for even more damage!) 2. How much Cha/Dex/Con would you pick up? Str can go to 18, but would, say 14 in everything else be sufficient (only possible with Goblin) for demoralize shenanigans? 3. Besides Intimidating Prowess, any other Skill Feats I should focus on? ![]()
![]() Deadmanwalking wrote:
Hmm, yeah that makes a whole lot of sense. Rogue Multi might be the way to go then, take Dread Attacker at 8th level and then start enjoying +3 to hit whoever you're targeting... (The trick, dear readers, is by the time you finish with one target, hopefully Dragon Roar is off cooldown and you can stick the next target with a massive penalty as well). ![]()
![]() shroudb wrote:
Hmm, Rogue sneak attack is agile or finesse only, and Dragon strike is neither of these things, so it's not as synergistic as I originally thought. Dread Striker (Rogue 4) is nice though. Barbarian also seems like a nice Multi, as you can get 2 free skill feats for the low low price of a Class Feat (Raging Intimidation Barb 1), and Rage is super synergistic with Dragon Style. You could multi Barbarian and Fighter and also pick up Fearsome Brute (Fighter 10) for always on extra damage (but at 20th level, eesh). Hmm, Barb is 2 feats, then you switch to either Fighter or Rogue (with Human Ancestry Multitalented 9)? I'll see what I can come up with in Pathbuilder 2e... prototype00 ![]()
![]() Now back when Men were Men and Goblins were CR1 abominations, there were two things that made life good for Monks: 1. The Scaled Fist Archetype that let you bluster your way with Charisma instead of Wis.
And you could combine everything with Power Attack and Cornugon smash for even more damage etc, etc. But now I notice that Dragon Roar, the upgrade for Dragon Stance (already top tier Damage) has the potential to be the most consistent demoralizer because unlike regular demoralize, the penalty will not decay below 1 as long as you are standing next to them, so potentially, you could open with Roar and keep the penalty on at least one for the entire fight. But there it ends, as Monks don’t have much synergy with fear. Some strategic multiclassing might solve that as fighters have nice stuff. So I’m brainstorming for the return of the Scaled Fist, I’ll post more when I’m home, but I think it has potential for a potentially Cha based monk, what do you think fellow forumites? ![]()
![]() So I thought I’d compile dev answers for 2e in a google doc until we get a faq. That’s where I need your help, I’m not a panopticon, so I need you to help me post here in this thread this info: - Dev giving answer
And once there are enough answers, I’ll put them in a word doc and post it on google, hows that? Help me help you. :) ![]()
![]() Lanathar wrote:
The fact that one of the premiere Champion Weapons is the Gnome Flickmace, which, one way to access, is to have been raised by gnomes. ![]()
![]() Data Lore wrote:
You play your table, man. In my experience as a player, theres usually enough games going out there that if you have the questionable fortune of DMs that have their hackles up about the "common sense" of the Rules as Written (how "common" is it if you are the only person in this thread that believes it?) you can find another table that suits you better. prototype00 ![]()
![]() Data Lore wrote:
The Rules as Written (aka Rules Lawyery Nonsense to all surprised/bushwacked DMs). If you play in Pathfinder Society, (I'm not saying you have to or are, just that its the place where the Rules take precedent) thats how it works. As a player, my base expectation is that the game follows the rules. If the DM wants to change that, then obviously I need to evaluate the situation at the table. ![]()
![]() PossibleCabbage wrote: One thing I'm trying to understand is "what on earth are falling rock strikes"? Other stances tend to specify what part of the body you're using or correspond to real-world or cinematic styles approximately. RAW, anything apparently. Heavy Shoulders, short front kicks to the shins, vicious backhands, falling elbow drops. Mountain, for all that it is imitating rock, is remarkably free-style.. ![]()
![]() Malk_Content wrote:
Hows the Student of Perfection? ![]()
![]() Atalius wrote: I had a question regarding Flurry of Blows. While in Mountain Stance and doing a Flurry of Blows, would the penalty be 0/-5? Or is it 0/-4? Although my understanding is that it's only that if using an agile stance? It’s 0/-5, Mountain uses Falling Fist Strikes which are Forceful but not Agile. ![]()
![]() Edge93 wrote:
And the perpetually lower damage due to being Dex focused and lacking any damage boosting weapon properties like backstabber, yes. ![]()
![]() Edge93 wrote:
I’m not saying it is stomping on other defensive paths (though I still don’t like Crane), it’s just that all of Mountains available actions (raise a shield, take cover, quake, flurry) are good, which is more than I can say for Crane’s low Damage Strike. ![]()
![]() Njall wrote:
Ah, so you can’t get max Dex benefits (+7) and still benefit from magical armour, whereas Str doesn’t have that problem, interesting. ![]()
![]() shroudb wrote:
The thing is, Monks can take those two actions much more often than other classes and still get their two attacks in. Anyway, I'm still not sold on Crane, but if people have fun with it, who am I to argue? prototype00 ![]()
![]() Kyrone wrote:
Mountain Stance + 2 from dex and a Tower Shield taken cover behind doesn't reach? Just curious? Edit: Though Mountain Stance will always do more damage than a crane stylist, so I guess its a bit of a trade off. ![]()
![]() Valestrix wrote:
I agree with all of this, but: 1. It seems kind of situational, and doesn’t excuse at all the bad damage.
I just can’t in good conscience say that Crane is on par with Tiger, Wolf or Tangled Forest. But that’s just my opinion. ![]()
![]() vestris wrote: I think the mobility crane stance grants has been underestimated here especially with skill feats like quick jump. I appreciate mobility as much as the next guy Vestris, but does that really warrant bumping up crane style? I’m not so sure, especially since I don’t think IIRC stances can be used in Exploration mode? ![]()
![]() lordcirth wrote:
I must admit, I wasn’t considering the possibility of knocking any boss prone, no questions asked. I’ll bump up the rating of Wolf one or two dots. Wolf Stance **** Feat 1 Once again decent damage 1d8 and Finesse, and oh, would you look at that. One of the Rarest Weapon Traits in the game, Backstabber. Two weapons have this and neither do 1d8 damage. So add +1 (and +3 eventually) to your damage every time you are flanking, and this weapon can Trip Foes with your dex mod as well. Overall an interesting choice. Wolf Drag *** Feat 6 With the recent comments on how this can knock down automatically a foe that is of any size this seems better to me (I was just thinking originally that trey could get up right after if initiative was unfortunate). Wolf Style Overall *** I would put Wolf Style on par or slightly better than Tiger, and both are definitely better than Crane. ![]()
![]() Edge93 wrote:
You would assume rightly, fellow forumite. You stack the hardness of, say, a sturdy shield and your own inherent DR all to mitigate a bunch of damage. ![]()
![]() Xenocrat wrote:
Ah, my mistake. Still the Hardness of the Shield and the Damage Reduction of the Stance should both apply, yes? prototype00
About Cecilia HawthorneBackground, Description & Personality:
Background: Cecilia Hawthorne was born the daughter of traveling merchant and a mercenary captain. Her father died when she was less than a year old, and so Cecilia was raised by her mother, growing up in the wagon used to transport their goods. While the two of them have travelled to many cities along the Dawn Way, Cecilia has always considered Brindol her second home. Her mother's work often brought them there during Diamond League Day, the biggest event of the year. Listening to the songs and stories of the heroes who defended Brindol, it was here that Cecilia first gained her love for the performing arts.
Shortly after turning 18 years old, Cecilia began travelling on her own. During this time she worked as a sword-for-hire, was employed as a barmaid in a tavern, and even apprenticed herself to a bard. A natural singer and dancer, Cecilia was quick to embrace the life of a travelling minstrel. After learning everything she could from her mentor, a woman known only as Madame Blossom, the two of them parted ways. Moving from town to town, Cecilia went on to perform in taverns, inns, and village squares throughout the region. However, for the last few months Cecilia has been staying in Brindol, working on a project. She has always known that her father died doing battle with the Red Hand during their invasion of Elsir Valea 23 years ago, but recently she has found evidence that suggest he might have fought alongside the legendary heroes of the Diamond League themselves! Excited to discover this lost piece of family history, Cecilia now spends most of her time studying city records, consulting locals on their experiences, exploring the remnants of the war scattered throughout the countryside, and badgering the caretaker of the local museum. She hopes to one day to compose an epic about the brave adventurers who almost single handily saved Elsir Valea from destruction, and perhaps to follow in her father's footsteps, and become a hero herself... Description: Cecilia is a young woman with fine features and long red hair. Her eyes are green, she has a small nose, and prominent cheekbones. Cecilia has a slender build, though anyone who looks at her for more than a few moments will realise that there is a firm layer of muscle on her slight frame. She has worn many different types of clothing over the years, but over the last few months Cecilia Hawthorne has increasingly favoured the colour red. She currently wears a rather theatrical get-up, with a frilly white shirt, crimson vest, crimson pants, crimson cape, white leather gloves, and a crimson broad-brimmed hat complete with a single white feather. She always carries a red whip on her belt. Personality: Cecilia greatly values the concept of freedom. On a personal level, this means she likes being able to choose her own path. On an interpersonal level, this means that she pities those who allow themselves to become just another cog in society's machine, and hates those who force their will upon others. In Cecilia's perfect world, everyone would be able to go where they want, do what they want, and be whoever they want to be. When interacting with others, Cecilia is generally passionate and full of bravado, and quickly bonds with those who share her enthusiasm. But while she might play the part of the invincible hero while around others, Cecilia still has her fair share of fears and doubts when she is alone. She simply refuses to share them with others. Goals:
In-Character Goal: Cecilia Hawthorne has always loved songs and stories, ever since she was a little girl. Her love for the performing arts has only increased since she has begun learning the ways of a travelling minstrel. Though her current goal is to compose a tale of the brave heroes of the Diamond League, and the many people who aided them (such as her father), the truth is that she wants much more than that. Cecilia doesn't want to just tell stories, she wants to live them! To battle evil and save innocents, and to have all the people of the world know her name.
Out-Of-Character Goal: Much of Cecilia's character is based around the heroic persona that she has crafted for herself. She believes that her lineage guarantees a grand destiny for her, one that is full of adventure. However, should she find out that her father (a man who she has idolised for years) was not the man she thought he was, it would almost certainly shatter her worldview. Combine this with the reality of war (the poems and songs often forgot how to mention traumatic it can be to drive a blade through someone's chest or watch a friend choke on their own blood) and it is clear that Cecilia has some tough times ahead of her. To describe it in a single sentence: I would like Cecilia to discover the truth about her father, have this cause her to question everything that she knows about herself, only for her to ultimately realise that such things don't matter, and to emerge from the ordeal with a new perspective on life. Secrets:
Known Secret: Cecilia suffers from a condition known Aquagenic Urticaria. Essentially, she has a negative reaction whenever she comes into contact with water, resulting in a rash and severe irritation that lasts for several hours. Cecilia has devised many different methods to cope with her condition over the years, but currently uses light sponge baths to keep herself clean, and frequent castings of the spell Prestidigitation to keep her clothing cool throughout the hot subtropical days. As someone who has tried very hard to craft the image of a heroic adventurer for herself, Cecilia finds such a weakness most embarrassing. She goes to great lengths to conceal her condition, and will not others about it unless there is no other choice. (I could also potentially use this as a drawback)
Unknown Secret: Though Cecilia takes great pride in her recent discovery that her father was a hero, the truth is that Tarras Hawthorne was nothing more than a traitor and a coward. While the man did fight alongside the Diamond League several times during their defence of Elsir Valea, he was secretly conspiring with Azarr Kul to betray the group to the Red Hand in return for a large sum of gold. He was discovered before he could put his plot into motion, and was summarily executed. To avoid bringing shame to his widow and infant daughter, the Diamond League spread the story that he died in a battle with a Red Hand Warband. Very few people know the truth about what actually happened. Connected Characters:
Madame Blossom (Friend) – Cecilia's instructor in the ways of the bard. A woman in her mid-fifties, she taught Cecilia how to sing, dance, play instruments, use magic, and just generally how to live the life of a wandering minstrel. She considers herself retired now, though Cecilia is sure that a quiet existence is not in her nature. While she has never lifted a weapon in her life, Madame Blossom is far from defenceless. Her mastery of bardic magic is second to none, and Cecilia has seen her mentor shatter wood and break rocks with but a word (a technique that she is still trying to figure out herself). Cecilia hasn't seen Madame Blossom since they parted ways almost a year ago.
Sertanian (Friend) – Her study of the War of the Red Hand has understandably led Cecilia to the local museum, commonly referred to as 'The Hall of Great Valor'. Over the course of her many visits, she has befriended the caretaker, an old soldier by the name of Sertanian. He has been more than happy to share some of his war stories, and the two of them regularly meet for lunch. Vericho Nindleton (Hostile) – Though she has only been performing for a few years now, Cecilia has been able to make a name for herself by singing and dancing at some of the taverns in Brindol. Since she and the halfling are often competing for work, a rivalry has formed between the two of them, to the point that their last meeting ended with Cecilia slapping Vericho across the face. She can't explain it in words, but something about the halfling just rubs her the wrong way. Qurks & Mannerisms:
- Cecilia always carries a crimson whip on her belt. This weapon once belonged to her father, and was returned to the family upon his death. It is her favoured weapon in combat, which she uses to trip and disarm her foes with an overly dramatic twist of her hand. Cecilia would sooner die than allow the whip to be taken from her.
- As part of her efforts to establish her new identity as an adventurer, Cecilia often introduces herself to others as "Cecilia of the Crimson Lash". She will also answer to the title "Lady Hawthorne" in a pinch. - Because of her allergy to water, Cecilia will go to great efforts to avoid becoming wet. If someone brings a round of drinks to the table, she will quietly move to the chair furthest away from everyone else. If it begins to rain, she will make excuses to not go outside. If they must cross a river, Cecilia will simply say that they must go around it. Additionally, Cecilia is very careful not to let her emotions get the better of her in public. Crying or sweating is just more thing that will trigger a reaction. Stat Block:
Cecilia Hawthorne
Female Chaotic Good Human Bard (Sound Striker), Level 1 Init 4, HP 10/10, Speed 30 AC 18, Touch 14, Flat-footed 14, CMD 15, Fort 1, Ref 6, Will 1, CMB +4 (+2 DM), Base Attack Bonus 0, Action Points 1 Whip +4 (1d3, x2) Rapier +4 (1d6, 18-20/x2) Shortbow +4 (1d6, x3) Chain Shirt (+4 Armor, +4 Dex) Abilities Str 12, Dex 18, Con 12, Int 12, Wis 9, Cha 16 Feats, Traits & Skills:
Feats Arcane Strike: As a swift action, you can imbue your weapons with a fraction of your power. For 1 round, your weapons deal +1 damage and are treated as magic for the purpose of overcoming damage reduction. For every five caster levels you possess, this bonus increases by +1, to a maximum of +5 at 20th level. Deft Maneuvers: You do not provoke an attack of opportunity when performing a trip, disarm, dirty trick, feint, reposition, or steal combat maneuver. In addition, you receive a +2 bonus on checks with these combat maneuvers. Now a prerequisite for the relevant greater combat maneuver feats. Human Racial Traits
Traits
Drawbacks
Skills Ranks 8+2 Adventure Skill Ranks
Background Skill Ranks
Additional Equipment:
-20 Arrows -Musical Instrument (Pipe) -10 Pieces of Paper -Spell Component Pouch -Inkpen -Swashbuckler's Kit (Backpack, Bedroll, Belt Pouch, Flint & Steel, Iron Pot, Mess Kit, Rope, Soap, 10 Torches, 5 Days of Trail Rations, Waterskin) Spells:
0 Level Spells -Open/Close -Mending -Dancing Lights -Prestidigitation 1st Level Spells
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